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post Jun 23 2021, 21:56
Post #16521
BlueWaterSplash



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Jake, that's indeed the question I have been wondering about for years. It's still an unanswered question in my opinion.

Also it doesn't necessarily have a simple yes/no answer. It probably does depend on various conditions such as player level, the rest of your equipment, your fighting style, etc.

Heavy obviously works best with 1H, while Light works best with DW. These are the optimal combinations. However lololo16 found that DW Heavy is actually slightly more offensive, even though it has horrible synergy and is overall very poor defensively.

Naturally then, the next question to wonder about is the other combination there...

Heavy power armor also provides way more attack damage bonus than Light (although Light does provide superior crit chance and crit damage). Again, this is synergistic with 1H because having only one weapon, it has less attack damage than DW to begin with, so benefits more from having attack damage come from the power armor.

------

Nezu, he biggest thing I had trouble predicting was what a level 1000 monster would be like. I'm not sure how much higher the damage and HP would be due to being level 1000.

But I recall that HV 0.85 which introduced the greatly reduced monster HP at lower levels, would cap out the monster HP increase at level 500 (?) so while it was clear that monster HP was increasing up to tower floor 50, I guessed that monster HP would not increase nearly as quickly past that floor.

Ultimately grinding time is what limited my progress. Although I didn't feel it took unreasonably long, I only wanted to play isekai for a few weeks in total, which is what I did. Just reach level 300 fast to unlock all the arena credit rewards, then run up the tower as far as I could easily go (which ended up being limited by time and not difficulty).

------

I've never done a grindfest on Persistent by my character here has legendary (some full forged) gear and although both were 1H, the fighting and equipment style are not the same. Both my Persistent and Isekai characters have used a lot of DW in the past and retain those proficiencies.
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post Jun 24 2021, 05:06
Post #16522
Jake643



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QUOTE(Nezu @ Jun 23 2021, 15:55) *

The advantage of heavy is that power has way more ADB than light - light is what you go to for extreme survival, heavy is what you go to for higher damage (although only 1H can normally survive doing that, because of block from shield, & counter-attack stuns).


Do you think real-time killing speed would be similar or better if I used light since I would be healing less? We can't automate healing so I could do several hover-auto attacks in the time to manually cast 1 heal.
It's too late to be worth a switch on persistent but I'm considering switching in isekai.

Is DW always best for light? The synergy is stronger but 1h's 3 counter attacks+stun per round just seems too good to pass on unless there's few monsters per round like RoB or low-level arenas.

This post has been edited by Jake643: Jun 24 2021, 09:50
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post Jun 24 2021, 09:49
Post #16523
BlueWaterSplash



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Probably. Although we haven't tested your exact question, some of us have investigated the 1H usage of Haste or Shadow Veil in IW/grindfest, and both will generally increase our real-time killing speed due to curing less (until we are around level 400~500 and extremely powerful such that we rarely heal even in IW/grindfest).

Note that eventually at higher level you will be strong enough that almost never heal in arenas, and eventually not even in IW/grindfest.

Until then, another thing to consider is that before getting rid of your heavy armor in your 1H build, try using Haste or Shadow Veil (maybe even both, but that tends to slow you down more). Using those are about as likely to stop your need to cure, as switching your armor type would.

I recommend Haste over Shadow Veil, especially at low level, as Haste is essentially a free spell. It effectively costs no mana, because it sort of makes your other buffs last longer.
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post Jun 24 2021, 15:36
Post #16524
Nezu



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QUOTE(Jake643 @ Jun 24 2021, 04:06) *

Do you think real-time killing speed would be similar or better if I used light since I would be healing less? We can't automate healing so I could do several hover-auto attacks in the time to manually cast 1 heal.
It's too late to be worth a switch on persistent but I'm considering switching in isekai.


Depends on your build: as DW, yeah, as 1H, probably not (especially since you'll lose not just damage, but counter-attacks).

QUOTE(Jake643 @ Jun 24 2021, 04:06) *

Is DW always best for light? The synergy is stronger but 1h's 3 counter attacks+stun per round just seems too good to pass on unless there's few monsters per round like RoB or low-level arenas.


Again... kind of depends.

1H has anti-synergy with light armor: more speed and more evade means less counter-attacks, although there's more leeway on that than you might expect, since there's a cap of 3 per turn and you can afford some speed and evade before realistically avoiding too much to trigger that in rounds with 7-9 monsters.

Though I'd hesitate to say DW is 'best for light' either, since I'm not sure exactly what synergy you're seeing with it.

The thing is, light is preferred for defensive reasons, and the non-1H melee styles all suffer from survivability issues. It's possible to get DW light avoidance to basically the same as 1H heavy, with a nimble wakizashi in the off-hand, and DW should have an advantage because of the speed too... but in reality, no, it's still more dangerous than 1H, because it doesn't have the counter-stuns (and stun spreading with club is not really viable). Niten and 2H have even less parry than DW, and although 2H can at least area-stun with mace, both styles typically rely on Fus-Ro-Dah to perma-stun, to survive fests.

There's not really any particular 'synergy' with armor for any of these builds. There's just compromise. You compromise on damage to take light for survival, or you compromise on avoidance to take heavy for damage. Although I wouldn't really recommend DW heavy to low levels - I don't know the exact point to which it (and your weapons) should be forged, and what level you should be, for it to work... though note that I only forged the pmit on my savage slaughter set to 5.

At least for arena I would only play light with DW/2H/niten. But for 1H, I would play heavy, for sanity in arenas. 1H Light survives a bit longer in Tower, but it's hard to say the limits on either build - rank 1 was light, rank 2 was heavy, and neither were at their true limits, since time and effort were the true problem.
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post Jun 24 2021, 22:43
Post #16525
BlueWaterSplash



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QUOTE(BlueWaterSplash @ isekai season 2 thread) *
...

I ran some of the numbers today and according to the monster stat formulas, monsters do get significantly stronger at levels past 500 due to the level alone (in addition to the added IW rounds and PFUDOR+ difficulties of the tower).

Monster damage is roughly proportional to their level. Scaled Strength and Dexterity roughly rise linearly with monster level, then contribute logarithmically to monster damage. For the level 500~2000 range this logarithmic relationship can be considered approximately linear with each 1 level increasing by 1 damage (at low levels, each 1 level increases by by 3 damage from +1 Str and +1 Dex).

Monster health was originally roughly proportional to their level (no logarithmic reduction) but became effectively squared after HV 0.85 reduced monster health to favor low level players. But I don't know if the squared relationship continues past level 500, as the original intent was to have level 500 monsters return to their "normal" pre-0.85 health. I'm curious to know the answer.
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post Jun 25 2021, 05:38
Post #16526
eayta123



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My Spirit Sheild skill already appears activates at 35% damaged in ABILITIES page,but in every Battle it still describes activate at 50% ,so is that still working, or just a BUG?

This post has been edited by eayta123: Jun 25 2021, 05:39
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post Jun 25 2021, 06:02
Post #16527
Nezu



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QUOTE(eayta123 @ Jun 25 2021, 04:38) *

My Spirit Sheild skill already appears activates at 35% damaged in ABILITIES page,but in every Battle it still describes activate at 50% ,so is that still working, or just a BUG?


The tooltips in battle don't change to reflect abilities, but it does work properly.
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post Jun 25 2021, 07:03
Post #16528
namae56709



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https://hentaiverse.org/equip/24121489/8853904df2
I found this in the bazaar on persistent today. What's going on here, I thought kevlar was removed? I think this is also the first time I've seen fine quality.
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post Jun 25 2021, 07:22
Post #16529
sharmy



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QUOTE(namae56709 @ Jun 25 2021, 07:03) *

https://hentaiverse.org/equip/24121489/8853904df2
I found this in the bazaar on persistent today. What's going on here, I thought kevlar was removed? I think this is also the first time I've seen fine quality.

yes, it's obsolete

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post Jun 25 2021, 07:26
Post #16530
namae56709



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QUOTE(sharmy @ Jun 25 2021, 06:22) *

yes, it's obsolete

Right, so why was it generated in the bazaar?
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post Jun 25 2021, 07:30
Post #16531
Noni



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QUOTE(namae56709 @ Jun 25 2021, 07:26) *

Right, so why was it generated in the bazaar?

if a player sells an item on 'equipment shop', then it appears in bazaar for others.
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post Jun 25 2021, 07:31
Post #16532
Paarfi



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QUOTE(namae56709 @ Jun 25 2021, 06:26) *

Right, so why was it generated in the bazaar?


Equipment in the bazaar is not generated, it's all equipment someone sold to the bazaar (for a fraction of price). So somebody sold kevlar either by mistake or because they wanted to clear the space in the inventory.

This post has been edited by Paarfi: Jun 25 2021, 07:33
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post Jun 25 2021, 07:39
Post #16533
namae56709



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QUOTE(Noni @ Jun 25 2021, 06:30) *

if a player sells an item on 'equipment shop', then it appears in bazaar for others.

QUOTE(Paarfi @ Jun 25 2021, 06:31) *

Equipment in the bazaar is not generated, it's all equipment someone sold to the bazaar (for a fraction of price). So somebody sold kevlar either by mistake or because they wanted to clear the space in the inventory.


Ah I see. Thanks.
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post Jun 26 2021, 12:32
Post #16534
WeirdMora



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Newbie here, I wanna ask at around lv.230, 1h shield heavy:

1) Merciful strike: should I spam it on CD?

2) What about shield bash and v. strike? Are they worth using?

3) Would going spirit stance more important than spamming these weapon skills?

Thanks a lot
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post Jun 26 2021, 12:45
Post #16535
Rhydin



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QUOTE(WeirdMora @ Jun 26 2021, 12:32) *

Newbie here, I wanna ask at around lv.230, 1h shield heavy:

1) Merciful strike: should I spam it on CD?

2) What about shield bash and v. strike? Are they worth using?

3) Would going spirit stance more important than spamming these weapon skills?

Thanks a lot

1) No
2) No again
3) Yes

From wiki: While active, physical damage is increased by 100%, and mana costs are reduced by 25%
You'll want to keep SpritStance uptime at 100% ideally, which is possible due to counter attacks from 1H style. Use weapon skills only for monsters with ultra-high HP, like bosses in RoB and SGs in arena.
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post Jun 26 2021, 12:48
Post #16536
Greshnik



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AFAIK majority of 1H Heavy player usually use OFC and VS...
OFC at the start of new round, and VS for boss mob like SG...
As for merciful strike and shield bash, people rarely use it because they prefer to have a perma-stance...
Dunno if it still true for today though...
I just back from ~2y hiatus...;p
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post Jun 26 2021, 14:37
Post #16537
Noni



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QUOTE(WeirdMora @ Jun 26 2021, 12:32) *

Newbie here, I wanna ask at around lv.230, 1h shield heavy:

1) Merciful strike: should I spam it on CD?

2) What about shield bash and v. strike? Are they worth using?

3) Would going spirit stance more important than spamming these weapon skills?

Thanks a lot


vital strike is for Schoolgirl bosses. There is no use for merciful blow and shield bash.
Use vital strike as follows:
1. Get imperil on the boss
2. enable spirit stance
3. attack until boss is stunned (use Monsterbation to highlight stunned monsters)
4. Use Vital trike -> instant kill.

so, yes, you need spirit stance but also imperil + stun.


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post Jun 26 2021, 16:11
Post #16538
Mud attheBaseofLotus



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You could use Merciful Blow against Drogon when it down to 25% hp, it will insta kill it which would be equivalent of ~500k dmg. But only if target already have bleeding(slashing weapon or shortly after using Vital Strike).
Other than that not much use i guess.

This post has been edited by Mud attheBaseofLotus: Jun 26 2021, 16:12
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post Jun 26 2021, 17:40
Post #16539
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QUOTE(WeirdMora @ Jun 26 2021, 02:32) *

Newbie here, I wanna ask at around lv.230, 1h shield heavy:

1) Merciful strike: should I spam it on CD?

2) What about shield bash and v. strike? Are they worth using?

3) Would going spirit stance more important than spamming these weapon skills?

Thanks a lot


For me, Merciful strike is only used against Flying spaghetti(the 5 token stage in Ring of Blood) because this boss is quite tanky.

Shield bash is never used unless you really want to stun the mob now and don't want to wait for the mob got counter-attacked and stuned.

Vital strike is used sometimes when I have full spirit charge and the boss level mobs are stunned, but not used frequently.

For me I feel like staying the spirit mode on is faster than spamming the skills. Maybe I am wrong.
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post Jun 27 2021, 08:26
Post #16540
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I need to IW my weapon, I have asked before and I was told that I should do the IW first, so now after my first time IW, my rapier got 3 overpower and 1 butcher, I guess this is not a good combination. Anyone tell me what is the optimial combination for 1H rapier? Or in other word, for the existing 4 properties (butcher, fatal, overpower, swift), how to rank them? What is the best combination ofr IW 10 1H rapier player? If I want the optimal combination, I guess I have to use the shard to reset now right?

This post has been edited by davidtsu: Jun 27 2021, 08:30
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