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post Jan 6 2021, 01:48
Post #15481
dragonandon



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QUOTE(Nezu @ Jan 5 2021, 00:47) *

Yeah, everyone gets the same exp at 500 for the sake of allocating to PABs.

QUOTE(Shank @ Jan 4 2021, 22:48) *

You still gain it with the same bonuses you had before 500, and any bonuses you gain after. You don't gain more level, or points towards attributed, but it goes towards prof still. So if you have exp bonuses, you'll still get them at 500

Okay two answers so I want to be clear the wiki says there is no further exp gain after reaching level 500
https://ehwiki.org/wikit/Leveling_Up#Cerain_Levels

I'm given to believe Nezu since... well you're level 500 but... I just want to be clear if this is obsolete information or not.
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post Jan 6 2021, 02:10
Post #15482
jantch



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QUOTE(dragonandon @ Jan 5 2021, 18:48) *

Okay two answers so I want to be clear the wiki says there is no further exp gain after reaching level 500
https://ehwiki.org/wikit/Leveling_Up#Cerain_Levels

I'm given to believe Nezu since... well you're level 500 but... I just want to be clear if this is obsolete information or not.

I think what Nezu is saying is that everyone has the same total accumulated experience when they hit level 500.

After level 500 you do not get any more experience. You do get proficiency gains as if you you were still getting experience until your proficiency hits 600. Whatever extras you have that would have increased the rate at which you gained experience continue to affect the rate at which you gain proficiency until your proficiency hits 600.
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post Jan 6 2021, 03:14
Post #15483
Nezu



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QUOTE(dragonandon @ Jan 5 2021, 23:48) *

Okay two answers so I want to be clear the wiki says there is no further exp gain after reaching level 500
https://ehwiki.org/wikit/Leveling_Up#Cerain_Levels

I'm given to believe Nezu since... well you're level 500 but... I just want to be clear if this is obsolete information or not.


Yeah, it sounded like you were asking whether there was any min-maxing to be done about going over 500 with the highest exp mod possible to get a little extra stats or something (there isn't - the exp for that is capped the same for everyone).

You do technically still accumulate experience after 500, because it's used internally for proficiency gains (as jantch noted).
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post Jan 6 2021, 04:31
Post #15484
akir44



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QUOTE(Uncle Stu @ Jan 5 2021, 23:50) *

Hi. (IMG:[invalid] style_emoticons/default/happy.gif)
That would be mage, but it is not recommended for your level and assumed income. Just dont even think about going mage right now.
500
Good luck with that, i play for years now and havent maxed even one.
I will just ignore the contection for question number 1 and suggest a solid 1H set. A one hand weapon, shield and heavy armor aka plate power armor.
As much credits as you feel you can easy afford at the moment.
That is up to you to decide.
That is what we are here for. (IMG:[invalid] style_emoticons/default/happy.gif)


thx for fast respond.
my next question are
1. what kind of 1H weapon should i use according to your recommendation (axe, club, rapier or ???)
2. what kind of shield should i use according to your recommendation?
3. where can i get the equipment? i search the bazaar and all i got mostly is for high level. does that mean i need to grind the equipment my self?
4. what status should i invest if i want to play 1H style?

This post has been edited by akir44: Jan 6 2021, 04:32
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post Jan 6 2021, 07:09
Post #15485
drgoku



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QUOTE(akir44 @ Jan 6 2021, 04:31) *

thx for fast respond.
my next question are
1. what kind of 1H weapon should i use according to your recommendation (axe, club, rapier or ???)
2. what kind of shield should i use according to your recommendation?
3. where can i get the equipment? i search the bazaar and all i got mostly is for high level. does that mean i need to grind the equipment my self?
4. what status should i invest if i want to play 1H style?


In my experience and after hanging here for a while, here's some advice:

1. Rapiers and Shortswords are the preferred 1H weapons due good offense/defense balance, wakis deal too low damage and axes/clubs hit harder but they lower your chances of survival due lack of parry, so those are mainly used only in DW/Ninten setups. Prefer ones with an elemental prefix and/or slaughter suffix if you can find them.

2. Use the one which has the highest block stat available, Force Shields are the best but pretty much unavailable at your level, unless you're really lucky or can find them in the bazaar. Alternatives are Buckler of the Barrier or some Kite Shields, don't worry too much for it now, as I said, stick with the one with the highest block. Later on the game you can start worrying about getting a good shield.

3. Finding equipment of your level is very hard, first try the FreeShop, but it could be very hard to find anything below level 100, stick to bazaar/drops until then. Also lurk around the WTS forum, many high level players give away items or some equipment for free to low level players.
If you can afford it, don't bother buying anything below Average quality in the bazaar, there are plenty of them and are the highest quality you can get which will scale to your level when you first equip it.
Also, if you can, change your equipment every 20-30 levels, you're going to level up fast.

4. 1H uses STR, DEX and END as main stats, level up them evenly as high you can.
AGI is next on the list, the recommendation is to invest the maximum possible so you don't get any attack speed bonus, to do this, just drop points onto it until you get a 0.1% bonus, then forget about it until it reaches zero again, then repeat; the exact amount will depend on your burden stat (if it is >90 you won't get any speed bonus at all iirc), in any case, keep it a bit above your level, but lower than the three previous stats.
Next is WIS, keep it around or equal to your level, nothing more.
INT can be kept at zero, no use for 1H, or any melee style by the way.

You can always go the wiki to get more advice.

I've also heard that starting with a 2H with light armor would be more efficient for low levels, and then switch to 1H with heavy armor around level 200, when monsters start to have access to more powerful attacks but 1H/Heavy is viable at every level, so you can just stick with if you want.

I personally started with a 1H/Light because somehow because when I tried DW/2H I was dying often, then I switched to Heavy (Plate) around level 200-250 and to Power armor around 300. I still don't have any good Mage gear so I'm stuck with a bad Holy build which I don't even bother to use.

Good luck (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 6 2021, 08:03
Post #15486
akir44



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QUOTE(drgoku @ Jan 6 2021, 12:09) *

In my experience and after hanging here for a while, here's some advice:

1. Rapiers and Shortswords are the preferred 1H weapons due good offense/defense balance, wakis deal too low damage and axes/clubs hit harder but they lower your chances of survival due lack of parry, so those are mainly used only in DW/Ninten setups. Prefer ones with an elemental prefix and/or slaughter suffix if you can find them.

2. Use the one which has the highest block stat available, Force Shields are the best but pretty much unavailable at your level, unless you're really lucky or can find them in the bazaar. Alternatives are Buckler of the Barrier or some Kite Shields, don't worry too much for it now, as I said, stick with the one with the highest block. Later on the game you can start worrying about getting a good shield.

3. Finding equipment of your level is very hard, first try the FreeShop, but it could be very hard to find anything below level 100, stick to bazaar/drops until then. Also lurk around the WTS forum, many high level players give away items or some equipment for free to low level players.
If you can afford it, don't bother buying anything below Average quality in the bazaar, there are plenty of them and are the highest quality you can get which will scale to your level when you first equip it.
Also, if you can, change your equipment every 20-30 levels, you're going to level up fast.

4. 1H uses STR, DEX and END as main stats, level up them evenly as high you can.
AGI is next on the list, the recommendation is to invest the maximum possible so you don't get any attack speed bonus, to do this, just drop points onto it until you get a 0.1% bonus, then forget about it until it reaches zero again, then repeat; the exact amount will depend on your burden stat (if it is >90 you won't get any speed bonus at all iirc), in any case, keep it a bit above your level, but lower than the three previous stats.
Next is WIS, keep it around or equal to your level, nothing more.
INT can be kept at zero, no use for 1H, or any melee style by the way.

You can always go the wiki to get more advice.

I've also heard that starting with a 2H with light armor would be more efficient for low levels, and then switch to 1H with heavy armor around level 200, when monsters start to have access to more powerful attacks but 1H/Heavy is viable at every level, so you can just stick with if you want.

I personally started with a 1H/Light because somehow because when I tried DW/2H I was dying often, then I switched to Heavy (Plate) around level 200-250 and to Power armor around 300. I still don't have any good Mage gear so I'm stuck with a bad Holy build which I don't even bother to use.

Good luck (IMG:[invalid] style_emoticons/default/smile.gif)


thank you for the advice senpai.
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post Jan 6 2021, 09:39
Post #15487
Pretty anon



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QUOTE(Chaisy @ Jan 5 2021, 15:55) *

So I'm wondering how to best increase my gear's Potency Tier and pick out the best Innate Potential perks.

Here's how I've been doing it:

Set Item World difficulty to Nightmare, because I don't have Dark Descent and any higher would get multiple perks at once, costing me multiple Amnesia Shards in the highly likely chance that I get perks I don't want.

On a melee weapon, reforging unless I get the primary perk I want... I.e. Butcher. Anything else, I reset.

Then if I don't get the primary or secondary perk I want, reset. But do this part at the highest difficulty I can instead of Nightmare. Chances are ok-ish to pass this step, but costly in Amnesia Shards if I don't.

How do you guys do it? I really just want Butcher at least 4, preferably 5, and then some rank of Fatality among the 3 perks I (likely) am going to end up with.

How do you decide when to reset? For example, if you got Fatality first (especially multiple ranks of it), would you keep going to see if you got Butcher second, or just reset it?

Thanks!

Edit: Oh yeah, currently I lucked out and got Butcher 4 with nothing else (but now I'm waiting for Stamina to regen before continuing). If I don't get Fatality next, I have to decide to either stick with the difficult to obtain Butcher 5 (I hope not 4) but no Fatality or reset and start over. And I have just 15 shards left (I started with 30).



Disclaimer: I'm not a master IWer who does 1000 IWs a day with closed eyes, just a random with a handful of rounds done and a bit of info gathered from all over the place along with personal experience so take this with a grain of salt (and maybe someone will come and provide more efficient ways to go about IWs.)

I personally aim to get 2 potencies at a time because I feel it's relatively balanced between the pxp you get vs the stamina wasted and the cost of the Amnesia Shards. Then after those 2 are obtained it comes down to 3 choices:

-Got 2 different potencies you wanted?

Crank the difficulty to max and see what happens

-Got 2 of the same potency but you want said potency?
For weapons keep the difficulty as is and go for another 2 potencies. If you get another 2 of the same but it's the one you aimed for level 5: I'll gamble for the second wanted potency*, otherwise reforge.
If aiming for Juggernaut you crank it to max and go from there.

-Got anything you don't want?

Reforge

But it also depends on the status of your equipment, as you might be aware stuff such as Shade armors and Peerlesses get the full 100 round treatment and the pxp required varies so the difficulty you go with also changes with that, but in order to obtain only 2 potencies on the first round I think it's basically:

-Soulbound item
Nightmare for 80 rounds, Hell for 100 rounds

-Not soulbound
Nintendo for 80 rounds, IWBTH for 100 rounds


*The problem lies in that for melee weapons there's like 1/10 chance of getting the two you want on the first round or so, so if I got only one potency I like I will gamble on the second one among the pool of 3 left rather than reforge and yank my hairs waiting for that tenth of a chance. And you can imagine how fun it could be to IW a staff with a specific setup now that you have 5 choices to play with.

I don't have Dark Descent so it seems wasteful to lose at least 2 AS per try but like I said the Stamina gets consumed too and the exp, items and gear you lose by playing many rounds on low difficulty seem just as wasteful. So no matter what prepare a few shards because you can eat through them rather fast. Also consider your clear time too, so if you don't have DD, are slow/have trouble surviving later rounds and the item is not soulbound really consider sending it to a IW service, the users offering the services are usually busted and seem to clear a IW round every time they blink.
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post Jan 6 2021, 12:19
Post #15488
anarkofat



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what is the difference between Ring of blood PFUDOR and other challenge level.
is just credit and % drop equip?
artifact have same chance drop?
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post Jan 6 2021, 12:23
Post #15489
Uncle Stu



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QUOTE(anarkofat @ Jan 6 2021, 11:19) *

what is the difference between Ring of blood PFUDOR and other challenge level.
is just credit and % drop equip?
artifact have same chance drop?

Ehm, not sure what you are aking here, but Ring of blood is a small arene you need blood tokens to fight in them while PUFDOR is a difficulty setting.

But i assume the other two questions are about difficulty. The higher the difficulty, the more you drop, your crystal multiplicator rises, you get more credits form credit drops, the equipment will be of higher quality, so when you play on PFUDOR you will get no drop lower as superior. The only exception for that are the arena drop bonus for the first page arenas who could still drop average equipment. And so on.

TLDR: Higher Difficulty harder, but gives you more.
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post Jan 6 2021, 13:04
Post #15490
anarkofat



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in triple trio and the tree PFUDOR and NORMAL have same Trophies drop 100%
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post Jan 6 2021, 14:04
Post #15491
Uncle Stu



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QUOTE(anarkofat @ Jan 6 2021, 12:04) *

in triple trio and the tree PFUDOR and NORMAL have same Trophies drop 100%
Yes.
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post Jan 7 2021, 02:40
Post #15492
Radiactive



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Hello I have questions about soul fusion. Can it be done several times for each equipment space? Is interference and equipment rude nullified? Does this include all 3 people?

Sorry for the inconvenience, I'm using Google Translate so there are probably inconsistencies in the questions.
Thanks in advance.
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post Jan 7 2021, 04:01
Post #15493
drgoku



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QUOTE(Radiactive @ Jan 7 2021, 02:40) *

Hello I have questions about soul fusion. Can it be done several times for each equipment space? Is interference and equipment rude nullified? Does this include all 3 people?

Sorry for the inconvenience, I'm using Google Translate so there are probably inconsistencies in the questions.
Thanks in advance.


Soulfusing is bound to the equipment, not to the slot, if you change the equipment in the slot, it will put the soulfused one back in your inventory, like any other item.

This also answers your third question, if you want to make another persona use the soulfused item, just equip it.

Burden and interference are not affected by soulfusing. There's no way to change burden and/or interference of a equipment permanently.

I hope I could answer your questions.
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post Jan 7 2021, 04:26
Post #15494
luck-ass



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hello
I would like to ask about hath perk

Resplendent Regeneration Increases your in-combat regeneration by 50%

this affects the ability better regeneration or passive regeneration or includes all types of health regeneration?

thanks
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post Jan 7 2021, 04:36
Post #15495
drgoku



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QUOTE(luck-ass @ Jan 7 2021, 04:26) *

hello
I would like to ask about hath perk

Resplendent Regeneration Increases your in-combat regeneration by 50%

this affects the ability better regeneration or passive regeneration or includes all types of health regeneration?

thanks


It only affects natural MP and SP regeneration

See wiki
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post Jan 7 2021, 08:14
Post #15496
akir44



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hello.
is there any script that make (mana gem, health gem, spirit gem, mystic gem) to appear somewhere (maybe near quick slot bar) without clicking the item button while doing battle?
i am sorry for my bad description.
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post Jan 7 2021, 08:23
Post #15497
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QUOTE(akir44 @ Jan 7 2021, 09:14) *

hello.
is there any script that make (mana gem, health gem, spirit gem, mystic gem) to appear somewhere (maybe near quick slot bar) without clicking the item button while doing battle?
i am sorry for my bad description.

Monsterbation has this function, along with a lot of other useful stuff: https://forums.e-hentai.org/index.php?showtopic=211039
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post Jan 7 2021, 08:57
Post #15498
akir44



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QUOTE(Evil Scorpio @ Jan 7 2021, 13:23) *

Monsterbation has this function, along with a lot of other useful stuff: https://forums.e-hentai.org/index.php?showtopic=211039

thanks for the answer
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post Jan 7 2021, 16:27
Post #15499
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I was wondering if the Manhattan project is worth it, with current hath rates it's round about 100 million credits worth of hath for the perk. Currently it wipes like most enemies down to a few hits or a whole clear if I get lucky with a crit.
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post Jan 7 2021, 16:59
Post #15500
Noni



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QUOTE(Someguywith @ Jan 7 2021, 15:27) *

I was wondering if the Manhattan project is worth it, with current hath rates it's round about 100 million credits worth of hath for the perk. Currently it wipes like most enemies down to a few hits or a whole clear if I get lucky with a crit.

no, I'd say.
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