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post Feb 1 2021, 11:23
Post #15721
Nezu



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QUOTE(Chaisy @ Jan 31 2021, 21:27) *

Anyone know why when I reached Forge Upgrade Level 41, the 91st point of Magic Damage on my staff didn't unlock?


If I remember correctly, ADB/MDB unlock 2 levels at a time, every 2nd level.
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post Feb 1 2021, 11:29
Post #15722
Uncle Stu



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QUOTE(Nezu @ Feb 1 2021, 10:23) *

If I remember correctly, ADB/MDB unlock 2 levels at a time, every 2nd level.
You do, it is every second level.
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post Feb 1 2021, 11:56
Post #15723
Chaisy



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QUOTE(Nezu @ Feb 1 2021, 04:23) *

If I remember correctly, ADB/MDB unlock 2 levels at a time, every 2nd level.


Well that's not what the wiki says, and I remember it being different at previous levels.

From https://ehwiki.org/wiki/Upgrade#Forge_Ranks :

38 Artisan 9750 88 44
39 Artisan 10000 89 44
40 Expert 10250 90 45
41 Expert 10500 91 45
42 Expert 10750 92 46
43 Expert 11000 93 46
44 Expert 11250 94 47

I've been raising my forge level while upgrading my robe and staff for the past two or three weeks, and there definitely was more than a few times I had only the MDB to update instead of the group of 6 or so of them I was keeping at max. So I think the mechanism changes its behavior part-way through. The wiki was accurate until now, or at least now-ish, I did gain multiple ranks a few times without checking but the majority of times when I hit an odd forge level I noticed I could upgrade the MDB again.

As for my upgrade path not being optimal, I'm aware of that, that isn't what I'm asking about here. Ran out of money doing the robe before I was done with the staff. :/


This post has been edited by Chaisy: Feb 1 2021, 12:04
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post Feb 1 2021, 13:09
Post #15724
Nezu



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QUOTE(Chaisy @ Feb 1 2021, 09:56) *

Well that's not what the wiki says, and I remember it being different at previous levels.


We saw this come up before - it's just an artefact of the forge cap formula, I think.
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post Feb 1 2021, 16:47
Post #15725
qweasdzxc030



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have some question about building up my mage set
just accidentally drop these two recently, maybe I should start prepare for being dark mage by this chance (IMG:[invalid] style_emoticons/default/unsure.gif)
Legendary Charged Phase Pants of Fenrir
Legendary Charged Cotton Shoes of the Demon-fiend

what I have to do is to find 2 more phase and a cotton(cap or glove?), or is 3 phase with staff/shoes having full forged proc better? also a willow staff of distruction right?

do mage armor still use jug5 , or is cap5 better for mage?

can these 2 piece be use as final set? only to clear pfudor IW and grindfest, no matter how much time will spend


and some other question about mage
as the information I got
holy: no imperil, super rich man only
wind, elec: good for IW/grindfest
then what's fire/ice/dark's advantage? or they're just not good at all

what's the (dis)advantege between Oak, redwood, willow, katalox if they support same element at same time?
which staff do each type of mage usually choose?
do destruction suffix always better than elemental suffix such as * of Mjlnir, * of Freyr?
what's the advantage of 1H mage? higher survival?

how do mage fight? I have no any idea about mage yet, like:
what support skill, IA, attack skill should mage use? and using infusion, exlir, scrolls?

or is there any other mage guide I can read? have already read all pages in wiki but still being confused

last, do 2H usually use mace and estoc? only for doing arena for fun

sorry for having a bunch of questions, thx (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 1 2021, 19:16
Post #15726
jantch



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QUOTE(Chaisy @ Feb 1 2021, 04:56) *

Well that's not what the wiki says, and I remember it being different at previous levels.

From https://ehwiki.org/wiki/Upgrade#Forge_Ranks :

38 Artisan 9750 88 44
39 Artisan 10000 89 44
40 Expert 10250 90 45
41 Expert 10500 91 45
42 Expert 10750 92 46
43 Expert 11000 93 46
44 Expert 11250 94 47

I've been raising my forge level while upgrading my robe and staff for the past two or three weeks, and there definitely was more than a few times I had only the MDB to update instead of the group of 6 or so of them I was keeping at max. So I think the mechanism changes its behavior part-way through. The wiki was accurate until now, or at least now-ish, I did gain multiple ranks a few times without checking but the majority of times when I hit an odd forge level I noticed I could upgrade the MDB again.

As for my upgrade path not being optimal, I'm aware of that, that isn't what I'm asking about here. Ran out of money doing the robe before I was done with the staff. :/

I had the same thing happen to me a few years ago, at the same level. I posted about it here. That was the only time that I noticed it. It did go up two when I hit the next level.





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post Feb 1 2021, 19:54
Post #15727
ikki.



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QUOTE(chikeshi @ Feb 1 2021, 17:47) *
what I have to do is to find 2 more phase and a cotton(cap or glove?)

gloves

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
or is 3 phase with staff/shoes having full forged proc better?

no, for dark mage prof factor is key, so you go 3+2, at least for starter

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
also a willow staff of distruction right?

demonic willow of destruction

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
do mage armor still use jug5 , or is cap5 better for mage?

mage is glass cannon, so Jug5 is musthave on each equip
cap5 is optional, some say it's useless

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
can these 2 piece be use as final set? only to clear pfudor IW and grindfest, no matter how much time will spend

as final set - no, but for starting set they are brilliant
let's call them pre-pre-final: right prefix, right slot, not so good stats

QUOTE(chikeshi @ Feb 1 2021, 17:47) *

and some other question about mage
as the information I got
holy: no imperil, super rich man only
wind, elec: good for IW/grindfest
then what's fire/ice/dark's advantage? or they're just not good at all

for arenas: fast and easy
and in the end all of them good

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
what's the (dis)advantege between Oak, redwood, willow, katalox if they support same element at same time?

main option: oak = holy, redwood = fire/cold, willow = elec/wind/dark
willow could be used for fire/cold because of counter-resist (which redwood don't have)
katalox could be used for holy because of destruction suffix (which oak don't have)
other options is just placeholder for better staff

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
which staff do each type of mage usually choose?
do destruction suffix always better than elemental suffix such as * of Mjlnir, * of Freyr?

only of Destruction, and of Heimdall for holy, because this holy gay mages don't have destruction on their oak-dildos

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
what's the advantage of 1H mage? higher survival?

yes, 1h mage improve defence by Waki's parry and shield's block

upd:
QUOTE(chikeshi @ Feb 1 2021, 17:47) *
how do mage fight?

imperil-style: cast imperil on 2, 5, 8 mob, heal, then cast attack spells, then heal
non-imperil style: cast attack spells, heal
fast and easy :-)

QUOTE(chikeshi @ Feb 1 2021, 17:47) *
what support skill, IA, attack skill should mage use? and using infusion, exlir, scrolls?

IA - Spark, Protection, Haste, Shadow
support - Regen, Arcane Focus
attack - rotation of T3, T2, T1 spells, for dark hover action will be: Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')])

optional: infusion of your element, use it like draught (not like enchant), it will gives you some EDB bust
scrolls and elexirs based on your needs, can't tell (i don't use them)

also Aether Shard could be usefull on staff but it's expensive

This post has been edited by Ikki Pop: Feb 1 2021, 20:24
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post Feb 1 2021, 20:31
Post #15728
Noni



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small correction to what ikki said on dark mage:
IA: SPIRIT SHIELD, spark of life, haste, shadowveil, protection
(leave protection out when you only have IA4, that has a very long cast duration)

also: capacitor on IW, some say it's optimal, but it's in fact useless. (IMG:[invalid] style_emoticons/default/tongue.gif)
(no really, only if you use a Mana Elixir, you would benefit a tiny bit from the extra mana capacity. Saves you a couple of turns per arena. On the other hand, you don't get the elemental mitigation if you have cap, so it makes PFFEST a tiny bit worse)

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post Feb 1 2021, 20:37
Post #15729
ikki.



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QUOTE(Noni @ Feb 1 2021, 21:31) *

also: capacitor on IW, some say it's optimal, but it's in fact useless. (IMG:[invalid] style_emoticons/default/tongue.gif)

if some is me, i say optional not optimal (IMG:[invalid] style_emoticons/default/tongue.gif)

mitigation potentials also useless

to be honest, i have Jug5 + Cap5 on each phase equip just for coolness
upd: maybe coldproof5 on each will be better but too late, all soulbound, without iw-service it's imposibru

This post has been edited by Ikki Pop: Feb 1 2021, 20:42
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post Feb 1 2021, 21:18
Post #15730
Chaisy



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Well crap I kept getting cap on some of my stuff so I went with it, instead of keep resetting until I got jug. :/

QUOTE(jantch @ Feb 1 2021, 12:16) *
I had the same thing happen to me a few years ago, at the same level. I posted about it here. That was the only time that I noticed it. It did go up two when I hit the next level.


Thanks! At least now I know its a bug in the game, not something stupid like I have to be level 450 or something like that.
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post Feb 2 2021, 04:13
Post #15731
qweasdzxc030



tomato!
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QUOTE(Ikki Pop @ Feb 2 2021, 01:54) *

...

QUOTE(Noni @ Feb 2 2021, 02:31) *

...

got it, thx (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Ikki Pop @ Feb 2 2021, 01:54) *

as final set - no, but for starting set they are brilliant
let's call them pre-pre-final: right prefix, right slot, not so good stats


so... should I forge them? or maybe 10-20 is enough
also should I soulfuse them then salvage in the future to get some material back, or keep them at current level so they could be sell someday
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post Feb 2 2021, 08:16
Post #15732
Kinights



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QUOTE(chikeshi @ Feb 1 2021, 23:13) *

so... should I forge them? or maybe 10-20 is enough
also should I soulfuse them then salvage in the future to get some material back, or keep them at current level so they could be sell someday

When salvaging an upgraded equipment, you'll always receive back 90% of the materials used(but never any catalysts), so doing the first 10-20 forging levels as you mentioned is pretty good while you don't need many high-grade mats and catalysts aren't too expensive.

As for soulfusing, you'll be leveling far slower past lvl300, so it might take a while before you need to get your equipment upgraded to your level.

If you want to get the mats you invested, then you'll be salvaging your equip anyways, so might as well soulfuse it if you have a decent amount of soul fragments lying around.
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post Feb 2 2021, 12:42
Post #15733
qweasdzxc030



tomato!
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QUOTE(Kinights @ Feb 2 2021, 14:16) *

When salvaging an upgraded equipment, you'll always receive back 90% of the materials used(but never any catalysts), so doing the first 10-20 forging levels as you mentioned is pretty good while you don't need many high-grade mats and catalysts aren't too expensive.

As for soulfusing, you'll be leveling far slower past lvl300, so it might take a while before you need to get your equipment upgraded to your level.

If you want to get the mats you invested, then you'll be salvaging your equip anyways, so might as well soulfuse it if you have a decent amount of soul fragments lying around.


understand (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 2 2021, 17:01
Post #15734
Daenine



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Is there a strategy to taking out Schoolgirl bosses quickly during arenas? I'm on to the last few arenas now and from about round 40ish onwards, every round has a schoolgirl to take out. I'm generally playing on x4 or x7 for these arenas since I'm rarely getting low on health. I carve through the regular enemies in 2-5 hits usually even if I just hit them with basic attacks. But for schoolgirls, even when I'm in Spirit Stance, buffed with haste, heartseeker, and casting Buffed Imperil on them when needed, they still take like 30 or more hits each to kill. Sometimes Vital Strike will take half the health bar away, but often only 10% of it.
I'm using Light Armour (not having any issues with survivability at all right now), 1H + Shield. Am I missing something when it comes to taking them out, or do they just take a long time? Should I just reduce the difficulty?
I don't want to spend like 45 mins grinding through 100 floors on x4 or x2, when I could do an earlier arena on x15 and get more exp faster.
Would appreciate any help or advice, it's certainly possible that I'm just using a shitty build or something.
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post Feb 2 2021, 17:13
Post #15735
Uncle Stu



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QUOTE(Daenine @ Feb 2 2021, 16:01) *

Sometimes Vital Strike will take half the health bar away, but often only 10% of it.
You use vital strike on stunned monster. That it where the damage does come from.
QUOTE(Daenine @ Feb 2 2021, 16:01) *

I'm using Light Armour (not having any issues with survivability at all right now), 1H + Shield. Am I missing something when it comes to taking them out, or do they just take a long time? Should I just reduce the difficulty?
You play 1H light and wonder why you are slow? Power armor would be faster and better overall and that will only get worse.
QUOTE(Daenine @ Feb 2 2021, 16:01) *

grinding through 100 floors on x4 or x2, when I could do an earlier arena on x15
Yeah, i have no idea what you mean with those X.
QUOTE(Daenine @ Feb 2 2021, 16:01) *

Would appreciate any help or advice, it's certainly possible that I'm just using a shitty build or something.
More like suboptimal. What shield and what weapon do you use?
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post Feb 2 2021, 17:51
Post #15736
Daenine



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QUOTE(Uncle Stu @ Feb 2 2021, 15:13) *

You use vital strike on stunned monster. That it where the damage does come from.
You play 1H light and wonder why you are slow? Power armor would be faster and better overall and that will only get worse.
Yeah, i have no idea what you mean with those X.
More like suboptimal. What shield and what weapon do you use?


Thanks for the response!
Yes I know to use Vital Strike only on stunned targets, I combo it with Shield Bash, sometimes it doesn't do much damage though.

Is 1H Light a poor choice? Sorry I don't know which builds are good or not. Also what do you mean by Power Armour? I thought the choices were Cloth, Light, and Heavy, and since Light Armour has an Ability to increase speed I thought that it would be a good choice. Should I switch to something else?

By x I meant the difficulty modifier. Sorry If that was unclear. By x2 I mean Hard, x4 Nightmare, x15 IWBTH. I couldn't remember the names of the modifiers so I thought I would use numbers instead. Sorry about that.

I haven't had a good one-handed weapon drop yet (Although I'm not too sure what to look out for), so I tend to try to use whatever has good stats and is near my level at the time. Also choosing things with Prefixs/Suffixs. Would appreciate any tips for choosing good equipment since I'm not sure how to go about doing that.

Here is my current equipment:
https://hentaiverse.org/equip/267644566/51d442acba - Weapon
https://hentaiverse.org/equip/267546415/326178f190 - Shield
https://hentaiverse.org/equip/267530133/3a695a6f7a - Helmet
https://hentaiverse.org/equip/267636497/d08133f850 - Body
https://hentaiverse.org/equip/267594126/7cdf742b0e - Hands
https://hentaiverse.org/equip/267671044/e0b3b73f58 - Legs
https://hentaiverse.org/equip/267667129/85c9371e14 - Feet

Thanks!
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post Feb 2 2021, 18:07
Post #15737
Uncle Stu



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QUOTE(Daenine @ Feb 2 2021, 16:51) *

Thanks for the response!
Oh, dont worry, i get payed in breathing masks for doing this. (IMG:[invalid] style_emoticons/default/laugh.gif)
QUOTE(Daenine @ Feb 2 2021, 16:51) *

Yes I know to use Vital Strike only on stunned targets, I combo it with Shield Bash, sometimes it doesn't do much damage though.
Yeah, shield bash isnt a good skill imo. With your counter attacks you should stun the monster by themself so that you dont need to waste overcharge on it.
QUOTE(Daenine @ Feb 2 2021, 16:51) *

Is 1H Light a poor choice?
A very bad. 1H is a great style, 1H light is terrible one.
QUOTE(Daenine @ Feb 2 2021, 16:51) *

Also what do you mean by Power Armour?
You are level 251 you have seen power armor.
QUOTE(Daenine @ Feb 2 2021, 16:51) *

and since Light Armour has an Ability to increase speed I thought that it would be a good choice. Should I switch to something else?
The evade makes it bad and later on the speed makes it even worse. 1H is about counter attacks, counter attacks only work when you parry or block a monster attack. But not when you evade, and evade gets calculated first. So yeah, you should go for plate/power armor.
QUOTE(Daenine @ Feb 2 2021, 16:51) *

By x I meant the difficulty modifier. Sorry If that was unclear. By x2 I mean Hard, x4 Nightmare, x15 IWBTH.
Please use the names next time. And at your level you really should play below hell.

So and now to your equipment. You should play 1H with a waki. Go get a rapier it is the best and the penetrated armor debuff will also help you to kill the SG faster. Also the rapier should be of Slaughter for the increased damage. Balance does only increase your hit and your crit chance.

And as a shield you should use a force shield. Prefix and suffix of that wont matter much.

For the armor, well i wont check that because you really should switch the whole set anyway.

And when you drop a Exq rapier of slaughter you can sent it to me and i will give a an IW. That should you too.
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post Feb 2 2021, 18:41
Post #15738
Daenine



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QUOTE
You are level 251 you have seen power armor.

I checked the Wiki since I wasn't sure what you meant and I see that it is a type of Heavy Armour. I didn't know this as I've only been using Light Armour. Unfortunately I only have one piece of Power Armour right now, so most of my armour is just regular Heavy Armour.

Luckily I do actually have a Force Shield though I'm using that now. I don't have a Rapier of Slaughter so I'll make do with the best one that I have for now until one drops or I can trade for one.

May I ask why I should be playing only on Hell or below? I assumed that I should play on the highest difficulty that I can consistently clear the Arenas with to maximise Exp, Credits, Drops etc.

When I'm not actively playing, I switch the difficulty to IWBTH or sometimes PFUDOR so that the Random Encounters give me a lot of Exp. Unless I'm mistaken, playing a random encounter on PFUDOR gives a x20 EXP Boost multiplied by the x5 boost from the random encounter, giving a total x100 EXP boost. I can usually level up a few times a day just from doing the Random Encounters.

Here is my updated equipment set using Heavy Armour and a Rapier:
https://hentaiverse.org/equip/267675481/e06c8d1f68 - Weapon
https://hentaiverse.org/equip/267624401/6ea083fa55 - Shield
https://hentaiverse.org/equip/267584455/facf259273 - Helmet (Power)
https://hentaiverse.org/equip/267633276/37049526ee - Body
https://hentaiverse.org/equip/267670869/45f0c55e86 - Hands
https://hentaiverse.org/equip/267506471/7cbef86913 - Legs
https://hentaiverse.org/equip/267586137/bf6c8c7b49 - Feet

Thanks!

Btw. forgot to say, I will do as you recommend and use Vital Strike when the target gets stunned by counters instead of using Shield Bash. Should I still stay in Spirit Stance though? Or is it a waste of charge?

This post has been edited by Daenine: Feb 2 2021, 18:43
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post Feb 2 2021, 18:44
Post #15739
Nezu



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QUOTE(Daenine @ Feb 2 2021, 15:51) *

Is 1H Light a poor choice? Sorry I don't know which builds are good or not. Also what do you mean by Power Armour? I thought the choices were Cloth, Light, and Heavy, and since Light Armour has an Ability to increase speed I thought that it would be a good choice. Should I switch to something else?


Just to clarify, since it's a fairly common mistake: attack speed is actually a defensive stat in HV (as is cast speed). It makes your turns take less 'time' relative to the monsters, which means you can take more actions between their attacks. It has no effect on your damage.

Each armour category has a normal and a rare type; for heavy, that's plate (normal) and power (rare). Plate has slightly higher defenses, while power armour brings attack damage, crit chance and crit damage.

1H users ideally like to keep attack speed and evade chance fairly low, because of the counter-attacks: attack speed means you get hit less frequently, and evade is rolled before block and parry which means a successful evade is a lost chance to counter. Counters are limited to 3 per turn, so in high-level grindfests and IW where monster density is high, it is generally safe to use haste or shadow veil without significantly affecting your ability to hit that cap (especially with high-end gear where your block and parry become very high).

All this adds together to make power armour ideal for 1H players: the high burden keeps the speed and evade down, it doesn't have additional evade on it like leather or shade, and the damage is stronger than what shade can offer. Survivability for 1H is generally good regardless, so it makes more sense to optimize for damage. (However as a low level player your mileage may vary and it's best to adapt to your current situation before preparing for the endgame.)

For what it's worth, I know a couple 1H light players, and one has done some reasonably convincing tests that show it's not as disastrous as many think, so take forum advice with a pinch of salt and work with what you got available rather than stressing about having the exact right pieces. It may be worth considering making sure you're vital striking against enemies when they're stunned (from your counters, or else forced with a shield bash), especially with spirit stance active. You can also consider looking into Orbital Friendship Cannon as a quick way to clear most of a round, leaving you with only the schoolgirls to focus on, though I think vital strike is the right way to go for an average 1H player.
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post Feb 2 2021, 18:46
Post #15740
Uncle Stu



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QUOTE(Daenine @ Feb 2 2021, 17:41) *

May I ask why I should be playing only on Hell or below?
Because that should is a typo and should be a shouldnt.
QUOTE(Daenine @ Feb 2 2021, 17:41) *

Btw. forgot to say, I will do as you recommend and use Vital Strike when the target gets stunned by counters instead of using Shield Bash. Should I still stay in Spirit Stance though? Or is it a waste of charge?
Yes, when you use vital strike you should be in spirit stance.

And the exq waki of balance is actually better as that superior rapier of vampire. Better keep using the waki until you get an exq rapier of slaughter.
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