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post Jul 21 2021, 18:03
Post #16821
Uncle Stu



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QUOTE(davidtsu @ Jul 21 2021, 17:42) *

1. As a 1H player before, I used infusion to enchant the weapon before the battle, which boosts the damage per attack a lot. For mage, should I enchant the staff as well? If I should, which one fits fire mage best? The dark, or holy infusions?
No, infusions are useless, they just add a strike for melee damage, but that is something mages dont care about, the onyl usefull you could do there is use a featherweight or a aether shard.
QUOTE(davidtsu @ Jul 21 2021, 17:42) *

2. As a 1H player before, I have 9000+ attack damage on stats. But now as mage, my magic damage is only 4200, way lower than 1H attack damage,
Dont worry, that is normal. You will never reach the same magical damage as melee styles do reach attack damage.

QUOTE(Greshnik @ Jul 21 2021, 17:33) *

But I still don't touch GF yet, so it maybe differ...
Not maybe, you will.

QUOTE(Greshnik @ Jul 21 2021, 17:33) *

I just curious why is this the case...
Like i said could be caused by rounding. If that answer isnt enough for you i suggest to wait for someone who knows more about it like lestion.

QUOTE(pwet @ Jul 21 2021, 17:55) *

- Everything "leather" is crap, except *maybe* Reinforced Leather * of Protection (and even then, barely worth the bother)
Eh, reinforced leather isnt what i would call an exception but bazaar fooder.
QUOTE(pwet @ Jul 21 2021, 17:55) *

- * of Warding is only possibly good if it has "power" or "shielding" as well
Any heavy armor is only worth something if it is power or shielding, and shielding is also just rarely worth something. It is true that warding doesnt reaches the same prices as protection, but it is not bad by default. Just people dont value it as much.
QUOTE(pwet @ Jul 21 2021, 17:55) *

- Any club/axe not of slaughter is crap
I would actually say all axes are crap. But the club should right.
QUOTE(pwet @ Jul 21 2021, 17:55) *

- Outside of shield, anything "* of Deflection" is useless
Huh? What is it with the deflection now? We allready learned that leather and plate is worthless. So the only thing they still can appear are shields. Btw kite shields are nothing but HGW. Buckler mostly too, iirc only buckler of the Battlecaster are even rarely worth something for 1H mages, but that is rare.
QUOTE(pwet @ Jul 21 2021, 17:55) *

- Cotton seems great in most cases, so when is it okay to scrap it? When it has no proficiency, and no "phase" in the name?
In most cases? cotton is allways HGC when it doesnt has prof, and when it is the wrong equipment piece it is also a HGC, actually it can be hard to get any cotton sold that hasnt charged.

This post has been edited by Uncle Stu: Jul 21 2021, 18:14
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post Jul 21 2021, 18:07
Post #16822
Greshnik



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QUOTE(pwet @ Jul 21 2021, 22:55) *

Regarding sellable stuff, I'm trying to clean up all my useless legendaries (I have like 70, and I can't exactly ask if each one is good), so please correct me if I'm wrong.
- Everything "leather" is crap, except *maybe* Reinforced Leather * of Protection (and even then, barely worth the bother)
- * of Warding is only possibly good if it has "power" or "shielding" as well
- Any club/axe not of slaughter is crap
- Outside of shield, anything "* of Deflection" is useless
- Cotton seems great in most cases, so when is it okay to scrap it? When it has no proficiency, and no "phase" in the name?

I'll try to answer only what I know...
- yes, leg. leather goes straight to bazaar. Reinforced one maybe has some value if it is very low lv. (<300???)
- any mag/leg cloth of protection, warding, curseweaver, and earthwalker better salvaged into HGC...
CMIIW...

This post has been edited by Greshnik: Jul 21 2021, 18:09
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post Jul 21 2021, 18:14
Post #16823
Nioda



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QUOTE(davidtsu @ Jul 21 2021, 15:42) *

-


For arenas those equips are more than good enough to start with I'd say.
It depends on what your goals are from here on out. If you're eventually planning on doing GF/IW it wouldn't hurt to start saving up for charged equips.

1.
Using an Infusion out of battle just adds Elemental Strike to the weapon, in this case a Staff, unless you plan to bonk a lot of monsters it's not exactly worthwhile.
As a mage you generally use Infusions in combat, if you haven't yet, you can slot infusions like droughts/potions, they give 25% EDB for 50 turns. You should use the type of Infusion that matches the spells you use.
It's perfectly fine to play without any for arenas though.

2.
MDB is only part of the way spell damage works, you also need to account for your EDB and a couple other things.
The wiki has the formula for spell damage if you want to take a closer look at how exactly it gets calculated.

That said, I'm by no means as knowledgeable as the more experienced player but I hope this helps a bit.
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post Jul 21 2021, 18:36
Post #16824
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QUOTE(Uncle Stu @ Jul 21 2021, 18:03) *

I would actually say all axes are crap. But the club should right.

Buckler mostly too, iirc only buckler of the Battlecaster are even rarely worth something for 1H mages, but that is rare.

and when it is the wrong equipment piece it is also a HGC, actually it can be hard to get any cotton sold that hasnt charged.

only ethereal club of slaughter worthes something, any club else = trash

buckler of battlecaster is the best buckler for non-GF 1H-mage, it might get 1m+ price if there are buyers.

the only wrong slot is pants, and they should still sell if it has extremely high Prof (>90%) even without charged.
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post Jul 21 2021, 18:42
Post #16825
Raggnbones



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QUOTE(Shank @ Jul 21 2021, 15:23) *

Check each equipment set on each persona, you can't sell anything you currently have equipped, thats usually what happens

By default (without training), each persona has 3 equipment sets each

Edit:
I've just updated the bazaar page with clarity: https://ehwiki.org/wiki/Bazaar#Equipment_Shop
and the forge page reworded a bit: https://ehwiki.org/wiki/The_Forge#Salvage

so that should be easier to find now. If that doesn't solve the problem, we can look further


Aha! That did it, thank you!!!
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post Jul 21 2021, 18:43
Post #16826
Uncle Stu



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QUOTE(sharmy @ Jul 21 2021, 18:36) *

only ethereal club of slaughter worthes something, any club else = trash
To be fair, i said should. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 21 2021, 18:47
Post #16827
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QUOTE(Uncle Stu @ Jul 21 2021, 13:03) *

Buckler mostly too, iirc only buckler of the Battlecaster are even rarely worth something for 1H mages, but that is rare.

reinforced of the barrier too

also, sometimes people buy reinforced leather of protection or deflection
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post Jul 21 2021, 18:51
Post #16828
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QUOTE(Uncle Stu @ Jul 21 2021, 18:43) *

To be fair, i said should. (IMG:[invalid] style_emoticons/default/happy.gif)

I just want to give a little additional explanation (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(davidtsu @ Jul 21 2021, 17:42) *

-

You'll get better arena experience than mine.
But Radiant set cannot hold GF (and IW, probably). If you want to clear IW/GF you need Charged set or Battlecaster set.
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post Jul 21 2021, 19:00
Post #16829
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QUOTE(Uncle Stu @ Jul 21 2021, 23:03) *

Like i said could be caused by rounding. If that answer isnt enough for you i suggest to wait for someone who knows more about it like lestion.

Ah, I missed that you said rounding error...
Sorry Uncle... (IMG:[invalid] style_emoticons/default/ph34r.gif)
QUOTE
Buckler mostly too, iirc only buckler of the Battlecaster are even rarely worth something for 1H mages, but that is rare.

Isn't Buckler of Barrier more desired than battlecaster???
AFAIK for 1h mage waki of battlecaster + buckler of barrier > waki of nimble + buckler of battlecaster...
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post Jul 21 2021, 19:02
Post #16830
Uncle Stu



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QUOTE(lololo16 @ Jul 21 2021, 18:47) *

also, sometimes people buy reinforced leather of protection or deflection
What for? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 21 2021, 19:06
Post #16831
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QUOTE(davidtsu @ Jul 21 2021, 16:42) *

1. As a 1H player before, I used infusion to enchant the weapon before the battle, which boosts the damage per attack a lot. For mage, should I enchant the staff as well? If I should, which one fits fire mage best? The dark, or holy infusions?


When used for enchantments, infusions add elemental strikes to a weapon - which trigger an extra hit of the corresponding damage type when you attack normally. But mage spells don't trigger strikes, so there's no point using them to enchant your staff.

You can use infusions in battle to get a +25% EDB buff, although the cost adds up and generally isn't that much of a gain.

QUOTE(davidtsu @ Jul 21 2021, 16:42) *

2. As a 1H player before, I have 9000+ attack damage on stats. But now as mage, my magic damage is only 4200, way lower than 1H attack damage, even with 4 radiant phase cloth equipped and staff with 90 level of forging while my 1H style only have a rapier 30+ forging and some heavy power of slaughter <20 forging. Is my magic damage too low? How to improve it? (Low staff and cloth prof maybe a reason, but I think there are other problems to be fixed as a decent fire mage.)

Thanks for everyone who helped me in the past a few months, transferring from 1H to mage is an extremely time-consuming work and very tough. Thank you guys.


Melee attack damage is simply just the attack damage, but mage damage uses magic damage multiplied by spell damage bonus %, so realistically, you're hitting way harder with mage. Not to mention the better area of effect. 4200 is perfectly fine to start with; it won't go up that much even with a fully forged set & excellent prof (my current 4+1 dark set, with 2 radiants, full forging, peerless staff, and 600 staff prof, gives me 5151 - even with 2 more radiants, it'd still only be going up to around 5400).

QUOTE(pwet @ Jul 21 2021, 16:55) *

Regarding sellable stuff, I'm trying to clean up all my useless legendaries (I have like 70, and I can't exactly ask if each one is good), so please correct me if I'm wrong.
- Everything "leather" is crap, except *maybe* Reinforced Leather * of Protection (and even then, barely worth the bother)
- * of Warding is only possibly good if it has "power" or "shielding" as well
- Any club/axe not of slaughter is crap
- Outside of shield, anything "* of Deflection" is useless
- Cotton seems great in most cases, so when is it okay to scrap it? When it has no proficiency, and no "phase" in the name?


I wrote this sticky in the WTB forum which touches a little bit on the value of equipment, towards the bottom. It may be a useful resource for quickly sifting through your legendaries (although be aware of the levels).

This post has been edited by Nezu: Jul 21 2021, 19:09
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post Jul 21 2021, 19:09
Post #16832
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QUOTE(Uncle Stu @ Jul 21 2021, 14:02) *

What for? (IMG:[invalid] style_emoticons/default/unsure.gif)

for example, have you seen basara's sig (or mine)? well, something like that (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 21 2021, 19:18
Post #16833
Uncle Stu



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QUOTE(lololo16 @ Jul 21 2021, 19:09) *

for example, have you seen basara's sig (or mine)? well, something like that (IMG:[invalid] style_emoticons/default/biggrin.gif)
Seen the sigs? Yeah, actually did bother to click on all the links to check the equipment? Nope. Should it? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 21 2021, 19:36
Post #16834
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QUOTE(Greshnik @ Jul 21 2021, 19:00) *

Isn't Buckler of Barrier more desired than battlecaster???
AFAIK for 1h mage waki of battlecaster + buckler of barrier > waki of nimble + buckler of battlecaster...

They are waki of battlecaster + buckler of barrier and waki of battlecaster + buckler of battlecaster

Depend on whether the buyer is GF-battlecaster or non-GF-battlecaster.
In IW/arena, buckler of battlecaster is defensive enough, so it is better because of MAcc and ManaC (MAcc is useless for staff mage since they always have MAcc > 200%, but for battlecaster, it isn't)
In GF, buckler of battlecaster cannot give enough defence independently, player must choose: use buckler of barrier, or use high-quality full-forged cloth.

This post has been edited by sharmy: Jul 21 2021, 19:38
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post Jul 21 2021, 20:26
Post #16835
Noni



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QUOTE(Greshnik @ Jul 21 2021, 19:00) *

Ah, I missed that you said rounding error...
Sorry Uncle... (IMG:[invalid] style_emoticons/default/ph34r.gif)

Isn't Buckler of Barrier more desired than battlecaster???
AFAIK for 1h mage waki of battlecaster + buckler of barrier > waki of nimble + buckler of battlecaster...

On isekai, I personally liked 2 battlecaster items, because of the mana management
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post Jul 21 2021, 20:40
Post #16836
Uncle Stu



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But no matter what. 1H mages are rare, that is a simple fact, so keeping a shield for the small chance to get a few credits out of it maybe, i dont know. I wouldnt suggest it for a clean up unless it is a really good one.
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post Jul 21 2021, 20:59
Post #16837
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QUOTE(Greshnik @ Jul 21 2021, 11:47) *

Btw, why is there some pxp diff between peerless equipment???
For example last armor lottery had power boots of warding with 382 pxp while this Power Boots of Protection only has 381 pxp...


This equipment has PXP 0 = 382 (just like all Peerless Power Protection, Warding and Slaughter). Peerless Power Balance has PXP 0 = 383.

This error is due to the rounding of the formula used by the scripts.

In addition, at the value of PXP 8 = 5051, and comparing with my Item World notes (see image below), I can assert that this equipment had PXP 0 = 382.

(IMG:[imgur.com] https://imgur.com/P7pWTpP.jpg)
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post Jul 21 2021, 21:00
Post #16838
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QUOTE(davidtsu @ Jul 21 2021, 15:42) *

2. As a 1H player before, I have 9000+ attack damage on stats. But now as mage, my magic damage is only 4200, way lower than 1H attack damage, even with 4 radiant phase cloth equipped and staff with 90 level of forging while my 1H style only have a rapier 30+ forging and some heavy power of slaughter <20 forging. Is my magic damage too low? How to improve it? (Low staff and cloth prof maybe a reason, but I think there are other problems to be fixed as a decent fire mage.)


To add to Nezu's post, compare the available multipliers for spell damage to those for physical damage. You have MDB, EDB, the spell-specific modifier (increased by the sorcery/elementalism/archmage abilities), and more.

With a full-forged peerless staff and phase (not all radiant), my magic damage is ~5200, and my EDB ~485%. So you are not so far off.
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post Jul 22 2021, 01:57
Post #16839
Greshnik



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QUOTE(Basara Nekki @ Jul 22 2021, 01:59) *

This equipment has PXP 0 = 382 (just like all Peerless Power Protection, Warding and Slaughter). Peerless Power Balance has PXP 0 = 383.

This error is due to the rounding of the formula used by the scripts.

In addition, at the value of PXP 8 = 5051, and comparing with my Item World notes (see image below), I can assert that this equipment had PXP 0 = 382.

(IMG:[imgur.com] https://imgur.com/P7pWTpP.jpg)

So it really just a rounding error by the script???
Now I feel really silly for raising such a fuss...
Sorry all... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 22 2021, 03:43
Post #16840
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QUOTE(Greshnik @ Jul 21 2021, 07:49) *

1. No, AFAIK you don't enchant your staff with infusion just like melee...
Use them as battle infusion like scroll and draught...
And AFAIK only use infusion with the same element as your spell???

2. I think mage use magic score rather than pure mdb like melee...
better wait for the more experienced one for this...


You are right, someone answered below.

QUOTE(Uncle Stu @ Jul 21 2021, 08:03) *

No, infusions are useless, they just add a strike for melee damage, but that is something mages dont care about, the onyl usefull you could do there is use a featherweight or a aether shard.
Dont worry, that is normal. You will never reach the same magical damage as melee styles do reach attack damage.


Thanks, top 500 level players have MDB around 5000, so I guess mine 4200 is not that bad at level of 408.

QUOTE(Nioda @ Jul 21 2021, 08:14) *

For arenas those equips are more than good enough to start with I'd say.
It depends on what your goals are from here on out. If you're eventually planning on doing GF/IW it wouldn't hurt to start saving up for charged equips.

1.
Using an Infusion out of battle just adds Elemental Strike to the weapon, in this case a Staff, unless you plan to bonk a lot of monsters it's not exactly worthwhile.
As a mage you generally use Infusions in combat, if you haven't yet, you can slot infusions like droughts/potions, they give 25% EDB for 50 turns. You should use the type of Infusion that matches the spells you use.
It's perfectly fine to play without any for arenas though.

2.
MDB is only part of the way spell damage works, you also need to account for your EDB and a couple other things.
The wiki has the formula for spell damage if you want to take a closer look at how exactly it gets calculated.

That said, I'm by no means as knowledgeable as the more experienced player but I hope this helps a bit.


Thank you for your detailed explanation. I did collected a charged fire mage set as well though they are even worse than this radiant set, low rolls but at least charged. I think I will test the PFUDOR arena and see if I have survival problem, and switch radiant to charge until I feel safe enough. I will play GF/IW later and that's why I picked willow staff (did not find good redwood fire staff unfortunately).

QUOTE(sharmy @ Jul 21 2021, 08:51) *

You'll get better arena experience than mine.
But Radiant set cannot hold GF (and IW, probably). If you want to clear IW/GF you need Charged set or Battlecaster set.


Yea, I did collect a low roll charged set as well, will replace with radiant gradually if I have survival problems. So far I feel like mage damage is way higher than 1H and I guess charge is better than radiant even for PFUDOR arena.

QUOTE(Nezu @ Jul 21 2021, 09:06) *

When used for enchantments, infusions add elemental strikes to a weapon - which trigger an extra hit of the corresponding damage type when you attack normally. But mage spells don't trigger strikes, so there's no point using them to enchant your staff.

You can use infusions in battle to get a +25% EDB buff, although the cost adds up and generally isn't that much of a gain.
Melee attack damage is simply just the attack damage, but mage damage uses magic damage multiplied by spell damage bonus %, so realistically, you're hitting way harder with mage. Not to mention the better area of effect. 4200 is perfectly fine to start with; it won't go up that much even with a fully forged set & excellent prof (my current 4+1 dark set, with 2 radiants, full forging, peerless staff, and 600 staff prof, gives me 5151 - even with 2 more radiants, it'd still only be going up to around 5400).


Thanks for your explanation. I think MDB is not a problem for me now.

QUOTE(kamio11 @ Jul 21 2021, 11:00) *

To add to Nezu's post, compare the available multipliers for spell damage to those for physical damage. You have MDB, EDB, the spell-specific modifier (increased by the sorcery/elementalism/archmage abilities), and more.

With a full-forged peerless staff and phase (not all radiant), my magic damage is ~5200, and my EDB ~485%. So you are not so far off.


Thanks, very helpful, the math in this formula tells everything lol.
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