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post Jan 7 2021, 17:34
Post #15501
Uncle Stu



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QUOTE(Someguywith @ Jan 7 2021, 15:27) *

I was wondering if the Manhattan project is worth it, with current hath rates it's round about 100 million credits worth of hath for the perk. Currently it wipes like most enemies down to a few hits or a whole clear if I get lucky with a crit.
DD does also increase OFC damage, is cheaper and every other damage gets increased too, so i would say no it isnt.
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post Jan 7 2021, 18:17
Post #15502
Someguywith



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QUOTE(Noni @ Jan 7 2021, 15:59) *

no, I'd say.

Alright, good to know so I won't splurge all my credits on it.
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post Jan 8 2021, 17:26
Post #15503
akir44



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hello senpai. i would like to ask questions.
first. right now i play as 1H+Heavy armor.
what kind of equipment should i soulfuse?
should i use shadow veil skill?
second. what is the good lvl so that i can change to mage style?
i heard someone said it will be costly to play mage.
so what is the requirement (equipment, hath perk, etc) so i can play PFUDOR or at least IWBTH difficulty lvl.
and which should i choose? (elemental, forbidden, divine or all?)
i prefer the fastest one if possible.
thank you.
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post Jan 8 2021, 17:44
Post #15504
Someguywith



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I have a question about IW services, and mostly on how they work.
First of all, how do you prevent scams?
Secondly, do they re-roll the equipment till they have the right stats or do you have to prepare it with the right
stats?
Lastly, how long do those services usually take?
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post Jan 8 2021, 17:44
Post #15505
Noni



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QUOTE(akir44 @ Jan 8 2021, 16:26) *

hello senpai. i would like to ask questions.
first. right now i play as 1H+Heavy armor.
what kind of equipment should i soulfuse?
should i use shadow veil skill?
second. what is the good lvl so that i can change to mage style?
i heard someone said it will be costly to play mage.
so what is the requirement (equipment, hath perk, etc) so i can play PFUDOR or at least IWBTH difficulty lvl.
and which should i choose? (elemental, forbidden, divine or all?)
i prefer the fastest one if possible.
thank you.

why do all people want the fastest one!? You save 4 minutes when you do all arena's, in total!

Dude. Holy is fastest, if you have good gear only. But compete with others for the good gear, if you must. 100m for a good radiant. Good luck with that.

Go elemental. Find a staff, then look for cottons and phases. But only after lv350 or so. Earlier is possible, but why bother? It's difficult at lower levels. It's difficult anyways. Monsters are strong these days. And cast imperil on all monsters before starting to attack with spells.

For Pfudor, a matching staff and close to 0.8 prof factor is needed. The prof perk is strongly recommended. Rest of the slots, the 3 that are left after prof cottons: phase of your element, with mediocre EDB. No charged, no radiant needed or arena's.

soulfuse anything that you want to use for a lot of levels, as long as you have enough fragments. If you don't, only soulfuse great items.

QUOTE(Someguywith @ Jan 8 2021, 16:44) *

I have a question about IW services, and mostly on how they work.
First of all, how do you prevent scams?
Secondly, do they re-roll the equipment till they have the right stats or do you have to prepare it with the right
stats?
Lastly, how long do those services usually take?


Chance of scam is low: if you report a scam to the mod team, we'll look into it. If it is really a scam, there is a good chance that the scammer loses access to this site for ever.

Chance of someone accidentally salvaging your equip: that has happened in the past. Solution: ask if the IW service uses HV Utils. That prevents those accidents completely.

My service is closed now, because of an update that I expect to come any day now. But Jug5 has almost always been done within 1 day. Pen5Spel4 usually within one week.

They re-role the equipment, using amnesia shards, until the right potencies are there.
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post Jan 8 2021, 17:49
Post #15506
Evil Scorpio



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QUOTE(akir44 @ Jan 8 2021, 18:26) *

hello senpai. i would like to ask questions.
first. right now i play as 1H+Heavy armor.
what kind of equipment should i soulfuse?
should i use shadow veil skill?
second. what is the good lvl so that i can change to mage style?
i heard someone said it will be costly to play mage.
so what is the requirement (equipment, hath perk, etc) so i can play PFUDOR or at least IWBTH difficulty lvl.
and which should i choose? (elemental, forbidden, divine or all?)
i prefer the fastest one if possible.
thank you.

1. Rapier of Slaugher + Power Armor (Slaughter for best DMG, Protection/Warding mix for best DEF - I prefer the latter) + Force Shield. Use encnahtments: featherweight shards (having no burden is good) and infusions (+DMG).
2. Soulfuse what you use. Also if you plan to IW your gear - soulfuse will speed it up. I doubt it's logical to waste soul fusion on anything less than legendary gear, though.
3. Not really. SoL + Protection + Spirit Shield is mostly enough. Sometimes you can add Haste if you feel like being hit too often on late rounds. Shadow Veil may be useful as an addition only on late PFUDOR Grindfest (after round 700-800 or so).

4. Maging earlier than 400 is meh.
5. Elemental is best for a newbie mage. It's relatively cheap. Mjolnir is optimal elemental one. Switching to an effective Forbidden/Divine is acceptable when you'll have a couple thousands of millions in your pocket.
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post Jan 8 2021, 17:50
Post #15507
Uncle Stu



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QUOTE(akir44 @ Jan 8 2021, 16:26) *

hello senpai. i would like to ask questions.
Hi. (IMG:[invalid] style_emoticons/default/happy.gif)
QUOTE(akir44 @ Jan 8 2021, 16:26) *

what kind of equipment should i soulfuse?
At your current level i would say none. You should only soulfuse Mag and upwards and only when it is power and it is good enough equipment that you wont change it anytime soon.
QUOTE(akir44 @ Jan 8 2021, 16:26) *

should i use shadow veil skill?
If it would allow you to play a higher difficulty as you would be ablte to without it, i would say go for it, but if that is not the case, dont use it.
QUOTE(akir44 @ Jan 8 2021, 16:26) *

second. what is the good lvl so that i can change to mage style?
Hm, i would say not before level 300. But changing to mage is much more about actually having the credits for the equipment, DD perks and forging that is needed. So personally i wouldnt recomment to go for mage quick. It may be faster sure, but it is also fragile and very expensive to get it going.
QUOTE(akir44 @ Jan 8 2021, 16:26) *

i heard someone said it will be costly to play mage.
Compared to 1H it is very costly.
QUOTE(akir44 @ Jan 8 2021, 16:26) *

so what is the requirement (equipment, hath perk, etc) so i can play PFUDOR or at least IWBTH difficulty lvl.
Well for PFUDOR i would say at least DD 3 more would of course be better. You would need a matching staff for that element. You would need one or two cloth prof pieces to reach your prof factor for that element Holy 1.0 Dark 0.8 or 0.9 and for elemental mages 0.7. You would need the rest phase pieces with at least some charged. Best would be fully forge the staff and at least fully forge your prof and to actually survive and not have to healt every round at least one time, You would need some decent forging in PM, Evade and AGI. And of course some IA perks also wont hurt. You need the right IW on your staff and jugg 5 on every piece of armor would also help. Maybe i did now miss something, but that is more or less the gist of it.
QUOTE(akir44 @ Jan 8 2021, 16:26) *

and which should i choose? (elemental, forbidden, divine or all?)
All? All? All? How much income do you have? I mean i have a full monsterlab with no monster below PL 832 and gift chance 135%. A septa star, last year two awards and all cookies. I was lucky to drop myself a quite good staff and did used so far mostly selfdrops or very cheap armor pieces and idid put around 90% of last years income into my holy mage set and i just reached barely the point when i can clear IWBTH Fest consistent but i am still no where near to clear PFest even for the first time. So when you mean all, how many decades of your income do you plan to spend? Because from what i see, that would be needed for that.
QUOTE(akir44 @ Jan 8 2021, 16:26) *

i prefer the fastest one if possible.
Yeah sure you would and of course no one else besides you would prefer the fastest, so it is of course the cheapest. (IMG:[invalid] style_emoticons/default/rolleyes.gif) Jeez. For real now, try fire mage, that one is compared to other mages cheap but i am still sure it will take you a while to finance a set that is able to clear even PFUDOR arenas.
QUOTE(akir44 @ Jan 8 2021, 16:26) *

thank you.
You are welcome, i hope it helps.
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post Jan 8 2021, 18:01
Post #15508
drgoku



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QUOTE(akir44 @ Jan 8 2021, 17:26) *

hello senpai. i would like to ask questions.
first. right now i play as 1H+Heavy armor.
what kind of equipment should i soulfuse?
should i use shadow veil skill?
second. what is the good lvl so that i can change to mage style?
i heard someone said it will be costly to play mage.
so what is the requirement (equipment, hath perk, etc) so i can play PFUDOR or at least IWBTH difficulty lvl.
and which should i choose? (elemental, forbidden, divine or all?)
i prefer the fastest one if possible.
thank you.


Let's see

1. A new version of the game will release soon, so I wouldn't soulfuse anything right now. But ignoring that, some people recommend not soulfusing anything below Magnificent quality, I mostly agree with that. I also play 1H Heavy and I'd only soulfuse Power of Slaughter armor and my main weapon.

2. 1H/Heavy relies on High HP/Mitigation/Parry/Block to survive, and not on Evade/Resist, so good builds don't use Shadow Veil at all, this is because when you block or parry you can have a counterattack and that offsets the low damage output compared with 2H/Ninten. This mean you actually want monsters hitting you for the extra damage and a chance to stun them. Shadow Veil is only used when your build can't keep with the monsters almost killing you each turn.

3. Not expert on mages, but I think people here recommend mage style on level 320+ for the average player, but to have a good mage you need a lot of credits to get good equipment. Let's see if the update changes things. For the element, don't focus on anything for now, but I suggest just throw some tier 1 spells (one elemental, one holy and one dark spell per battle is enough) to gain proficiency in random encounters.

4. You won't be playing mage on IWBTH/PFUDOR anytime soon, so don't bother for now.

I see you re reaching level 200, so you shouldn't raise the difficulty right now, because you'll start seeing monsters using Spirit attacks and that deals a lot of damage, so you should be focusing on survive on the difficulty you're playing right now. Remember having Protection, Spirit Shield (you get it at level 200) and Spark of Life active all the time.

If you're going 1H/Heavy I'd advise having all Magnificent Plate equipment at least on IWBTH. PFUDOR has a way bigger difficulty spike and I wouldn't touch it without two or three legendary equipment and good Magnificents on the other slots. If you think you're ready, try a couple random encounters on the difficulty you wan't to play and see if you can survive them.

About abilities just get anything from the General (HP > MP > SP), One-Handed and Heavy armor tabs, upgrade the supportive spells you use and invest on the first level of an elemental shield. Use the one which which will increase the damage of your weapon if you have an elemental weapon or Fire shield by default.

Good luck.
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post Jan 10 2021, 00:44
Post #15509
Ser6IjVolk



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Regarding monster lab monster stats. Is there some strategy, like growing only the best growth rate stats, or should you just keep everything more or less equal and not worry about it? Also, how useful are elemental/holy/dark resistances? And should you bother with WIS and especially INT at all on monsters without magic attacks? Or rather, does INT and WIS on monsters raise resistance like it does on players?
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post Jan 10 2021, 00:48
Post #15510
Nezu



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QUOTE(Ser6IjVolk @ Jan 9 2021, 22:44) *

Regarding monster lab monster stats. Is there some strategy, like growing only the best growth rate stats, or should you just keep everything more or less equal and not worry about it? Also, how useful are elemental/holy/dark resistances? And should you bother with WIS and especially INT at all on monsters without magic attacks? Or rather, does INT and WIS on monsters raise resistance like it does on players?


Power level is the only factor that matters; you want them appearing in more battles to get more gifts. This helps far, far more than any stat growth strategy can (mostly because of the exponential costs).

Note that unless you can raise to 1500+, it's actually worse than just leaving them at 25 (or 750 if you want guaranteed mid-grades). 750s are likely to only get the guaranteed 3-day gift though - there's basically a huge trench in PL appearances where they're facing neither active long-time players (1500+) or extreme newbies who die a lot (~25-100).
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post Jan 10 2021, 00:48
Post #15511
Uncle Stu



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QUOTE(Ser6IjVolk @ Jan 9 2021, 23:44) *

Regarding monster lab monster stats. Is there some strategy, like growing only the best growth rate stats, or should you just keep everything more or less equal and not worry about it?
I doesnt really matter so dont worry.
QUOTE(Ser6IjVolk @ Jan 9 2021, 23:44) *

Also, how useful are elemental/holy/dark resistances?
For monster? Just by themself not much, but of course every upgrade of those stats does increase monster PL and that is important. Because on the PL, it depends what sort of materials (not bindings) you get and for what player they appear in battle.
QUOTE(Ser6IjVolk @ Jan 9 2021, 23:44) *

And should you bother with WIS and especially INT at all on monsters without magic attacks? Or rather, does INT and WIS on monsters raise resistance like it does on players?
Just increase everything. Ignoring a single stat, doesnt make any sense, because those upgrades cost more and more crystals, and PL can be quite important.
QUOTE(Nezu @ Jan 9 2021, 23:48) *

Note that unless you can raise to 1500+, it's actually worse than just leaving them at 25
I disagree here. I have an army of PL +800 monster, and the HG mats they bring me makes allready quite a difference to 25 monster.

This post has been edited by Uncle Stu: Jan 10 2021, 00:51
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post Jan 10 2021, 01:13
Post #15512
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I am trying to wrap my head about proficiency factor goalposts. How absolute they are? For the same slot it is always good to buy equip with higher base prof or forge if you can, but in cases where you can go from 3+2 to 4+1 or exchange cotton cap for cotton shoes how much damage you will lose on average by lowering 0.8 to 0.78 or 1.0 to 0.97? And while we're at it - am I right that PFUDOR @ 365lv already throws endgame monsters against me: (365+130)^1.27-247=2396(and change) already higher than max PL?
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post Jan 10 2021, 01:19
Post #15513
Nezu



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QUOTE(Paarfi @ Jan 9 2021, 23:13) *

I am trying to wrap my head about proficiency factor goalposts. How absolute they are? For the same slot it is always good to buy equip with higher base prof or forge if you can, but in cases where you can go from 3+2 to 4+1 or exchange cotton cap for cotton shoes how much damage you will lose on average by lowering 0.8 to 0.78 or 1.0 to 0.97? And while we're at it - am I right that PFUDOR @ 365lv already throws endgame monsters against me: (365+130)^1.27-247=2396(and change) already higher than max PL?


That's a really difficult situational question to which you'll find no absolute answer. It's more efficient than going for EDB generally. 1.0 to 0.97 is a big change in damage for non-imperil players at endgame compared to what they can get from comparable amounts of EDB. 0.8 to 0.78 matters a lot less for an imperil player, anywhere above 0.7 is generally in the ballpark region of 'quite efficient'.

Yes, you are already facing pretty much the same endgame monster set as level 500 players.

This post has been edited by Nezu: Jan 10 2021, 01:20
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post Jan 10 2021, 18:02
Post #15514
chjj30



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Dear Experts, I tried to set
monsterBar: [false,'2303','2302','2301'], // add skill/spell icons next to monsters, for single use or tap to engage/tap elsewhere to disengage, single skills and spell rotations
In Monsterbation 1.3.2.1
But the Icons don't be added, how can I set it correctly?
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post Jan 10 2021, 19:09
Post #15515
Noni



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QUOTE(chjj30 @ Jan 10 2021, 17:02) *

Dear Experts, I tried to set
monsterBar: [false,'2303','2302','2301'], // add skill/spell icons next to monsters, for single use or tap to engage/tap elsewhere to disengage, single skills and spell rotations
In Monsterbation 1.3.2.1
But the Icons don't be added, how can I set it correctly?

monsterBar: [[false,'2303'], [false, '2303'], [false, '2301']],

Also, if you use the interface settings, those overule the script settings unless you manually remove those

This post has been edited by Noni: Jan 10 2021, 19:11
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post Jan 10 2021, 19:29
Post #15516
chjj30



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QUOTE(Noni @ Jan 11 2021, 01:09) *

monsterBar: [[false,'2303'], [false, '2303'], [false, '2301']],

Also, if you use the interface settings, those overule the script settings unless you manually remove those


Thank you!
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post Jan 11 2021, 15:10
Post #15517
kamio11




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I'm sure this has been asked before, but I couldn't find the answer: Are Schoolgirls supposed to spawn in REs? (On Persistent, if that matters.)
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post Jan 11 2021, 16:37
Post #15518
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QUOTE(kamio11 @ Jan 11 2021, 16:10) *

I'm sure this has been asked before, but I couldn't find the answer: Are Schoolgirls supposed to spawn in REs? (On Persistent, if that matters.)

yes but ultra rare
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post Jan 11 2021, 17:01
Post #15519
taro_



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If I make a mistake in Isekai's puzzle, will there be a penalty on the Persistent side as well?
(Or vice versa.)

This post has been edited by taro_: Jan 11 2021, 18:01
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post Jan 11 2021, 20:50
Post #15520
kamio11




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QUOTE(Ikki Pop @ Jan 11 2021, 15:37) *

yes but ultra rare


Huh, first time I've seen one. Guess that's what happens when I only do 1 or 2 REs most days.
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