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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 20 2020, 08:21
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taro_
Group: Members
Posts: 867
Joined: 24-February 15

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QUOTE(lestion @ Nov 20 2020, 15:12)  Doesn't matter which battle you do, it's just added to whatever you do first.
Perhaps because I'm still at a low level, I felt that the increase in Prof. was higher than that of low experience points. That's right ... it doesn't make sense in the end ... sorry.
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Nov 20 2020, 09:25
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hentailover6983
Group: Members
Posts: 802
Joined: 13-June 15

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Just something I wanted to ask: On rare occasions, I see the item shop have older trophies from events and sometimes even pony figurines that someone sold to the shop. Is it worth it to spend the 500 to 10,000 credits for each trophy/figurine?
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Nov 20 2020, 09:53
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Noni
Group: Catgirl Camarilla
Posts: 13,261
Joined: 19-February 16

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QUOTE(hentailover6983 @ Nov 20 2020, 08:25)  Just something I wanted to ask: On rare occasions, I see the item shop have older trophies from events and sometimes even pony figurines that someone sold to the shop. Is it worth it to spend the 500 to 10,000 credits for each trophy/figurine?
older trophies, probably a good deal yes. ponies can be sold for 15k-20k or so. I don't know what the price in he shop is.
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Nov 20 2020, 11:51
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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If I remember correctly, figurines cost 50k in the shop, so they're a terrible investment - but artifacts are good, yeah.
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Nov 20 2020, 21:08
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BlueWaterSplash
Group: Members
Posts: 3,348
Joined: 15-March 11

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But you changed your opinion on it from before, according to your new test results. It's a natural change as you get stronger (higher deprecating proficiency and DD levels) but I think your DD levels and relative deprecating proficiency is probably no better now than back then...so what do you suspect changed your result?
Did you play differently, such as maybe a different way or amount of imperiling? Maybe a different way of targeting enemies with the shortsword? (I'm not sure it is best to focus on the enemy that is not imperiled, as decondelite mentioned before. It's probably best to somewhat focus on him but not quite kill him, and let him bleed as long as possible to die).
I think the chances to inflict imperil are based on deprecating prof factor, not raw deprecating proficiency, so your prof factor will not improve easily compared to before. (It will improve once you start going way past level 500 in experience, but I think you achieved level 500 only recently, so probably your deprecating prof factor is not that much better yet, even with gold star).
I think magic accuracy though will also improve the chances to inflict imperil, and that is going by raw magic accuracy, not relative to your level (the enemy evade calculation doesn't use your prof factor, but rather magic accuracy directly gives counter-evade for your magic spells).
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Nov 20 2020, 22:58
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Basara Nekki
Group: Gold Star Club
Posts: 7,616
Joined: 13-September 12

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QUOTE(BlueWaterSplash @ Nov 20 2020, 16:08)  But you changed your opinion on it from before, according to your new test results. It's a natural change as you get stronger (higher deprecating proficiency and DD levels) but I think your DD levels and relative deprecating proficiency is probably no better now than back then...so what do you suspect changed your result?
Did you play differently, such as maybe a different way or amount of imperiling? Maybe a different way of targeting enemies with the shortsword? (I'm not sure it is best to focus on the enemy that is not imperiled, as decondelite mentioned before. It's probably best to somewhat focus on him but not quite kill him, and let him bleed as long as possible to die).
I think the chances to inflict imperil are based on deprecating prof factor, not raw deprecating proficiency, so your prof factor will not improve easily compared to before. (It will improve once you start going way past level 500 in experience, but I think you achieved level 500 only recently, so probably your deprecating prof factor is not that much better yet, even with gold star).
I think magic accuracy though will also improve the chances to inflict imperil, and that is going by raw magic accuracy, not relative to your level (the enemy evade calculation doesn't use your prof factor, but rather magic accuracy directly gives counter-evade for your magic spells).
The biggest difference between current tests and old ones is that I now use scripts. (IMG:[ invalid] style_emoticons/default/tongue.gif) I started using scripts only after I reached level 500 in early May. Before, my tests were based only on time, as I only used a stopwatch. This certainly increases the margin of error for the tests (obviously less accurate (IMG:[ invalid] style_emoticons/default/heh.gif) ). Regarding proficiencies, when I reached level 500, the main ones were already around 33 or 34 points above my level. So, really, the proficiencies themselves didn't make much of a difference between the two tests. Finally, I haven't changed my conclusions that much. I used to say that a Rapier was just a little better than a Shortsword (the vast majority of players, over time, always saying that a Rapier was much better than a Shortsword; and decondelite said otherwise). My current test showed me that both swords have an almost identical performance (taking into account my level, my equipment, my statistics, etc; I don't know what the result would be if you did the same tests). And if you pay close attention to the considerations I made, I still consider a Rapier a little better than a Shortsword, because the Rapier style is more versatile and free, that is, you can play with more tranquility without worrying so much about being precise. If Imperil fails, Penetrated Armor fixes it (even because you can not achieve 100% application efficiency on all monsters). (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Nov 21 2020, 00:50
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BlueWaterSplash
Group: Members
Posts: 3,348
Joined: 15-March 11

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I'm not sure that is a good explanation. In your current tests you also measured both turns and time, and I believe the results were roughly identical either way.
Even if you didn't use script before, as long as you played in the same way for both shortsword and rapier (same targeting method of enemies, and same recasting style of imperil) it should have been the same comparison result. But before you had rapier with a small but significant lead with imperil, so something changed.
If you don't have any other explanation, I would be inclined to say that higher magic accuracy is the true reason, but it's really just a wild guess. I don't know exactly how you played with keyboard, but I'm not confident to assume the difference is because of script.
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Nov 21 2020, 03:43
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Basara Nekki
Group: Gold Star Club
Posts: 7,616
Joined: 13-September 12

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QUOTE(BlueWaterSplash @ Nov 20 2020, 19:50)  I'm not sure that is a good explanation. In your current tests you also measured both turns and time, and I believe the results were roughly identical either way.
Even if you didn't use script before, as long as you played in the same way for both shortsword and rapier (same targeting method of enemies, and same recasting style of imperil) it should have been the same comparison result. But before you had rapier with a small but significant lead with imperil, so something changed.
If you don't have any other explanation, I would be inclined to say that higher magic accuracy is the true reason, but it's really just a wild guess. I don't know exactly how you played with keyboard, but I'm not confident to assume the difference is because of script.
I still think that this small difference in favor of Rapier in the old tests is within the margin of error. With the use of scripts, this margin of error is much smaller, and therefore the results are more accurate. Without scripts, to apply Imperil I clicked on the icon that I placed on the right end of the quickbar and then pressed the corresponding number of the monster on the keyboard (1 -> 0). On SGs I kept repeating the process until all are imperiled. But for ordinary monsters, no. Maybe it made a difference, after all, I had no way of knowing the total amount of Imperil I applied. Today, with scripts, I just click on numbers 1, 2 and 3, and repeat quickly if necessary. So it's likely that I'm applying more Imperil than before. Also, if I remember correctly (and I'm not sure (IMG:[ invalid] style_emoticons/default/unsure.gif) ), my old tests were done last year, when I was still using 4 Slaughter + 1 Balance, and I still hadn't bought DD5. And my equipment was not full forge. And add to that the proficiency I have gained since that time. I think all this also makes a difference. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 21 2020, 09:33
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BlueWaterSplash
Group: Members
Posts: 3,348
Joined: 15-March 11

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QUOTE(Basara Nekki)  Without scripts, to apply Imperil I clicked on the icon that I placed on the right end of the quickbar and then pressed the corresponding number of the monster on the keyboard (1 -> 0). On SGs I kept repeating the process until all are imperiled. But for ordinary monsters, no. Maybe it made a difference, after all, I had no way of knowing the total amount of Imperil I applied. Today, with scripts, I just click on numbers 1, 2 and 3, and repeat quickly if necessary. So it's likely that I'm applying more Imperil than before.
Also, if I remember correctly, my old tests were done last year, when I was still using 4 Slaughter + 1 Balance, and I still hadn't bought DD5. And my equipment was not full forge. And add to that the proficiency I have gained since that time. I think all this also makes a difference. :heh: These two reasons seem like a good explanation to me. The scripts should make a legitimate difference if you changed your Imperil input method, thus possibly changing your style and amount of Imperil. I don't think deprecating proficiency makes a difference for you, at least not yet. Because as I explained, your counter-resist actually comes from your deprecating prof factor, not your direct proficiency. Therefore, as your level increased from 400 to 500, your deprecating prof factor just gets worse, not better. (However, now that you are at max level 500, your deprecating factor will start improving again). By the way, did you use aether shards in your old tests? I think you mentioned you used aether shards on your new tests. Finally, I'd like to remark that it's still perhaps not proven whether rapier or shortsword is faster with imperil. Because if you imperil almost everybody then probably the shortsword is faster. But with rapier, you don't have to imperil everybody if you got bad luck. It's possible that the optimal imperiling amount and style for rapier and shortsword are different. Even the connection of the player could matter. If I have 10 turns/second, probably rapier is better. Because it's not worth the trouble to concentrate for imperil, and my reaction time to see failed imperil is very hurtful. But if I have 0.5 turns/second, then I have plenty of time to concentrate for imperil and my reaction time will not matter much.
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Nov 21 2020, 09:56
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Chaisy
Group: Gold Star Club
Posts: 407
Joined: 3-August 12

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Is it possible to get the percentile range scripts to show the level 500 values instead of the level 0 values when you mouse-over the percentiles? I think the level 500 values would be far more valuable to me in knowing when a range is very small and I shouldn't worry about it versus when its a large range and I should care.
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Nov 21 2020, 10:24
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StartEndZero
Group: Members
Posts: 369
Joined: 27-April 19

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delete
This post has been edited by StartEndZero: Nov 22 2020, 17:44
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Nov 21 2020, 10:31
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LogJammin
Group: Catgirl Camarilla
Posts: 598
Joined: 11-October 14

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QUOTE(Chaisy @ Nov 21 2020, 07:56)  Is it possible to get the percentile range scripts to show the level 500 values instead of the level 0 values when you mouse-over the percentiles? I think the level 500 values would be far more valuable to me in knowing when a range is very small and I shouldn't worry about it versus when its a large range and I should care.
The top of the script has a big comment explaining how to use it CODE How to use:
Q to show Unforged Percentiles W to show Forged Percentiles E to show Absolute Percentiles A to show Unforged Base S to show Forged Base D to show Fully Forged Base Z to show Forged Scaled to your level X to show Forged Scaled to a custom level C to show Fully Forged Scaled to a custom level F to show Forged Scaled to the equip's current level (the default display style of hentaiverse.org) L to show equip's link for the forum ( [url=... ) Also, if you click on that short list of attributes under the item box, it will open up a big box showing all the ranges for that equip
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Nov 21 2020, 12:25
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Nov 21 2020, 07:33)  Finally, I'd like to remark that it's still perhaps not proven whether rapier or shortsword is faster with imperil. Because if you imperil almost everybody then probably the shortsword is faster. But with rapier, you don't have to imperil everybody if you got bad luck. It's possible that the optimal imperiling amount and style for rapier and shortsword are different.
There is nothing left to prove. The field has been beaten to death by a fair amount of players. And they have come to the same conclusion than me. Both are comparable. With enough depr prof factor and brutal strength, the proc becomes insignificant: it's all about raw stats at that point. So overall, the shortsword has a very slight upper hand that is simply the higher ADB it provides. The rapier, on the other hand, will have a small edge on the shortsword regading SG arenas because there is enough time to stack the PA procs and because it won't ruin the BW procs of Vital Strike. So I'd say that one would probably want a rapier when it comes to clear daily arenas, and a shortsword when it comes to serious stuff like PFUDOR IW and PFFEST. Last note: for the same budget, the shortsword will trump the rapier in all cases, performance-wise. Unless you are looking at a Peerless Shortsword, that have become quite expensive. The budget alone is enough reason to go for a shortsword instead of a rapier. Heck budget the very reason why I've invented Imperil 1H in the first place. It wasn't even a matter of performance. Extra points: 1) A shortsword will tolerate 1-2 unimperilled mobs in PFFEST. It's pointless and a loss of time to be looking for 100% Imperil. I'd advise to recast only when there are 2 consecutive mobs unaffected and you can cast on both of them with a single key press. 2) I strongly recommend the use of the Shock Spike Shield to max out the success rate of Imperil. You'll be benefitting from both the -10% evade and -10% resist on your casts. You may want to cast Wrath of Thor before Imperil'ing for the same reason (and to build your elem prof while you're at it), but while it definitely helps at making the gameplay more mechanical/braindead (therefore more comfortable), it won't speed up your game overall. 3) If you're really easy in your shoes mana-wise (you may need one mana potion here and there, but nothing brutal like a mage), you can consider casting Paradise Lost after you're done with Imperil. It further reduces the mitigations on a fair amount of monsters (and therefore further enhances the counterattacks) and even has 75% to land on the non-Imperiled ones. Make your top prioity the monsters affected by Deep Burns but not by Imperil, as the Deep burns debuff duration is very short. Again, like Wrath of Thor, it helps at making the gameplay more mechanical/braindead/comfortable, but then I don't know if today it will speed you up or not. Last note: it's been like more than one year I haven't played 1H, so I can't tell how fast one can expect to be today. I'm only sure that even with all of that, PFFEST will remain looong.
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Nov 21 2020, 13:38
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Nah, I ain't poor anymore. Nowadays players pay me to flick monsters with my boogeys. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Nov 21 2020, 14:57
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aaadka
Group: Gold Star Club
Posts: 283
Joined: 21-October 19

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As a holy mage, if I don't change my staff: I would reach 0.97 prof factor at best with a 4+1 set, but maybe 0.94 is more achievable. I would reach 1.0 prof factor very easily with a 3+2 set.
so 4+1 or 3+2? Thanks.
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Nov 21 2020, 15:02
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Noni
Group: Catgirl Camarilla
Posts: 13,261
Joined: 19-February 16

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QUOTE(aaadka @ Nov 21 2020, 13:57)  As a holy mage, if I don't change my staff: I would reach 0.97 prof factor at best with a 4+1 set, but maybe 0.94 is more achievable. I would reach 1.0 prof factor very easily with a 3+2 set.
so 4+1 or 3+2? Thanks.
3+2, unless you can get 0.97
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Nov 21 2020, 15:11
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(aaadka @ Nov 21 2020, 12:57)  As a holy mage, if I don't change my staff: I would reach 0.97 prof factor at best with a 4+1 set, but maybe 0.94 is more achievable. I would reach 1.0 prof factor very easily with a 3+2 set.
so 4+1 or 3+2? Thanks.
4+1 is for the ultra-elite, who have nearly 600 prof, an incredible staff and an incredible robe. I know 3+2 feels weird because it's the 'budget' option and so wasteful - overcapping the prof - but despite the inefficiency, it really is hard to match it with 4+1. 4+1 only becomes a small amount better even in ideal conditions. This post has been edited by lestion: Nov 21 2020, 15:11
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