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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 15 2018, 07:48
Post #1526
ALL_MIGHT



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This is what i meant
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isn't it too costly, to use for just 2 turns?
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post Feb 15 2018, 07:57
Post #1527
Noni



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QUOTE(ALL_MIGHT @ Feb 15 2018, 06:48) *

This is what i meant
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isn't it too costly, to use for just 2 turns?

15 minutes. Max 2 types of strikes added to your weapon at the same time. For 15 minutes. Not 3 types of elements. Not 16 minutes.
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post Feb 15 2018, 08:00
Post #1528
Kokoko_777



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QUOTE(ALL_MIGHT @ Feb 15 2018, 07:48) *

This is what i meant
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isn't it too costly, to use for just 2 turns?

2 strikes stands for 2 additional elemental strikes (not counting void that's enchanted with voidseeker shard) not for turns. Each additional strike lasts 15 min of reat time per infusion (duration on your picrelated).
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post Feb 15 2018, 08:04
Post #1529
ALL_MIGHT



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thanks
(IMG:[invalid] style_emoticons/default/laugh.gif)
i thought it meant that i can strike only 2 times after that infusion will vanish (IMG:[invalid] style_emoticons/default/heh.gif)
(now i will always use infusions (IMG:[invalid] style_emoticons/default/biggrin.gif) )


And
i have 1 more doubt.
here https://ehwiki.org/wiki/Equipment#Elemental_Strike
QUOTE
Average damage done is equal to 50% of your physical damage

will it be magical damage for mage or physical damage?
(because if it is physical i will have to forge it also)
Thanks
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This post has been edited by ALL_MIGHT: Feb 15 2018, 08:20
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post Feb 15 2018, 08:31
Post #1530
Kokoko_777



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QUOTE(ALL_MIGHT @ Feb 15 2018, 08:04) *

i have 1 more doubt.
here https://ehwiki.org/wiki/Equipment#Elemental_Strike

will it be magical damage for mage or physical damage?
(because if it is physical i will have to forge it also)

Elemental strikes do magic damage (and it refers to magical mitigation of monster) and this magic damage can be done by melees. It's true that these additional strkes have less damage than yor physical one, but:
1)they're additional, so you should compare tham in such a way: physical damage + elemental strike of your prefix (if you have one) and physical damage + elemental strike of your prefix + elemental strike of infusion. I'm not sure, but you also can replace your prefix strike with second ifusion (I can be wrong).
2)Monters have lower magical mitigation (especially SGs against dark and divine) comparing to their pmit, + you can use cold one and gain additional damage bonus from your flame spike shield.
So, enchantments are very useful (especially against SCs).
As an example:
Void Strike hits Cracker Jim for 2695 void damage.
Holy Strike hits Cracker Jim for 946 holy damage.
Cold Strike hits Cracker Jim for 1480 cold damage.
You hit Cracker Jim for 4780 void damage.

This post has been edited by Kokoko_777: Feb 15 2018, 08:50
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post Feb 15 2018, 09:06
Post #1531
KitsuneAbby



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No, elemental strikes are physical damage, not magical. Fire/Ice/.../Holy/Dark does not mean an attack is magical, as much as Crushing/Slashing/Piercing does not mean an attack is physical. Want an example? Dragonkins illustrate it veeery well:

(IMG:[i.imgur.com] https://i.imgur.com/uz3VZWV.png)

(IMG:[i.imgur.com] https://i.imgur.com/t8etw5q.png)

Humanoids can do it too, with their spirit attack that can be Physical/Magical of any of the elements (save for Dark, Holy and Void).
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post Feb 15 2018, 09:21
Post #1532
Kokoko_777



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QUOTE(decondelite @ Feb 15 2018, 09:06) *

No, elemental strikes are physical damage, not magical.

My bad, sorry. In that case: pmit and specific mits stand both for elemental (dark mit against dark strike, etc) and for non-elemental (piercing mit, etc). Thank you for info.
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post Feb 15 2018, 15:14
Post #1533
mundomuñeca



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QUOTE(decondelite @ Feb 15 2018, 10:06) *

No, elemental strikes are physical damage, not magical. Fire/Ice/.../Holy/Dark does not mean an attack is magical, as much as Crushing/Slashing/Piercing does not mean an attack is physical. Want an example? Dragonkins illustrate it veeery well:

-snip-

Humanoids can do it too, with their spirit attack that can be Physical/Magical of any of the elements (save for Dark, Holy and Void).


So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?).

While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).
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post Feb 15 2018, 15:58
Post #1534
quitetanky




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QUOTE(mundomuñeca @ Feb 15 2018, 15:14) *

So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?).

While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).

That has nothing to do with MP.
Magical mitigation protects against magical attack, physical mitigations - against physical. Thats the only difference, well, apart from each having its own base damage.

This post has been edited by quitetanky: Feb 15 2018, 16:03
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post Feb 15 2018, 16:25
Post #1535
qwertypls



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Except for staffs, are the upgrades on the spell damage of a prefixed weapon, such as a sword, useful at all?
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post Feb 15 2018, 16:57
Post #1536
igs88



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QUOTE(qwertypls @ Feb 15 2018, 21:25) *

Except for staffs, are the upgrades on the spell damage of a prefixed weapon, such as a sword, useful at all?


I guess not, but if you use some elemental/holy/dark spell it's useful.

My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
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post Feb 15 2018, 17:06
Post #1537
quitetanky




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QUOTE(igs88 @ Feb 15 2018, 16:57) *

I guess not, but if you use some elemental/holy/dark spell it's useful.

My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?

no
Elemental weapon prefixes give Elemental damage bonuses.
Elemental armor/shield prefixes give Elemental resistance bonuses.
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post Feb 15 2018, 17:08
Post #1538
Cleavs



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QUOTE(igs88 @ Feb 15 2018, 15:57) *

My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?

no, those are completely unrelated. one is your strength against mobs, the other one is your mitigation towards mobs' attacks
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post Feb 15 2018, 17:09
Post #1539
qwertypls



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QUOTE(igs88 @ Feb 15 2018, 08:57) *

I guess not, but if you use some elemental/holy/dark spell it's useful.

My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?

But the MDB is too low, will the increase of EDB make a difference?

Jade which armors have are for wind mit., not for damage.
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post Feb 15 2018, 17:38
Post #1540
quitetanky




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QUOTE(quitetanky @ Feb 15 2018, 15:58) *

That has nothing to do with MP.
Magical mitigation protects against magical attack, physical mitigations - against physical. Thats the only difference, well, apart from each having its own base damage.


Before anyone tells anything, as far as i know, all basic attacks can be parried (even elementals basic magical(?) attack), all monster skills can be parried (preceeded by word 'uses'), all player skills, however cannot be parried, while concussive strike can be resisted, all player and monster spells (preceeded by the word 'casts') can be resisted.

So yes, assuming elementals base attack is actually physical, all monster 'uses' refers to mp/sp attacks that are specifically physical, monster 'casts' refer to mp/sp attacks that are specifically magical, all player skills, offhand and elemental strikes have 100% anti-parry, then we could say that another difference between physical attack and magical one that former can be parried and latter - resisted.
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post Feb 15 2018, 19:17
Post #1541
ALL_MIGHT



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QUOTE(Scremaz @ Feb 14 2018, 16:52) *

you can still use the background color alert. that won't stop your hovering, but if you pick the right color it'll be hard to miss - and allowed.

Could you please , point that setting to me because, i was unable to find it.
Thanks
(IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by ALL_MIGHT: Feb 15 2018, 19:18
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post Feb 15 2018, 19:26
Post #1542
Cleavs



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QUOTE(ALL_MIGHT @ Feb 15 2018, 18:17) *

Could you please , point that setting to me because, i was unable to find it.
Thanks
(IMG:[invalid] style_emoticons/default/rolleyes.gif)

at the beginning:
CODE
showAlertColours = true,           // change background/quickbar colour according to alert conditions
alertBackground = true,            // whole background or only quickbar for alert colours
[...]
colours = { default:     '#EDEBDF',
                spark:       'magenta',
                lowhp:       'deeppink',
                lowmp:       'darkslateblue',
                lowsp:       'indigo',
                channelling: 'aquamarine',
                usablegem:   'mediumspringgreen',
                ocfull:      'lavender',
                expiring:    'magenta' }
// set to any valid html colour, or '#EDEBDF' to disable


also, guys - you're STRONGLY invited to use monsterbation thread for problems about monsterbation.
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post Feb 15 2018, 21:25
Post #1543
KitsuneAbby



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QUOTE(mundomuñeca @ Feb 15 2018, 14:14) *

So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?).

While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).


In what language do I have to say it? Element, is, NOT, magic. An element is a subtype of either physical and magical, and all types of elements can be found in both Physical and Magical.
An attack is characterized by its main type (Physical/Magical), and then by its subtype (Crushing/Slashing/Piercing/Fire/Ice/Wind/Elec/Holy/Dark/Void). Both Physical and Magical can be of any of the subtypes. You can have Crushing Physical, Slashing Physical, Piercing Physical, Fire Physical, Ice Physical, ... Dark Physical, Void Physical, Crushing Magical, Slashing Magical, Piercing Magical, Fire Magical, ... Dark Magical, Void Magical.

A physical attack deals physical damage and is mitigated by physical mitigation.
A magical attack deals magical damage and is mitigated by magical mitigation.
An element is either physical or magical and is further reduced by elemental mitigations.
  1. If a melee weapon deals a fire strike, then it means it deals a Fire Physical attack, which is mitigated by both physical mitigation and fire mitigation.
  2. If you cast Ragnarok, then it's a Dark Magical attack, which is mitigated by magical mitigation and dark mitigation.
  3. If a monster (because us players can't do it) has a skill of Magical Slashing type, then when it uses it the attack will be a cast, a Slashing Magical attack, which is mitigated by magical mitigation and slashing mitigation.
  4. If a Celestial has its spirit attack as Magical Void type, then it's mitigated by magical mitigation and void mitigation. But because Void mitigation is 0% for everyone, only the magical will kick in.

And while I'm at it, I'll remind you that a Void attack is not "just" Void: it's always either Physical or Magical, which means it will always be mitigated anyway.

If it can help you understanding what elemental strikes are, imagine that a Fiery Rapier is just a rapier that both pierces and burns upon contact, or that a Hallowed Katana is a Katana with a holy aura that exorcies stuff when you hit it with it. And imagine that having such a weapon happens to strenghen the spells you may cast with it, like shooting fire balls out of your rapier.

If you still don't get it, go play Pokemon and find out what is the difference between Fire Punch and Flamethrower, between Volt Tackle and Thunder, or between Psycho Cut and Psychic.

This post has been edited by decondelite: Feb 15 2018, 21:26
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post Feb 16 2018, 14:11
Post #1544
wlstn9072



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Attached Image

I am a user who enjoys HentaiVerse in Korea.

I started playing the game again after three years.

The current level is 152. Items are as shown in the attached file image.

Please advise me what to do from now on?

After 150level, I told you to change it to a one-handed rapiar sword and heavy armor. What should I do?
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post Feb 16 2018, 14:23
Post #1545
Noni



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QUOTE(wlstn9072 @ Feb 16 2018, 13:11) *

Attached Image

I am a user who enjoys HentaiVerse in Korea.

I started playing the game again after three years.

The current level is 152. Items are as shown in the attached file image.

Please advise me what to do from now on?

After 150level, I told you to change it to a one-handed rapiar sword and heavy armor. What should I do?



- Get better weapon. Rapier, shortsword, axe
- Get a shield
- Get better armour: leather works fine at your level. Or plate. Or power.

Check FreeSHop for free gear. Check WTS for free items for low level players.
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