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post Nov 1 2020, 13:58
Post #15101
gegekeren



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QUOTE(b61616x @ Oct 29 2020, 07:03) *

i was using 1h with all light armour and was doing great. for armour all i head was magnificent and exquisite
just switched to 1h with heavy armour. for this, i have 3 legendary and a peerless.
however this feels way worse! mana consumption is huge and survivability seems worse...
am i doing something wrong?
i constantly have protect, heal, haste, spark, and spirit active. this was working fine before, and i could do PFUDOR no problem. i can still do PFUDOR, but its WAY harder, and requires way more potions.
could like 60 point of armour proficency really make this much difference? or is it something else?


I'm also have same problem with him, tried to switch 1H exquisite shade set TO 1H exquisite heavy power set yesterday....and survivability 0% dodge is horrible even with high migration stats (i need more heal more pots etc)... I wonder how those high level players survive with 0% dodge
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post Nov 1 2020, 14:15
Post #15102
KitsuneAbby



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QUOTE(gegekeren @ Nov 1 2020, 11:58) *

I'm also have same problem with him, tried to switch 1H exquisite shade set TO 1H exquisite heavy power set yesterday....and survivability 0% dodge is horrible even with high migration stats (i need more heal more pots etc)... I wonder how those high level players survive with 0% dodge


Simple, we don't survive with 0% Evade. You have consumables, use them. In particular, you have feathers.

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/LLMfFsCl.png)
(Peerless Shortsword, Peerless Force Shield, Peerless Power of Protection/Warding, all full forged)
Don't take all my stats as an example to reach, since I'm broken beyond what most players could ever achieve. Focus on Burden, Interference, Evade, Mana cost modifier. That's more or less what you can achieve with feathers. Actually, I could survive easily with 0% Evade myself, given my near maximum Block, Parry, PMit, MMit, yet I still use the feathers to diminish the mana consumption.

With that kind of setup, I can even afford to cast two T3 offensive spells, 4 Imperil, per round. I'm not saying that you will be able to do that much, but at least that using feathers will solve most of your issues.

I will insist on this: don't look for 0% Evade and 0% Attack Speed. That can only be considered after you're able to survive well enough. In particular, you will eventually reach a Block and Parry that are so high that you will cap out on counterattacks anyway, even if you have a bit of evade and attack speed. So even at a higher level, when you reach the status of unpenetrable fortress, they're still useful.

This post has been edited by decondelite: Nov 1 2020, 14:21
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post Nov 1 2020, 18:06
Post #15103
anarkofat



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(IMG:[i.imgur.com] https://i.imgur.com/M3yVtXO.png) (IMG:[i.imgur.com] https://i.imgur.com/9OAxtUK.png)
How do I distribute my stats? melee stats plz, iam lvl 153
my equipment are:
-one-handed
-shield
-heavy armor

This post has been edited by anarkofat: Nov 1 2020, 18:11
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post Nov 1 2020, 19:12
Post #15104
Noni



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QUOTE(anarkofat @ Nov 1 2020, 17:06) *

(IMG:[i.imgur.com] https://i.imgur.com/M3yVtXO.png) (IMG:[i.imgur.com] https://i.imgur.com/9OAxtUK.png)
How do I distribute my stats? melee stats plz, iam lvl 153
my equipment are:
-one-handed
-shield
-heavy armor

dex=str as highest
end a bit lower
agi a bit lower
wis a lot lower
no int.

But it doesn't matter that much at your level. Get a better shield if you can, before the monsters start hitting hard.
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post Nov 1 2020, 21:01
Post #15105
SoaD666



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got this: legendary amber phase shoes of heimdall

worth anything?
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post Nov 1 2020, 21:29
Post #15106
anarkofat



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(IMG:[i.imgur.com] https://i.imgur.com/BL0KnmC.png)
what is the right guide STATS, "effective primary stats or primary attributes"
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post Nov 1 2020, 22:40
Post #15107
qwersad222



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I found this today in equipment shop
Legendary Ethereal Katana of Balance
is it worth using?
also what's the highest possible ADB?

This post has been edited by qwersad222: Nov 1 2020, 22:43
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post Nov 1 2020, 23:24
Post #15108
Nezu



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QUOTE(SoaD666 @ Nov 1 2020, 19:01) *


Not really, no.

QUOTE(anarkofat @ Nov 1 2020, 19:29) *

what is the right guide STATS, "effective primary stats or primary attributes"


You can keep STR, DEX, AGI and END close together, INT at 0, and WIS a bit lower than STR etc.

QUOTE(qwersad222 @ Nov 1 2020, 20:40) *

I found this today in equipment shop
Legendary Ethereal Katana of Balance
is it worth using?
also what's the highest possible ADB?


It's usable. Highest ADB base roll for katanas of balance should be 64.99.
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post Nov 1 2020, 23:53
Post #15109
qwersad222



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QUOTE(lestion @ Nov 1 2020, 22:24) *

Not really, no.
You can keep STR, DEX, AGI and END close together, INT at 0, and WIS a bit lower than STR etc.
It's usable. Highest ADB base roll for katanas of balance should be 64.99.


So is this sword better?
Legendary Fiery Longsword of the Vampire
ADB base roll is almost 77
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post Nov 2 2020, 00:10
Post #15110
Nezu



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QUOTE(qwersad222 @ Nov 1 2020, 21:53) *

So is this sword better?
Legendary Fiery Longsword of the Vampire
ADB base roll is almost 77


Yes, longswords are better than katanas for 2H players. Katanas are used for niten-ichiryu only.
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post Nov 2 2020, 20:27
Post #15111
Ser6IjVolk



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So I'm almost set for gear that can bring me to lvl500 comfortably. It's the classic 1H build with power slaughter set, all legendary, overall the ADB of the power armor is ~75% (I calculated that I'll be missing around 10 points of base damage, so around 300 points of scaled). My question is: should I be looking to upgrade at some point while leveling, or should I wait until lvl500? And what would my next step be, 90%+ ADB full-upgrade power, or mage gear? If mage, what does an effective PFUDOR-functional legendary entry-level set look like stat %-wise?

Also, is legendary non-charged curse-weaver cloth (shoes) just "worthless" or worthless? As in might it fetch me 50k at auction or is it just HGC?

Unrelated confoundment:

QUOTE(decondelite @ Nov 1 2020, 14:15) *

[heavy 1H]
[parry > block]
[above average END]
[huge AGL]


What is even that oddball build? It must have huge survivabilty at the expense of clear speed, but to what end? Grindfests? Low-attention play?
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post Nov 2 2020, 20:37
Post #15112
Noni



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QUOTE(Ser6IjVolk @ Nov 2 2020, 19:27) *

So I'm almost set for gear that can bring me to lvl500 comfortably. It's the classic 1H build with power slaughter set, all legendary, overall the ADB of the power armor is ~75% (I calculated that I'll be missing around 10 points of base damage, so around 300 points of scaled). My question is: should I be looking to upgrade at some point while leveling, or should I wait until lvl500? And what would my next step be, 90%+ ADB full-upgrade power, or mage gear? If mage, what does an effective PFUDOR-functional legendary entry-level set look like stat %-wise?

Also, is legendary non-charged curse-weaver cloth (shoes) just "worthless" or worthless? As in might it fetch me 50k at auction or is it just HGC?

Unrelated confoundment:
What is even that oddball build? It must have huge survivabilty at the expense of clear speed, but to what end? Grindfests? Low-attention play?


Yes, you are good to go for 1h. Upgrade, or switch, when you get bored with your current gear only. Forge if you have the credits.

The legendary non-charged curse-weaver is really worthless and should be salvaged.

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post Nov 2 2020, 22:45
Post #15113
KitsuneAbby



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QUOTE(Ser6IjVolk @ Nov 2 2020, 18:27) *
Unrelated confoundment:
What is even that oddball build? It must have huge survivabilty at the expense of clear speed, but to what end? Grindfests? Low-attention play?

Oddball? That's the norm to clear PFFEST as 1H.

Contrarily to what you may imagine, I'm actually one of the fastest 1H players to clear that challenge. I know it's counter-intuitive, but that insane tankiness is the key to be much, much faster. Basically, by tanking better one can afford sustaining a greater amount of incoming attacks until the very end of PFFEST. Which in return allows one to deal more counterattacks, therefore more damage. There is more to it than just that, but that's the starting point.

Healing less (if at all) and paying less attention also contribute to be even faster, but that clearly isn't the main reason to be that tanky.

This post has been edited by decondelite: Nov 2 2020, 22:46
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post Nov 2 2020, 23:19
Post #15114
Fudo Masamune



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QUOTE(Ser6IjVolk @ Nov 3 2020, 03:27) *
My question is: should I be looking to upgrade at some point while leveling, or should I wait until lvl500? And what would my next step be, 90%+ ADB full-upgrade power, or mage gear? If mage, what does an effective PFUDOR-functional legendary entry-level set look like stat %-wise?


Upgrade when you have the material/money, at least upgrading your weapon should be cheap enough, for other equipment getting to 5 is easy 20-25 is also relatively attainable.
At lvl 500 you won't even need those upgrade anymore lol, so yeah, no point waiting.

Entry level for PF-arena mage equip is quite low, the expensive part is usually the staff and the upgrade (unlike melee, you have to upgrade to some extent before reaching a comfortable point for playing).
Something like matching staff, upgraded proficiency equip (cotton) enough to reach certain prof factor, and the rest is phase with as much EDB bonus as possible (plain is fine, upgraded is better). Non-charged/radiant phase are dirt cheap nowadays, even the 75%+ EDB one, and even low %tile one are enough for arena - it's just slower.
That should be enough to out pace most if not every melee build.

For PF-grindfest mage, if you aim to clear it, it's not entry level anymore.
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post Nov 5 2020, 23:21
Post #15115
Katajanmarja



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The wiki explains the equipment suffixes, but is there a place where they have been discussed?

I keep seeing (ang getting) "X is a useless suffix", but I’m still too inexperienced or too casual a player to understand most of the reasonings.

I once fought with a weapon that had the vampire suffix, and yeah, I could see that the amounts of health it occasionally siphoned made very little difference.

As for the rest of the suffixes, either I have not been able to tell how much they really mean or have had positive experiences with them.

I have developed a somewhat peculiar play style of my own that seems to work well enough, meaning that I rarely die or need to flee and that I can experiment on the lower difficulties that I usually do. That’s why "battlecaster is a weak suffix", for example, is not enough info for me. The suffix might turn out to be decent for my current purposes, or perhaps not, if only I understood a bit more about it than "Adds Magic Accuracy Bonus, Mana Conservation Bonus, and has no Interference." Heck, that sounds great because I believe I do more "battlecasting" than the average melee player. But if those bonuses are as insignificant as the health siphon of the vampire suffix...

The battlecaster is just an example. I would like to read more about all suffixes, especially if that knowledge is available in layman terms somewhere.
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post Nov 6 2020, 01:11
Post #15116
KitsuneAbby



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QUOTE(Katajanmarja @ Nov 5 2020, 21:21) *
-snip-

One does not simply discuss the prefixes and suffixes. It's all about a personal analysis, personal playstyle and taste.
However, on the paper, there are a few things that do are bad. Most of the time, it's either because the effect is irrelevant, or because the same can be obtained with consumables or other game mechanics. Some other times, it's because the effects are outclassed by the usual choice.

The Battlecaster suffix falls in that category just as much as Vampire/Illithid/Banshee. Its effects are simply obtainable by other means, or are just outright useless/negligible. For instance, Mana Accuracy is pointless as melee, unless you cast Offensive/Deprecating spells. In which case the benefits are simply not worth sacrificing the bonuses you'd get with another suffix like Slaughter. Mana consumption is normally not an issue as melee, and even when it is, there are other ways to consume less mana (feathers or Ethereal prefix); and it's still better to regenerate mana by using draughts and potions.
That suffix can only prove to be useful in extreme cases when every mean to get magic accuracy/reduce mana cost are absolutely necessary, and it's a better idea that adding more damage (Slaughter/Balance). I do have studied it myself quite seriously, in the scope of my extreme spell use as melee, but the bonuses provided just can't compete against a stupid and basic "more dakka".


TL;DR
You can't expect the wiki to tell you about that kind of considerations that are the fruit of individual interpretation and cases. The wiki is there to state information, facts that are not open to debate.
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post Nov 6 2020, 06:02
Post #15117
Ser6IjVolk



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Is there a usefulness limit for hit chance (accuracy)? I have 180% and that seems like overkill already, but I also have a stack of bindings I can further improve that with. Is there any reason to?
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post Nov 6 2020, 06:24
Post #15118
Nezu



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QUOTE(Ser6IjVolk @ Nov 6 2020, 04:02) *

Is there a usefulness limit for hit chance (accuracy)? I have 180% and that seems like overkill already, but I also have a stack of bindings I can further improve that with. Is there any reason to?


Beyond 100% accuracy, it reduces enemy evade chance. You can read about the exact mechanics here on the wiki. In short, the soft cap is 200%.
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post Nov 6 2020, 19:00
Post #15119
Ser6IjVolk



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QUOTE(lestion @ Nov 6 2020, 06:24) *

Beyond 100% accuracy, it reduces enemy evade chance. You can read about the exact mechanics here on the wiki. In short, the soft cap is 200%.


I remember reading that a long time ago, but from what I remember, I assumed it worked like [20% enemy evade at 115% your accuracy] is [20% - 15% = 5% evade left], but from the context, it's [20 - 20% * 15 = 17% evade left].
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post Nov 6 2020, 20:39
Post #15120
Katajanmarja



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QUOTE(decondelite @ Nov 6 2020, 01:11) *

One does not simply discuss the prefixes and suffixes. It's all about a personal analysis, personal playstyle and taste.
However, on the paper, (...).


*bow*

Thank you very much, that was exactly the kind of answer I was expecting.

Based on that, I think I am able to judge slaughter, battlecaster, illithid and banshee better than before. And as I stated, I already have enough experience of vampire, at least for my play style. What about balance, nimble and swiftness, how are those generally judged as (light-armor) melee suffixes, compared to slaughter?
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