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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jul 13 2021, 14:37
Post #16741
Fudo Masamune



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QUOTE(advocatezz @ Jul 13 2021, 19:58) *

I've been playing mostly Random Encounter and so far I've only managed to get one legendary equipment drop on my own since I started playing HVerse.

I'm curious what's highest legendary equipment drop chance % someone can increase to, assuming unlimited credit for training ? Because I've seen them on WTB for comparatively cheap considering it's so hard to get...


You're a lvl 250 who mainly only playing RE, only ever obtained one legendary is a given.
You're actually quite lucky to even obtained one at all at your current point of playing, some don't even got any legendary yet after reaching 300.

This post has been edited by Fudo Masamune: Jul 13 2021, 14:41
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post Jul 14 2021, 00:29
Post #16742
firecat666



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Do I need to give names to monster skills for them to use them?
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post Jul 14 2021, 01:01
Post #16743
Nezu



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QUOTE(firecat666 @ Jul 13 2021, 23:29) *

Do I need to give names to monster skills for them to use them?


Nah, not anymore (skills have default names these days).
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post Jul 14 2021, 18:13
Post #16744
davidtsu



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1. For mage, what spike shield ability should I use? There are 4 types of spikes and only one can be equipped at a time. If I am a fire mage, does it mean that I should use Flame Spike Shield? How useful are those spikes?

2. Is absorb useful? I used absorb several times as a 1H player and I don't think absorb will be super useful for 1H style, then how about mage? Is absorb useful for mage?

3. For element mage, reaching 0.79 prof factor is important, should I try to make prof as high as possible, even higher than 0.79? Does prof factor more than 0.79 give a lot of additional benefit? If prof factor higher than 0.79 does not help much, I will probably just keep it 0.79 to save some credits on forging.
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post Jul 14 2021, 18:21
Post #16745
Uncle Stu



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QUOTE(davidtsu @ Jul 14 2021, 18:13) *

If I am a fire mage, does it mean that I should use Flame Spike Shield? How useful are those spikes?
If you mean synergy damage, it would be elec, not flame a flame spike shield would be helpfull for ice mages. Personally as a mage i would use Storm for them to miss a bit more with attacks, but in the end the difference is quite low.
QUOTE(davidtsu @ Jul 14 2021, 18:13) *

2. Is absorb useful? I used absorb several times as a 1H player and I don't think absorb will be super useful for 1H style, then how about mage? Is absorb useful for mage?
Cant say it is. Some people use it and even buy absorb scroll, but in what way they manage to make it usefull is beyond me.
QUOTE(davidtsu @ Jul 14 2021, 18:13) *

3. For element mage, reaching 0.79 prof factor is important, should I try to make prof as high as possible, even higher than 0.79? Does prof factor more than 0.79 give a lot of additional benefit? If prof factor higher than 0.79 does not help much, I will probably just keep it 0.79 to save some credits on forging.
Afaik it does make a bit of difference, but not that much. So if you have to save credits i wouldnt bother.
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post Jul 14 2021, 18:37
Post #16746
Fudo Masamune



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QUOTE(davidtsu @ Jul 15 2021, 01:13) *

1. For mage, what spike shield ability should I use? There are 4 types of spikes and only one can be equipped at a time. If I am a fire mage, does it mean that I should use Flame Spike Shield? How useful are those spikes?

2. Is absorb useful? I used absorb several times as a 1H player and I don't think absorb will be super useful for 1H style, then how about mage? Is absorb useful for mage?

3. For element mage, reaching 0.79 prof factor is important, should I try to make prof as high as possible, even higher than 0.79? Does prof factor more than 0.79 give a lot of additional benefit? If prof factor higher than 0.79 does not help much, I will probably just keep it 0.79 to save some credits on forging.


1. you could try the elec to aim for the explode effect, but honestly I don't know if that really increase clear time in a noticeable amount. Other than that just choose fire/cold for defensive purpose maybe, I just use cold for I don't know whatever reason, haven't found any real reason to change it.

2. no, not really I think, with the way that it is gone after absorbing just one spell, I doubt its usefulness is beyond the hassle of keeping the buff on. Never used it except due to absotb from scroll of gods, or that I have nothing to use a channeling for.

3. more prof factor = more counter resist, more is always handy as long as it didn't hinder your other area (i.e it is counter productive to choose 2phase+3cloth over 3phase+2cloth only to boost from whatever you consider acceptable to 1.0)

This post has been edited by Fudo Masamune: Jul 14 2021, 18:53
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post Jul 14 2021, 19:55
Post #16747
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QUOTE(Uncle Stu @ Jul 14 2021, 08:21) *

If you mean synergy damage, it would be elec, not flame a flame spike shield would be helpfull for ice mages. Personally as a mage i would use Storm for them to miss a bit more with attacks, but in the end the difference is quite low.


QUOTE(Fudo Masamune @ Jul 14 2021, 08:37) *

1. you could try the elec to aim for the explode effect, but honestly I don't know if that really increase clear time in a noticeable amount. Other than that just choose fire/cold for defensive purpose maybe, I just use cold for I don't know whatever reason, haven't found any real reason to change it.

3. more prof factor = more counter resist, more is always handy as long as it didn't hinder your other area (i.e it is counter productive to choose 2phase+3cloth over 3phase+2cloth only to boost from whatever you consider acceptable to 1.0)


Wait, so the spike shield will actually attack the mobs if we got attacked by the mobs? If that was the case, elec spike shield will trigger Deep Burns to make mobs do less resist, and also lower mobs' fire mitigation, which is good if I am a fire mage.

As a beginner fire mage, I will probably only do arena, also consider the fact that phase robe gives the most magic damage among other phase cloth so phase robe is very expensive. I finally choose 4 radiant phase 1 charged cotton robe of elementalist, my final element prof is 0.826 after fully forge. Maybe I should change 4 radiant phase 1 charged cotton to 3 radiant phase 2 charged cotton to get more prof?
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post Jul 14 2021, 20:03
Post #16748
Fudo Masamune



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QUOTE(davidtsu @ Jul 15 2021, 02:55) *

Wait, so the spike shield will actually attack the mobs if we got attacked by the mobs? If that was the case, elec spike shield will trigger Deep Burns to make mobs do less resist, and also lower mobs' fire mitigation, which is good if I am a fire mage.

As a beginner fire mage, I will probably only do arena, also consider the fact that phase robe gives the most magic damage among other phase cloth so phase robe is very expensive. I finally choose 4 radiant phase 1 charged cotton robe of elementalist, my final element prof is 0.826 after fully forge. Maybe I should change 4 radiant phase 1 charged cotton to 3 radiant phase 2 charged cotton to get more prof?


for arena, keep your 4+1 if those 4 are radiant, that prof factor coupled with penetrator 4/5 on your staff should be enough for arena.
keep the charged in case you wants to do IW, a slight boost in survivability is useful on the late round PFIW.

QUOTE(Bjoey99 @ Jul 15 2021, 03:02) *

How do I add new tags? I just got a moderation power of 5 and there's a character I want to add to a tag but it doesn't exist yet.


wrong thread man, not even the right subforum. Go to site discussion and help desk for gallery related question. Also, try the vigilante too, maybe you'll find something there.

Mod edit: Thanks Fudo. @Bjoey99, I have moved your post to general tag discussion.

This post has been edited by Mayriad: Jul 14 2021, 20:14
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post Jul 14 2021, 21:21
Post #16749
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QUOTE(Nezu @ Jul 13 2021, 20:01) *

Nah, not anymore (skills have default names these days).

If I want to change the damage type of a monster skill, do I need to give it a name then? The wiki has this line that I find confusing.

"If you don't create a skill for your monster, it will use the default skill "
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post Jul 14 2021, 21:29
Post #16750
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QUOTE(firecat666 @ Jul 14 2021, 21:21) *

If I want to change the damage type of a monster skill, do I need to give it a name then? The wiki has this line that I find confusing.

"If you don't create a skill for your monster, it will use the default skill "

well, it's not that confusing: it will use the default skill if you don't create a skill yourself. the default skill has a default name.

but if you can be bothered to change the type, why not give it a name?


This post has been edited by Noni: Jul 14 2021, 21:30
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post Jul 14 2021, 23:06
Post #16751
Peanus Weenus



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After 163 levels, my progress has stalled to the point where I finally checked the wiki and got directed here.

Any pointers to what I should do?

Can't add links to my equipment since it's my first post.
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post Jul 14 2021, 23:11
Post #16752
Nezu



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QUOTE(Peanus Weenus @ Jul 14 2021, 22:06) *

After 163 levels, my progress has stalled to the point where I finally checked the wiki and got directed here.

Any pointers to what I should do?

Can't add links to my equipment since it's my first post.


Start with the first couple posts in this thread and see if there's anything in there that helps.

There's a lot of different things we could advise to help, but probably it's just gonna come down to learning to pick gear better and fixing misconceptions about playstyles, unless there's anything major you've missed out (like forgetting to slot abilities).
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post Jul 15 2021, 00:05
Post #16753
firecat666



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QUOTE(Noni @ Jul 14 2021, 16:29) *

well, it's not that confusing: it will use the default skill if you don't create a skill yourself. the default skill has a default name.

but if you can be bothered to change the type, why not give it a name?

Well, yes, but certain skills also have a default damage type that can be changed. So I'm wondering if by keeping the default name the game also ignores other changes you made and uses the default damage type.

Sorry if this sounds like nitpicking, it's probably more due to me being confused over the fact that in the past you had to name skills for monsters to even use them.

Also, I don't want to give them names because of retarded personal reasons, sorry about that.
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post Jul 15 2021, 00:09
Post #16754
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This should be pretty basic but I can't figure it out.

In Isekai, I can't cast imperil. Level requirement is supposed to be 130. Is this an isekai unique thing or am I missing something?
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post Jul 15 2021, 00:35
Post #16755
Nezu



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QUOTE(safmy @ Jul 14 2021, 23:09) *

This should be pretty basic but I can't figure it out.

In Isekai, I can't cast imperil. Level requirement is supposed to be 130. Is this an isekai unique thing or am I missing something?


Do you have the deprecating proficiency?
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post Jul 15 2021, 01:11
Post #16756
Peanus Weenus



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QUOTE(Nezu @ Jul 14 2021, 15:11) *

Start with the first couple posts in this thread and see if there's anything in there that helps.

There's a lot of different things we could advise to help, but probably it's just gonna come down to learning to pick gear better and fixing misconceptions about playstyles, unless there's anything major you've missed out (like forgetting to slot abilities).

Thanks, will do.
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post Jul 15 2021, 03:40
Post #16757
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I should be using those Artifacts in the shrine, right?
Or should I be saving them?

This post has been edited by ArcFive: Jul 15 2021, 04:19
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post Jul 15 2021, 04:10
Post #16758
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QUOTE(ArcFive @ Jul 15 2021, 03:40) *

I should be using those Artifacts in the shrine, right?
Or should I saving them?



Maybe consider to sell them in [hvmarket.xyz] market
And use that credit to buy some low level Mag. equips
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post Jul 15 2021, 04:13
Post #16759
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QUOTE(ArcFive @ Jul 14 2021, 22:40) *

I should be using those Artifacts in the shrine, right?
Or should I saving them?

you can sell those @ 20k or so
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post Jul 15 2021, 05:43
Post #16760
Greshnik



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QUOTE(ArcFive @ Jul 15 2021, 08:40) *

I should be using those Artifacts in the shrine, right?
Or should I be saving them?

I think it's better to shrine them and sell the Energy Drink from it...
In the long run it's more profitable than selling the artifact directly...
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