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post Aug 18 2021, 21:36
Post #17121
Somnophil



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QUOTE(Greshnik @ Aug 18 2021, 11:56) *

Hmm...
Well, if your light set is better than superior I think its better to use it first while looking for heavy set...
Using superior at that lv. is kinda awkward... (IMG:[invalid] style_emoticons/default/unsure.gif)
Just remember don't mix light/heavy...


Thank you.

At this point, I think I am going to stay with my current build. I am in a pretty fragile state mentally right now, and after all of this, it sounds like changing builds is going to be too arduous and humbling of a process (downgrading from legendary gear to exquisite or worse) for me since I mostly play HV for mindless escapsim. I tried lowering the difficulty to nightmare, and I realized that I actually had a lot more fun on the lower difficulty where light/2h works just great. Still, thank you everyone, and I will keep this in mind should I regain my IRL resilience sometime.

*sigh* I need a better mindless hobby.

*Edit: Just a quick note, I actually already have a number of hath perks and even the orbital friendship cannon. Let's just say that sometimes "Congratulations you are the Xth poster on this thread" really DOES equal awards.

EDIT 2: I have seen the light. I tried out 1h heavy on my IS mode. The results were pleasing.

This post has been edited by Somnophil: Aug 19 2021, 02:46
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post Aug 18 2021, 22:20
Post #17122
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I got a bit of taste for melee from isekai but still can't stand 1H on long runs and DW's OC management is too much for me atm.
So, quick check, if my understanding of 2H and Niten is correct. Lvl 400+, IW 100, GF, not-SG arenas.
1. Get ethereal weapons. Longsword is preferable for 2H.
2. Get set of (Savage) Shadowdancer (or Fleet).
3. IW and forge 10+ at least.
4. Start round with imperils and FRD or Rending Blow/Skyward Sword.
I feel that OFC eats overcharge too much and rounds without AOE start are too slow and uncomfortable.

Any big mistakes here?
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post Aug 18 2021, 22:25
Post #17123
Noni



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QUOTE(dibdib @ Aug 18 2021, 22:20) *

I got a bit of taste for melee from isekai but still can't stand 1H on long runs and DW's OC management is too much for me atm.
So, quick check, if my understanding of 2H and Niten is correct. Lvl 400+, IW 100, GF, not-SG arenas.
1. Get ethereal weapons. Longsword is preferable for 2H.
2. Get set of (Savage) Shadowdancer (or Fleet).
3. IW and forge 10+ at least.
4. Start round with imperils and FRD or Rending Blow/Skyward Sword.
I feel that OFC eats overcharge too much and rounds without AOE start are too slow and uncomfortable.

Any big mistakes here?

sounds correct.
5. expect to suffer.
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post Aug 18 2021, 22:35
Post #17124
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QUOTE(Noni @ Aug 18 2021, 23:25) *

sounds correct.
5. expect to suffer.

I know (IMG:[invalid] style_emoticons/default/smile.gif) but isekai redefines suffering a bit. So long, PF IW 100 slightly hard only in last rounds, with half-assed set and Longsword of Balance. Still need Katana to try Niten.
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post Aug 19 2021, 07:17
Post #17125
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QUOTE(dibdib @ Aug 18 2021, 22:20) *

I got a bit of taste for melee from isekai but still can't stand 1H on long runs and DW's OC management is too much for me atm.
So, quick check, if my understanding of 2H and Niten is correct. Lvl 400+, IW 100, GF, not-SG arenas.
1. Get ethereal weapons. Longsword is preferable for 2H.
2. Get set of (Savage) Shadowdancer (or Fleet).
3. IW and forge 10+ at least.
4. Start round with imperils and FRD or Rending Blow/Skyward Sword.
I feel that OFC eats overcharge too much and rounds without AOE start are too slow and uncomfortable.

Any big mistakes here?

i've heard mace is better if you want to try 2H in IW/GF.

and savage slaughter is always the best for any melee if there isn't any survival issue.
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post Aug 19 2021, 10:08
Post #17126
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QUOTE(dibdib @ Aug 18 2021, 15:20) *

3. IW and forge 10+ at least.
4. Start round with imperils and FRD or Rending Blow/Skyward Sword.
I feel that OFC eats overcharge too much and rounds without AOE start are too slow and uncomfortable.

Any big mistakes here?


You can probably get away with no forge but I would recommend some forge on the weapon and maaaaybe a tiny bit on the armors (5) to play comfortably on stages like Post Game Content or the IW100s.
And yeah, I personally wouldn't use OFC like the 1H players use it for the non-SG arenas to "skip a round" since you can't regenerate the OC as fast as them and most likely will end up a sitting duck. You can also use Spirit Stance to speed stuff up.
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post Aug 19 2021, 13:00
Post #17127
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Hi,

Legendary Shielding Plate Gauntlets of Protection
Legendary Jade Power Gauntlets of Protection

with the Power set, i have
74.3 phy. mit.
69.1 mag. mit.
56.9 block chance
47.4 parry chacne

What do you guys think about these 2 item

I do have some survival issue in IW 70+ rounds, i'd like to know if shielding plate would give some changes
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post Aug 19 2021, 14:14
Post #17128
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QUOTE(Nyachin @ Aug 19 2021, 11:00) *

Hi,

Legendary Shielding Plate Gauntlets of Protection
Legendary Jade Power Gauntlets of Protection

with the Power set, i have
74.3 phy. mit.
69.1 mag. mit.
56.9 block chance
47.4 parry chacne

What do you guys think about these 2 item

I do have some survival issue in IW 70+ rounds, i'd like to know if shielding plate would give some changes


The shielding plate will give you a small amount of extra block and pmit, but I doubt you'll notice much of a difference compared to the power gauntlets. The only way to be sure is to test both and compare the results (over multiple runs, of course)

Personally, I would just cast weaken on all monsters in the later rounds. That would basically make round 70 feel more like round 20. However, for that you'll need to have the better weaken and faster weaken abilities slotted, which may require you to spend some credits on ability boost training.
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post Aug 19 2021, 22:20
Post #17129
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QUOTE(Nyachin @ Aug 19 2021, 13:00) *
Hi,

Legendary Shielding Plate Gauntlets of Protection
Legendary Jade Power Gauntlets of Protection

with the Power set, i have
74.3 phy. mit.
69.1 mag. mit.
56.9 block chance
47.4 parry chacne

What do you guys think about these 2 item

I do have some survival issue in IW 70+ rounds, i'd like to know if shielding plate would give some changes

Make a full Power Slaughter set, maybe just one piece of Balance it can be ok.

Look at Super Auction and aim to decent piece that don't cost too much, when you are strong enough you can always change them.

Trust me, a Power Slaughter set will change you're life, in the long run you want to kill enemy faster so they don't have the change to make you in a critical status.

---------------------------------------------------------------

I was forgetting to ask two things.

1) I was curious so i set the difficulty to Normal and done Endgame as fast as i can with only the suppeort skill and Heartseeker, no special attacks, to see how much time was needed expecting really little, i was surprised... in a wrong way.

Is not so different from PFUDOR, is near 2/3 of the time, i though of making it in 1/4 or even less.

Has the life of monster got bumped in the last patches?

2) Started at 99 Stamina, 35 Rounds in 2 minutes, remaining 99 Stamina... what?
Isn't the stamina consumption increased?
Or is just the Isekai?

This post has been edited by Maharid: Aug 19 2021, 22:48
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post Aug 19 2021, 23:06
Post #17130
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I just want to say thank you to everyone who has encouraged me to go 1h/heavy. I did a sort of test on Iseika/however you spell it, using scrounged superior armor and drops. The results were impressive. I have seen the light
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post Aug 20 2021, 00:11
Post #17131
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QUOTE(Nezu @ Aug 17 2021, 19:07) *

This is an absolutely enormous, dense & hard to read post; you would probably have more luck getting answers if you broke it down into simpler questions next time without worrying so much about overexplaining the context. (IMG:[invalid] style_emoticons/default/tongue.gif)

Yeah, I have a bad habit about "infodumping", "covering most possibilities" and/or overexplaining things - especially when it comes to facts, instructions, knowledge or optimization, especially when asking for or providing instructions. Not that I don't tend to write slightly-longer-than-average messages even outside of those cases, but they don't normally get to the point where you'd call it massive.

It's probably due to a mix of things, but the biggest culprits are probably my ADHD mixed with years of frustration over either people misunderstanding, misreading, misjudging or in general mis-using things I've written in some manner. It's largely a guess though, I'm not conciously aware of the exact reasons.

That said, it has gotten much "worse" lately since the current medication I'm on increases my likelyhood of entering "hyperfocus" (should be a wiki article available to describe briefly what it means) significantly. Get me started writing/doing something I find interesting enough and I might be stuck with that for a few hours or more - I think my most extreme "record" for a single session of hyperfocus in the past few months was upwards of 18 hours long, and I had already been awake for at least 10 hours that day.

Heck, I'm overexplaining things again, but for something like this I'd rather do that even if I'm aware of it since leaving out context can easily paint a very misleading picture. Ah well, on to the things I actually wanted to reply to and/or thank you for.

QUOTE(Nezu @ Aug 17 2021, 19:07) *

Spell proficiency is a kind of special case when it comes to value; it's the most important stat to mages until they reach the cap(s). There's a soft cap for elemental mages (roughly 1.79x their level) beyond which they no longer gain any counter-mitigation, only counter-resist - and all mages are hardcapped at 2x their level. But a pure cotton build would be weaker than a more properly proportioned mixed build - raw damage stats like magic damage and spell damage bonus are kept in balance in a good build, too.

That means that there's no hard numbers that can be given as to how important it is; it depends on level, current proficiency, how far they are from their goals, overall build, etc.

Guess that's even more reason for me to not go for a caster build (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Nezu @ Aug 17 2021, 19:07) *

Prefixes don't really matter too much on melee weapons; 2H and Niten may care about ethereal because they want to avoid burden (as their survivability is somewhat low and must rely on speed and evade). For 1H and DW, it doesn't matter so much. Hallowed, Demonic or Ethereal may be preferred for schoolgirl arenas - and yes, it does make a little difference. Ethereal has a slight disadvantage in that if you level it to 10, you may not get holy or dark strike - but it can be left at level 9 and holy and dark strike can be applied by enchanting at the forge. I use this tactic for my DW record runs.

Yeah, while ethereal can be useful to anyone, it's obviously making a much larger difference for the heavier weapons. Personally I didn't have (nearly?) any Evade or +AS until my new set, my burden with full Plate+Kite+Axe meant I was on more than 110 Burden, at least at some point. I still remember being awe'd by the sight of both Evade and AS on my sheet (IMG:[invalid] style_emoticons/default/tongue.gif)

What you're saying about weapon prefix gives me roughly the impression to the one I got from Super's brief explanation when I asked him about it - Hallowed/Demonic is only really for the hardcore min-maxers (unless using your solution) and for anyone else Ethereal is "optimal", but for lighter weapons it doesn't really matter much.
Even for the more "serious" players they might not care, it only really matters if they're going to reroll for desired IW potencies (at least I think so?).

On top of what you mentioned about Dark/Holy, I just recently (yesterday?) also took another look over resistances for classes in the Monster Lab, and unless one of the classes with resistance to Holy/Dark is significantly more popular/common among players, the average resistances spread over the classes are the lowest for Dark, Holy and Piercing. Unless there's something else I'm unaware of that favors Holy/Dark, although I couldn't tell you by how much. Poor electricity only has three classes that do not resist it, and out of those only two of the are actually weak to it (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Nezu @ Aug 17 2021, 19:07) *

There is only really one regular heavy build, and that's 1H - the other melee styles use light armour (except high-level specialists with resources and experience) - and 1H is very, very safe, so building it as a tank is just massive overkill and will only slow you down.
The reason why Savage is less important is that 1H counter-attacks can't crit, so it's mostly the bonus attack damage they care about. Balance is preferable to any other suffix if your accuracy is significantly lower than 194.8%, although you will generally only need one or two pieces to achieve this even at low level, if you forge your weapon accuracy (very cheap on persistent!).

Aaah, that makes sense. I didn't take the lack of crits on counters into consideration. I don't remember quite how much accuracy I had running an Axe and almost no power pieces, but it was somewhere in the 130-140 range. Now I sit at around 183% with plenty of forging left to do for accuracy on all my pieces. I assume most higher leveled 1H users rarely need more accuracy, given how their weapon of choice is so heavy on it.

QUOTE(Nezu @ Aug 17 2021, 19:07) *

All light users prefer Savage Shadowdancer in every slot, it is far and away the optimum and Shadowdancer is the only suffix that really enhances damage. Low-level players will use the Fleet suffix if Shadowdancer is not available, or any-prefix Shadowdancers. Nobody really uses leather at all; Reinforced Leather of Protection (or Deflection) can be a decent survivability bonus but it's not really useful on persistent except in the absence of alternatives. I used a Reinforced Leather Breastplate of Protection on isekai last season to get to floor 90 as DW - I don't think it was really worth it, and I certainly didn't really feel any difference.

I was kind of assuming Shadowdancer was the most desired, even if I didn't know how the numbers for the different suffixes compare. Do you think Light or Heavy is more common among high level players? I assume Heavy is more common simply based on High-grade metal being more than twice as expensive on the market than High-grade Leather, though Slaughter for Power is also slightly more rare than Shadowdancer is for Shade.
QUOTE(Nezu @ Aug 17 2021, 19:07) *

Mage stuff

Big thanks for that explanation. Once again more reason for me to steer clear of going mage (IMG:[invalid] style_emoticons/default/tongue.gif)
QUOTE(Nezu @ Aug 17 2021, 19:07) *

Swiftness is shit. As mentioned before, Nimble is the defensive off-hand of choice.

Alright, I guess bonus from Swiftness is just far too small to make it worthwhile, even if you were to theoretically be fine with not going Nimble?
QUOTE(Nezu @ Aug 17 2021, 19:07) *

The monster lab is the only source of those rare-type materials on persistent, although they can drop naturally on isekai.

Dang, any idea if it has any PL requirement? There's hardly a word about anything related to those mats on the wiki, at least in any of the relevant pages (haven't looked at any talk pages yet though). I only have 4 monsters and the highest one just barely hit 500 PL after I spent some credits grabbing some crystals on the market to speed things along.
(I used to spend my tokens on upgrades, I plan to get some more monsters moving forward)
QUOTE(Nezu @ Aug 17 2021, 19:07) *

The EQ bonus referred to on the wiki is as you imagine, yeah, as far as I know.

Don't be fooled by the diminishing sum; if you have 90% block, and you equip a source of 50% block, you would have 95% on your sheet - but you are still blocking 50% of the attacks you were taking at 90%.

Yeah I know, the actual effect of this kind of formula is that each additional source always reduces the damage you are currently taking by the listed percentage, and there aren't many "flat" passive defensive bonuses afaik, pretty much healing and endurance. If you add flat bonuses into the equation as an options to the % ones the optimal bonus to go for is a factor of the flat and multiplicative sources improving each other. In the case of HV, more defenses once you're at a "comfortable" level are largely irrelevant which is one of the reasons Heavy wants Slaughter.

Thanks for taking the time to answer my questions. Funnily enough, while I couldn't find any "proper" and easily available answers to most of my questions before I asked here the script that includes tools for the EQ shop (I just started using it) essentially has a "simple guide" included in the filters there - it at least gives you a good idea of what you want the most on EQs.


QUOTE(Somnophil @ Aug 18 2021, 21:36) *

Thank you.

At this point, I think I am going to stay with my current build. I am in a pretty fragile state mentally right now, and after all of this, it sounds like changing builds is going to be too arduous and humbling of a process (downgrading from legendary gear to exquisite or worse) for me since I mostly play HV for mindless escapsim. I tried lowering the difficulty to nightmare, and I realized that I actually had a lot more fun on the lower difficulty where light/2h works just great. Still, thank you everyone, and I will keep this in mind should I regain my IRL resilience sometime.

*sigh* I need a better mindless hobby.

*Edit: Just a quick note, I actually already have a number of hath perks and even the orbital friendship cannon. Let's just say that sometimes "Congratulations you are the Xth poster on this thread" really DOES equal awards.

EDIT 2: I have seen the light. I tried out 1h heavy on my IS mode. The results were pleasing.

Just using this quote to reply to your posts in general based on my own experiences. This is gonna get pretty lengthy, so skip to near the bottom if you're not in the mood for a long read - the boots I mention down there are a set of Peerless Power Slaughter boots I won on the lottery, dunno if there's anything else "important" that I only mention in the history of my gameplay.

I've been running 1H forever, but it wasn't until a couple of weeks or a month ago I picked up a Rapier, Force Shield and Power set. Before that I was using an Axe of Slaughter (awful), a Magnificent Kite Shield with high block (awful), a Magnificent body Plate with Block along with some meh Plate helmet and two Peerless pieces I got off the lottery - one being a set of Power+Slaughter footwear and the other a Plate hand piece with some random (sub-optimal) -fixes. I still use the Peerless pieces.

And even most of those pieces were fairly "recent" - at least in terms of playing with them as I had a long period of not playing much more than once every odd moon. I got most of those at some point when I decided I wanted to upgrade to some Legendaries by scouring the EQ shop in the Bazaar a whole lot for a time period MANUALLY - wish I'd known about the scripts for the EQ shop back then. It was during the same timeframe I got my boots, I think I got the gauntlets at some random point before that.

Before my EQ shop run almost none of my EQ was Legendary, and while I had a Rapier it had a crap suffix and wasn't IW10 as I had no idea about how to play the game back then and was too lazy to have a proper check/ask. At most I'd read over the wiki to figure stuff out. It's a long time ago (anywhere between 4-8 years) but iirc I couldn't really do IWBTH difficulty safely, but then agan I wasn't even using Spark efficiently (if at all) for a long time.. speaking of which, was that the highest difficulty at some point?

Eventually I got the "new" items from the Bazaar run, getting the Monsterbation script for both visual aid and efficiency, got my new Legendary Axe to IW10 and did some optimization. I looked up and started using a whole slew of spells I had hardly even touched before - notably Weaken, Imperil and Silence. I also think I (slowly) ran all (or most) of the other pieces up to IW10 eventually. Also worth noting that apart from my boots, I didn't have any Power armor pieces at any point of this story.

Before even getting anywhere near that point though I had already gone from "Struggling for survival" on higher difficulties to getting through most/all of the stuff I tried on the highest difficulty, just from the base EQ upgrades alone. Some of the harder/longer things or especially strong monsters could still kick my butt if I wasn't careful, but for the most part I was cruising along - even if it wasn't particularily fast. Didn't really try many high # of rounds Arenas in the first place, most of the times that I did play anything above 50 rounds was a massive commitment (relatively speaking) to me.

Then I went a long time without changing much, essentially up until the changes recently. Before my most recent upgrades (so while using the EQ pieces I just mentioned) I was still confidently taking on anything and everything I came across on PFUDOR; I took out all RoB challenges except the last one and at some point did most of the arenas unlocked to me, although the ones with the highest round counts probably had me locked into battle for months in total since I didn't play much for each individual session.


The bottom line (or TL;DR) of the story is that just with sub-optimal gear (apart from the boots obv when I won them), just having a largely fully Legendary set was enough for me to handle everything I could find. Having just tried the one that can sort the EQ shop today, I really recommend you take a look at the scripts section if you haven't already - you could do the EQ search I did in a fraction of the time, or check way more frequently/accurately and still use less time than I did, on top of getting better choices of EQ. If you can get Legendary Plate armor pieces near/at your level I'd say that's fine, no need to aim for a (full) set of Power armor right away. Especially being aware of how much of a difference a Rapier does over an Axe, you're already likely gonna kill things faster than I did.

So if you can find Mag+ Power armor pieces (especially if they're Slaughter) then by all means go for them, but otherwise just try to find any kind of Legendary Plate pieces you can use right away. If you happen to see a Leg Power Slaughter, I'd even say it's worth burning some soul fragments on it, unless you're pretty low on them in the first place. I have about 14k myself, and I know I soul fused *everything' I had before my current items.. not that I didn't do the same with the ones I have now.

That's all assuming you don't plan to go "hardcore" at any point in the near future, as a casual player you can cut a lot of corners. If you're gonna be more serious about it, you'll likely want to be somewhat more strict about some things, especially soul fragments.
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post Aug 20 2021, 01:12
Post #17132
Somnophil



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QUOTE(Xiandora @ Aug 19 2021, 15:11) *


So if you can find Mag+ Power armor pieces (especially if they're Slaughter) then by all means go for them, but otherwise just try to find any kind of Legendary Plate pieces you can use right away. If you happen to see a Leg Power Slaughter, I'd even say it's worth burning some soul fragments on it, unless you're pretty low on them in the first place. I have about 14k myself, and I know I soul fused *everything' I had before my current items.. not that I didn't do the same with the ones I have now.

That's all assuming you don't plan to go "hardcore" at any point in the near future, as a casual player you can cut a lot of corners. If you're gonna be more serious about it, you'll likely want to be somewhat more strict about some things, especially soul fragments.


There is no turning back now. I already salvaged all my light armor. Oops.

I have about 2.8k soul fragments now. At the moment, I can only safely do nightmare, and it is still worse than how I would have done on my previous build. The only decent piece of equipment is a iw10 fiery shortsword of slaughter. Everything else was just whatever the hell I could find - I'm even using two "average" items. Because I am poor - only 3 mil. credits - I am trying to be careful on what I buy, for fear that I will bankrupt myself.

More importantly, there just isn't that much stuff above exquisite usable for my level, and the stuff that is at my level is actually below it, so I'd need to soulfuse it, meaning I'd run out of soul fragments.

Oh well. If I *only* do this badly with shit equipment, imagine how I will do once I actually have things I don't plan on throwing away asap!
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post Aug 20 2021, 06:48
Post #17133
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QUOTE(Xiandora @ Aug 19 2021, 23:11) *
It's probably due to a mix of things, but the biggest culprits are probably my ADHD mixed with years of frustration over either people misunderstanding, misreading, misjudging or in general mis-using things I've written in some manner. It's largely a guess though, I'm not conciously aware of the exact reasons.


Trust me, I know all about that (IMG:[invalid] style_emoticons/default/laugh.gif) But mental health stuff is beyond the scope of Ask the Experts, lol.

QUOTE(Xiandora @ Aug 19 2021, 23:11) *

On top of what you mentioned about Dark/Holy, I just recently (yesterday?) also took another look over resistances for classes in the Monster Lab, and unless one of the classes with resistance to Holy/Dark is significantly more popular/common among players, the average resistances spread over the classes are the lowest for Dark, Holy and Piercing. Unless there's something else I'm unaware of that favors Holy/Dark, although I couldn't tell you by how much. Poor electricity only has three classes that do not resist it, and out of those only two of the are actually weak to it (IMG:[invalid] style_emoticons/default/tongue.gif)


My thoughts on this are that it doesn't really matter; the game is dominated by extremely high level monsters and you will run into a pretty even blend of maxed-mitigation monsters because of that. People overthink elemental strengths and weaknesses a lot, but the differences aren't really inherent to the elements - the difference between mage elements is mostly in the gear choices they're forced to make, and the difference for melee is almost entirely based around schoolgirl arenas.

QUOTE(Xiandora @ Aug 19 2021, 23:11) *

I was kind of assuming Shadowdancer was the most desired, even if I didn't know how the numbers for the different suffixes compare. Do you think Light or Heavy is more common among high level players? I assume Heavy is more common simply based on High-grade metal being more than twice as expensive on the market than High-grade Leather, though Slaughter for Power is also slightly more rare than Shadowdancer is for Shade.


As far as I know there's only me and lololo16 who play heavy DW seriously, although there are one or two other guys who might do it too.

Nobody really plays DW, or 2H, or Niten at high level. There's not really many 1H players left either, but most people play 1H until they're ready for mage.

QUOTE(Xiandora @ Aug 19 2021, 23:11) *

Alright, I guess bonus from Swiftness is just far too small to make it worthwhile, even if you were to theoretically be fine with not going Nimble?


If you didn't need nimble, it'd be better to use balance, since that'd give you more accuracy (ie - more off-hand strikes).

QUOTE(Xiandora @ Aug 19 2021, 23:11) *

Dang, any idea if it has any PL requirement? There's hardly a word about anything related to those mats on the wiki, at least in any of the relevant pages (haven't looked at any talk pages yet though). I only have 4 monsters and the highest one just barely hit 500 PL after I spent some credits grabbing some crystals on the market to speed things along.


No, there is no PL requirement for the rare-type materials.

PL only affects the distribution of low-mid-high grade materials, and the likeliness a monster will be seen in battle. (This is also the dominant factor in increasing gift rate, if you can get past 1500ish).
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post Aug 20 2021, 09:46
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GREGRE



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I know that conventional wisdom says that rapiers are generally better than shortswords due to the better proc. How much of a difference does it make, though? By any chance, has anyone done any tests and obtained numbers to help quantify how much one is better than the other?

If my current weapon is https://hentaiverse.org/equip/273128578/21213f278a, would it be worth replacing it for a weapon like https://hentaiverse.org/equip/274298607/9c62826cc1?
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post Aug 20 2021, 10:13
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QUOTE(GREGRE @ Aug 20 2021, 09:46) *

I know that conventional wisdom says that rapiers are generally better than shortswords due to the better proc. How much of a difference does it make, though? By any chance, has anyone done any tests and obtained numbers to help quantify how much one is better than the other?

If my current weapon is https://hentaiverse.org/equip/273128578/21213f278a, would it be worth replacing it for a weapon like https://hentaiverse.org/equip/274298607/9c62826cc1?

Test

But this depends on how good your armors are, and your DD level.

I think you should keep your rapier as it's already Butcher Lv.5, or get a Leg. rapier is more reliable
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post Aug 20 2021, 10:41
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QUOTE(sharmy @ Aug 20 2021, 02:13) *

Test

But this depends on how good your armors are, and your DD level.

I think you should keep your rapier as it's already Butcher Lv.5, or get a Leg. rapier is more reliable


Wow, very thorough. My armor isn't really great (mostly mag slaughters), and I don't have any DD. But it sounds like the critical factor is whether or not I use imperil on every round, and to be honest, I usually only imperil bosses, so it sounds like rapier is the way to go. If my current rapier is fine enough as is, maybe I could just stick with it until level 400, then. At that point, I can soulfuse a better rapier.

Thanks!

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post Aug 20 2021, 15:48
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What is the verdict of redwood vs willow for arena only elec/wind mage???
Is redwood better for arena just like cold/fire or willow is the only way to go???

Also, may I get the estimation how much is needed to be able to play arena only comfortably for ele mage???
Maybe equipments' cost and forge cost???

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post Aug 20 2021, 16:13
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QUOTE(Greshnik @ Aug 20 2021, 14:48) *

What is the verdict of redwood vs willow for arena only elec/wind mage???
Is redwood better for arena just like cold/fire or willow is the only way to go???

Also, may I get the estimation how much is needed to be able to play arena only comfortably for ele mage???
Maybe equipments' cost and forge cost???


It's a tiny bit better, but if you're going to play all types of content, may as well just use a willow.

If you went fire or cold? Probably something like 20m to get started, decent equips are really cheap so it's mostly just a matter of max-forging a staff ASAP.
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post Aug 20 2021, 17:49
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QUOTE(Nezu @ Aug 20 2021, 21:13) *

It's a tiny bit better, but if you're going to play all types of content, may as well just use a willow.

well, just wondering about it because I thought redwood is more friendly to newly mage than willow in prof stats...
Looking at current auction I just know now that low end redwood prof still better than high end willow prof...
But maybe it become similar when counting imperil???

And I ask for arena result because I read before that charged aren't really needed for arena...
Maybe plain leg would be pushing it too far, but radiant is better for that purpose, right???
And I still have my trusty 1H set for IW/GF while I familiarize with mage gameplay afterall... (IMG:[invalid] style_emoticons/default/laugh.gif)
QUOTE
If you went fire or cold? Probably something like 20m to get started, decent equips are really cheap so it's mostly just a matter of max-forging a staff ASAP.

20m just for equips or with some forging??? Will it get fully charged???
And if its for wind/elec???

Also, does staff and cloth prof important???
Or I could grind my ele prof with 1H and just play mage directly when I'm ready???
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post Aug 20 2021, 17:56
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QUOTE(Greshnik @ Aug 20 2021, 16:49) *

well, just wondering about it because I thought redwood is more friendly to newly mage than willow in prof stats...
Looking at current auction I just know now that low end redwood prof still better than high end willow prof...
But maybe it become similar when counting imperil???

And I ask for arena result because I read before that charged aren't really needed for arena...
Maybe plain leg would be pushing it too far, but radiant is better for that purpose, right???
And I still have my trusty 1H set for IW/GF while I familiarize with mage gameplay afterall... (IMG:[invalid] style_emoticons/default/laugh.gif)

20m just for equips or with some forging??? Will it get fully charged???
And if its for wind/elec???

Also, does staff and cloth prof important???
Or I could grind my ele prof with 1H and just play mage directly when I'm ready???


Yeah, redwood is better on prof.

If I were a beginner mage at low level, I would start with full charged, for the extra survival. Radiant is faster but beginner mages may struggle to live without forging their armor too.

You can afford a decent set of gear fairly cheap these days - less than 10m for the entire lot (as cold/fire). Full forging a staff takes ~15m or a bit less. I would not start off as elec/wind if money is a concern. It's not that much better.

Nah, staff and cloth prof aren't really important. I wouldn't even grind elem prof while preparing. It's a minor gain for a lot of extra annoyance, easier to just jump right into it.
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