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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 5 2021, 15:59
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Nyachin
Newcomer
  Group: Members
Posts: 81
Joined: 3-February 14

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QUOTE(sharmy @ Jun 4 2021, 12:10)  "All-hover" is generally impossible unless you use Vase+Gum, even end-game holy mage need to imperil school girls for better performance To farm SG-ARs, the best choice is Radiant Holy/Dark mage, any other mages are also performed well Check DwD stat thread for players' set for DwD farming Thx, i didn't noticed that thread before. seems my speed was not far behind people around my level, i will just do this arena for week-end maybe
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Jun 5 2021, 20:20
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Moonlight Rambler
Group: Gold Star Club
Posts: 6,427
Joined: 22-August 12

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Despite my level, I still feel I know little about how this game works. I was wearing all-cloth and dual wielding until around four or five months ago, I think. As a result, I still have marginally higher proficiency in cloth. Dual-wield's just been my style since almost day 1, just because I have fond memories of using it in Final Fantasy III (JP), where it feels pretty broken (in a good way). Just finally got myself full shade (took _ages_ to find any shade helmet at all for it in my level range). Still partial to dual-wielding, even if it's a dumb idea, because it seems that by using "frenzied blows" once per round, along with regen, shadow veil, protection, draughts, etc., I'm still able to keep from getting hurt too badly/am able to maintain my MP and HP. Just beat a large item world challenge with it, at least. Anyway, how bad is this build, in you guys' opinion? I'd love to have dual etherial slaughters, but there's only so much I can do on that front since I'm cheap. Also, the shortsword's in the offhand because I noticed I still tend to deal more damage on average with the void strike ethereal rapier, despite the lower "damage" number (+735 vs +989). Main hand: Exquisite ethereal rapier of slaughter (soulfused) Off hand: Magnificent hallowed shortsword of slaughter (soulfused) Helmet: Superior shade helmet of negation (lv. 189, bought in bazaar, hoping to find something nicer so not soulfusing) Body: Exquisite shade breastplate of the arcanist (soulfused) (lucky find since I like spellcasting from my cloth DW days, and want to eventually have all "arcanist" armour; bought in bazaar) Hands: Exquisite shade gauntlets of the shadowdancer (soulbound) Legs: Magnificent cobalt shade leggings of the fleet (level 234) Feet: Superior shade boots of the fleet (level 256) (Bazaar buy) Proficiencies:  Stats:  BTW, here's my old cloth build, which I keep around for when I want to use it again. it has most of my legendary items in it, since it's what I tended to search for for the majority of the time I've been around. Most of the stats are pretty similar, except I notice a lot more interference on the shade set of course. That's probably part of why my attack spells are far stronger feeling with cloth (which makes sense). Would be lovely to be able to find more shade arcanist gear to reduce that. This post has been edited by dragontamer8740: Jun 5 2021, 20:44
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Jun 5 2021, 20:50
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Rhydin
Group: Gold Star Club
Posts: 884
Joined: 5-June 15

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QUOTE(dragontamer8740 @ Jun 5 2021, 20:20)  Anyway, how bad is this build, in you guys' opinion? I'd love to have dual etherial slaughters, but there's only so much I can do on that front since I'm cheap. [...] DW builds gain their survivability from Evade and Parry, so look for Shade Armors with Shadowdancer or Fleet suffix. As for weapons, the most defensive and therefore safest choice is Rapier (of Slaughter) + Waki (Nimble). Note that your offhand weapon suffers a damage penalty (-20%) while receiving a bonus to parry (+50%). I am aware availability of good equipment in your level range is limited, however, start aiming for Mag or better quality when replacing your current equipments. Note that there are shops in WTS that offer upgrades to your current set, even without the need for soulfusing, like here or here. QUOTE(dragontamer8740 @ Jun 5 2021, 20:20)  BTW, here's my old cloth build, which I keep around for when I want to use it again. it has most of my legendary items in it, since it's what I tended to search for for the majority of the time I've been around:  Not to offend you, but this might well be the worst build I've seen posted so far. It's literally all over the place, the very opposite of how HW works, where focusing on a specific style - be that melee or mage - is the most efficient approach. If you're interested, read the wiki to get started on DOs and DONTs.
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Jun 5 2021, 21:06
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lololo16
Group: Gold Star Club
Posts: 2,839
Joined: 5-March 12

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QUOTE(dragontamer8740 @ Jun 5 2021, 15:20)  Anyway, how bad is this build, in you guys' opinion? I'd love to have dual etherial slaughters, but there's only so much I can do on that front since I'm cheap.
you should change those superior shades for magnificent leathers (maybe even exquisites could work better than your stuff), more attack damage looks nice but it's not if you neglect your defense. Two slaughter weapons isn't the best either, nimble (more parry) or balance (more accuracy and crit) are better for an offhand weapon. Also, using cloth and casting offensive spells is a pretty bad idea unless you want to go mage soon O_o
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Jun 6 2021, 04:05
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sharmy
Group: Gold Star Club
Posts: 2,373
Joined: 20-May 19

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QUOTE(dragontamer8740 @ Jun 5 2021, 20:20)  Anyway, how bad is this build, in you guys' opinion? I'd love to have dual etherial slaughters, but there's only so much I can do on that front since I'm cheap.
you should switch your main hand and off hand, and use voidseeker shard on your main hand weapon before any battle start. nowadays voidseeker's price is only 50c the cotton cap is a very good gear for mage beginners. other = junk. mage's defense is highly sensitive to gear's quality, Legendary = very good, Magnificent with AIW = usable, Magnificent without AIW and lower = junk.
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Jun 6 2021, 17:05
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Tenebrous Stalker
Lurker
Group: Recruits
Posts: 5
Joined: 16-February 13

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I'd say I've gotten a good hang of the game at this point (Lv. 134). I was considering trying Isekai mode, but I read that it resets on the solstice, which is in 2 weeks. Is there any point of me going in now, or should I just wait?
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Jun 6 2021, 17:44
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Noni
Group: Catgirl Camarilla
Posts: 13,171
Joined: 19-February 16

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QUOTE(Tenebrous Stalker @ Jun 6 2021, 17:05)  I'd say I've gotten a good hang of the game at this point (Lv. 134). I was considering trying Isekai mode, but I read that it resets on the solstice, which is in 2 weeks. Is there any point of me going in now, or should I just wait?
no point at this moment, I'm affraid. But it could be very interesting for you to join the start of the new season
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Jun 6 2021, 17:53
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Paarfi
Group: Gold Star Club
Posts: 936
Joined: 30-December 13

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QUOTE(Tenebrous Stalker @ Jun 6 2021, 16:05)  I'd say I've gotten a good hang of the game at this point (Lv. 134). I was considering trying Isekai mode, but I read that it resets on the solstice, which is in 2 weeks. Is there any point of me going in now, or should I just wait?
No obvious need, but some things may give a little boost. 1) Training: you will experience the difference between Isekai and normal rules and so will be able to act more efficiently at the start of the next season. Though it is probable that at least some additional changes will be implemented, so don't rely on your experience 100%, go and read the rules when they will be posted. 2) Money: clearing arena or ring of blood for the first time (on any difficulty) gives a hefty chunk of credits. 150 lvl arena (easily reachable in two weeks with x5 exp multiplier) gives 30k, Invisible Pink Unicorn RoB gives 100k. You will have enough tokens of blood because they drop much more frequently than in Persistent. The first 1 million Isekai credits will be transferred to the next Isekai season, so you will start a little bit stronger. If you manage to somehow earn more than 1 million the rest will be transferred to your persistent account 3) Drops. If you get a nice drop you can soulfuse it in Isekai and it will be transferred to your Persistent account after the end of the season instead of disappearing. You get 10 crystals for every Tower level, and you probably can beat the floor 20 in two weeks, so you end up with 200 or more shards. You can buy more shards in the item shop for 1000, so you can easily afford soulfusing the best Exquisite equipment you have for 250 shards, or if you get decent Magnificent or Legendary you still probably can afford extra 300 shards and soulfuse it. This post has been edited by Paarfi: Jun 6 2021, 18:10
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Jun 6 2021, 21:38
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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Wiki says: QUOTE Player's Level + Difficulty Modifier Max Monster PL (...) 100+ ((Player's effective level) ^ 1.27) - 247? From that I understand the the Max Monster PL I can get at 470 level and PFUDOR (+125) is ~3092- In other words 2250 PL since it's the cap. What I don't understand is the next phrase: QUOTE At higher level players will face a minimum of (min(max_pl/2, 500)). 3092/2500=~1.23 -> min(1.23)=1. This means I get 1 monster at 2250 per round average? This post has been edited by hgbdd: Jun 6 2021, 21:38
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Jun 7 2021, 00:20
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(hgbdd @ Jun 6 2021, 20:38)  Wiki says: From that I understand the the Max Monster PL I can get at 470 level and PFUDOR (+125) is ~3092- In other words 2250 PL since it's the cap.
What I don't understand is the next phrase: 3092/2500=~1.23 -> min(1.23)=1. This means I get 1 monster at 2250 per round average?
That's meant to be the minimum power level that you can face, but I don't know where that formula was sourced from - it's missing the other parameter for the min function, for example, and the minimum PL faced in battle realistically depends on what's actually available, meaning that most of the time your minimum PL at high-level is actually somewhere around 1400-1500, since there are so many high-level monsters these days.
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Jun 7 2021, 01:38
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Nezu @ Jun 6 2021, 23:20)  That's meant to be the minimum power level that you can face, but I don't know where that formula was sourced from - it's missing the other parameter for the min function, for example, and the minimum PL faced in battle realistically depends on what's actually available, meaning that most of the time your minimum PL at high-level is actually somewhere around 1400-1500, since there are so many high-level monsters these days.
Thanks for the answer. So currently there's no way to know the minimum PL we can face in each difficulty, unless by statistically playing a lot in those difficulties. PS: I noticed now there's a space after the comma, maybe the formula mean: min(max_pl/2 ; 500)-> min(3092/2 ; 500)= 500 PL PS2: And found the source: QUOTE(Tenboro @ Jul 26 2015, 09:09)  - Significantly increased the minimum monster powerlevel cutoff for high-level players. Previously, the minimum powerlevel could not be higher than min(max_pl/4, 100) to ensure there were always monsters available; as there are now plenty of high-PL monsters available, this was increased to min(max_pl/2, 500). In other words, higher-PL monsters will now see more action against higher-level players.
This post has been edited by hgbdd: Jun 7 2021, 01:58
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Jun 7 2021, 02:02
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(hgbdd @ Jun 7 2021, 00:38)  Thanks for the answer. So currently there's no way to know the minimum PL we can face in each difficulty, unless by statistically playing a lot in those difficulties. PS: I noticed now there's a space after the comma, maybe the formula mean: min(max_pl/2; 500)-> min(3092/2; 500)= 500 PL
Oh, yes, that is what it means. And for what it's worth - I don't think you can actually encounter your true minimum anymore - there's too many high level monsters. Over 20 fest samples my minimums were always in the 1300+ range each time I did my monster analysis posts.
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Jun 7 2021, 05:55
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little_wuke
Newcomer
 Group: Members
Posts: 39
Joined: 20-June 17

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Can I have some advice on Adept Learner? I'm about lv300 and AL lv150 and am wondering where to invest next, I'm considering:
1. Put most of credits into AL until 25% costs more than 1M(250hath which is Thinking Cap) 2. Save for IA3(also 1M)
Which is better? Should I invest heavily into AL? And does Thinking Cap directly add to AL?
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Jun 7 2021, 07:26
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dwxvsgm
Newcomer
  Group: Gold Star Club
Posts: 62
Joined: 1-January 18

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I wonder if there is a large difference between average 30%EDB charged set and average 100%EDB charged set? And the difference between 0.68 Proficiency Factor and 0.78 Proficiency Factor. Armor's average forge level 10 and average forge level 30. Would they make over 10% difference in turns? Thanks a lot. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 7 2021, 08:39
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Noni
Group: Catgirl Camarilla
Posts: 13,171
Joined: 19-February 16

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QUOTE(dwxvsgm @ Jun 7 2021, 07:26)  I wonder if there is a large difference between average 30%EDB charged set and average 100%EDB charged set? And the difference between 0.68 Proficiency Factor and 0.78 Proficiency Factor. Armor's average forge level 10 and average forge level 30. Would they make over 10% difference in turns? Thanks a lot. (IMG:[ invalid] style_emoticons/default/tongue.gif) You could do the math and run a simulation. But, without that, my estimate is that it will certainly make over 10% difference in turns if you change all three. Most important is the prof factor. Getting 50-90% of your damage resisted really slows you down. Then the forge to 30 is certainly an improvement in the 10% range. From 30%->100% EDB is also noticable. But you don't need 100%, let's say 70%+ is enough
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Jun 7 2021, 09:08
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dwxvsgm
Newcomer
  Group: Gold Star Club
Posts: 62
Joined: 1-January 18

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QUOTE(Noni @ Jun 7 2021, 15:39)  You could do the math and run a simulation. But, without that, my estimate is that it will certainly make over 10% difference in turns if you change all three. Most important is the prof factor. Getting 50-90% of your damage resisted really slows you down. Then the forge to 30 is certainly an improvement in the 10% range. From 30%->100% EDB is also noticable. But you don't need 100%, let's say 70%+ is enough
Thanks for the reply. Maybe I can use low edb charged armor to try GrindFest after level400 (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jun 10 2021, 06:12
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siacofilla
Newcomer
 Group: Members
Posts: 21
Joined: 1-August 08

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Just started playing mage and I'm a bit lost on how to best use the attack spells. I've read Nezu's [Guide] Mage Equipment & Stats, What gear should you use, and why?He classifies mages into the following types: fire/cold, elec/wind, dark, and holy. If I'm going for a fire/cold mage, does that mean I'll use only fire and cold spells? If so, then I would miss out on the elemental explosions from elec->fire and cold->wind. Will this matter much? Using all elemental spells means having to invest ability points in all their abilities. Given a limited amount of AP, would it be more worthwhile to invest in all the elements or just focus on fire and cold?
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Jun 10 2021, 06:33
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Nezu
Group: Catgirl Camarilla
Posts: 3,932
Joined: 29-January 12

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QUOTE(siacofilla @ Jun 10 2021, 05:12)  Just started playing mage and I'm a bit lost on how to best use the attack spells. I've read Nezu's [Guide] Mage Equipment & Stats, What gear should you use, and why?He classifies mages into the following types: fire/cold, elec/wind, dark, and holy. If I'm going for a fire/cold mage, does that mean I'll use only fire and cold spells? If so, then I would miss out on the elemental explosions from elec->fire and cold->wind. Will this matter much? Using all elemental spells means having to invest ability points in all their abilities. Given a limited amount of AP, would it be more worthwhile to invest in all the elements or just focus on fire and cold? In the current version of the game, mages focus on a single element and only cast spells from that element. If you play fire mage, you'll equip only fire-damage-boosting equipment, and cast only Flames of Loki, Inferno and Fiery Blast (in order of preference, from strongest to weakest). The distinctions made between element groupings in that guide are because those mages have slightly different results due to equipment combinations and spell variants that are available to them. Fire and cold are essentially equivalent. This post has been edited by Nezu: Jun 10 2021, 06:34
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Jun 10 2021, 10:43
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siacofilla
Newcomer
 Group: Members
Posts: 21
Joined: 1-August 08

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Ah I see, thanks!
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Jun 11 2021, 04:28
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Nyachin
Newcomer
  Group: Members
Posts: 81
Joined: 3-February 14

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Hi, I'm trying to use the auction proxy, but failed to PM Superlatanium QUOTE This message can not be sent because the recipient has their personal messenger disabled or their personal messenger inbox is full. Is there any other way to notice him?
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