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post May 31 2021, 22:12
Post #16321
Tenebrous Stalker



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So I just hit 71 and got 3 pieces of superior heavy armor in within 2 levels, so I decided "fuck it" and swapped to 1H Heavy. Since I don't have domino strike anymore, should I burn down one monster at a time? Or should I switch focus to any monster I happen to weaken with a counter strike, even if it means leaving another monster at half for 2-4 turns?
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post May 31 2021, 22:26
Post #16322
Jake643



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QUOTE(Tenebrous Stalker @ May 31 2021, 16:12) *

So I just hit 71 and got 3 pieces of superior heavy armor in within 2 levels, so I decided "fuck it" and swapped to 1H Heavy. Since I don't have domino strike anymore, should I burn down one monster at a time? Or should I switch focus to any monster I happen to weaken with a counter strike, even if it means leaving another monster at half for 2-4 turns?


I'm not an expert, but per my personal experience as 1h heavy: attack the monster with the lowest remaining hp if you're struggling to survive to reduce incoming damage ASAP or attack the monster with the most remaining hp if you don't have trouble surviving to maximize your number of counter-attacks and thus take less rounds to clear a wave.

This post has been edited by Jake643: May 31 2021, 22:27
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post May 31 2021, 22:54
Post #16323
Noni



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QUOTE(Tenebrous Stalker @ May 31 2021, 22:12) *

So I just hit 71 and got 3 pieces of superior heavy armor in within 2 levels, so I decided "fuck it" and swapped to 1H Heavy. Since I don't have domino strike anymore, should I burn down one monster at a time? Or should I switch focus to any monster I happen to weaken with a counter strike, even if it means leaving another monster at half for 2-4 turns?

at that level, switch styles every day if you want. You don't have to commit to a style until lv100-150 or so.
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post May 31 2021, 22:58
Post #16324
Fudo Masamune



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QUOTE(Tenebrous Stalker @ Jun 1 2021, 05:12) *

So I just hit 71 and got 3 pieces of superior heavy armor in within 2 levels, so I decided "fuck it" and swapped to 1H Heavy. Since I don't have domino strike anymore, should I burn down one monster at a time? Or should I switch focus to any monster I happen to weaken with a counter strike, even if it means leaving another monster at half for 2-4 turns?


honestly, I think whichever is fine, killing the low health one is meant for preventive purpose (so it wouldn't attack you anymore), but having more alive monsters also have it's own benefit for 1h (more monsters = more incoming attack = more block/parry counter = more overcharge regen = easier perma spirit stance; but that assuming your block and parry is sufficient to take that much of beating),
Later on the line if you rely on penetrated armor, changing target would meant having to re-apply the debuff.
If you rely on bleeding damage, you need to spread the debuff anyway so changing target is a given.

But, really, if you're not really in need of micromanaging the monster count or debuff, just hover one by one from top to bottom back and forth every round, less hassle, might be a tad slower, but you could do it while watching anime/movie.

Also, get OFC, with enough ATK that's a ticket of free round pass every 2-3 round.
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post Jun 1 2021, 17:07
Post #16325
Nyachin



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Magnificent Fiery Rapier of the Nimble

Magnificent Tempestuous Shortsword of Slaughter


Hi, I'd like to hear your ideas about these 2 weapon

I did some test with the Eternal darkness arena, which is the longest arena available for me, and the rapier finished it with 4900+ rounds, and the shortsword take 5200+ rounds, and the rapier case deal more total damage at the end of arena,which means more enemy, i think

I've followed Sharmy's advice earlier, to cast imperil on each target for the shortsword case, and i believe it should be faster as a slaugter weapon and 400 more attack damage, but the result was confusing me, why the rapier was faster?
is the armor penetration prof far stronger than bleed + imperil ?

btw, my over all attack base damage was 4000 and 4400 for each case, i have 44% block and 43% parry for rapier, 44% 36% for the shortsword
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post Jun 1 2021, 17:31
Post #16326
Basara Nekki



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QUOTE(Nyachin @ Jun 1 2021, 12:07) *

Magnificent Fiery Rapier of the Nimble

Magnificent Tempestuous Shortsword of Slaughter
Hi, I'd like to hear your ideas about these 2 weapon

I did some test with the Eternal darkness arena, which is the longest arena available for me, and the rapier finished it with 4900+ rounds, and the shortsword take 5200+ rounds, and the rapier case deal more total damage at the end of arena,which means more enemy, i think

I've followed Sharmy's advice earlier, to cast imperil on each target for the shortsword case, and i believe it should be faster as a slaugter weapon and 400 more attack damage, but the result was confusing me, why the rapier was faster?
is the armor penetration prof far stronger than bleed + imperil ?

btw, my over all attack base damage was 4000 and 4400 for each case, i have 44% block and 43% parry for rapier, 44% 36% for the shortsword


In my experience, a Shortsword only has an advantage over a Rapier when you have great attack power. That's because Bleeding Wound's efficiency increases with attack power. And even so, this only starts to be visible when you have, in addition to a high ADB value, some levels of Dæmon Duality.

At lower levels like yours, Penetrated Armor is much more effective than Bleeding Wound.

As a reference, you can see in the link below a test I did last year comparing a Rapier with a Shortsword.

https://forums.e-hentai.org/index.php?s=&am...t&p=5800380
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post Jun 1 2021, 19:14
Post #16327
sharmy



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QUOTE(Nyachin @ Jun 1 2021, 17:07) *

Magnificent Fiery Rapier of the Nimble

Magnificent Tempestuous Shortsword of Slaughter
Hi, I'd like to hear your ideas about these 2 weapon

I did some test with the Eternal darkness arena, which is the longest arena available for me, and the rapier finished it with 4900+ rounds, and the shortsword take 5200+ rounds, and the rapier case deal more total damage at the end of arena,which means more enemy, i think

I've followed Sharmy's advice earlier, to cast imperil on each target for the shortsword case, and i believe it should be faster as a slaugter weapon and 400 more attack damage, but the result was confusing me, why the rapier was faster?
is the armor penetration prof far stronger than bleed + imperil ?

btw, my over all attack base damage was 4000 and 4400 for each case, i have 44% block and 43% parry for rapier, 44% 36% for the shortsword

My test was taken at low difficulty (Nitendo or IWBTH, have forgotten) when I was Lv.200ish, gave me roughly Mag. Shortsword = Exq. Rapier

Don't know if you test it in PFUDOR, as mobs become more defensive, Penetrated Armor become more useful because it can reduce more mitigation of mobs.
I heard if someone try PFUDOR or higher difficulty (IW/GF) with very bad armor (Sup./Exq.), even Sup. Rapier can give better performance than Mag. Shortsword. I myself didn't do that crazy test.
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post Jun 1 2021, 19:53
Post #16328
little_wuke



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Got an ethereal shortsword at level 200+, the damage was pretty lame for a shortsword but very good compared to a rapier. EHwiki says Penetrate armor only reduces physical mitigations, that made me wonder if both are Ethereal, is a shortsword better than a rapier of higher quality, as long as the shortsword has significantly higher damage?
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post Jun 1 2021, 22:22
Post #16329
Noni



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QUOTE(little_wuke @ Jun 1 2021, 19:53) *

Got an ethereal shortsword at level 200+, the damage was pretty lame for a shortsword but very good compared to a rapier. EHwiki says Penetrate armor only reduces physical mitigations, that made me wonder if both are Ethereal, is a shortsword better than a rapier of higher quality, as long as the shortsword has significantly higher damage?

yes a shortsword with higher damage can outperform a rapier, if you use imperil. And you should use imperil, also with rapier. It's a very close call, in practice rapier and shortsword both work. By the way, you don't need ethereal - elements are just as good or maybe even better for 1h.
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post Jun 1 2021, 22:38
Post #16330
Nezu



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QUOTE(little_wuke @ Jun 1 2021, 18:53) *

Got an ethereal shortsword at level 200+, the damage was pretty lame for a shortsword but very good compared to a rapier. EHwiki says Penetrate armor only reduces physical mitigations, that made me wonder if both are Ethereal, is a shortsword better than a rapier of higher quality, as long as the shortsword has significantly higher damage?


For what it's worth, the void damage dealt by a weapon attack is still physical.
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post Jun 1 2021, 23:38
Post #16331
little_wuke



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QUOTE(Nezu @ Jun 1 2021, 22:38) *

For what it's worth, the void damage dealt by a weapon attack is still physical.


But then will penetrate armor do any good? I think monsters don't have a "physical mitigation", only crushing slashing and piercing?
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post Jun 1 2021, 23:45
Post #16332
Nezu



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QUOTE(little_wuke @ Jun 1 2021, 22:38) *

But then will penetrate armor do any good? I think monsters don't have a "physical mitigation", only crushing slashing and piercing?


They do have physical mitigation, yeah.

https://ehwiki.org/wiki/Monster_Stats#Mitigation
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post Jun 1 2021, 23:54
Post #16333
eYe BuRn



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QUOTE(little_wuke @ Jun 1 2021, 22:38) *

But then will penetrate armor do any good? I think monsters don't have a "physical mitigation", only crushing slashing and piercing?

They do have physical mitigation. If you go into the monster lab it's the stat called Defense that needs chaos tokens to be upgraded. I guess your confusion comes from the fact that when using scan in battle it only shows the crushing slashing piercing mitigations you mentioned, but there are a lot of other stats that can be upgraded and don't show there.

What I'm not sure about is if it's worth stacking imperil with penetrated armor because I think the maximum amount of phys mit a monster can have is 75% (need confirmation) and 3 stacks = 25% x 3 decrease. I play niten heavily focused on skyward sword which instantly applies 3 stacks and when I imperil after that, the HP doesn't seem to go down faster but didn't actually pay attention to numbers. So basically I alternate between Imperil and skyward sword every other round to build up overcharge.
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post Jun 1 2021, 23:57
Post #16334
little_wuke



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QUOTE(Nezu @ Jun 1 2021, 23:45) *

They do have physical mitigation, yeah.

https://ehwiki.org/wiki/Monster_Stats#Mitigation


Wow so the point of void damage is only to avoid getting further reduced by those specific mitigations…

Just did a quick test with average rapier and void shard, Hell difficulty, not critical damage:
No penetrate armor: below 1500 per hit
1 stack: 2000+
2: 2500+
3: 3000+

And it's only Hell, I guess it only gets better on higher difficulties

Another question, say a monster has 50% physical mitigation and 25% piercing mitigation, after 3 stacks of penetrate armor, is it 12.5%, 6.25%? Or 12.5%, 25%?
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post Jun 2 2021, 00:05
Post #16335
little_wuke



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QUOTE(eYe BuRn @ Jun 1 2021, 23:54) *

They do have physical mitigation. If you go into the monster lab it's the stat called Defense that needs chaos tokens to be upgraded. I guess your confusion comes from the fact that when using scan in battle it only shows the crushing slashing piercing mitigations you mentioned, but there are a lot of other stats that can be upgraded and don't show there.

What I'm not sure about is if it's worth stacking imperil with penetrated armor because I think the maximum amount of phys mit a monster can have is 75% (need confirmation) and 3 stacks = 25% x 3 decrease. I play niten heavily focused on skyward sword which instantly applies 3 stacks and when I imperil after that, the HP doesn't seem to go down faster but didn't actually pay attention to numbers. So basically I alternate between Imperil and skyward sword every other round to build up overcharge.


I think 3 stacks reduces 75% to 75%*(1-3*25%)=18.75%, further reduced to 9.375% by imperil, at that point it no longer make a huge difference.

I haven't used the monster lab yet, I just thought void is another "elemental" damage that no monster has mitigation against. Turns out it's still physical. I guess that's why rapier is the go-to choice.
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post Jun 2 2021, 00:23
Post #16336
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QUOTE(little_wuke @ Jun 1 2021, 23:57) *
Another question, say a monster has 50% physical mitigation and 25% piercing mitigation, after 3 stacks of penetrate armor, is it 12.5%, 6.25%? Or 12.5%, 25%?


From Wiki:
Damage Taken = Original_Damage_Roll * (1 - Physical or Magical Mitigation) * (1 - Specific Mitigation)

PA only affects Physical Mitigation, so the initial 50% PhysMit would be reduced to 12.5%. Effectively, the damage for piercing attacks in this case would end up as:
Original_Damage_Roll * (1 - 50% * (1 - 75%)) * (1 - 25%) = Original_Damage_Roll * (1 - 12.5%) * (1 - 25%) = Original_Damage_Roll * 66%
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post Jun 2 2021, 15:52
Post #16337
32Eff



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How to set the monster bar setting of monsterbation? I don't understand the example sentence.
(IMG:[upload.cc] https://upload.cc/i1/2021/06/02/y6Kumr.png)
When I type
CODE
[false,213,ture,143,142,141]

The sentence that monsterbation thinks it wrong and delete it directly
When I type
CODE
[false,213]

Although monsterbation accepted, nothing appeared on the right side of the monster bar
When I type
CODE
[213]

There is engage attack button on the right side of the monster bar, but 213 is imperil...
(IMG:[upload.cc] https://upload.cc/i1/2021/06/02/mAnSGt.png)
Could anyone give me an example code?
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post Jun 2 2021, 17:07
Post #16338
Nezu



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QUOTE(32Eff @ Jun 2 2021, 14:52) *

How to set the monster bar setting of monsterbation? I don't understand the example sentence.
...
Could anyone give me an example code?


Directly from Monsterbation's settings:

CODE
monsterBar: [], //    add skill/spell icons next to monsters, for single use or tap to engage/tap elsewhere to disengage, single skills and spell rotations
    // example: first parameter is false for single use or true to engage, followed by skill/spell IDs or leave empty for attack
    // monsterBar: [ [true], //                     engage attack
    //               [false,'213'], //              single cast of imperil
    //               [false,'212'], //              single cast of weaken
    //               [true,'163','162','161'] ], // engage dark spell rotation


Note that '213' is different to 213 - the quotation marks are meaningful.

This post has been edited by Nezu: Jun 2 2021, 17:08
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post Jun 2 2021, 17:42
Post #16339
32Eff



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QUOTE(Nezu @ Jun 2 2021, 23:07) *

Directly from Monsterbation's settings:

CODE
monsterBar: [], //    add skill/spell icons next to monsters, for single use or tap to engage/tap elsewhere to disengage, single skills and spell rotations
    // example: first parameter is false for single use or true to engage, followed by skill/spell IDs or leave empty for attack
    // monsterBar: [ [true], //                     engage attack
    //               [false,'213'], //              single cast of imperil
    //               [false,'212'], //              single cast of weaken
    //               [true,'163','162','161'] ], // engage dark spell rotation


Note that '213' is different to 213 - the quotation marks are meaningful.

Well, if I use quotation marks, monsterbation seems to think my code is wrong.
Like this
(IMG:[upload.cc] https://upload.cc/i1/2021/06/02/qufdtj.png)
When I press “save” button
(IMG:[upload.cc] https://upload.cc/i1/2021/06/02/uSTwnd.png)
monsterbation delete it directly

Could you copy the setting code of your monster bar for my reference?
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post Jun 2 2021, 18:25
Post #16340
Noni



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QUOTE(32Eff @ Jun 2 2021, 17:42) *

Well, if I use quotation marks, monsterbation seems to think my code is wrong.
Like this
(IMG:[upload.cc] https://upload.cc/i1/2021/06/02/qufdtj.png)
When I press “save” button
(IMG:[upload.cc] https://upload.cc/i1/2021/06/02/uSTwnd.png)
monsterbation delete it directly

Could you copy the setting code of your monster bar for my reference?

monsterBar: [ [true], [false,'213'], [false,'212'], [true,'163','162','161'] ]

Like this


The 'automatic deletion' could be because you selected a different set of settings? Otherwise, just put it in the code (same as above, but add a comma at the end!!) and delete the [ ] from the settings.

This post has been edited by Noni: Jun 2 2021, 18:27
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