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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jul 31 2021, 01:27
Post #16941
Xiandora



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Soo.. I have a bunch of stuff that I want a rough estimated value for, would here be the most effective place for that or somewhere/something else?
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post Jul 31 2021, 01:28
Post #16942
Nezu



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QUOTE(Xiandora @ Jul 31 2021, 00:27) *

Soo.. I have a bunch of stuff that I want a rough estimated value for, would here be the most effective place for that or somewhere/something else?


Depends. Items? Read this thread for info on how to help yourself with that.

Equipment? Price Check thread, but try to filter out stuff that most likely isn't worth anything. (Again, the above thread can help a little with that.)
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post Jul 31 2021, 01:45
Post #16943
Xiandora



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Oh, I didn't even realize I didn't mention - it's EQ. For items I'd likely just stick it onto the HVMarket - not that I've figured out how to actually set an item count and not just a selling price (not that I've tried more than once). And yeah, I've narrowed down stuff I think might be worthwhile. I've even skipped stuff that *might* be worthwhile, I've mostly taken note of things that are Legendary with desireable suffixes or prefixes.

This post has been edited by Xiandora: Jul 31 2021, 01:47
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post Jul 31 2021, 01:59
Post #16944
Nezu



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QUOTE(Xiandora @ Jul 31 2021, 00:45) *

Oh, I didn't even realize I didn't mention - it's EQ. For items I'd likely just stick it onto the HVMarket - not that I've figured out how to actually set an item count and not just a selling price (not that I've tried more than once). And yeah, I've narrowed down stuff I think might be worthwhile. I've even skipped stuff that *might* be worthwhile, I've mostly taken note of things that are Legendary with desireable suffixes or prefixes.


You can't actually set an item count on HVMarket - what would be the point? You just send it the stuff you want to sell (and recall stuff you don't want to sell) - it doesn't take from your account directly, so there's no need for that restriction.
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post Jul 31 2021, 02:07
Post #16945
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Ooooh.. I was just unaware of how it worked. So, any items sent to the HVMarket account get added to your "stock" there, and then you set the prices through the site?
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post Jul 31 2021, 02:23
Post #16946
Nezu



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QUOTE(Xiandora @ Jul 31 2021, 01:07) *

Ooooh.. I was just unaware of how it worked. So, any items sent to the HVMarket account get added to your "stock" there, and then you set the prices through the site?


That's right, yeah. There's a 'Help' page linked at the bottom on HVMarket that can tell you a little about how it works.
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post Jul 31 2021, 13:06
Post #16947
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Hi,

Just curious, does anyone bought soul fragments in bazzar at early levels?
it seems quit expensive, as you get free ~50 fron RE everyday
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post Jul 31 2021, 13:46
Post #16948
Noni



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QUOTE(Nyachin @ Jul 31 2021, 13:06) *

Hi,

Just curious, does anyone bought soul fragments in bazzar at early levels?
it seems quit expensive, as you get free ~50 fron RE everyday

I did, on rare occasions where I needed to fuse more than I had in inventory. Also, in ISK, I burn all my isk credits on soulfrags....
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post Jul 31 2021, 17:06
Post #16949
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I have been a beginner fire mage for arena only for a few weeks. In general pretty fast and great experience compared with previous 1H style. I have some questions that confused me here.

1. Is taking lots of mana potion normal? I basically imperil all mobs first, then start to hover the mouse with strongest damage magic first, and usually need to cast cure or full-cure at low HP, the mana runs out quite often. I did not check the stats but I think I do have to take lots of mana potion, at the rate of mana potion CD times, means when the mana potion CD is gone, I will probably take it within 5-20 turns. So is this common? Or it is not common because my equips are trash so I need to replace my radiant set with charge set to get rid of survival problem, resulting less cure and full-cure to save mana potion?

2. Anyone has some detailed difference of 6 styles of magic? Like in general they all have 1 basic fastest but low damage low area cast, 1 mid-level cast, 1 high-level cast with slowest speed, longest CD, highest damage, and most area of effect. But in more detail, for example, what is the difference between the top tier fire and top tier ice/wind/elec/holy/dark? Maybe some style are faster but deal less damage, some are slow but has better effect, some have bad effect but deals lots of damage? Basically I want to know the difference between styles. The tutorial only tells the difference about their equip selection and optimization, did not find any details about the magic itself.
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post Jul 31 2021, 19:56
Post #16950
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QUOTE(davidtsu @ Jul 31 2021, 17:06) *

1. Is taking lots of mana potion normal?

2. Anyone has some detailed difference of 6 styles of magic?

1. Yes it is. mage is simply a tool that changes your mana potion into (real) time.
Some top players with DD9 may choose Staff of Focus for saving mana potion, but it's not recommended for beginners to do so.

2.
·The effect of holy magic, "Breached Defense", lower mobs' PMit/MMit by 10%, is generally thought as the only useful effect while others are useless or almost useless.
·Casting holy/dark spell takes more (in game) time, which means holy/dark mages need better equipments to keep safe, especially in PFest.
·Holy/dark imperil only lower mobs' holy/dark mitigation by 25%, while elements mitigation by 40%. Means imperil holy/dark (include 1H-mage, as they must cast imperil) less powerful than imperil elements.
·Some differences are caused by Staff, as fire/cold willow has less EDB than elec/wind, they should perform worse in PFest since willow is better in PFest than redwood.
·Some difference are caused by mobs' setting. Since SG doesn't have any holy/dark mitigation, holy/dark performs simply better than elements in SG Arena.
·With all-peerless-full-forged set and DD9, holy is the best (fastest) style among 6. But with sets in same price, it's hard to say which one is the best, I personally think fire/cold should be the best if budget is low (<20m for AR, <100m for GF)
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post Jul 31 2021, 20:20
Post #16951
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QUOTE(davidtsu @ Aug 1 2021, 00:06) *

I have been a beginner fire mage for arena only for a few weeks. In general pretty fast and great experience compared with previous 1H style. I have some questions that confused me here.

1. Is taking lots of mana potion normal? I basically imperil all mobs first, then start to hover the mouse with strongest damage magic first, and usually need to cast cure or full-cure at low HP, the mana runs out quite often. I did not check the stats but I think I do have to take lots of mana potion, at the rate of mana potion CD times, means when the mana potion CD is gone, I will probably take it within 5-20 turns. So is this common? Or it is not common because my equips are trash so I need to replace my radiant set with charge set to get rid of survival problem, resulting less cure and full-cure to save mana potion?


Chugging mana potions is normal for mage, moreover if you compare it to 1h. They are cheap anyway, even if you buy them from item shop without coupon clipper perks.
Also, you could try using health potion first before cure/full cure, some find that is more comfortable (using potion cost no action time - meaning monsters shouldn't attack you after you use it - unlike casting cure/full cure).
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post Jul 31 2021, 21:46
Post #16952
Nezu



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QUOTE(sharmy @ Jul 31 2021, 18:56) *

·Some difference are caused by mobs' setting. Since SG doesn't have any holy/dark mitigation, holy/dark performs simply better than elements in SG Arena.


Dark will perform almost exactly the same as a well-geared elemental mage on most days of the week, except Friday and Monday.

The reason for this is because the day-of-the-week damage bonus subtracts from monster mitigation first, before any other effects are applied. This is the only way mitigation can go below 0%. For example, on Monday, schoolgirls will have -11% dark mitigation instead of -1%. Every other

However, imperil cannot take mitigation below 0%. That means that normally, a schoolgirl is at -1% dark mitigation, and imperil will not change that. However, an elemental mage could imperil them from 75% mitigation to 0% mitigation, making it almost the same. Note that it's still worth casting imperil to reduce magic mitigation.

Since the day-of-the-week happens first, imperil elemental styles don't actually benefit from their own day of the week (in any battle mode), as long as they have 0.79 prof factor - because they reduce to 0% either way.

Holy has a minor advantage because of its debuff. The other reason why those 2 styles can go faster is because they can skip cottons and build 5+0, which will go faster... but that does mean forging more phases, which isn't cheap!

This is based on my own observations as an elec, holy and dark mage.

This post has been edited by Nezu: Jul 31 2021, 21:47
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post Aug 1 2021, 02:09
Post #16953
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Is it acceptable to ask/provide IW service in Isekai?
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post Aug 1 2021, 02:34
Post #16954
Mud attheBaseofLotus



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QUOTE(safmy @ Aug 1 2021, 00:09) *

Is it acceptable to ask/provide IW service in Isekai?


Yes
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post Aug 1 2021, 03:10
Post #16955
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QUOTE(Fudo Masamune @ Jul 31 2021, 20:20) *

Chugging mana potions is normal for mage, moreover if you compare it to 1h. They are cheap anyway, even if you buy them from item shop without coupon clipper perks.
Also, you could try using health potion first before cure/full cure, some find that is more comfortable (using potion cost no action time - meaning monsters shouldn't attack you after you use it - unlike casting cure/full cure).
The way i conserve mana is allways cure, use a potion instead of fullcure, use channeling on spells in autocast when those spell you still have to cast are still at least 100 ticks away from running out and if i play arena, i sometimes when there is is just one mosnter left and i am in danger to be forced to use a elixir -that does only rarely happen- i literally smack it to death with my staff. But the really most important thing one has to learn is, just to live with the higher potion consumption, mage is faster, but it sure as sure isnt a cheap style.
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post Aug 1 2021, 03:26
Post #16956
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QUOTE(sharmy @ Jul 31 2021, 09:56) *

1. Yes it is. mage is simply a tool that changes your mana potion into (real) time.
Some top players with DD9 may choose Staff of Focus for saving mana potion, but it's not recommended for beginners to do so.

2.
·The effect of holy magic, "Breached Defense", lower mobs' PMit/MMit by 10%, is generally thought as the only useful effect while others are useless or almost useless.
·Casting holy/dark spell takes more (in game) time, which means holy/dark mages need better equipments to keep safe, especially in PFest.
·Holy/dark imperil only lower mobs' holy/dark mitigation by 25%, while elements mitigation by 40%. Means imperil holy/dark (include 1H-mage, as they must cast imperil) less powerful than imperil elements.
·Some differences are caused by Staff, as fire/cold willow has less EDB than elec/wind, they should perform worse in PFest since willow is better in PFest than redwood.
·Some difference are caused by mobs' setting. Since SG doesn't have any holy/dark mitigation, holy/dark performs simply better than elements in SG Arena.
·With all-peerless-full-forged set and DD9, holy is the best (fastest) style among 6. But with sets in same price, it's hard to say which one is the best, I personally think fire/cold should be the best if budget is low (<20m for AR, <100m for GF)


QUOTE(Fudo Masamune @ Jul 31 2021, 10:20) *

Chugging mana potions is normal for mage, moreover if you compare it to 1h. They are cheap anyway, even if you buy them from item shop without coupon clipper perks.
Also, you could try using health potion first before cure/full cure, some find that is more comfortable (using potion cost no action time - meaning monsters shouldn't attack you after you use it - unlike casting cure/full cure).


Thanks for the answer. I mean, the difference between the T0-T1-T2 magic between styles. For example, T2 fire, flames of Loki, and T2 of holy, paradise lost, do they have same stats? I have heard that dark has longer cast time (which means less safe compared with other style) but high base damage stats?

Another question I noticed. The debuff can explode when casting its pairing style. For example, I remember when I cast Smite(holy) on a monster and debuffed it with "Breached Defense", then I cast Correction(Dark) on it, the "Breached Defense" debuff is gone, I checked the console, it says "Breached Defense explode for xxxx damage". So I think Dark magic caused this. So I want to ask:

Is this mechanism something we should utilize or avoid? I use elec shield, mobs will get elec debuff when they attack me, then I cast my fire magic on them, the elec debuff will explode and cause a few thousands damage(I think it was around 3k damage), but I lost the debuff on the mob. So this is the trade-off. As a fire mage, should I keep using elec shield to trigger those "explode" for extra 3k damage(quite little extra damage imo), Or I should pick another shield whose debuff will NOT explode when I cast fire magic on it so that the debuff is still on the mobs? Which one is better?
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post Aug 1 2021, 03:37
Post #16957
Mud attheBaseofLotus



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All here
Holly spells cost more mana, dark less, and cheapest elemental spells.

Holly and dark spells have max base dmg right out of the box, for elemental it is less(T1 and T2 spells) and upgrades with abilities. Here
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post Aug 1 2021, 03:39
Post #16958
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Noni did test zebra mage for a while, the results werent the best iirc.
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post Aug 1 2021, 04:18
Post #16959
lightfinder



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Sorry to ask, but suddenly my 'The Arena' doesn't show low-level challenges (in my case, <lv70) from today morning.
Is this some kind of patch or a bug occuring to me?
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post Aug 1 2021, 04:21
Post #16960
Shank



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Since the recent update, you only see the latest 14 arenas unlocked at your level
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