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post May 25 2021, 09:02
Post #16301
Jake643



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Hi,

I'm thinking about switching to mage at level 310.

I've read it's a lot faster than melee even with a cheap set. Is it really that good without forge upgrades, top-tier equips, Dæmon Duality, etc?

How difficult is it to play? With 1h heavy I can just buff up and hover away, healing as necessary.
I like the ring of blood bossfights where I use a higher variety of actions and strategy, but it sounds exhausting if I have to think about my every move in a 150-round arena.

What are the differences between the types of mages in terms of how to play, how effective they are/what they're effective at and cost of equipment?
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post May 25 2021, 09:15
Post #16302
Noni



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QUOTE(Jake643 @ May 25 2021, 09:02) *

Hi,

I'm thinking about switching to mage at level 310.

I've read it's a lot faster than melee even with a cheap set. Is it really that good without forge upgrades, top-tier equips, Dæmon Duality, etc?

How difficult is it to play? With 1h heavy I can just buff up and hover away, healing as necessary.
I like the ring of blood bossfights where I use a higher variety of actions and strategy, but it sounds exhausting if I have to think about my every move in a 150-round arena.

What are the differences between the types of mages in terms of how to play, how effective they are/what they're effective at and cost of equipment?

It can be fun to switch from time to time, it's interesting to learn a new style.
- Is it really a lot faster without forging? You need some forging, in my experience. Otherwise, you won't be able to clear arenas on PFUDOR. In isekai, I have forged my gear to 10-20 - magnificents and 2 legendaries - and that's enough to do PFUDOR arenas. But then, yes it's faster.
- Is it difficult? Yes, more difficult to stay alive. You will need to cast imperil on all monsters, and then also weaken when there are more than 6 monsters. Unless you have good gear and more than a bit forging. 1h heavy is just easier. You can also try to speed up your SG-arenas as 1h by: 1. lowering difficulty 2. using Vital Strike 3. using OFC.
- You don't need to think about every move as mage, but you need to think about your stats, buffs, debuffs. For ROB, you can just keep using 1h, that's not a big time loss.
- lv 310 is the minimum level to start, but make sure you already have some deprecating proficiency and unlock the better imperil abilities. Lv 340 is better.
- take time to master mage, take time to collect forge materials and good gear, then enjoy full mage!
- Types? Holy is pretty much no-go -> too expensive. Still, works nicely on SG arenas. Dark: good for imperil play on SG arena's. Wind/Elec: best there is at the moment, because of willow and good imperil. Cold / fire: excellent ellements to start with, only a little bit inferior to wind/elec. So -> it doesn't matter that much when you start. find a good staff. Play with that element.

This post has been edited by Noni: May 25 2021, 09:18
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post May 25 2021, 09:44
Post #16303
Jake643



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QUOTE(Noni @ May 25 2021, 03:15) *

It can be fun to switch from time to time, it's interesting to learn a new style.
- Is it really a lot faster without forging? You need some forging, in my experience. Otherwise, you won't be able to clear arenas on PFUDOR. In isekai, I have forged my gear to 10-20 - magnificents and 2 legendaries - and that's enough to do PFUDOR arenas. But then, yes it's faster.
- Is it difficult? Yes, more difficult to stay alive. You will need to cast imperil on all monsters, and then also weaken when there are more than 6 monsters. Unless you have good gear and more than a bit forging. 1h heavy is just easier. You can also try to speed up your SG-arenas as 1h by: 1. lowering difficulty 2. using Vital Strike 3. using OFC.
- You don't need to think about every move as mage, but you need to think about your stats, buffs, debuffs. For ROB, you can just keep using 1h, that's not a big time loss.
- lv 310 is the minimum level to start, but make sure you already have some deprecating proficiency and unlock the better imperil abilities. Lv 340 is better.
- take time to master mage, take time to collect forge materials and good gear, then enjoy full mage!
- Types? Holy is pretty much no-go -> too expensive. Still, works nicely on SG arenas. Dark: good for imperil play on SG arena's. Wind/Elec: best there is at the moment, because of willow and good imperil. Cold / fire: excellent ellements to start with, only a little bit inferior to wind/elec. So -> it doesn't matter that much when you start. find a good staff. Play with that element.


Thanks!

Forging is quite affordable until 6 so if legendaries only need 2 for PFUDOR that's pretty encouraging.

Right now I have imperil on wheeldown so I do that while moving my mouse over a SG, but casting imperil/weaken on all monsters sounds like it will lower turn speed quite a lot. Does maging reduce total turn number that much or is there a better monsterbation setup to imperilling?

Since I plan on doing mostly SG arena and Holy is a no-go, I guess that means dark mage is best for me?

I'm thinking on spending my isekai FoS voucher (when/if I'll get it) on a staff, maybe I'll get something good to transfer over to persistent. Using the voucher for a staff is better than cloth when I have neither, right?

Also, just out of curiosity: why willow over redwood for wind/elec? I thought EDB>Deprecating prof since nobody want curse-walker stuff.

This post has been edited by Jake643: May 25 2021, 09:48
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post May 25 2021, 09:48
Post #16304
sharmy



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QUOTE(Jake643 @ May 25 2021, 09:02) *

Hi,

I'm thinking about switching to mage at level 310.

I've read it's a lot faster than melee even with a cheap set. Is it really that good without forge upgrades, top-tier equips, Dæmon Duality, etc?

How difficult is it to play? With 1h heavy I can just buff up and hover away, healing as necessary.
I like the ring of blood bossfights where I use a higher variety of actions and strategy, but it sounds exhausting if I have to think about my every move in a 150-round arena.

What are the differences between the types of mages in terms of how to play, how effective they are/what they're effective at and cost of equipment?

That depends on what you care about, mage with Legendary gears is always quicker than same-price melee. But mage with junk (means Magnificent) gears can hardly do PFUDOR, usually these mages do IWBTH or even Nitendo, their Exp per Hour (Real time) is still higher than melee, but their Exp per Stamina is lower because of lower difficulty.
My personal suggustion is, the less time you can spend on playing, the earlier you should switch to mage. Because you pay less attention to Stamina if your time is limited.
Mage become stronger quickly among Lv.310-Lv.360 since many mage abilities unlock, if your play time is enough, you can switch to mage later for smooth experience.

With optimised Monsterbation script, the only difference between mage and melee is, mage need more cure, if you choose imperil style (the most popular), you need also imperil mobs first.
Set the script like:
CODE
Hover action: Strongest([Cast('Storms of Njord'), Cast('Downburst'), Cast('Gale')])
Bind(KEY_1, Any, Strongest([TargetMonster(0), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(3), TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(6), TargetMonster(7), Cast('Imperil')]));

Then the only thing you need to do is press 1, 2, 3 and then hover (and cure).

The third question is huge, I'll directly throw you this link. (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(Jake643 @ May 25 2021, 09:44) *

Thanks!

Forging is quite affordable until 6 so if legendaries only need 2 for PFUDOR that's pretty encouraging.

Right now I have imperil on wheeldown so I do that while moving my mouse over a SG, but casting imperil/weaken on all monsters sounds like it will lower turn speed quite a lot. Does maging reduce total turn number that much or is there a better monsterbation setup to imperilling?

Since I plan on doing mostly SG arena and Holy is a no-go, I guess that means dark mage is best for me?

I'm thinking on spending my isekai FoS voucher (when/if I'll get it) on a staff, maybe I'll get something good to transfer over to persistent. Using the voucher for a staff is better than cloth when I have neither, right?

Also, just out of curiosity: why willow over redwood for wind/elec? I thought EDB>Deprecating prof since nobody want curse-walker stuff.

I'll suggest to use scrolls instead of weaken (unless you are now doing tower rush in isekai, Uhhh, is there anyone else do tower rush as a mage(1H-mage)?), if that is even not enough, lower your difficulty should be a economic choice.

Staff is a bit better than Cloth since the probability is a little higher (but still ... very low)

If you cast imperil (most elemental mage do), Willow is always better than Redwood for wind/elec because Willow has higher DeprProf and CR
If you don't cast imperil, ...... , in fact now we don't know if Willow is better than Redwood, we think it is but not sure.

This post has been edited by sharmy: May 25 2021, 10:35
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post May 25 2021, 10:08
Post #16305
Jake643



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QUOTE(sharmy @ May 25 2021, 03:48) *

Set the script like:
CODE
Hover action: Strongest([Cast('Storms of Njord'), Cast('Downburst'), Cast('Gale')])
Bind(KEY_1, Any, Strongest([TargetMonster(0), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(4), TargetMonster(3), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(7), TargetMonster(6), Cast('Imperil')]));

Then the only thing you need to do is press 1, 2, 3 and then hover (and cure).


The third question is huge, I'll directly throw you this link. (IMG:[invalid] style_emoticons/default/biggrin.gif)



Holy shit that monsterbation setup is genius. Learning to mage doesn't sound even nearly as intimidating now.
What do I do if a monster resist imperil though? Watch out and press the appropriate button again or is it faster to just ignore it and start hovering right away?

That link has so much useful, detailed, and well explained information. Thank you so much!
I think having great links like this in the first post of this thread could be helpful.
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post May 25 2021, 10:19
Post #16306
sharmy



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QUOTE(Jake643 @ May 25 2021, 10:08) *

Holy shit that monsterbation setup is genius. Learning to mage doesn't sound even nearly as intimidating now.
What do I do if a monster resist imperil though? Watch out and press the appropriate button again or is it faster to just ignore it and start hovering right away?

That link has so much useful, detailed, and well explained information. Thank you so much!
I think having great links like this in the first post of this thread could be helpful.

Press the appropriate button is faster, but ignore it and hover is safer (if you ignore it, usually you still need to imperil it after other mobs died, so it's slower)

Edit: I made a mistake about the script setup, now it's correct

This post has been edited by sharmy: May 25 2021, 10:40
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post May 25 2021, 10:34
Post #16307
sssss2



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To FoS users

Is there a system message like 'You got a Peerless Voucher' when you offer trophies?
(without any script)

Or is the voucher automatically added to the inventory without any message?
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post May 25 2021, 12:34
Post #16308
Noni



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QUOTE(sssss2 @ May 25 2021, 10:34) *

To FoS users

Is there a system message like 'You got a Peerless Voucher' when you offer trophies?
(without any script)

Or is the voucher automatically added to the inventory without any message?

in iseakai, using HVUTILS, it says

3x exqusite
1x magnificent
1x [blank]

in the results. So there must be a message, otherwise HVUtils would not pick up that extra drop of the voucher

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post May 26 2021, 07:36
Post #16309
sssss2



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QUOTE(Noni @ May 25 2021, 19:34) *

in iseakai, using HVUTILS, it says

3x exqusite
1x magnificent
1x [blank]

in the results. So there must be a message, otherwise HVUtils would not pick up that extra drop of the voucher



Thanks, there seems to be some change.

I'll wait for the report on the exact message of FoS.
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post May 27 2021, 10:21
Post #16310
sigo8



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The result that was stored by my own tracker script was ":Superior Axe of Slaughter(Salvaged it for 3x Low-Grade Metals)Received 1x Peerless Voucher!".

The regexp to use is probably /Received \d+x Peerless Vouchers?!/. But the only way to know for sure how more than one is handled is a new FoS with a backlog.
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post May 28 2021, 15:44
Post #16311
what_is_name



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There is
Attached Image

This post has been edited by what_is_name: May 28 2021, 15:45
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post May 29 2021, 02:10
Post #16312
Yoru Chii



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How does attack speed interacts with haste?
Like, if i have 30% attack speed bonus and then use a scroll, which increases 60%, does my total speed bonus becomes 90%? Or they add up differently?

I've tried researching it at the wiki but couldn't find any clue.
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post May 29 2021, 07:44
Post #16313
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QUOTE(sigo8 @ May 27 2021, 17:21) *

The result that was stored by my own tracker script was ":Superior Axe of Slaughter(Salvaged it for 3x Low-Grade Metals)Received 1x Peerless Voucher!".

The regexp to use is probably /Received \d+x Peerless Vouchers?!/. But the only way to know for sure how more than one is handled is a new FoS with a backlog.



QUOTE(what_is_name @ May 28 2021, 22:44) *

There is
Attached Image



Thank you!
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post May 29 2021, 12:09
Post #16314
Nezu



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QUOTE(Yoru Chii @ May 29 2021, 01:10) *

How does attack speed interacts with haste?
Like, if i have 30% attack speed bonus and then use a scroll, which increases 60%, does my total speed bonus becomes 90%? Or they add up differently?

I've tried researching it at the wiki but couldn't find any clue.


They're multiplicative.

Essentially every action takes 'time units' - the base amount is 100 per action, which is then modified by speed.

CODE
action_speed = 100 * (1 + attack_speed) * (1 + haste) ...etc
time_units = minmax(20, 10000 / action speed, 500)


In this case, with only your attack speed bonus:

CODE
action_speed = 100 * (1 + 0.3) = 130
time_units = minmax(20, 10000 / 130, 500) = 76.923~


And with haste:

CODE
action_speed = 100 * (1 + 0.3) * (1 + 0.6) = 208
time_units = minmax(20, 10000 / 208, 500) = 48.077~


Note that it's been a while since I did any attack speed calculations and these may not be exactly precise, but they can be tested by applying a Scroll of Shadows, which ticks down by 1 turn every 100 time units. You can then take actions and compare your calculated time units to the turns on which the scroll ticked over. You don't need a very large data sample to get it exactly right - it doesn't take long for the only viable values to be narrowed down to a whole unit. Unfortunately I don't remember if HV rounds these up, down, or to nearest whole.
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post May 31 2021, 07:04
Post #16315
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For reasons that may elude me later on, I would like to experiment with a Waki/Nimble and a Waki/Battlecaster setup for 1H Mage. What IW potencies work best with this dubious strategy, besides Swift Strike (assuming SS boosts Casting Speed, which now I'm thinking may be a false assumption)? I forget if Butcher does MDB bonus too or just ADB...

Additionally, any preference between Mithril Buckler & Reinforced Buckler? Barrier and DEA-PABs preferred, I would assume?

(thanks in advance for any insights!)

This post has been edited by shamil11: May 31 2021, 07:47
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post May 31 2021, 08:13
Post #16316
sharmy



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QUOTE(shamil11 @ May 31 2021, 07:04) *

For reasons that may elude me later on, I would like to experiment with a Waki/Nimble and a Waki/Battlecaster setup for 1H Mage. What IW potencies work best with this dubious strategy, besides Swift Strike (assuming SS boosts Casting Speed, which now I'm thinking may be a false assumption)? I forget if Butcher does MDB bonus too or just ADB...

Additionally, any preference between Mithril Buckler & Reinforced Buckler? Barrier and DEA-PABs preferred, I would assume?

(thanks in advance for any insights!)

Butcher is the most useful because of OFC (the influence is still very little)
then Swift Strike because it makes you enter Spirit Stance quicker
then Fatality
Overpower is useless because counter-attack/OFC cannot be parryed

Reinforced is better because you can use Feather weight shard, so Mithril is useless
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post May 31 2021, 10:32
Post #16317
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I'm still pretty new (70 on Nintendo), but I couldn't quite find an answer to this on the wiki. Is there any reason to salvage the early equipment you don't plan on using instead of selling it to the bazaar? I haven't noticed any real need to repair my equipment (yet), and I'm going 15-20 levels between replacing gear.
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post May 31 2021, 11:36
Post #16318
Nezu



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QUOTE(shamil11 @ May 31 2021, 06:04) *

For reasons that may elude me later on, I would like to experiment with a Waki/Nimble and a Waki/Battlecaster setup for 1H Mage. What IW potencies work best with this dubious strategy, besides Swift Strike (assuming SS boosts Casting Speed, which now I'm thinking may be a false assumption)? I forget if Butcher does MDB bonus too or just ADB...

Additionally, any preference between Mithril Buckler & Reinforced Buckler? Barrier and DEA-PABs preferred, I would assume?

(thanks in advance for any insights!)


You're correct - swift strike is attack speed only, and doesn't affect cast speed. There is not really any potency that makes a significant difference to a 1H mage.

QUOTE(Tenebrous Stalker @ May 31 2021, 09:32) *

I'm still pretty new (70 on Nintendo), but I couldn't quite find an answer to this on the wiki. Is there any reason to salvage the early equipment you don't plan on using instead of selling it to the bazaar? I haven't noticed any real need to repair my equipment (yet), and I'm going 15-20 levels between replacing gear.


Mostly only if it's magnificent+ cloth, because there's a significant gap between sell value and the value of the high-grade cloth they salvage into. Magnificent+ staffs and shields can sometimes be worth salvaging, but high-grade wood is worth much less than cloth, so it's a much narrower difference.

HVUtils can calculate the value of salvage for you, and determine whether it's better to sell or salvage from the equipment shop page, but it's best to tweak the prices it uses a little to reflect the type of scrap you actually use (since scraps can be hard to sell).
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post May 31 2021, 12:04
Post #16319
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QUOTE(Tenebrous Stalker @ May 31 2021, 10:32) *

I'm still pretty new (70 on Nintendo), but I couldn't quite find an answer to this on the wiki. Is there any reason to salvage the early equipment you don't plan on using instead of selling it to the bazaar? I haven't noticed any real need to repair my equipment (yet), and I'm going 15-20 levels between replacing gear.

check the [hvmarket.xyz] market price

QUOTE(Nezu @ May 31 2021, 11:36) *

(since scraps can be hard to sell).

Scrap Cloth sells easily, others, hard

but difference between Sell/Salvage Average equipments is really little so I choose to sell all (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 31 2021, 13:31
Post #16320
Nezu



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QUOTE(sharmy @ May 31 2021, 11:04) *

Scrap Cloth sells easily, others, hard


Depends on the quantity and price. sssss2 salvaged all the cloth from FoS for a year or so, and now he has over a million scrap cloth he can't sell easily at the 90c bazaar price. Even if he sold at 50c, it would still take a while to be bought - the player base is fairly small and we just don't use that much to repair.
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