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post Dec 21 2020, 04:40
Post #15361
qweasdzxc030



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could anyone tell me what potency for dw club of slaughter, rapier of balance/nimble, niten katana and waki of balance is suggested?
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post Dec 21 2020, 06:03
Post #15362
Nezu



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QUOTE(chikeshi @ Dec 21 2020, 02:40) *

could anyone tell me what potency for dw club of slaughter, rapier of balance/nimble, niten katana and waki of balance is suggested?


DW club - B5 F4 or F5 B4 (both are about the same - F5 is actually a tiny bit better on paper)
Rapier of Balance - F5 B4 (offhand damage penalty makes B5 much less valuable)
Rapier of Nimble - we don't really use those, better to use a wakizashi of nimble if you need the parry to survive. Your choices then depend on whether you're using club main-hand still (F5 B4), or rapier of slaughter (then O5 F4). Generally we would use club + rapier of balance for arenas - they are easy to survive without the extra parry.

Niten - O5 B4 for katana, O5 F4 for waki.
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post Dec 21 2020, 10:52
Post #15363
qweasdzxc030



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QUOTE(Nezu @ Dec 21 2020, 12:03) *

DW club - B5 F4 or F5 B4 (both are about the same - F5 is actually a tiny bit better on paper)
Rapier of Balance - F5 B4 (offhand damage penalty makes B5 much less valuable)
Rapier of Nimble - we don't really use those, better to use a wakizashi of nimble if you need the parry to survive. Your choices then depend on whether you're using club main-hand still (F5 B4), or rapier of slaughter (then O5 F4). Generally we would use club + rapier of balance for arenas - they are easy to survive without the extra parry.

Niten - O5 B4 for katana, O5 F4 for waki.


got it, thanks
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post Dec 21 2020, 11:48
Post #15364
gegekeren



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is counter-parry good?? isn't it just add % for ignore monsters parry?

This post has been edited by gegekeren: Dec 21 2020, 11:50
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post Dec 21 2020, 12:14
Post #15365
Maharid



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They parry less of you're attacks so it is faster to kill them making Counter-Parry useful for Melee and Counter-Resist the pest potency for mages.

So yes, depending on you're buld Overpower CAN be a must.

---------------------------------

Question: There is a good reason for why we don't have Regen and Hearseeker\Arcane Focus available for Innate Arcana Slot?

I would gladly go all out with Mana Draught to kepp those two in an autocast slot and it will make 1-H player use all 5 slot (most don't use Shadow Veil and Haste leaving 2 slot open).
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post Dec 21 2020, 16:30
Post #15366
Nezu



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QUOTE(gegekeren @ Dec 21 2020, 09:48) *

is counter-parry good?? isn't it just add % for ignore monsters parry?


If a monster has ~20% parry (usually more), then 20% counter-parry increases your overall damage by ~4% - usually, that's a ton more than you'll get from the ~10% ADB increase on a weapon from butcher (since you'll have enormous amounts of ADB from other sources as well).

The cases where overpower isn't used is for club/2H mace users - because stunned enemies can't parry - and 1H players, because of a combination of overwhelming strikes, stuns from counters, and that counter-attacks can't be parried in the first place.

Decondelite still prefers to use overpower even for 1H because it increases consistency (and fatality isn't doing much for you either, since counters can't crit) - but also theorizes it may still be ideal for clubs and maces, because you still need to land the first hit to get the stun. I am undecided on this, but I think there's something to it, and even if it works out worse than fatality the difference in performance should be negligible.
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post Dec 21 2020, 17:34
Post #15367
KitsuneAbby



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More like Imperil 1H prefers Overpower, due to the Overwhelming Strikes buff being off more often than on, OFC being used way less often, and stunned mobs not being the majority.
It's also a preference for versatility for my part : Op5B4 works well as DW, B5F4 much less.
As for clubs/maces, that's not my theory. I have no idea how it performs, and that's not the kind of gameplay I like.
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post Dec 22 2020, 10:52
Post #15368
hentailover6983



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In upgrading the Strength primary attributes on weapons and armor, how much extra damage do they contribute to the battles?
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post Dec 22 2020, 13:12
Post #15369
Noni



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QUOTE(hentailover6983 @ Dec 22 2020, 09:52) *

In upgrading the Strength primary attributes on weapons and armor, how much extra damage do they contribute to the battles?

First levels of upgrade it's significantly. At the end, it's almost not noticable. But why not? It's a nice long-term goal to max it all out. You can use scremaz' forge calculator to simulate the effect of forging. And, I wouldn't be surprised if HV Utils could do that - but I haven't used that particular function.
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post Dec 22 2020, 15:03
Post #15370
SukanMedik



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I want to try the mage build and I can reliably kill every monster in the arena in 3/4 hits but it still seems slow. My biggest problem is that after every round I have to manually choose another skill and pressing R doesn't work, is this intended or am I doing something wrong? The second thing is that when I can press R to repeat the spell it will sometimes target a dead enemy and I still need to manually do something.
I understand full automation is against the rules but what are some general tips for playing the mage style? I've looked at the wiki countless times and I can get very little from it. If it helps any I just want to farm credits and I thought mage is the best for that.
Some info about me: I am level 209 and I have tried the mage style for a around 2 weeks on normal now. My elemental proficiency is relatively low but I am working on that. I understand the abilities and equipment needed.

Sorry for the wall of text and thanks for any advice, it is much appreciated!
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post Dec 22 2020, 16:47
Post #15371
mundomuñeca



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QUOTE(SukanMedik @ Dec 22 2020, 14:03) *

I want to try the mage build and I can reliably kill every monster in the arena in 3/4 hits but it still seems slow. My biggest problem is that after every round I have to manually choose another skill and pressing R doesn't work, is this intended or am I doing something wrong? The second thing is that when I can press R to repeat the spell it will sometimes target a dead enemy and I still need to manually do something.
I understand full automation is against the rules but what are some general tips for playing the mage style? I've looked at the wiki countless times and I can get very little from it. If it helps any I just want to farm credits and I thought mage is the best for that.
Some info about me: I am level 209 and I have tried the mage style for a around 2 weeks on normal now. My elemental proficiency is relatively low but I am working on that. I understand the abilities and equipment needed.

Sorry for the wall of text and thanks for any advice, it is much appreciated!


If you only want to farm credits, mage at your level is the WORST style possible. Reasons are :

- Abilities necessary for mage are starting to unlock later, and only unlock (almost) fully between L.350 and 400.

- You absolutely need to have some IA perk (at least 2) to avoid loosing a lot of time (and mana) casting supportive spells, and to avoid dying too often just out of disattention. Which costs.

- You cannot be faster then a low-cost melee, unless you get quite good equip. Which is difficult to find at that level, and costs.

- If you want to improve your speed, you have to forge your equip. This is also true for melee, but forging melee equip is much less dear, almost nothing for first 5 levels that already give a great boost.
But forging mage equip (even minimally) is going to cost you 1 phazon for each level from the very first level (beside all other usual costs), which is a lot more costly then any other style.

etc. etc. Long story short, the current market prices and the game itself are geared toward utterly discourage playing mage effectively before being high level with a good steady income.

Ask Uncle Stu about it ... he can tell you some sad story about it (IMG:[invalid] style_emoticons/default/ph34r.gif)

That doesn't mean you cannot play mage while starting, I did it a bit too. It just means that you have to face the fact that you won't be faster then melee, you won't earn more credits, (in fact, you will spend even more while getting less), and you'll have to play on lower difficulties loosin out on possible good drops.
It's just for fun and going out of the routine.

When you'll manage to play RE on Pfudor with mage style without dying, then you'll know you can start thinking about it seriously, imho.
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post Dec 22 2020, 18:54
Post #15372
Uncle Stu



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QUOTE(mundomuñeca @ Dec 22 2020, 15:47) *

Ask Uncle Stu about it ... he can tell you some sad story about it (IMG:[invalid] style_emoticons/default/ph34r.gif)
I can. Dont go holy, end of story.
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post Dec 22 2020, 19:32
Post #15373
puppydoll



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can someone tell me about what is the best equip set for dark mag?
is prefix charged better or radiant better?
and for the end phase, shoud i go all fenrir or mix in with some demonfield equipment?
please help.
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post Dec 22 2020, 20:00
Post #15374
Noni



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QUOTE(puppydoll @ Dec 22 2020, 18:32) *

can someone tell me about what is the best equip set for dark mag?
is prefix charged better or radiant better?
and for the end phase, shoud i go all fenrir or mix in with some demonfield equipment?
please help.

First of all, it's a little bit easier to get elemental mage going before trying dark mage. But if you insist:
- Legendary Demonic Willow Staff of Destruction (nothing else works)
- 2 cottons of the demon fiend, to get as close to 0.8 prof factor as possible (calculated as: (([base prof]+[Prof from your gear])/your level) - 1)
- rest fenrirs. If you can afford it, charged. Don't bother with radiants. That's for crazy players like myself. It does not outperform charged, except a tiny bit for arena's. Charged is much better for IW and PFFEST. But okay. At your level, you will not be able to use charged, I think. Legendary plain fenrirs are okay.
- Forge the shit out of all of your gear. Yes, that's crazy expensive. But without heavy forging, mage is going to suck.

tl;dr - play melee for a bit longer and then go elemental mage.
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post Dec 22 2020, 20:07
Post #15375
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thank you so much. problem is that i bought an stuff already. guess now i need spend time to keep going then.
where do i go to check the proficency number??

This post has been edited by puppydoll: Dec 22 2020, 20:26
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post Dec 22 2020, 20:24
Post #15376
mundomuñeca



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QUOTE(puppydoll @ Dec 22 2020, 19:07) *

thank you so much. problem is that i bought an stuff already. guess now i need spend time to keep going then.
beside, what is the prof factor???? and how do i check it??


It's a calculated ratio between your Magic Proficiency and your Level.

For elemental mage, you use Elem prof to calculate it.

For Dark and Holy mages, you use Forbidden and Divine profs respectively, iirc.

Say you want to be a Fire Mage, and in your Character page you can see the Elemental Effective prof to be 630 (that me currently, btw). And you are level 374 (me again, sorry (IMG:[invalid] style_emoticons/default/heh.gif)).

Then you (or rather, me) would have (630/374)-1 = 0.6845 (element) prof factor, that is 68.45% prof factor
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post Dec 22 2020, 20:31
Post #15377
puppydoll



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thank you. now i got it.
never thought its gonna to be that hard to play mag.
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post Dec 22 2020, 20:37
Post #15378
mundomuñeca



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QUOTE(puppydoll @ Dec 22 2020, 19:31) *

thank you. now i got it.
never thought its gonna to be that hard to play mag.


Playing mage it'd not hard.

Playing mage WELL it's hard, ridicolously hard. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 22 2020, 20:49
Post #15379
Noni



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QUOTE(puppydoll @ Dec 22 2020, 19:31) *

thank you. now i got it.
never thought its gonna to be that hard to play mag.

problem is that monsters are getting stronger every day, and mage have such bad defense. But you can of course play mage at lower difficulty. And arena's and RE isn't that hard to play either. ....well, you would at least need to forge your staff and your prof cotton, which is quite expensive. Yeah you're right, it's hard.
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post Dec 22 2020, 21:39
Post #15380
puppydoll



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let just say that if i want play mage with all plain legendary equipment. like 3 phase and 2 cotton. with no upgrade. was it gonna be faster than melee? now i was doing arena with 2H weapon and all Heavy power Equip. with full enchant, i was able to do 170 round of IWBTH with in half hour. was an plain mage gonna to be faster than that???
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