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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 15 2018, 07:48
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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This is what i meant  isn't it too costly, to use for just 2 turns?
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Feb 15 2018, 07:57
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Noni
Group: Catgirl Camarilla
Posts: 13,531
Joined: 19-February 16

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QUOTE(ALL_MIGHT @ Feb 15 2018, 06:48)  This is what i meant  isn't it too costly, to use for just 2 turns? 15 minutes. Max 2 types of strikes added to your weapon at the same time. For 15 minutes. Not 3 types of elements. Not 16 minutes.
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Feb 15 2018, 08:00
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Kokoko_777
Newcomer
  Group: Members
Posts: 79
Joined: 2-February 17

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QUOTE(ALL_MIGHT @ Feb 15 2018, 07:48)  This is what i meant  isn't it too costly, to use for just 2 turns? 2 strikes stands for 2 additional elemental strikes (not counting void that's enchanted with voidseeker shard) not for turns. Each additional strike lasts 15 min of reat time per infusion (duration on your picrelated).
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Feb 15 2018, 08:31
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Kokoko_777
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  Group: Members
Posts: 79
Joined: 2-February 17

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QUOTE(ALL_MIGHT @ Feb 15 2018, 08:04)  i have 1 more doubt. here https://ehwiki.org/wiki/Equipment#Elemental_Strikewill it be magical damage for mage or physical damage? (because if it is physical i will have to forge it also) Elemental strikes do magic damage (and it refers to magical mitigation of monster) and this magic damage can be done by melees. It's true that these additional strkes have less damage than yor physical one, but: 1)they're additional, so you should compare tham in such a way: physical damage + elemental strike of your prefix (if you have one) and physical damage + elemental strike of your prefix + elemental strike of infusion. I'm not sure, but you also can replace your prefix strike with second ifusion (I can be wrong). 2)Monters have lower magical mitigation (especially SGs against dark and divine) comparing to their pmit, + you can use cold one and gain additional damage bonus from your flame spike shield. So, enchantments are very useful (especially against SCs). As an example: Void Strike hits Cracker Jim for 2695 void damage. Holy Strike hits Cracker Jim for 946 holy damage. Cold Strike hits Cracker Jim for 1480 cold damage. You hit Cracker Jim for 4780 void damage. This post has been edited by Kokoko_777: Feb 15 2018, 08:50
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Feb 15 2018, 09:06
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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No, elemental strikes are physical damage, not magical. Fire/Ice/.../Holy/Dark does not mean an attack is magical, as much as Crushing/Slashing/Piercing does not mean an attack is physical. Want an example? Dragonkins illustrate it veeery well: (IMG:[ i.imgur.com] https://i.imgur.com/uz3VZWV.png) (IMG:[ i.imgur.com] https://i.imgur.com/t8etw5q.png) Humanoids can do it too, with their spirit attack that can be Physical/Magical of any of the elements (save for Dark, Holy and Void).
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Feb 15 2018, 09:21
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Kokoko_777
Newcomer
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Posts: 79
Joined: 2-February 17

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QUOTE(decondelite @ Feb 15 2018, 09:06)  No, elemental strikes are physical damage, not magical.
My bad, sorry. In that case: pmit and specific mits stand both for elemental (dark mit against dark strike, etc) and for non-elemental (piercing mit, etc). Thank you for info.
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Feb 15 2018, 15:14
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(decondelite @ Feb 15 2018, 10:06)  No, elemental strikes are physical damage, not magical. Fire/Ice/.../Holy/Dark does not mean an attack is magical, as much as Crushing/Slashing/Piercing does not mean an attack is physical. Want an example? Dragonkins illustrate it veeery well:
-snip-
Humanoids can do it too, with their spirit attack that can be Physical/Magical of any of the elements (save for Dark, Holy and Void).
So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?). While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).
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Feb 15 2018, 15:58
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(mundomuñeca @ Feb 15 2018, 15:14)  So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?).
While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).
That has nothing to do with MP. Magical mitigation protects against magical attack, physical mitigations - against physical. Thats the only difference, well, apart from each having its own base damage. This post has been edited by quitetanky: Feb 15 2018, 16:03
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Feb 15 2018, 16:25
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14

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Except for staffs, are the upgrades on the spell damage of a prefixed weapon, such as a sword, useful at all?
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Feb 15 2018, 16:57
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(qwertypls @ Feb 15 2018, 21:25)  Except for staffs, are the upgrades on the spell damage of a prefixed weapon, such as a sword, useful at all?
I guess not, but if you use some elemental/holy/dark spell it's useful. My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
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Feb 15 2018, 17:06
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(igs88 @ Feb 15 2018, 16:57)  I guess not, but if you use some elemental/holy/dark spell it's useful.
My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
no Elemental weapon prefixes give Elemental damage bonuses. Elemental armor/shield prefixes give Elemental resistance bonuses.
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Feb 15 2018, 17:08
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(igs88 @ Feb 15 2018, 15:57)  My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
no, those are completely unrelated. one is your strength against mobs, the other one is your mitigation towards mobs' attacks
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Feb 15 2018, 17:09
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14

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QUOTE(igs88 @ Feb 15 2018, 08:57)  I guess not, but if you use some elemental/holy/dark spell it's useful.
My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
But the MDB is too low, will the increase of EDB make a difference? Jade which armors have are for wind mit., not for damage.
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Feb 15 2018, 17:38
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(quitetanky @ Feb 15 2018, 15:58)  That has nothing to do with MP. Magical mitigation protects against magical attack, physical mitigations - against physical. Thats the only difference, well, apart from each having its own base damage.
Before anyone tells anything, as far as i know, all basic attacks can be parried (even elementals basic magical(?) attack), all monster skills can be parried (preceeded by word 'uses'), all player skills, however cannot be parried, while concussive strike can be resisted, all player and monster spells (preceeded by the word 'casts') can be resisted. So yes, assuming elementals base attack is actually physical, all monster 'uses' refers to mp/sp attacks that are specifically physical, monster 'casts' refer to mp/sp attacks that are specifically magical, all player skills, offhand and elemental strikes have 100% anti-parry, then we could say that another difference between physical attack and magical one that former can be parried and latter - resisted.
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Feb 15 2018, 19:17
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(Scremaz @ Feb 14 2018, 16:52)  you can still use the background color alert. that won't stop your hovering, but if you pick the right color it'll be hard to miss - and allowed.
Could you please , point that setting to me because, i was unable to find it. Thanks (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by ALL_MIGHT: Feb 15 2018, 19:18
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Feb 15 2018, 19:26
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(ALL_MIGHT @ Feb 15 2018, 18:17)  Could you please , point that setting to me because, i was unable to find it. Thanks (IMG:[ invalid] style_emoticons/default/rolleyes.gif) at the beginning: CODE showAlertColours = true, // change background/quickbar colour according to alert conditions alertBackground = true, // whole background or only quickbar for alert colours [...] colours = { default: '#EDEBDF', spark: 'magenta', lowhp: 'deeppink', lowmp: 'darkslateblue', lowsp: 'indigo', channelling: 'aquamarine', usablegem: 'mediumspringgreen', ocfull: 'lavender', expiring: 'magenta' } // set to any valid html colour, or '#EDEBDF' to disable
also, guys - you're STRONGLY invited to use monsterbation thread for problems about monsterbation.
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Feb 15 2018, 21:25
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(mundomuñeca @ Feb 15 2018, 14:14)  So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?).
While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).
In what language do I have to say it? Element, is, NOT, magic. An element is a subtype of either physical and magical, and all types of elements can be found in both Physical and Magical. An attack is characterized by its main type (Physical/Magical), and then by its subtype (Crushing/Slashing/Piercing/Fire/Ice/Wind/Elec/Holy/Dark/Void). Both Physical and Magical can be of any of the subtypes. You can have Crushing Physical, Slashing Physical, Piercing Physical, Fire Physical, Ice Physical, ... Dark Physical, Void Physical, Crushing Magical, Slashing Magical, Piercing Magical, Fire Magical, ... Dark Magical, Void Magical. A physical attack deals physical damage and is mitigated by physical mitigation. A magical attack deals magical damage and is mitigated by magical mitigation. An element is either physical or magical and is further reduced by elemental mitigations. - If a melee weapon deals a fire strike, then it means it deals a Fire Physical attack, which is mitigated by both physical mitigation and fire mitigation.
- If you cast Ragnarok, then it's a Dark Magical attack, which is mitigated by magical mitigation and dark mitigation.
- If a monster (because us players can't do it) has a skill of Magical Slashing type, then when it uses it the attack will be a cast, a Slashing Magical attack, which is mitigated by magical mitigation and slashing mitigation.
- If a Celestial has its spirit attack as Magical Void type, then it's mitigated by magical mitigation and void mitigation. But because Void mitigation is 0% for everyone, only the magical will kick in.
And while I'm at it, I'll remind you that a Void attack is not "just" Void: it's always either Physical or Magical, which means it will always be mitigated anyway. If it can help you understanding what elemental strikes are, imagine that a Fiery Rapier is just a rapier that both pierces and burns upon contact, or that a Hallowed Katana is a Katana with a holy aura that exorcies stuff when you hit it with it. And imagine that having such a weapon happens to strenghen the spells you may cast with it, like shooting fire balls out of your rapier. If you still don't get it, go play Pokemon and find out what is the difference between Fire Punch and Flamethrower, between Volt Tackle and Thunder, or between Psycho Cut and Psychic. This post has been edited by decondelite: Feb 15 2018, 21:26
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Feb 16 2018, 14:11
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wlstn9072
Newcomer
 Group: Recruits
Posts: 10
Joined: 14-May 14

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I am a user who enjoys HentaiVerse in Korea. I started playing the game again after three years. The current level is 152. Items are as shown in the attached file image. Please advise me what to do from now on? After 150level, I told you to change it to a one-handed rapiar sword and heavy armor. What should I do?
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Feb 16 2018, 14:23
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Noni
Group: Catgirl Camarilla
Posts: 13,531
Joined: 19-February 16

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QUOTE(wlstn9072 @ Feb 16 2018, 13:11)  I am a user who enjoys HentaiVerse in Korea. I started playing the game again after three years. The current level is 152. Items are as shown in the attached file image. Please advise me what to do from now on? After 150level, I told you to change it to a one-handed rapiar sword and heavy armor. What should I do? - Get better weapon. Rapier, shortsword, axe - Get a shield - Get better armour: leather works fine at your level. Or plate. Or power. Check FreeSHop for free gear. Check WTS for free items for low level players.
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