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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 15 2018, 02:36
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(Uncle Stu @ Feb 15 2018, 01:10) But i highly doubt that only two elemental strikes would transform your build from nearly PFUDOR ready to PFUDOR ready. (IMG:[ invalid] style_emoticons/default/huh.gif) I wasn't actually implying a correlation between the two lines. But when you are at level 300 and you can play PFUDOR with 2+t/s an infusion gets repaid quite easily. If you're starting, haven't even got the basics down and play Nintendo or something like that the ~150C of an infusion are a bit harder to justify (probably still worth it, but I see no reasons for not going for a prefixed weapon, it's not like you're spending a fortune either way).
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Feb 15 2018, 06:00
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
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QUOTE(Sapo84 @ Feb 15 2018, 01:36) I wasn't actually implying a correlation between the two lines.
Tbh i did wonder. (IMG:[ invalid] style_emoticons/default/blush.gif)
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Feb 15 2018, 06:52
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Kokoko_777
Newcomer
Group: Members
Posts: 79
Joined: 2-February 17
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QUOTE(Sapo84 @ Feb 15 2018, 02:36) probably still worth it, but I see no reasons for not going for a prefixed weapon, it's not like you're spending a fortune either way
Simply because prefixed weapon that fits your level may not be be present on the market. And you don't have other options since non-prefixed weapons are considered junk and usually salvaged/bazaared.
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Feb 15 2018, 07:20
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16
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I haven't tried it myself , but i read somewhere on wiki that 1 infusion lasts only 2 truns. Won't it make it too costly to use? (overall income might go -ve for peoples with high tuns per arena)
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Feb 15 2018, 07:31
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Kokoko_777
Newcomer
Group: Members
Posts: 79
Joined: 2-February 17
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QUOTE(ALL_MIGHT @ Feb 15 2018, 07:20) but i read somewhere on wiki that 1 infusion lasts only 2 truns.
When used in combat infusion give you buff (25% of both resistance and spell damage of the element you use) that lasts 50 turns, but imo this options is for mages. But you can enchant your weapon and armor in the forge, where each infusion grants you additional elemental strike that lasts 15 min of real time. These enchantment stack and for example for 4 infusions of any element you gain 1 hour of additional strike effect, AFAIK there is no cap. This post has been edited by Kokoko_777: Feb 15 2018, 07:31
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Feb 15 2018, 07:48
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16
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This is what i meant isn't it too costly, to use for just 2 turns?
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Feb 15 2018, 07:57
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Noni
Group: Catgirl Camarilla
Posts: 12,948
Joined: 19-February 16
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QUOTE(ALL_MIGHT @ Feb 15 2018, 06:48) This is what i meant isn't it too costly, to use for just 2 turns? 15 minutes. Max 2 types of strikes added to your weapon at the same time. For 15 minutes. Not 3 types of elements. Not 16 minutes.
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Feb 15 2018, 08:00
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Kokoko_777
Newcomer
Group: Members
Posts: 79
Joined: 2-February 17
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QUOTE(ALL_MIGHT @ Feb 15 2018, 07:48) This is what i meant isn't it too costly, to use for just 2 turns? 2 strikes stands for 2 additional elemental strikes (not counting void that's enchanted with voidseeker shard) not for turns. Each additional strike lasts 15 min of reat time per infusion (duration on your picrelated).
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Feb 15 2018, 08:31
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Kokoko_777
Newcomer
Group: Members
Posts: 79
Joined: 2-February 17
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QUOTE(ALL_MIGHT @ Feb 15 2018, 08:04) i have 1 more doubt. here https://ehwiki.org/wiki/Equipment#Elemental_Strikewill it be magical damage for mage or physical damage? (because if it is physical i will have to forge it also) Elemental strikes do magic damage (and it refers to magical mitigation of monster) and this magic damage can be done by melees. It's true that these additional strkes have less damage than yor physical one, but: 1)they're additional, so you should compare tham in such a way: physical damage + elemental strike of your prefix (if you have one) and physical damage + elemental strike of your prefix + elemental strike of infusion. I'm not sure, but you also can replace your prefix strike with second ifusion (I can be wrong). 2)Monters have lower magical mitigation (especially SGs against dark and divine) comparing to their pmit, + you can use cold one and gain additional damage bonus from your flame spike shield. So, enchantments are very useful (especially against SCs). As an example: Void Strike hits Cracker Jim for 2695 void damage. Holy Strike hits Cracker Jim for 946 holy damage. Cold Strike hits Cracker Jim for 1480 cold damage. You hit Cracker Jim for 4780 void damage. This post has been edited by Kokoko_777: Feb 15 2018, 08:50
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Feb 15 2018, 09:06
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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No, elemental strikes are physical damage, not magical. Fire/Ice/.../Holy/Dark does not mean an attack is magical, as much as Crushing/Slashing/Piercing does not mean an attack is physical. Want an example? Dragonkins illustrate it veeery well: (IMG:[ i.imgur.com] https://i.imgur.com/uz3VZWV.png) (IMG:[ i.imgur.com] https://i.imgur.com/t8etw5q.png) Humanoids can do it too, with their spirit attack that can be Physical/Magical of any of the elements (save for Dark, Holy and Void).
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Feb 15 2018, 09:21
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Kokoko_777
Newcomer
Group: Members
Posts: 79
Joined: 2-February 17
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QUOTE(decondelite @ Feb 15 2018, 09:06) No, elemental strikes are physical damage, not magical.
My bad, sorry. In that case: pmit and specific mits stand both for elemental (dark mit against dark strike, etc) and for non-elemental (piercing mit, etc). Thank you for info.
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Feb 15 2018, 15:14
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17
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QUOTE(decondelite @ Feb 15 2018, 10:06) No, elemental strikes are physical damage, not magical. Fire/Ice/.../Holy/Dark does not mean an attack is magical, as much as Crushing/Slashing/Piercing does not mean an attack is physical. Want an example? Dragonkins illustrate it veeery well:
-snip-
Humanoids can do it too, with their spirit attack that can be Physical/Magical of any of the elements (save for Dark, Holy and Void).
So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?). While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).
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Feb 15 2018, 15:58
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quitetanky
Group: Members
Posts: 370
Joined: 19-March 17
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QUOTE(mundomuñeca @ Feb 15 2018, 15:14) So, if I understand correctly, magical attacks (like elemental strikes) can do physical damage, i.e. the one recieving the attack ends up with his HP depleted. (but the attack is still magical, so magical mitigation is what is needed to lower it ?).
While physical attacks (like yr last posted monster skill) can do magical damage, i.e. recieving the attack depletes your MP (but the attack is still physical, so physical mitigation is what is needed to lower it ?).
That has nothing to do with MP. Magical mitigation protects against magical attack, physical mitigations - against physical. Thats the only difference, well, apart from each having its own base damage. This post has been edited by quitetanky: Feb 15 2018, 16:03
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Feb 15 2018, 16:25
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14
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Except for staffs, are the upgrades on the spell damage of a prefixed weapon, such as a sword, useful at all?
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Feb 15 2018, 16:57
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(qwertypls @ Feb 15 2018, 21:25) Except for staffs, are the upgrades on the spell damage of a prefixed weapon, such as a sword, useful at all?
I guess not, but if you use some elemental/holy/dark spell it's useful. My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
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Feb 15 2018, 17:06
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quitetanky
Group: Members
Posts: 370
Joined: 19-March 17
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QUOTE(igs88 @ Feb 15 2018, 16:57) I guess not, but if you use some elemental/holy/dark spell it's useful.
My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
no Elemental weapon prefixes give Elemental damage bonuses. Elemental armor/shield prefixes give Elemental resistance bonuses.
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Feb 15 2018, 17:08
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(igs88 @ Feb 15 2018, 15:57) My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
no, those are completely unrelated. one is your strength against mobs, the other one is your mitigation towards mobs' attacks
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Feb 15 2018, 17:09
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14
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QUOTE(igs88 @ Feb 15 2018, 08:57) I guess not, but if you use some elemental/holy/dark spell it's useful.
My question : if I have a wind strike rapier, do I need some jade prefix shield or armors to make my wind strike more powerful?
But the MDB is too low, will the increase of EDB make a difference? Jade which armors have are for wind mit., not for damage.
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Feb 15 2018, 17:38
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quitetanky
Group: Members
Posts: 370
Joined: 19-March 17
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QUOTE(quitetanky @ Feb 15 2018, 15:58) That has nothing to do with MP. Magical mitigation protects against magical attack, physical mitigations - against physical. Thats the only difference, well, apart from each having its own base damage.
Before anyone tells anything, as far as i know, all basic attacks can be parried (even elementals basic magical(?) attack), all monster skills can be parried (preceeded by word 'uses'), all player skills, however cannot be parried, while concussive strike can be resisted, all player and monster spells (preceeded by the word 'casts') can be resisted. So yes, assuming elementals base attack is actually physical, all monster 'uses' refers to mp/sp attacks that are specifically physical, monster 'casts' refer to mp/sp attacks that are specifically magical, all player skills, offhand and elemental strikes have 100% anti-parry, then we could say that another difference between physical attack and magical one that former can be parried and latter - resisted.
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