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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Aug 20 2021, 18:48
Post #17141
Greshnik



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QUOTE(Nezu @ Aug 20 2021, 22:56) *

Yeah, redwood is better on prof.

If I were a beginner mage at low level, I would start with full charged, for the extra survival. Radiant is faster but beginner mages may struggle to live without forging their armor too.

You can afford a decent set of gear fairly cheap these days - less than 10m for the entire lot (as cold/fire). Full forging a staff takes ~15m or a bit less. I would not start off as elec/wind if money is a concern. It's not that much better.

I see...
Hmm, ~10m for the whole unforged fire/cold full charged set is clearly less than I imagine...
Probably could afford it sooner than I thought it would be...
if I could stop impulsively forge my 1H set everytime there's nothing interesting for me in the auction... (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
Nah, staff and cloth prof aren't really important. I wouldn't even grind elem prof while preparing. It's a minor gain for a lot of extra annoyance, easier to just jump right into it.

Well, I just tried to keep my base prof around my lv, and accomplished in ~1 month only just by casting blast every round except on SG arena...
And it just minor extra annoyance for me as I usually spammed imperil already anyway... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 20 2021, 21:01
Post #17142
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Hello all.

As discussed earlier, I recently transitioned from Light/2h to 1h/heavy (Having doubts about the wisdom of scrapping all the light equipment now, but oh well too late to turn back)

So.... I ran out of soul fragments, I *still* can only do "Hell" random encounters safely without needing to heal constantly, and I now have a mismatch of a few legendary plate pieces, two magnificent power armors of not the right suffix, and one exquisite power armor... Oh, I'm also using more consumables than I pick up on my runs.

Things will get better eventually... right?
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post Aug 20 2021, 21:02
Post #17143
Noni



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QUOTE(Somnophil @ Aug 20 2021, 21:01) *

Hello all.

As discussed earlier, I recently transitioned from Light/2h to 1h/heavy (Having doubts about the wisdom of scrapping all the light equipment now, but oh well too late to turn back)

So.... I ran out of soul fragments, I *still* can only do "Hell" random encounters safely without needing to heal constantly, and I now have a mismatch of a few legendary plate pieces, two magnificent power armors of not the right suffix, and one exquisite power armor... Oh, I'm also using more consumables than I pick up on my runs.

Things will get better eventually... right?

certainly
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post Aug 20 2021, 21:31
Post #17144
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QUOTE(Somnophil @ Aug 20 2021, 15:01) *

Hello all.

As discussed earlier, I recently transitioned from Light/2h to 1h/heavy (Having doubts about the wisdom of scrapping all the light equipment now, but oh well too late to turn back)

So.... I ran out of soul fragments, I *still* can only do "Hell" random encounters safely without needing to heal constantly, and I now have a mismatch of a few legendary plate pieces, two magnificent power armors of not the right suffix, and one exquisite power armor... Oh, I'm also using more consumables than I pick up on my runs.

Things will get better eventually... right?

I assume that you've changed your abilities to 1H and Heavy, and made some adjustments on your stats. It may take a while for your proficiencies to get high enough for the abilities to matter. On Isekai, I switched from DW light to 1H heavy between levels 240 and 250, and was doing the arenas on at least IWBTH by level 300 with mostly magnificent equipment and 2 exquisites.

What is your shield like? Block is extremely important.
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post Aug 20 2021, 21:52
Post #17145
Somnophil



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QUOTE(jantch @ Aug 20 2021, 12:31) *

I assume that you've changed your abilities to 1H and Heavy, and made some adjustments on your stats. It may take a while for your proficiencies to get high enough for the abilities to matter. On Isekai, I switched from DW light to 1H heavy between levels 240 and 250, and was doing the arenas on at least IWBTH by level 300 with mostly magnificent equipment and 2 exquisites.

What is your shield like? Block is extremely important.


My shield is an exquisite mithril kite shield. I had a magnificent force shield, but I was mentally having a hard time adjusting to having such high interference... so naturally, I bazaar'd it.... Surely, I thought, it wouldn't make that big a difference?

The wiki made it seem like a less dumb decision than apparently it actually was. Well, at least my interference is lower now. :|

Here are my stats. I lowered agility a few points after the transition.
(IMG:[i.imgur.com] https://i.imgur.com/wUrorsE.png)

This post has been edited by Somnophil: Aug 20 2021, 21:56
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post Aug 20 2021, 22:16
Post #17146
Mud attheBaseofLotus



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QUOTE(Somnophil @ Aug 20 2021, 19:52) *

Here are my stats. I lowered agility a few points after the transition.
(IMG:[i.imgur.com] https://i.imgur.com/wUrorsE.png)


Although Agility give you evade and attack speed(which both enchant your survivability), you most likely have 80+ burden or so which kills most of that evade and attack speed, so it's mostly wasted. You could drain agility further and redistribute exp betwean DEX and END, it should grant you more survivability.
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post Aug 20 2021, 22:38
Post #17147
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Is Spirit shield worth it for a melee build? Does it work the way i want it to, which is basicly: massive HP damage = converted to small spirit damage or am i going to be constantly chugging spirit elixirs instead of hp ones? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 21 2021, 00:46
Post #17148
Nezu



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QUOTE(Mud attheBaseofLotus @ Aug 20 2021, 21:16) *

Although Agility give you evade and attack speed(which both enchant your survivability), you most likely have 80+ burden or so which kills most of that evade and attack speed, so it's mostly wasted. You could drain agility further and redistribute exp betwean DEX and END, it should grant you more survivability.


That's not exactly true; you want your agi as high as you can get it without raising your speed or evade by much. It's a really good source of pmit. Not to mention that speed and evade aren't really that bad for 1H players at all, excepting those with overkill defenses in schoolgirl arenas.
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post Aug 21 2021, 00:51
Post #17149
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QUOTE(Strykarkatt @ Aug 20 2021, 17:38) *

Is Spirit shield worth it for a melee build? Does it work the way i want it to, which is basicly: massive HP damage = converted to small spirit damage or am i going to be constantly chugging spirit elixirs instead of hp ones? (IMG:[invalid] style_emoticons/default/huh.gif)


Yes, it's worth it. (IMG:[invalid] style_emoticons/default/wink.gif)

In my case, I almost do not use Spirit Draught, only the biggest challenges such as the Level 500 Arena or 100 Rounds Item World. And yet only one (sometimes none).

Ok. In my case I have large defensive numbers and so I do not suffer much about it. But when I had your level, Spirit Shield helped a lot in survival because it avoided very powerful attacks. At first the consumption of Spirit Draught can even be considerable, but decreases as you level up and get stronger.

For me, the most important thing is to avoid a possible defeat. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 21 2021, 01:11
Post #17150
Strykarkatt



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QUOTE(Basara Nekki @ Aug 21 2021, 00:51) *

Yes, it's worth it. (IMG:[invalid] style_emoticons/default/wink.gif)

In my case, I almost do not use Spirit Draught, only the biggest challenges such as the Level 500 Arena or 100 Rounds Item World. And yet only one (sometimes none).

Ok. In my case I have large defensive numbers and so I do not suffer much about it. But when I had your level, Spirit Shield helped a lot in survival because it avoided very powerful attacks. At first the consumption of Spirit Draught can even be considerable, but decreases as you level up and get stronger.

For me, the most important thing is to avoid a possible defeat. (IMG:[invalid] style_emoticons/default/heh.gif)


Thanks Based Nekkid for your quick reply! I'll get the fifth innate arcana then and go catch up on the belayed IW for most of my gear. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 21 2021, 01:55
Post #17151
Mud attheBaseofLotus



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QUOTE(Nezu @ Aug 20 2021, 22:46) *

That's not exactly true; you want your agi as high as you can get it without raising your speed or evade by much. It's a really good source of pmit. Not to mention that speed and evade aren't really that bad for 1H players at all, excepting those with overkill defenses in schoolgirl arenas.


Burden is a real thing, my full Mag set on Isekai: 75 burden.
Get rid of ~30 agility and redistribute exp between dex and end(should be about +8 for each) sounds like a good idea to me, since you will get about same amount of pmit + hp + mmit + parry + whatewer else is there, while attack speed and evade would be greatly penalized anyway due to high burden.

I dont see a point in investing into agility too much while most of its benefits would be wasted, ofc lower it completely to 0 would be stupid.


As for evade/attack speed bad for 1h, i did test evade for myself - difference with/without Shadow Veil was subtle. Havent tested haste yet.
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post Aug 21 2021, 11:30
Post #17152
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I have acquire 21 different figurines but OFC skill still doesn't show up, do I have to do anything else to get the skill?
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post Aug 21 2021, 11:37
Post #17153
Pretty anon



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QUOTE(Kaithera @ Aug 21 2021, 04:30) *

I have acquire 21 different figurines but OFC skill still doesn't show up, do I have to do anything else to get the skill?


It can take from a few minutes to several hours to activate so just wait and it will pop up sometime later.
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post Aug 21 2021, 18:30
Post #17154
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QUOTE(Somnophil @ Aug 20 2021, 01:12) *

There is no turning back now. I already salvaged all my light armor. Oops.

I have about 2.8k soul fragments now. At the moment, I can only safely do nightmare, and it is still worse than how I would have done on my previous build. The only decent piece of equipment is a iw10 fiery shortsword of slaughter. Everything else was just whatever the hell I could find - I'm even using two "average" items. Because I am poor - only 3 mil. credits - I am trying to be careful on what I buy, for fear that I will bankrupt myself.

More importantly, there just isn't that much stuff above exquisite usable for my level, and the stuff that is at my level is actually below it, so I'd need to soulfuse it, meaning I'd run out of soul fragments.

Oh well. If I *only* do this badly with shit equipment, imagine how I will do once I actually have things I don't plan on throwing away asap!

My best advice is to just keep checking the Bazaar, I had similar problems with finding EQ near my level and had nowhere near as much credits as you do. The important thing is to check frequently - or at least once a day.
As I mentioned you should use scripts if you don't already (there's a pinned thread with recommended ones), you can easily check for relevant EQ in a matter of seconds.

On top of that, my personal experience for prioritizing ability assignment would be the EQ Abilities>Supportive spells/Consumables>Deprecating spells, at least at somewhat higher levels of proficiency. Any spells not yet unlocked are obviously excempt from the priority order until you unlock them.
For 1H it depends on how much Mitigation you have, but from my perspective the general priority for Support/Consumables would be Cure>Regen>Spirit Shield/Protection>Consumables>Spark of Life in point assignment.
If your Block and Parry is low, or you're struggling in general, you may want to also add Haste, but for established 1H builds Haste seems to be better to ignore. If your Burden is too high, Haste is pointless (unless it ignores the burden modifier). Heartseeker is useful but of low priority compared to the others imo - also remember to save casting it for last in your "setup phase" of combat so you can use a potential Channeling proc on it. Don't bother wasting mana and turns on Shadow Veil, it's hardly noticeable (if at all) unless you have a low burden set AND use featherweight enchantments - and even if you have nothing else to use Mastery/AP on you probably don't want to use it on a 1H build regardless.

Deprecating generally has less priority than Supportive/Consumables for points, but is still important - especially if you want to tackle stronger enemies (RoB). If you don't have a decent EQ set tackling RoB without Silence seems largely suicidal. For regular mobs the priority depends on your weapon, if you're using Rapier Imperil is less important but is always worthwhile because it significantly improves your damage output and you're unlikely to be dealing enough damage where applying Imperil to (most) monsters takes more time than the time it saves you - just how much depends heavily on levels though, both for the abilities to improve Imperil and how much Mitigation monsters actually have.

If prioritizing safety, I reckon the priority for applying and assigning points to should be (Silence first against bosses); Weaken>Imperil>Slow>Silence. Don't understimate weaken - it only takes 0.6 of a turn to cast fully upgraded and can reduce their regular damage output by up to 50%.
Slow is a luxury - I wouldn't upgrade it until you've fully upgraded everything else you need and still have points and mastery remaining, and even then it's only really useful if you're struggling in general or against especially powerful enemies. If you're cruising you shouldn't bother at all.
Silence is a top priority against powerful enemies but is also useful even against regular mobs if you feel you still need to cut down their damage output - especially to avoid burst damage. It will save you health and/or Spirit (Spirit Shield/Spark) if you're not cruising.

More general notes; Don't be stingy with consumables and your mana - in anything except possibly the last round or single round combat you'll generally want to (almost) always have a Mana (and health) Draught running, and don't be afraid of using Health Potions if your Cure is on cooldown or you may be nuked after casting Cure (consumables have no cast time). Same for Mana potions, if your Draught isn't keeping up then use one. For Elixir's it's more up to you, I personally only used them for dire situations in either the longer arenas or in the RoB.
The only reason to not use consumables is if you're not worried about as much for your safety and want to leave room for what Gems can fill up.

Spirit restoration is a bit more complicated - how early and often you want to have a Draught running depends on how much damage you're taking, as a Melee you don't use much spirit on Spirit Stance alone - most of it comes from Spirit Shield or Spark triggers.
If you notice that your spirit is steadily decreasing and you might have Spark trigger for you then you probably want to pop a Spirit Draught pretty early, popping Spirit Potions shortly after falling below the threshold for how much it restores - scripts help with more accurately determining when that is. If Spark triggers are uncommon or not happening against the current powerlevel of enemies then you can feel free to leave room for Spirit Gems.

Finally, even if you have spells on autocast don't be afraid to use scrolls against bosses or similar that you expect to take a while to defeat - scrolls not only save you MP but also give you a slightly more powerful version of whatever spell it casts on you. I wouldn't bother with any of the rare consumables (Gum/Vase) unless you're planning to tackle something you deem out of your league in the RoB or similar, they sell for ~10k on the HVMarket.
If you're playing enough to need stamina consumables (Candy/Drink) then - at least if I'm reading it correctly - you can use them in battle instead of outside to also refill your stamina and overcharge on top of stamina. Specifically they restore 10% spirit&overcharge/turn for 5 or 10 turns respectively.
Personally I'd just sell Energy Drinks though, they sell for around 90k, but it also looks like 90k were a significantly larger sum to me when I was around your level than it is to you - seeing how I couldn't even dream of getting anywhere near 3 million back then without getting most of it from selling Hath.
Something else to keep in mind is that if you're on the defensive, you can use 'Defend' to both reduce your damage taken and recover a small amount of health at the cost of some of your Overcharge. If you're struggling and have the Dovahkiin title (min L300), you can use 'FUS RO DAH' if you have enough Overcharge to buy yourself some time to recover.

Economically, another reason to always keep Draughts running whenever it won't be wasted is - apart from the fact that they exist to be used in the first place - is because even if you run out of consumables purchasing Draughts is dirt cheap (~1c/2.2c each), but Potions/Elixir's are significantly more expensive (~40x for potions and 400c/700c for Elixir's). With those differences it's better to risk "wasting" Draughts than risking having to use a Potion instead - and in the case of running full on mana you can cast/re-apply those that are on autocast/already cast. The cost differences for Spirit consumables are similar, but their Draughts go for ~32c.


Don't know how much of this you knew or didn't already, but if nothing else I - or someone else - can refer to it for other people. I know I wish I had known even half of it in the past, I wasted mana on keeping Shadow Veil (and Haste) on autocast for a pretty long time, and I didn't start using most Deprecating spells until far later than I should've.

This post has been edited by Xiandora: Aug 21 2021, 18:43
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post Aug 21 2021, 18:53
Post #17155
Zoey Siegel



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Does the level of the forge do anything? Or is it pure cosmetic?
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post Aug 21 2021, 18:56
Post #17156
Nezu



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QUOTE(Zoey Siegel @ Aug 21 2021, 17:53) *

Does the level of the forge do anything? Or is it pure cosmetic?


Quoth the wiki:

QUOTE
At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.
This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).
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post Aug 21 2021, 19:57
Post #17157
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QUOTE(Greshnik @ Aug 20 2021, 08:48) *

I see...
Hmm, ~10m for the whole unforged fire/cold full charged set is clearly less than I imagine...
Probably could afford it sooner than I thought it would be...
if I could stop impulsively forge my 1H set everytime there's nothing interesting for me in the auction... (IMG:[invalid] style_emoticons/default/tongue.gif)
Well, I just tried to keep my base prof around my lv, and accomplished in ~1 month only just by casting blast every round except on SG arena...
And it just minor extra annoyance for me as I usually spammed imperil already anyway... (IMG:[invalid] style_emoticons/default/laugh.gif)


Wind/Elec mage equips are much more expensive than Fire/Cold. For Fire/Cold, you can begin with radiant/charged set with low EDB(<50) at a super low price. I would say less than 1m per set on average. If you want to save money as a beginner mage, pick Robe as your element prof cloth. It is cheap because robe has highest stats and most people want charged/radiant robe for more EDB. You can easily get a full set of 4 phase 1 prof fire/cold at a total cost within 5m, even in 2m. But, unfortunately, the forge will cost much more in this case, especially your staff. My staff cost a few millions, maybe 3 maybe 5 I forgot. I forged it to level 45 and cost a ton of money on buying materials. I spent a totoal of 80m to transfer from 1h to beginner arena only mage.
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post Aug 22 2021, 06:17
Post #17158
Zoey Siegel



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QUOTE(Nezu @ Aug 21 2021, 08:56) *
Quoth the wiki:
At the beginning, most upgrades are limited to 25 levels, except for physical and magical damage which go up to 50 levels.
This upgrade cap can be linearly increased by Forge Level up to double (50 and 100 levels respectively).


Thank you, I probably didn’t read it thoroughly when I checked the wiki.


I couldn’t find a formula for Spell Duration on the wiki, only that it scales with Ability and Proficiency. Using the Min/Max Prof on the Spells wiki page, I did base_duration*AP_mod*(1+6(prof/Max_Prof)) and it worked out for Protection. But when I tried it on Spark of Life it doesn’t work. It doesn’t seem like the right formula considering some Spells has Min_proficiency at play.
I also found on the forum the formula for Spell Duration, however, it seems rather outdated and no longer to be the case.

My Spark of Life has a AP_modded_duration of 25 turns (modded with Ability), and Supportive Proficiency of 166.644, however the the spell only last 35 turns.
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post Aug 22 2021, 08:33
Post #17159
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QUOTE(davidtsu @ Aug 21 2021, 18:57) *

Wind/Elec mage equips are much more expensive than Fire/Cold. For Fire/Cold, you can begin with radiant/charged set with low EDB(<50) at a super low price. I would say less than 1m per set on average. If you want to save money as a beginner mage, pick Robe as your element prof cloth. It is cheap because robe has highest stats and most people want charged/radiant robe for more EDB. You can easily get a full set of 4 phase 1 prof fire/cold at a total cost within 5m, even in 2m. But, unfortunately, the forge will cost much more in this case, especially your staff. My staff cost a few millions, maybe 3 maybe 5 I forgot. I forged it to level 45 and cost a ton of money on buying materials. I spent a totoal of 80m to transfer from 1h to beginner arena only mage.


It costs about 15m to fully forge a staff, for reference (compared to about 50m per cloth equipment).
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post Aug 22 2021, 11:40
Post #17160
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QUOTE(Nezu @ Aug 21 2021, 22:33) *

It costs about 15m to fully forge a staff, for reference (compared to about 50m per cloth equipment).


Very useful info. Thanks.
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