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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jul 12 2021, 12:39
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(sharmy @ Jul 12 2021, 12:28)  (IMG:[ invalid] style_emoticons/default/mellow.gif) isekai's tower = wear 5 shieding and spend tons of time Nope. (IMG:[ invalid] style_emoticons/default/happy.gif) The longer you spend time in a round the more hits you take, the slower your clearing speed is, the more you have to tank and heal. It wouldnt be fun at all and you would just give up upon it after maybe three or four floors. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jul 12 2021, 13:00
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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QUOTE(Uncle Stu @ Jul 12 2021, 12:39)  Nope. (IMG:[ invalid] style_emoticons/default/happy.gif) The longer you spend time in a round the more hits you take, the slower your clearing speed is, the more you have to tank and heal. It wouldnt be fun at all and you would just give up upon it after maybe three or four floors. (IMG:[ invalid] style_emoticons/default/tongue.gif) (IMG:[ invalid] style_emoticons/default/mellow.gif) I believe the No.1 iron-man can stand clearing a single floor over 10 hours. I've heard last season the No.1 player had passed floor 150th. (IMG:[ invalid] style_emoticons/default/mellow.gif) I myself give up the tower when my mage supplement runs out. cuz I can't stand melee any more
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Jul 12 2021, 13:14
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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Jul 12 2021, 13:41
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sharmy @ Jul 12 2021, 12:25)  (IMG:[ invalid] style_emoticons/default/mellow.gif) uhhh, what's your preferred shield? protection, warding or damping? Just out of curiosity, why you're not including deflection?
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Jul 12 2021, 13:46
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(hgbdd @ Jul 12 2021, 13:41)  Just out of curiosity, why you're not including deflection?
And why did you just let stoneskin out of it? But the answer to your question is that usually slashing damage is the lowest out of the three when you play 1H, whilte crushing damage is usually the highest. Edit: Btw if you wonder why, those are the mitigations of a fully forged peerl set, they make it pretty obvious why some people would prefer a dampening shield. 48.6% crushing 58.9% slashing 58.4% piercing QUOTE(sharmy @ Jul 12 2021, 13:25)  (IMG:[ invalid] style_emoticons/default/mellow.gif) uhhh, what's your preferred shield? protection, warding or damping? Force Shield, high block, SDE and with an element that does supplement the other element mitigations. I actually dont care at all about a shields suffix. This post has been edited by Uncle Stu: Jul 12 2021, 13:52
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Jul 12 2021, 14:09
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Uncle Stu @ Jul 12 2021, 12:46)  And why did you just let stoneskin out of it?
Because I used the Monster Database to check. I forgot that simply the quantity of HL monster attack type doesn't reflect the average dmg, because it doesn't take consideration of the power of each monster. Also the damage type of the other attacks are not included. Thanks for the full clarification (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 12 2021, 19:09
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firecat666
Group: Gold Star Club
Posts: 149
Joined: 13-December 10

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QUOTE(Fudo Masamune @ Jul 12 2021, 07:07)  With average of gears that could clear it. as the range for mage gear is so vast (price and performance wise). And by "could clear it" I also means reliably, not the one that makes you scratch your head bald in the last 300 round only for trying to survive. That would also means a "top tier" for the general mage gear might also be the average for the gear that could clear pffest. I mean, what are you expecting for, it is literally the end of the road of HV's challenge before 10b introducing isekai's tower..
By average gear I meant this: "most people means (2-3 mid percentile charged gear, DD 1~2, 10~25 forge on phases)". Not Average Cotton Robe of... QUOTE(sharmy @ Jul 12 2021, 06:49)  With top-match gears, holy/dark performs better. With "average" gears, they perform worse.
Is this because holy/dark deals and takes more damage per spell cast, so with better gear they survive better by simply killing faster? If not then what's the reason for this difference?
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Jul 12 2021, 19:49
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(firecat666 @ Jul 12 2021, 18:09)  By average gear I meant this: "most people means (2-3 mid percentile charged gear, DD 1~2, 10~25 forge on phases)". Not Average Cotton Robe of... Is this because holy/dark deals and takes more damage per spell cast, so with better gear they survive better by simply killing faster? If not then what's the reason for this difference?
Nah, dark performs basically the same as elec/wind (perhaps slightly worse, in my experience). Holy performs better because of its debuff, allowing it to play non-imperil with much greater efficiency than any other element, but also because the base holy EDB on oak staffs allow them to get the highest raw damage stats of any style. But that's only with extreme gear and high DD. It's a glass cannon build taken to the extreme. If you can't deal the absolute best damage, you'll just die. And even at that point - you still die sometimes. Holy is unsafe and a little outdated now due to the constant growth of player monsters.
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Jul 12 2021, 22:29
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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The dark is slightly worse possibly due to imperil only decrease dark mitigation by 25% while for other elements it is 40%
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Jul 12 2021, 23:02
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(Fudo Masamune @ Jul 12 2021, 21:29)  The dark is slightly worse possibly due to imperil only decrease dark mitigation by 25% while for other elements it is 40%
Yeah, it's basically that - you have to run 3+2 (realistically) or 4+1 with robe (at very high base prof) to reach 1.0, which means in turn that you lose a little EDB. The base dark EDB on willow staff is boosted, which balances it out a bit, and at 4+1 I think it ends up very slightly higher... But there's also that dark spells are slower to cast, which makes it slightly less safe (and in turn, means more cures). Neither are particularly huge effects - I've switched to 4+1 now and it's more or less competitive with my elec set - with roughly comparable gear.
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Jul 13 2021, 01:31
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firecat666
Group: Gold Star Club
Posts: 149
Joined: 13-December 10

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Thank you guys, that's all very interesting and enlightening.
So let me see if I got this right:
--Holy is the fastest in both arenas and fests because of its debuff, but only viable if you're super rich (also if you don't mind dying randomly in fests sometimes). --Dark is second fastest in arenas but in fests it's less safe than elemental, and maybe slower too. --Wind/elec are the most balanced and/or safe option. --Fire/cold are strictly worse than wind/elec due to willow staff being better than redwood/oak, even though it doesn't normally come with fire/cold EDB.
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Jul 13 2021, 02:09
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(firecat666 @ Jul 13 2021, 00:31)  Thank you guys, that's all very interesting and enlightening.
So let me see if I got this right:
--Holy is the fastest in both arenas and fests because of its debuff, but only viable if you're super rich (also if you don't mind dying randomly in fests sometimes). --Dark is second fastest in arenas but in fests it's less safe than elemental, and maybe slower too. --Wind/elec are the most balanced and/or safe option. --Fire/cold are strictly worse than wind/elec due to willow staff being better than redwood/oak, even though it doesn't normally come with fire/cold EDB.
Basically yes, but you should consider that elec/wind are still very expensive, partly because people look down on fire/cold even though they're still relatively competitive... yeah, they're a bit slower - maybe a couple hundred turns at the top end, which is a lot for mages - but they're a ton cheaper and more achievable for a beginner mage. I really wouldn't recommend people to put elec/wind on a pedestal.
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Jul 13 2021, 08:53
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firecat666
Group: Gold Star Club
Posts: 149
Joined: 13-December 10

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QUOTE(Nezu @ Jul 12 2021, 21:09)  Basically yes, but you should consider that elec/wind are still very expensive, partly because people look down on fire/cold even though they're still relatively competitive... yeah, they're a bit slower - maybe a couple hundred turns at the top end, which is a lot for mages - but they're a ton cheaper and more achievable for a beginner mage. I really wouldn't recommend people to put elec/wind on a pedestal.
Huh, so dark is cheaper than elec/wind? I don't think that was the case like 3 years ago when I bought my dark mage gear.
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Jul 13 2021, 12:58
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advocatezz
Newcomer
 Group: Members
Posts: 41
Joined: 7-January 14

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I've been playing mostly Random Encounter and so far I've only managed to get one legendary equipment drop on my own since I started playing HVerse.
I'm curious what's highest legendary equipment drop chance % someone can increase to, assuming unlimited credit for training ? Because I've seen them on WTB for comparatively cheap considering it's so hard to get...
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Jul 13 2021, 13:13
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Ehm, playing just a bunch of RE is hardly a way to measure how rare something is. And % is also something i wouldnt measure them in, usually i would say on PFUDOR with full quartermaser and doing all the arenas you get around two to three leg per week or so. If you play more, you of course get more.
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Jul 13 2021, 14:05
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what_is_name
Group: Gold Star Club
Posts: 987
Joined: 5-May 19

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Accroding to the Wiki, the base chance for Legendary equipments is 0.00025%, have no idea how it comes. sssss2's data shows there is 0.3% Legendary chance in random drop with full training —— actually the training seems not to effect the Legendary chance, they only effect the overall drop chance and equipment chance, so the base chance for Legendary equipment should be 2.5% * 0.3% = 0.0075% and the chance for Legendary equipment with full training should be 5% * 0.3% = 0.015%, in anyway it's quite low. Edit: Nah, something seems wrong, I wrong count the decimal point again so the data is totally not match between wiki and statistics Actually the REs have much higher chance to get a Legendary than the normal drops too, sssss2's data shows it's 30x higher than in GF. The reason why others drops lots of Legendary is because they play a lot, the plays for someone in one day may be several times of the total rounds you have played since you start HV, so there are many Legendarys This post has been edited by what_is_name: Jul 13 2021, 14:29
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