QUOTE(Nezu @ Aug 17 2021, 19:07)

This is an absolutely enormous, dense & hard to read post; you would probably have more luck getting answers if you broke it down into simpler questions next time without worrying so much about overexplaining the context. (IMG:[
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Yeah, I have a bad habit about "infodumping", "covering most possibilities" and/or overexplaining things - especially when it comes to facts, instructions, knowledge or optimization, especially when asking for or providing instructions. Not that I don't tend to write slightly-longer-than-average messages even outside of those cases, but they don't normally get to the point where you'd call it massive.
It's probably due to a mix of things, but the biggest culprits are probably my ADHD mixed with years of frustration over either people misunderstanding, misreading, misjudging or in general mis-using things I've written in some manner. It's largely a guess though, I'm not conciously aware of the exact reasons.
That said, it has gotten much "worse" lately since the current medication I'm on increases my likelyhood of entering "hyperfocus" (should be a wiki article available to describe briefly what it means) significantly. Get me started writing/doing something I find interesting enough and I might be stuck with that for a few hours or more - I think my most extreme "record" for a single session of hyperfocus in the past few months was upwards of 18 hours long, and I had already been awake for at least 10 hours that day.
Heck, I'm overexplaining things again, but for something like this I'd rather do that even if I'm aware of it since leaving out context can easily paint a very misleading picture. Ah well, on to the things I actually wanted to reply to and/or thank you for.
QUOTE(Nezu @ Aug 17 2021, 19:07)

Spell proficiency is a kind of special case when it comes to value; it's the most important stat to mages until they reach the cap(s). There's a soft cap for elemental mages (roughly 1.79x their level) beyond which they no longer gain any counter-mitigation, only counter-resist - and all mages are hardcapped at 2x their level. But a pure cotton build would be weaker than a more properly proportioned mixed build - raw damage stats like magic damage and spell damage bonus are kept in balance in a good build, too.
That means that there's no hard numbers that can be given as to how important it is; it depends on level, current proficiency, how far they are from their goals, overall build, etc.
Guess that's even more reason for me to not go for a caster build (IMG:[
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QUOTE(Nezu @ Aug 17 2021, 19:07)

Prefixes don't really matter too much on melee weapons; 2H and Niten may care about ethereal because they want to avoid burden (as their survivability is somewhat low and must rely on speed and evade). For 1H and DW, it doesn't matter so much. Hallowed, Demonic or Ethereal may be preferred for schoolgirl arenas - and yes, it does make a little difference. Ethereal has a slight disadvantage in that if you level it to 10, you may not get holy or dark strike - but it can be left at level 9 and holy and dark strike can be applied by enchanting at the forge. I use this tactic for my DW record runs.
Yeah, while ethereal can be useful to anyone, it's obviously making a much larger difference for the heavier weapons. Personally I didn't have (nearly?) any Evade or +AS until my new set, my burden with full Plate+Kite+Axe meant I was on more than 110 Burden, at least at some point. I still remember being awe'd by the sight of both Evade and AS on my sheet (IMG:[
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What you're saying about weapon prefix gives me roughly the impression to the one I got from Super's brief explanation when I asked him about it - Hallowed/Demonic is only really for the hardcore min-maxers (unless using your solution) and for anyone else Ethereal is "optimal", but for lighter weapons it doesn't
really matter much.
Even for the more "serious" players they might not care, it only really matters if they're going to reroll for desired IW potencies (at least I think so?).
On top of what you mentioned about Dark/Holy, I just recently (yesterday?) also took another look over resistances for classes in the Monster Lab, and unless one of the classes with resistance to Holy/Dark is significantly more popular/common among players, the average resistances spread over the classes are the lowest for Dark, Holy and Piercing. Unless there's something else I'm unaware of that favors Holy/Dark, although I couldn't tell you by how much. Poor electricity only has three classes that do not resist it, and out of those only two of the are actually weak to it (IMG:[
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QUOTE(Nezu @ Aug 17 2021, 19:07)

There is only really one regular heavy build, and that's 1H - the other melee styles use light armour (except high-level specialists with resources and experience) - and 1H is very, very safe, so building it as a tank is just massive overkill and will only slow you down.
The reason why Savage is less important is that 1H counter-attacks can't crit, so it's mostly the bonus attack damage they care about. Balance is preferable to any other suffix if your accuracy is significantly lower than 194.8%, although you will generally only need one or two pieces to achieve this even at low level, if you forge your weapon accuracy (very cheap on persistent!).
Aaah, that makes sense. I didn't take the lack of crits on counters into consideration. I don't remember quite how much accuracy I had running an Axe and almost no power pieces, but it was somewhere in the 130-140 range. Now I sit at around 183% with plenty of forging left to do for accuracy on all my pieces. I assume most higher leveled 1H users rarely need more accuracy, given how their weapon of choice is so heavy on it.
QUOTE(Nezu @ Aug 17 2021, 19:07)

All light users prefer Savage Shadowdancer in every slot, it is far and away the optimum and Shadowdancer is the only suffix that really enhances damage. Low-level players will use the Fleet suffix if Shadowdancer is not available, or any-prefix Shadowdancers. Nobody really uses leather at all; Reinforced Leather of Protection (or Deflection) can be a decent survivability bonus but it's not really useful on persistent except in the absence of alternatives. I used a Reinforced Leather Breastplate of Protection on isekai last season to get to floor 90 as DW - I don't think it was really worth it, and I certainly didn't really feel any difference.
I was kind of assuming Shadowdancer was the most desired, even if I didn't know how the numbers for the different suffixes compare. Do you think Light or Heavy is more common among high level players? I assume Heavy is more common simply based on High-grade metal being more than twice as expensive on the market than High-grade Leather, though Slaughter for Power is also
slightly more rare than Shadowdancer is for Shade.
QUOTE(Nezu @ Aug 17 2021, 19:07)

Mage stuff
Big thanks for that explanation. Once again more reason for me to steer clear of going mage (IMG:[
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QUOTE(Nezu @ Aug 17 2021, 19:07)

Swiftness is shit. As mentioned before, Nimble is the defensive off-hand of choice.
Alright, I guess bonus from Swiftness is just far too small to make it worthwhile, even if you were to theoretically be fine with not going Nimble?
QUOTE(Nezu @ Aug 17 2021, 19:07)

The monster lab is the only source of those rare-type materials on persistent, although they can drop naturally on isekai.
Dang, any idea if it has any PL requirement? There's hardly a word about anything related to those mats on the wiki, at least in any of the relevant pages (haven't looked at any talk pages yet though). I only have 4 monsters and the highest one just barely hit 500 PL after I spent some credits grabbing some crystals on the market to speed things along.
(I used to spend my tokens on upgrades, I plan to get some more monsters moving forward)
QUOTE(Nezu @ Aug 17 2021, 19:07)

The EQ bonus referred to on the wiki is as you imagine, yeah, as far as I know.
Don't be fooled by the diminishing sum; if you have 90% block, and you equip a source of 50% block, you would have 95% on your sheet - but you are still blocking 50% of the attacks you were taking at 90%.
Yeah I know, the actual effect of this kind of formula is that each additional source always reduces the damage you are currently taking by the listed percentage, and there aren't many "flat" passive defensive bonuses afaik, pretty much healing and endurance. If you add flat bonuses into the equation as an options to the % ones the optimal bonus to go for is a factor of the flat and multiplicative sources improving each other. In the case of HV, more defenses once you're at a "comfortable" level are largely irrelevant which is one of the reasons Heavy wants Slaughter.
Thanks for taking the time to answer my questions. Funnily enough, while I couldn't find any "proper" and easily available answers to most of my questions before I asked here the script that includes tools for the EQ shop (I just started using it) essentially has a "simple guide" included in the filters there - it at least gives you a good idea of what you want the most on EQs.
QUOTE(Somnophil @ Aug 18 2021, 21:36)

Thank you.
At this point, I think I am going to stay with my current build. I am in a pretty fragile state mentally right now, and after all of this, it sounds like changing builds is going to be too arduous and humbling of a process (downgrading from legendary gear to exquisite or worse) for me since I mostly play HV for mindless escapsim. I tried lowering the difficulty to nightmare, and I realized that I actually had a lot more fun on the lower difficulty where light/2h works just great. Still, thank you everyone, and I will keep this in mind should I regain my IRL resilience sometime.
*sigh* I need a better mindless hobby.
*Edit: Just a quick note, I actually already have a number of hath perks and even the orbital friendship cannon. Let's just say that sometimes "Congratulations you are the Xth poster on this thread" really DOES equal awards.
EDIT 2: I have seen the light. I tried out 1h heavy on my IS mode. The results were pleasing.
Just using this quote to reply to your posts in general based on my own experiences. This is gonna get pretty lengthy, so skip to near the bottom if you're not in the mood for a long read - the boots I mention down there are a set of Peerless Power Slaughter boots I won on the lottery, dunno if there's anything else "important" that I only mention in the history of my gameplay.
I've been running 1H forever, but it wasn't until a couple of weeks or a month ago I picked up a Rapier, Force Shield and Power set. Before that I was using an Axe of Slaughter (awful), a Magnificent Kite Shield with high block (awful), a Magnificent body Plate with Block along with some meh Plate helmet and two Peerless pieces I got off the lottery - one being a set of Power+Slaughter footwear and the other a Plate hand piece with some random (sub-optimal) -fixes. I still use the Peerless pieces.
And even most of those pieces were fairly "recent" - at least in terms of playing with them as I had a long period of not playing much more than once every odd moon. I got most of those at some point when I decided I wanted to upgrade to some Legendaries by scouring the EQ shop in the Bazaar a whole lot for a time period MANUALLY - wish I'd known about the scripts for the EQ shop back then. It was during the same timeframe I got my boots, I think I got the gauntlets at some random point before that.
Before my EQ shop run almost none of my EQ was Legendary, and while I had a Rapier it had a crap suffix and wasn't IW10 as I had no idea about how to play the game back then and was too lazy to have a proper check/ask. At most I'd read over the wiki to figure stuff out. It's a long time ago (anywhere between 4-8 years) but iirc I couldn't really do IWBTH difficulty safely, but then agan I wasn't even using Spark efficiently (if at all) for a long time.. speaking of which, was that the highest difficulty at some point?
Eventually I got the "new" items from the Bazaar run, getting the Monsterbation script for both visual aid and efficiency, got my new Legendary Axe to IW10 and did some optimization. I looked up and started using a whole slew of spells I had hardly even touched before - notably Weaken, Imperil and Silence. I also think I (slowly) ran all (or most) of the other pieces up to IW10 eventually. Also worth noting that apart from my boots, I didn't have any Power armor pieces at any point of this story.
Before even getting anywhere near that point though I had already gone from "Struggling for survival" on higher difficulties to getting through most/all of the stuff I tried on the highest difficulty, just from the base EQ upgrades alone. Some of the harder/longer things or especially strong monsters could still kick my butt if I wasn't careful, but for the most part I was cruising along - even if it wasn't particularily fast. Didn't really try many high # of rounds Arenas in the first place, most of the times that I did play anything above 50 rounds was a massive commitment (relatively speaking) to me.
Then I went a long time without changing much, essentially up until the changes recently. Before my most recent upgrades (so while using the EQ pieces I just mentioned) I was still confidently taking on anything and everything I came across on PFUDOR; I took out all RoB challenges except the last one and at some point did most of the arenas unlocked to me, although the ones with the highest round counts probably had me locked into battle for months in total since I didn't play much for each individual session.
The bottom line (or
TL;DR) of the story is that just with sub-optimal gear (apart from the boots obv when I won them), just having a largely fully Legendary set was enough for me to handle everything I could find. Having just tried the one that can sort the EQ shop today, I really recommend you take a look at the scripts section if you haven't already - you could do the EQ search I did in a fraction of the time, or check way more frequently/accurately and still use less time than I did, on top of getting better choices of EQ. If you can get Legendary Plate armor pieces near/at your level I'd say that's fine, no need to aim for a (full) set of Power armor right away. Especially being aware of how much of a difference a Rapier does over an Axe, you're already likely gonna kill things faster than I did.
So if you can find Mag+ Power armor pieces (especially if they're Slaughter) then by all means go for them, but otherwise just try to find any kind of Legendary Plate pieces you can use right away. If you happen to see a Leg Power Slaughter, I'd even say it's worth burning some soul fragments on it, unless you're pretty low on them in the first place. I have about 14k myself, and I know I soul fused *everything' I had before my current items.. not that I didn't do the same with the ones I have now.
That's all assuming you don't plan to go "hardcore" at any point in the near future, as a casual player you can cut a lot of corners. If you're gonna be more serious about it, you'll likely want to be somewhat more strict about some things, especially soul fragments.