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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post May 13 2021, 21:24
Post #16261
hgbdd



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QUOTE(Nezu @ May 13 2021, 09:36) *

If you have no intention of ever switching to mage, Manehattan is pretty decent against schoolgirls - it doubles the damage of OFC - but against normal enemies, it's massive overkill and makes basically 0 difference.

DD is more useful in general-purpose situations.
Thanks for the info. I'll for the Manehattan first.
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post May 13 2021, 21:33
Post #16262
Jake643



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QUOTE(Nezu @ May 13 2021, 10:17) *

It doesn't really matter. Any SDE force is roughly equivalent. If you care about extreme min-maxing, there are those who would argue Zircon to be the preferable prefix, with Ruby and Onyx following behind. I personally favour dampening as the suffix. Some like warding. Protection is alright.


Out of curiosity, why favor dampening?
I thought protection and warding are most desired since they cover more attacks than specific mitigation suffixes.
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post May 13 2021, 21:37
Post #16263
Nezu



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QUOTE(Jake643 @ May 13 2021, 20:33) *

Out of curiosity, why favor dampening?
I thought protection and warding are most desired since they cover more attacks than specific mitigation suffixes.


Crushing is the largest damage type taken by melee players, and you get more of it than physical mitigation.

I don't personally subscribe to the idea that warding is the most valuable because magic damage causes the largest spikes. The logic is sound, but spirit shield limits those hits anyway, and you'll probably regen most of that HP without having to heal unless you're taking a ton of (more common) hits from other sources too.
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post May 13 2021, 22:10
Post #16264
Jake643



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QUOTE(Nezu @ May 13 2021, 15:37) *

Crushing is the largest damage type taken by melee players, and you get more of it than physical mitigation.

I don't personally subscribe to the idea that warding is the most valuable because magic damage causes the largest spikes. The logic is sound, but spirit shield limits those hits anyway, and you'll probably regen most of that HP without having to heal unless you're taking a ton of (more common) hits from other sources too.

I see. Thanks!
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post May 15 2021, 05:47
Post #16265
raraha



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Do I need to spend points on Intelligence as a one-handed warrior?
Wiki said that INT affects magical damage and crit chance but it seems that none of my supportive spells would take benefit from that

If I use only heavy armor, my burden rises over 100, which renders Haste spell useless
If I use featherweight shards in the future when I got better gears, what value of burden is ideal for one-handed warrior, or just don't border with it?
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post May 15 2021, 07:13
Post #16266
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QUOTE(raraha @ May 15 2021, 05:47) *

Do I need to spend points on Intelligence as a one-handed warrior?
Wiki said that INT affects magical damage and crit chance but it seems that none of my supportive spells would take benefit from that

If I use only heavy armor, my burden rises over 100, which renders Haste spell useless
If I use featherweight shards in the future when I got better gears, what value of burden is ideal for one-handed warrior, or just don't border with it?

Yes you need

QUOTE

Every point invested in any attribute:
+0.2 Spirit Points
+1/600 Spirit Regen


For Melee, you need more Spirit Points to keep Spirit Stand. For Mage, it's generally useless (mage need no STR, unless they are battlecaster)

If you care about burden, you can use a set of Mithril gear (eg: Mithril Power Armor), Mithril set with featherweight shards gives you very low burden (burden ~25, very low for Heavy Melee), but players usually don't care that
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post May 15 2021, 08:37
Post #16267
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QUOTE(sharmy @ May 15 2021, 07:13) *

Yes you need



For Melee, you need more Spirit Points to keep Spirit Stand. For Mage, it's generally useless (mage need no STR, unless they are battlecaster)

If you care about burden, you can use a set of Mithril gear (eg: Mithril Power Armor), Mithril set with featherweight shards gives you very low burden (burden ~25, very low for Heavy Melee), but players usually don't care that


Thank you, it clarifies a lot
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post May 17 2021, 15:46
Post #16268
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1. Did they increase the difficult to level since 2016? It is taking forever, every arena give like less than 1% of what I need. And I remember it being easier.

2. Why I'm becoming weaker the more levels I get? The monsters get stronger faster than me even with all the equipment being decent and soulbound.

3. How I can make credits easier?

This post has been edited by Huskell: May 17 2021, 15:51
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post May 17 2021, 15:54
Post #16269
chjj30



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QUOTE(Huskell @ May 17 2021, 21:46) *

1. Did they increase the difficult to level since 2016? It is taking forever, every arena give like less than 1% of what I need. And I remember it being easier.

2. Why I'm becoming weaker the more levels I get? The monsters get stronger faster than me even with all the equipment being decent and soulbound.

3. How I can make credits easier?


1. I think the Difficulty rises since 2016, because the Monsetrs get stronger and stonger with more Crystals and Tokesn. The Experience for each Level isn't lineal, so it's normal that you level up slower with the same Arena Play.

2. It's normal too. You can upgrade your Equipments, forge them and have more Perks.

3. Try to collect basic Mage Gear (e.g. Elec or Wind) so you can clear Arenas much faster than Melee.

This post has been edited by chjj30: May 17 2021, 15:55
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post May 17 2021, 16:35
Post #16270
not-ing



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how can i get 2x forum bonus?

or now i'll get that?
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post May 17 2021, 16:37
Post #16271
Eboshi



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QUOTE(not-ing @ May 17 2021, 23:35) *

how can i get 2x forum bonus?

or now i'll get that?

Yep, it lasts for a month.
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post May 17 2021, 16:38
Post #16272
not-ing



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lol coooool.
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post May 18 2021, 07:14
Post #16273
jy-laji



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I'm a little confused about stamina.

Suppose I have 80.0 stamina, and I start an arena of 100 rounds.
At first, I thought that I would have +100% EXP only in the first round, then my status would be "Normal" immediately after when my stamina is <80 and consumes only 0.02/round for the rest of them.
But then I checked the wiki and it said "Stamina regenerates while in battle but the counter will not update until the player is out of battle. "
Does that mean, I will have +100% EXP throughout the entire battle, and at the end of the battle my stamina will be 76+whatever is regenerated?

But what about GF or IW? If it costs X stamina to enter which decreases my stamina to <=79, is it applied before the battle? So, say, I have 83.0 stamina and I start an IW of 80 rounds, my status will be "Normal" throughout the entire battle because I lose 3.2 stamina in the beginning? And if it's above 80, say, I have 81.0 stamina and I start a GF, I will have +100% EXP in all the 1000 rounds, and they cost 40 stamina?
Or is it simply an extra cost which applies when I leave the battle in any round?

What happens when I use an energy drink? Suppose I have 99 stamina and I start GF, if my stamina counter doesn't change during the battle, does that mean that it doesn't matter which round I use the ED? Using it in the first round would not waste it, it would be the same as using it in the last round?

Because it doesn't display the decimal part of the stamina or stamina in battle, it's hard to tell. (Maybe there is no such thing as "stamina in battle" because it's calculated only when the battle ends, which sums up the cost and the regenerated and the gain from ED etc?) Can someone confirm?

This post has been edited by jy-laji: May 18 2021, 08:07
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post May 18 2021, 07:29
Post #16274
Noni



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QUOTE(jy-laji @ May 18 2021, 07:14) *

I'm a little confused about stamina.
Suppose I have 80.0 stamina, and I start an arena of 100 rounds.
At first, I thought that I would have +100% EXP only in the first round, then my status would be "Normal" immediately after when my stamina is <80 and consumes only 0.02/round for the rest of them.
But then I checked the wiki and it said "Stamina regenerates while in battle but the counter will not update until the player is out of battle. "
Does that mean, I will have +100% EXP throughout the entire battle, and at the end of the battle my stamina will be 76+whatever is regenerated?
But what about GF or IW? If it costs X stamina to enter which decreases my stamina to <=79, is it applied before the battle? So, say, I have 83.0 stamina and I start an IW of 80 rounds, my status will be "Normal" throughout the entire battle because I lose 3.2 stamina in the beginning? And if it's above 80, say, I have 81.0 stamina and I start a GF, I will have +100% EXP in all the 1000 rounds, and they cost 40 stamina?
Or is it simply an extra cost which applies when I leave the battle in any round?
What happens when I use an energy drink? Suppose I have 99 stamina and I start GF, if my stamina counter doesn't change during the battle, does that mean that it doesn't matter which round I use the ED? Using it in the first round would not waste it, it would be the same as using it in the last round?
Because it doesn't display the decimal part of the stamina or stamina in battle, it's hard to tell. (Maybe there is no such thing as "stamina in battle" because it's calculated only when the battle ends, which sums up the cost and the regenerated and the gain from ED etc?) Can someone confirm?

100 round arena: if you start at 80, chances are that you actually have a bit more, for instance 80.4. at 1 stamina per 25 rounds (above 80), you'll have 0.4 stamina to burn: so 0.4*25 = 10 rounds of double exp. Then 90 rounds at 79 stamina, @ 1 stamina per 50 rounds. so, 1.8 stamina lost. at the end you'll have 78.2 stamina. But you'll see 78.

IW: you lose the entire stamina in round 1
GF: stamina is consumed per 25 rounds about 80, and you'll drop below 80 unless you use ED

Stamina is used during battle. To optimize the double exp effect, you need to have sufficent stamina for the battle that you are doing, or use ED in battle (try it, that gives you a little boost of overcharge!).

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post May 18 2021, 07:43
Post #16275
jy-laji



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QUOTE(Noni @ May 18 2021, 13:29) *

100 round arena: if you start at 80, chances are that you actually have a bit more, for instance 80.4. at 1 stamina per 25 rounds (above 80), you'll have 0.4 stamina to burn: so 0.4*25 = 10 rounds of double exp. Then 90 rounds at 79 stamina, @ 1 stamina per 50 rounds. so, 1.8 stamina lost. at the end you'll have 78.2 stamina. But you'll see 78.

IW: you lose the entire stamina in round 1
GF: stamina is consumed per 25 rounds about 80, and you'll drop below 80 unless you use ED

Stamina is used during battle. To optimize the double exp effect, you need to have sufficent stamina for the battle that you are doing, or use ED in battle (try it, that gives you a little boost of overcharge!).

But doesn't it contradict the statement in the wiki:"Stamina regenerates while in battle but the counter will not update until the player is out of battle. "?
Or is there actually a stamina counter in battle, but it's just not displayed (instead of "not updated")?

So in that case, basically it's impossible to maximize the EXP gain perfectly.
Say it shows 82 stamina, and I start an arena of 125 rounds. I should use ED somewhere between round number 50 and 75, but if I use it too early, I waste some of it; and if I use it too late, I lose some EXP bonus.

That's what I thought (and what I did) until I read the wiki. But if the wiki means what I thought it means, it doesn't work like that - if the stamina counter "doesn't update", wouldn't my status stay the same until I leave the battle? But if that is true, more ambiguities appear. That's why I'm confused.

Oh, I guess maybe it means "only the stamina regenerated over time" are not updated in battle - e.g, if I start a GF, and I spend 5 hours on that, my stamina will decrease by 0.4/round or 0.2/round depending on my stamina in that round, but it will not regenerate - until at the end of the battle I gain the 5 stamina which is regenerated over time? Well, that's also weird but it's another explanation...

This post has been edited by jy-laji: May 18 2021, 08:24
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post May 18 2021, 08:25
Post #16276
Fudo Masamune



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QUOTE(jy-laji @ May 18 2021, 14:43) *

But doesn't it contradict the statement in the wiki:"Stamina regenerates while in battle but the counter will not update until the player is out of battle. "?
Or is there actually a stamina counter in battle, but it's just not displayed (instead of "not updated")?

So in that case, basically it's impossible to maximize the EXP gain perfectly.
Say it shows 82 stamina, and I start an arena of 125 rounds. I should use ED somewhere around round number 50 - 75, but if I use it too early, I waste some of it; and if I use it too late, I lose some EXP bonus.
That's what I thought (and what I did) until I read the wiki. But if the wiki means what I thought it means, it doesn't work like that - if the stamina counter "doesn't update", wouldn't my status stay the same until I leave the battle? But if that is true, more ambiguities appear. That's why I'm confused.


iinm the stamina is technically frozen when you enter the battle and could only decrease due to round progression in battle (or increased using energy drink/candy). But, natural regen is still happening, only that it is filled to separate temporary place that will be transferred to your stamina when you're out of battle again.
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post May 18 2021, 08:57
Post #16277
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If you turn on the live proficiency gains display in Monsterbation, you can see when you cross below 80 stamina because the proficiency gains per round are suddenly half as much, at least when using a prof that's not near maxed. Stop then, wait an hour, and see if it goes back up again at the end of the next round.
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post May 18 2021, 09:22
Post #16278
jy-laji



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QUOTE(Necromusume @ May 18 2021, 14:57) *

If you turn on the live proficiency gains display in Monsterbation, you can see when you cross below 80 stamina because the proficiency gains per round are suddenly half as much, at least when using a prof that's not near maxed. Stop then, wait an hour, and see if it goes back up again at the end of the next round.

Interesting... But I only gain 0.001 points per round so it's probably not gonna work. Maybe I can use EXP gain, even though the number of monsters may be vary and the appearance of boss may change it too...

This post has been edited by jy-laji: May 18 2021, 10:23
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post May 18 2021, 16:08
Post #16279
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QUOTE(jy-laji @ May 18 2021, 08:22) *

Interesting... But I only gain 0.001 points per round so it's probably not gonna work. Maybe I can use EXP gain, even though the number of monsters may be vary and the appearance of boss may change it too...


The correct answer was already given but to give it again:

Stamina can be drained in battle, but it doesn't regenerate naturally.

At the end of the battle, when you exit, the stamina that would have regenerated in the battle time is added to your stamina count.

The only way stamina goes up in battle is by using energy drinks or caffeinated candies.
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post May 19 2021, 02:26
Post #16280
jy-laji



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QUOTE(Nezu @ May 18 2021, 22:08) *

The correct answer was already given but to give it again:

Stamina can be drained in battle, but it doesn't regenerate naturally.

At the end of the battle, when you exit, the stamina that would have regenerated in the battle time is added to your stamina count.

The only way stamina goes up in battle is by using energy drinks or caffeinated candies.

Yeah, I think now it's clear. Thank you for explaining.
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