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post Jan 27 2021, 02:34
Post #15661
Ser6IjVolk



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Thanks for all the answers!

I was mostly thinking about it in the best way to get the best/most loot. Probably should have mentioned that. I'm guessing the tower is more of challenge for the hardcore players than a source of income, at least past the PFUDOR level floors.

Yeah, just re-read the post, upgrades don't transfer. But all soulbound stuff does, I somehow missed that and thought only peerless stuff will.

As for 1H Heavy, that's the most stable thing available. But I think the top ranker will probably be a build that bets on evasion over damage resistances. Because at some point, the damage will be too much even with high mitigations and any hit will trigger the spark. So I think spacing out the hits will trump minimizing the damage of the hits. At least at SOME point. Even if you resort to Weaken and Silence.

Also, since upgrading is ridiculously cheap without the bindings, does this mean mage is viable for everyone? I'm guessing you can clear PFUDOR arena on full upgraded lego stuff even if it has garbage rolls and isn't charged/of destruction (or mismatched of destruction)?
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post Jan 27 2021, 03:35
Post #15662
Nezu



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QUOTE(Ser6IjVolk @ Jan 27 2021, 00:34) *

Thanks for all the answers!

As for 1H Heavy, that's the most stable thing available. But I think the top ranker will probably be a build that bets on evasion over damage resistances. Because at some point, the damage will be too much even with high mitigations and any hit will trigger the spark. So I think spacing out the hits will trump minimizing the damage of the hits. At least at SOME point. Even if you resort to Weaken and Silence.

Also, since upgrading is ridiculously cheap without the bindings, does this mean mage is viable for everyone? I'm guessing you can clear PFUDOR arena on full upgraded lego stuff even if it has garbage rolls and isn't charged/of destruction (or mismatched of destruction)?


Bear in mind that monsters have anti-avoidance stats, so avoidance is penalized more than mitigations are.

As for mage... it's not exactly 'ridiculously' cheap; the cloth alone is a huge problem, not to mention the wood will be contested for 1H players for their shields. But arena-only players who don't care about their ranking can certainly go mage, and it's possible 1H mage may perform reasonably well in the tower also.
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post Jan 27 2021, 03:44
Post #15663
luck-ass



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hello

which one-handed weapon would be better for the soulfuse?


thanks in advance
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post Jan 27 2021, 03:46
Post #15664
Uncle Stu



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QUOTE(luck-ass @ Jan 27 2021, 02:44) *

which one-handed weapon would be better for the soulfuse?

Did you forgot to post them?

But a 1H weapon as any other weapon should be worth it to spend the fragments on it. So Mag or Leg at least. For 1H a rapier of slaughter. But personally i wouldnt waste the effort on a rapier without element. And no short sword, i have learned in Isekai how much they suck balls even for low level.
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post Jan 27 2021, 07:19
Post #15665
anarkofat



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Scavenger +1% Base Loot Drop Chance
Quartermaster +5% Base Equipment Drop Chance
Luck of the Draw +1% Base Rare Equipment Chance
Archaeologist +10% Base Artifact Drop Chance

which one to max first? (IMG:[invalid] style_emoticons/default/huh.gif)

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This post has been edited by anarkofat: Jan 27 2021, 07:31
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post Jan 27 2021, 07:24
Post #15666
Uncle Stu



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QUOTE(anarkofat @ Jan 27 2021, 06:19) *

which one to max first? (IMG:[invalid] style_emoticons/default/huh.gif)
Depends how close you allready are to max them. If the way is still far i would suggest to only train those you can easy affort. If you are allready close i would say either Quartermaster or Archaeologist. But you should keep in mind that later level really will take a while before they pay off.
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post Jan 27 2021, 07:45
Post #15667
panda272



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I have a few questions since I've recently hit a sharp difficulty increase playing with 1H/light

1) When should I be considering soulfusing equipment and using the item world
2) Is it normal to be chugging mana draughts and potions basically off cooldown and using cure fairly often
3) Which supportive spells should I be keeping up at all times

Thanks!
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post Jan 27 2021, 08:31
Post #15668
Uncle Stu



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QUOTE(panda272 @ Jan 27 2021, 06:45) *

playing with 1H/light
1H light is not really the best style. It works at lower level like yours, but it just gets worse and worse the more you level up later.
QUOTE(panda272 @ Jan 27 2021, 06:45) *

1) When should I be considering soulfusing equipment and using the item world
Well i would suggest to only soulfuse equipment you wont replace or plan to soon. But that is usually not the case before you get Mag or Leg equipment. And for IW is usually the same. But for IW it also depends on if you will do it yourself or if you use an IW service.
QUOTE(panda272 @ Jan 27 2021, 06:45) *

2) Is it normal to be chugging mana draughts and potions basically off cooldown and using cure fairly often
Well when you have to cure often you use a lot of MP so of course you have to refill those MP. And well when you have to cure often this just means that you are still a bit too weak for the difficulty you are on. But as long as you are fine with this you shouldnt change it.
QUOTE(panda272 @ Jan 27 2021, 06:45) *

3) Which supportive spells should I be keeping up at all times
At your level? Well of course Heartseeker, Regen and Protection. Later when you have unlock it also spirit shield. Additional you could also use Shadow Veil, Haste and Spark of Life. But at least Shadow Veil and Haste you really should stop using on later level when you are able to survive on higher difficulty without it.
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post Jan 27 2021, 08:32
Post #15669
SinonJZH



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Hi.

What does Crystal Pack mean?
How many crystal contain in it?
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post Jan 27 2021, 08:33
Post #15670
Uncle Stu



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QUOTE(SinonJZH @ Jan 27 2021, 07:32) *

Hi.

What does Crystal Pack mean?
How many crystal contain in it?

1K of each. Alltogether 12k crystals.
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post Jan 27 2021, 08:41
Post #15671
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QUOTE(Uncle Stu @ Jan 27 2021, 14:33) *

1K of each. Alltogether 12k crystals.


Thanks! And one more question.
Is it a wast of Credit for a begineer to upgrade monsters?
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post Jan 27 2021, 09:06
Post #15672
Uncle Stu



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QUOTE(SinonJZH @ Jan 27 2021, 07:41) *

Is it a wast of Credit for a begineer to upgrade monsters?
Well, it is not the best way to spend your credits no. I mean a simple fact is allready that A PL 50 monster has the same chance to bring you a phazon as a PL 2250 monster. So i would suggest to only use crystals at your level to save some happy pills and just upgrade them a bit when their moral is low. And of course use your tokens to unlock more slots, more slots are a much better way of increase your income as use them on existing monster.
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post Jan 27 2021, 10:08
Post #15673
Kinights



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QUOTE(panda272 @ Jan 27 2021, 02:45) *

I've recently hit a sharp difficulty increase playing with 1H/light

At level 150 monsters gain their own spirit bars, so you'll be receiving stronger attacks, especially if you play on the strongest PFUDOR difficulty.

1H/light isn't the best style to play, as 1H relies heavily on getting hit to counter-attack and stun monsters after a successful block with your shield, yielding you a nice amount of overcharge so you can keep your spirit stance constantly on.

The evasion from light armor gets in the way of your blocking, as the evasion roll comes before the one for the block chance, so you'll end up doing less blocking and less counters.

A stunned monster can't attack you, so you don't have to worry about evading or blocking it.

As you are very close to level 200 by now, it's a good time to pick up some heavy armor, no matter if it's just plate or the better power version, and try it out to see if you can survive better.

QUOTE(panda272 @ Jan 27 2021, 02:45) *

1) When should I be considering soulfusing equipment and using the item world

You get a very limited amount of soul fragments per day, so it's best to only soulfuse Magnificent+ equipment that you are unlikely to switch any time soon.

An example would be a Magnificent Ethereal Rapier of Slaughter, which is the best weapon with adequate Prefix and Suffix for a 1H build, and you'll be unlikely to find any upgrade for it unless it's a Legendary Ethereal Rapier of Slaughter.

As for armor, you should either aim for plate of protection/warding in case you still have trouble surviving, otherwise power of protection/warding can be an upgrade, with power of slaughter being the best for faster clearing speeds once you have no issues surviving monster attacks.

For the Item world, you should definitely get at the very least your weapon to IW10, as it will switch it's physical/elemental damage to void, which monsters don't have any resistance to, and you'll be constantly dealing more damage that way.

Item worlding your armor to get the Juggernaut potency, granting an extra 2% max health per level, is also a good idea, but due to having 7 other available potencies that can appear on armor, it might be a harsh investment of Amnesia Shards and/or credits if you use an Item World service, so it's up to you if you really want/need more max health or not.

QUOTE(panda272 @ Jan 27 2021, 02:45) *

2) Is it normal to be chugging mana draughts and potions basically off cooldown and using cure fairly often

Draughts are extremely cheap to purchase from player shops in HV Persistent, so you can easily get a big stock of them for cheap, or even for free, and use them on cooldown with no worries.

QUOTE(panda272 @ Jan 27 2021, 02:45) *

3) Which supportive spells should I be keeping up at all times

Spark of Life is a must to avoid unlocky deaths to multiple monster SP attacks in a single turn.

Protection has a long duration once cast, so there's no reason why not use it, as it has a very low MP cost for the extra defence it gives you.

Regeneration is a great heal over time spell, and very useful instead of leaving all your healing to cures and health potions, even if the health you recover per turn isn't as great as a single cure.

Absorption can be useful, but it can only absorb a single monster attack, and you'll have to recast it every time if triggers, so I don't particularly find it very useful at my level, but you should still try it out.

Heartseeker is a pure increase to your damage, as well as giving some extra crit chance, so even though it consumes a lot of MP, it's worth using, especially if you get the chanelling buff, which lets you cast any spell for just 1MP.

Haste and Shadow Veil can be useful if you are having issues surviving, but as Uncle said, later on when your health isn't even bulging you can drop them to aim for faster clear times.

At level 200, you'll get access to spirit shield, so you should definitely use that one as well, but keep in mind that it will consume some of your SP every time it protects you, and can leave you in though spots if you forget to bring spirit potions to battle, so always keep a healthy stock of them on you at all times.

TD;DR: use all supportive spells available to you in case you are having trouble surviving.

If you aren't having trouble surving in higher difficulties, and don't need to use cure every few turns, then you can try dropping haste and shadow veil for faster clear times with your 1H build.
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post Jan 27 2021, 15:39
Post #15674
ikki.



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QUOTE(anarkofat @ Jan 27 2021, 08:19) *

Scavenger +1% Base Loot Drop Chance
Quartermaster +5% Base Equipment Drop Chance
Luck of the Draw +1% Base Rare Equipment Chance
Archaeologist +10% Base Artifact Drop Chance

which one to max first? (IMG:[invalid] style_emoticons/default/huh.gif)

(IMG:[i.imgur.com] https://i.imgur.com/kAXrady.png)

1. Scavenger
2. Archaeologist
3. Quartermaster
4. Luck of the Draw
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post Jan 28 2021, 16:09
Post #15675
mychelle48



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Ah man, I just realized that the "Time" for training is the time it takes to train that. I'm not sure why that was not obvious to me. I thought it was a bonus/effect duration for some reason, so didn't bother with it.

I guess it is good I didn't get super deep before realizing that, but I wish I had been training as soon as I could. Wasted some hours there. Oh well.

On an unrelated note, is there any reason to not start with 2H and Heavy armor? That's what I've been using since I could afford some gear, and it has worked out pretty well so far, but it looks like a lot are using 1H and light at earlier levels. Is there some benefit to starting with light and changing to heavy later?

Also, assuming I continue with Heavy and 2H, is there some Attributes I should ignore or focus more on? I currently have the most in Strength and Endurance, high Dex and Agility, medium Wisdom, and low Intelligence.

It's all pretty manageable so far, but I'm only playing on Normal. I'm wondering if I'd need something more optimal if I change the difficulty level.

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post Jan 28 2021, 16:48
Post #15676
qwersad222



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Question about Isekai

How many trophies do i have to shrine to get a Peerless Voucher?
Let's say i have thousands of ManBearPig Tail and shrine trophy upgrade to tier 5.
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post Jan 28 2021, 17:00
Post #15677
forneus_zero



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QUOTE(Snickers1 @ Jan 27 2021, 02:04) *

You see that little "?" next to key bindings? hover your mouse pointer over it. Dunno if it covers everything, but at least it has the basics.



There is no explanation for the syntax though. Something like Cast is obvious but I cant understand what does impulse or any or strongest mean
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post Jan 28 2021, 20:27
Post #15678
friggo



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QUOTE(mychelle48 @ Jan 28 2021, 16:09) *

Ah man, I just realized that the "Time" for training is the time it takes to train that. I'm not sure why that was not obvious to me. I thought it was a bonus/effect duration for some reason, so didn't bother with it.

I guess it is good I didn't get super deep before realizing that, but I wish I had been training as soon as I could. Wasted some hours there. Oh well.

On an unrelated note, is there any reason to not start with 2H and Heavy armor? That's what I've been using since I could afford some gear, and it has worked out pretty well so far, but it looks like a lot are using 1H and light at earlier levels. Is there some benefit to starting with light and changing to heavy later?

Also, assuming I continue with Heavy and 2H, is there some Attributes I should ignore or focus more on? I currently have the most in Strength and Endurance, high Dex and Agility, medium Wisdom, and low Intelligence.

It's all pretty manageable so far, but I'm only playing on Normal. I'm wondering if I'd need something more optimal if I change the difficulty level.


2H and heavy armor works just fine when you're starting out. Most people will want to swap to 1H at some point, because if you're planning on using melee in higher difficulties, good parry and block are a must for survival. And by that point, the vast majority of your damage will come from counter-attacks (which is why rapier+shield has been the go-to for a while now).

Stat distribution for heavy melee should be: high priority for str/dex/end (all roughly even), then agi/wis quite a bit behind them, and nothing for int (well, extra stat points = more spirit, so you can dump some points for int if you want more spirit).
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post Jan 28 2021, 20:44
Post #15679
mychelle48



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QUOTE(friggo @ Jan 28 2021, 18:27) *

2H and heavy armor works just fine when you're starting out. Most people will want to swap to 1H at some point, because if you're planning on using melee in higher difficulties, good parry and block are a must for survival. And by that point, the vast majority of your damage will come from counter-attacks (which is why rapier+shield has been the go-to for a while now).

Stat distribution for heavy melee should be: high priority for str/dex/end (all roughly even), then agi/wis quite a bit behind them, and nothing for int (well, extra stat points = more spirit, so you can dump some points for int if you want more spirit).


Ah, cool. Makes sense. I'll probably just stop putting points in agi for a while since I have that the same as dex currently, and let wis catch up to agi since I have that a bit behind.

Thanks! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 28 2021, 22:55
Post #15680
Kinights



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QUOTE(mychelle48 @ Jan 28 2021, 11:09) *

Ah man, I just realized that the "Time" for training is the time it takes to train that. I'm not sure why that was not obvious to me. I thought it was a bonus/effect duration for some reason, so didn't bother with it.

I guess it is good I didn't get super deep before realizing that, but I wish I had been training as soon as I could. Wasted some hours there. Oh well.

On an unrelated note, is there any reason to not start with 2H and Heavy armor? That's what I've been using since I could afford some gear, and it has worked out pretty well so far, but it looks like a lot are using 1H and light at earlier levels. Is there some benefit to starting with light and changing to heavy later?

Also, assuming I continue with Heavy and 2H, is there some Attributes I should ignore or focus more on? I currently have the most in Strength and Endurance, high Dex and Agility, medium Wisdom, and low Intelligence.

It's all pretty manageable so far, but I'm only playing on Normal. I'm wondering if I'd need something more optimal if I change the difficulty level.

People will tend to choose whatever is most viable to survive on higher difficulties to level up as fast as possible.

In lower levels, let's say pre-200, 1H block isn't as good as it can be later on, lacking the abiity you unlock at lvl250, besides the natural lower stats from lower level gear, but it's definitely better compared to other fighting styles on higher difficulties.

You'll also be doing less counter-attacks for a while due to low proficiency, as explained in the wiki page linked below about fighting styles, but you'll eventually be able to get enough overcharge to keep up a permanent spirit stance, and thus keep 100% extra damage all the time.
https://ehwiki.org/wiki/Fighting_Styles#One-Handed

I've played the Niten Style(Katana+Wakizashi) using Light Armor on the Isekai world for the first 200 levels on Hell before finally switching over to 1H, but I still felt some difficulty facing monsters on PFUDOR until I got the extra block passive at lvl250.

You can also look into doing the Item World for your main weapon, so you switch it's damage type to void, which monsters don't have any resistant to, otherwise get an Ethereal weapon or use a voidseeker shard, if you have some of those lying around, and you might find it easier to shave off monster HP.

In general, try following the advice from this page, besides giving a glance at other stuff available on the wiki, and you'll do well in the game.
https://ehwiki.org/wiki/HentaiVerse_Advice
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