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post Feb 14 2021, 07:30
Post #15801
Chaisy



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QUOTE(davyix @ Feb 13 2021, 23:07) *
Hello I need some advice going onward on playstyle here.

[~snip~]


I did 2h / heavy until level ~ 432 and occasionally after. Its do-able but its slow. I went with a mace for the stuns. If you plan to remain this style, find a legendary mace... but one around your level might be hard to find. You may have to soulbind one ~ 100 levels higher and it'll still be hard to find. Once you do that and if you gradually keep your power armors up to date, moving into legendaries as you make it to level 300, then you should be able to do everything on the highest difficulty. It just takes SO long.

What people will recommend but I never did was doing 1h rapier + shield with your power armor. Apparently its faster than 2H. Which seems backwards to me but it has to do with riposte damage or something. If I were you I'd try to find an affordable rapier and force shield and try that out before soulbinding some high level 2hander.

Check Super's auctions every week to obtain gear if you can't find anything good in the WTS section. Now that decondelite's low level auction is kaput, hopefully people will start listing lower level stuff there too. I have a couple things going in next week's auction myself.

This post has been edited by Chaisy: Feb 14 2021, 07:32
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post Feb 14 2021, 07:47
Post #15802
davyix



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That's interesting. 1 hand rapier would be faster than 2 hander mace? I'll need to look into that. I think my impression of 1 hander was that it was slow back then, and never took it into consideration. I mean it doesnt deal much or any aoe dmg was what i thought.

What about Niten style? That works ok with heavy armor or is that meant for ideally light? And i would needa find very good shade gears for that to work?
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post Feb 14 2021, 07:55
Post #15803
sharmy



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QUOTE(davyix @ Feb 14 2021, 06:07) *

My main priority is more credit quickly, get better gears with it and gradually switch to a more easy and quicker playstyle.

Is "quickly" means least real time? (maxium income per time)

if so, you should:
Level up as soon as possible (Adept Learner, high difficulty), you need goto Eternal Darkness & Dance with Dragons
Play Dance with Dragons (and Eternal Darkness & End of Days, if you wish to) at low difficulty (even 1x difficulty), collect school girls' trophies
Sell trophies in [hvmarket.xyz] HVMarket

something further:
Become a mage after Lv.310, that makes you clear DwD even more quickly.
Get Dæmon Duality (and some other perks), more quickly a bit.
Train Scavenger and something a bit, drop more, earn more.
Get a really-powerful weapon and forge, this will cost a lot, consider carefully.
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post Feb 14 2021, 09:57
Post #15804
davyix



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quickly as in as much credit i can get per hour playing. But yeah those last 3 of arena , at least the 3rd was a buzzkill for me with the 2hr+ long doing it in nintendo. Havent try it in normal yet, but probably should give it a test soon.

The 1 rapier + shield combo is pretty good actually. But need to get use to the playstyle a bit, and losing that passive aoe stun I was use to. Maybe test it with a 1 hand club if i can find a good one somewhere.

Also need a better shield, not sure how i'll fare with those random encounters at Nintendo now if 10 of them jumps on me. Hopefully the OFC can solve that problem and hopefully it pops up tomorrow.
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post Feb 14 2021, 10:41
Post #15805
sharmy



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QUOTE(davyix @ Feb 14 2021, 09:57) *

quickly as in as much credit i can get per hour playing. But yeah those last 3 of arena , at least the 3rd was a buzzkill for me with the 2hr+ long doing it in nintendo. Havent try it in normal yet, but probably should give it a test soon.

The 1 rapier + shield combo is pretty good actually. But need to get use to the playstyle a bit, and losing that passive aoe stun I was use to. Maybe test it with a 1 hand club if i can find a good one somewhere.

Also need a better shield, not sure how i'll fare with those random encounters at Nintendo now if 10 of them jumps on me. Hopefully the OFC can solve that problem and hopefully it pops up tomorrow.

2hr+? that sounds terrible.

1H rapier + shield is the best choice for Lv.200-310 to quickly clear last 3 of arena at high difficulty, especially hollowed/demonic rapier (Hollowfoged, of course). But I don't know if DW with hollowed/demonic axe or something could be faster at low difficulty.

Don't choose club if you play in 1H style, you need a good shield instead. A shield with high BLK is enough to handle even PFUDOR difficulty.
Magnificent force shield and Legendary kite shield is good enough, Legendary buckler of barrier is also good but it is very rare.
if getting those is not realistic, try to get Exqusite force shield or Magnificent kite shield, and upgrade its BLK as high as possible (Block Chance Lv.25 is recommended), Binding of barrier is very cheap now.

This post has been edited by sharmy: Feb 14 2021, 10:42
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post Feb 14 2021, 11:52
Post #15806
forneus_zero



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I got smacked a lot in DwD, smacked so many times I need to use ~100 cure in entire run. So I guess I need a new shield, here's the question how much is leg force shield sde with 65+ blk with <450 level would cost?

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post Feb 14 2021, 12:16
Post #15807
sharmy



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QUOTE(forneus_zero @ Feb 14 2021, 11:52) *

I got smacked a lot in DwD, smacked so many times I need to use ~100 cure in entire run. So I guess I need a new shield, here's the question how much is leg force shield sde with 65+ blk with <450 level would cost?

perhaps 250k? IDK
but Level 400+ force shield is very common in wts
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post Feb 14 2021, 22:28
Post #15808
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Is there much difference in doing the last 3 arena on PDUFOR vs normal really? It felt more of a breeze now on normal with a rapier, shield needs a huge upgrade though, will get upgrade to exquisite force soon.

Would it be like 100% drop rate for all those minibosses now?
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post Feb 14 2021, 23:17
Post #15809
DIEGOarnanta



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QUOTE(davyix @ Feb 15 2021, 03:28) *

Is there much difference in doing the last 3 arena on PDUFOR vs normal really? It felt more of a breeze now on normal with a rapier, shield needs a huge upgrade though, will get upgrade to exquisite force soon.

Would it be like 100% drop rate for all those minibosses now?


might wanna check this. normal isnt good if u can do higher

https://ehwiki.org/wiki/HentaiVerse_Settings
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post Feb 15 2021, 04:17
Post #15810
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QUOTE(davyix @ Feb 14 2021, 22:28) *

Is there much difference in doing the last 3 arena on PDUFOR vs normal really? It felt more of a breeze now on normal with a rapier, shield needs a huge upgrade though, will get upgrade to exquisite force soon.

Would it be like 100% drop rate for all those minibosses now?

Higher difficulty is better if you can do it easily. Higher difficulty means:
. more and better equipments/items drop, equipments are usually still bad but can be bazaared for more credit
. quicker level up speed, which means you can soon go to level 310+, then you may become a mage and mage is usually 2-3 times faster than melee. If becoming a mage is not realistic, to clear AR DwD still brings more credit because of more trophies.

However, the most important income, trophy, its drop rate has no difference among all difficulty, it is fixed at 10%, never changes.
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post Feb 15 2021, 22:30
Post #15811
eYe BuRn



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QUOTE(davyix @ Feb 14 2021, 05:47) *

That's interesting. 1 hand rapier would be faster than 2 hander mace? I'll need to look into that. I think my impression of 1 hander was that it was slow back then, and never took it into consideration. I mean it doesnt deal much or any aoe dmg was what i thought.

No one seemed to explain in detail so I'll try to give you some light into the matter. Brace for testament.

There are 4 reasons why 1H is (arguably) the best melee style.

A- First, Spirit Stance (SS) that doubles your damage. Here are some facts and numbers:
2- Overcharge (OC) has 250 points and recharges by 5/10 (7.5 on average) per attack.
1- SS uses OC during attacks and decreases it by 25 points per attack.
3- 1H has an innate style proc effect called Counter-Attack which is capped at 75% and activates on parry and block (hence the importance of a good BLK stat shield)
Now let's do some quick math. What's the probability of blocking attacks? Let's imagine a shield with 50% Block, which means that each monster attack (once per turn) has a 0.75*0.5 = 37.5% chance to activate counter-attack. At 200+ Proficiency you can counter 3 times per turn, which, combined with the 37,5% chance means that each turn of 8 monsters attacking you, you will on average, counter-attack 3 times.

Since each attack and counter-attack recovers 7.5 points of OC, every turn you recover 30 OC which is more than the 25 points to attack with SS on. The conclusion of all that mumbo-jumbo is this: 1H can keep SS turned on semi-permanently (and is the ONLY style that can do so) so it's effectively like saying 1H does x2 the damage of the other melee styles (assuming same base damage of course). This is obviously not true, because of other factors. It's, however, very important to note that all that rough math I did does not actually always work like that, because in this game one attack does NOT equal one turn necessarily. For this example, let's just assume all parties involved have 0% attack speed bonus, in which case 1 attack = 1 turn. Also, I didn't even take parry into consideration which will make you proc counter-attack even more often.

B- Secondly, and this is tied to the counter-attack logic, since you WANT to be attacked as much as possible, to counter as much as possible, it also stands to reason that you want your character to have two characteristics: high damage mitigation and 0 evasion. The obvious choice is Heavy Armor. For some reason I still don't understand (veterans weigh in here will ya?) Heavy Power Armor boasts the highest damage bonus (by far) of all armors. I mean, why does the armor that gives the most defense also give the most attack? It would make more sense for that to be a characteristic of Light armor (less mitigation, more damage). To conclude the point, 1H makes the most use out of power armor because of high mitigation, high damage, and also high burden which will negate evasion and attack speed.

C- The third reason is that (again, arguably) rapier's weapon proc effect is the best of the 3. I can tell you by experience that bleeding sucks. Stun is defensive, so Penetrated Armor gives the best damage bonus overall.

D- Lastly, some might say (but the wiki is not entirely clear on this) that 1H has the best single target weapon skills, which in the end, is what you need to clear the last three arenas fast, by focusing on SGs from the start and letting the other monsters feed you OC and killing themselves to counter-attacks.

QUOTE

What about Niten style? That works ok with heavy armor or is that meant for ideally light? And i would needa find very good shade gears for that to work?

I play Niten and my approach is to have huge evasion, which combined with the wakizashi's high parry (hopefully) negates the lack of physical mitigation. This means Shade armor + etheral weapons (you really need 0 burden). The damage output is fairly good for 5/7 monster parties and I even dare say it's better/faster than 1H for arenas whose composition is close to that. However, it struggles a bit vs high HP targets like the SGs (takes me 50-60 minutes to clear the last arena on PFUDOR with legendary ethereal katana of slaughter + legendary ethereal wakizashi of slaughter + legendary shade of the fleet set). In the end, the general consensus is that Power/Shade is strictly better than Plate/Leather because of bonus stats and higher stat scaling with level, so there's no point even considering those 2, except for budget purposes. To conclude, I would pair it like this:

1H + Power (seems boring as hell - press the key of the highest hp monster and look at the tv, but I've never actually used it)
DW + Shade/Heavy (seems the most fun to me and the most versatile since you can get several different combinations of weapons that define if you're more offensive or defensive, faster or sturdier, etc)
Niten + Shade (it's fun and boring at the same because it requires a bit of micromanaging and it feels like it's very dependant on ultra-good gear because evasion is a threshold stat as opposed to mitigation)
2H I wouldn't play it over Niten because the advantages are marginal and the disadvantages are significant.
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post Feb 15 2021, 23:26
Post #15812
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QUOTE(snickers2 @ Feb 15 2021, 17:30) *

1H + Power (seems boring as hell - press the key of the highest hp monster and look at the tv, but I've never actually used it)
DW + Shade/Heavy (seems the most fun to me and the most versatile since you can get several different combinations of weapons that define if you're more offensive or defensive, faster or sturdier, etc)
Niten + Shade (it's fun and boring at the same because it requires a bit of micromanaging and it feels like it's very dependant on ultra-good gear because evasion is a threshold stat as opposed to mitigation)
2H I wouldn't play it over Niten because the advantages are marginal and the disadvantages are significant.


Oh, almost as if I wrote this myself (IMG:[invalid] style_emoticons/default/cry.gif) Nice!

Just that niten + power is the most fun to me. Probably cause I'm almost 500 and have some decent equips
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post Feb 16 2021, 01:16
Post #15813
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On the Advice page of the wiki, it says "Consider TT&T only if you are capable of beating it at PFUDOR difficulty."

Anyone know the reason for not to do this one on some other difficulty? Or why only this battle needs to be on PFUDOR? I guess it is something obvious to more experienced players (or just generally smarter people) that I'm missing since it doesn't say anything about why.

I don't have enough tokens yet to try anyway, am just curious for whenever I get to it. I usually play on IWBTH and have had a very hard time with PFUDOR when I occasionally try that difficulty level on random encounters.
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post Feb 16 2021, 02:17
Post #15814
mundomuñeca



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QUOTE(lololo16 @ Feb 15 2021, 22:26) *

Oh, almost as if I wrote this myself (IMG:[invalid] style_emoticons/default/cry.gif) Nice!

Just that niten + power is the most fun to me. Probably cause I'm almost 500 and have some decent equips


Lolo, after seeing your posts of a few days ago about it, I have tried Niten+Power (using my 1h build powers, a mix of Legs, one low ADB Slaugther, two mediocre Warding, one good Balance and one Peerless Shielding).

Leg. Katana of Slaughter + Leg. Waki of Nimble (this the same I was using in my Niten+Shade set).

The rresult has been somewhat better then I was expecting, but certainly not better then my regular Niten/Shade. Specifically, I had to lower the difficulty 2 notches to play with the same safeness; but it was faster at least, like you said.

No match for my 1H/Power anyway. I think that to make it viable in all arenas @PFUDOR, I need better Power (and switch the Peerless Shielding for a fifth Power, too) and more forging on the armors. But Shade ADB is cheaper to forge then Power ADB (IMG:[invalid] style_emoticons/default/cry.gif) and forging mediocre equip that you'll change higher then 10 or so seems rather a waste to me, for the little increment it gives.

I would advise middle-level players like me, that dont still have highly forged end-game equip, to stick with Niten+Shade (for the Niten style). Niten+Power may be left for later imho.

QUOTE(mychelle48 @ Feb 16 2021, 00:16) *

On the Advice page of the wiki, it says "Consider TT&T only if you are capable of beating it at PFUDOR difficulty."

Anyone know the reason for not to do this one on some other difficulty? Or why only this battle needs to be on PFUDOR? I guess it is something obvious to more experienced players (or just generally smarter people) that I'm missing since it doesn't say anything about why.

I don't have enough tokens yet to try anyway, am just curious for whenever I get to it. I usually play on IWBTH and have had a very hard time with PFUDOR when I occasionally try that difficulty level on random encounters.


It's old advice, outdated. The first time you do it, the aim is just the first-time clear bonus (200k for TT&T, iirc) and you can do it on low difficulty; actually, if you are not sure you can beat it, it is BETTER to do it on low diff. the first time, so as not to risk waisting 10 Tokens.

After that, the best RoB for income is FSM. It gives Noodlies, the highest valued trophy of all RoBs currently by far. Besides, if you don't have the Tokenizer perks or don't play all arenas daily, having 5 Tokens daily to do the FSM is already difficult, never mind the 10 you need for TT&T. Doing 2 FSM in two consecutive days is better (higher income) then one TT&T.

So after the first time, simply ignore TT&T, no matter the difficulty.

This post has been edited by mundomuñeca: Feb 16 2021, 02:32
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post Feb 16 2021, 03:42
Post #15815
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(IMG:[invalid] style_emoticons/default/mellow.gif) A little help, I wanted to know if the Dæmon Duality II is worth buying on top of the Tokenizer II and the Crystarium IV together, it would really make me finish the arena challenges faster, enough to prefer that upgrade over the two others that I already mentioned?

I would like to know the opinion of an expert. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Arkoniusx: Feb 16 2021, 03:43
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post Feb 16 2021, 08:46
Post #15816
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QUOTE(Arkoniusx @ Feb 16 2021, 02:42) *

(IMG:[invalid] style_emoticons/default/mellow.gif) A little help, I wanted to know if the Dæmon Duality II is worth buying on top of the Tokenizer II and the Crystarium IV together, it would really make me finish the arena challenges faster, enough to prefer that upgrade over the two others that I already mentioned?

I would like to know the opinion of an expert. (IMG:[invalid] style_emoticons/default/happy.gif)

totally different goals: Tokenizer II will help you to improve your monsters lab, cryst. IV will help you make credits by grinding in grindfest (on PFUDOR), and DDII shortens the time you need to spend on HV to play your daily routine. So you decide what's important to you. DD1-9 are quite good for mage and DD1-5 are in my opinion so good that everyone should have them.
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post Feb 16 2021, 09:01
Post #15817
Chaisy



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QUOTE(mundomuñeca @ Feb 15 2021, 19:17) *

actually, if you are not sure you can beat it, it is BETTER to do it on low diff. the first time, so as not to risk waisting 10 Tokens.


I wasted 10 the first time. (IMG:[invalid] style_emoticons/default/cry.gif)

I think this is where I learned about needing enough stamina for spark to work. It probably happened before that too but I never put the two and two together.

This post has been edited by Chaisy: Feb 16 2021, 09:03
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post Feb 16 2021, 09:33
Post #15818
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QUOTE(Noni @ Feb 16 2021, 09:46) *

totally different goals: Tokenizer II will help you to improve your monsters lab, cryst. IV will help you make credits by grinding in grindfest (on PFUDOR), and DDII shortens the time you need to spend on HV to play your daily routine. So you decide what's important to you. DD1-9 are quite good for mage and DD1-5 are in my opinion so good that everyone should have them.


So if it helps to cut down on the time I need to finish the challenges, then is the change from DD1 to DD2 noticeable?

Thank you very much for the help by the way.


I trust you Noni fully, that is why I already have the DDII activated, thank you for your advice. (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Arkoniusx: Feb 16 2021, 22:25
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post Feb 17 2021, 16:00
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I'm back again with another silly question,

Which potency should I aim for shield? is there any preference or any element is just as good?

Thanks in advance guys
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post Feb 17 2021, 16:34
Post #15820
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QUOTE(forneus_zero @ Feb 17 2021, 14:00) *

I'm back again with another silly question,

Which potency should I aim for shield? is there any preference or any element is just as good?

Thanks in advance guys

Generally not worth reforging no matter what you get on a shield
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