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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 29 2020, 13:57
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Katajanmarja
Group: Gold Star Club
Posts: 660
Joined: 9-November 13

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Much of the discussion here, like this one about Bubble-Gums and Vases, revolves around, "Is it worthwhile spending those drops on making things faster?"
This approach sort of assumes all the people who are asking have learned their lessons already. Well, Needaname is level 500, so I guess it’s a reasonable assumption in this case.
For a not-so-advanced player, it is a natural thought that the hardest restoratives, scrolls, etc. are there for survival in case of bad luck or miscalculation.
To give a rather blatant example: Suppose that I unintentionally leave my settings on PFUDOR, then enter a challenge I have previously only cleared on Nintendo. After a few rounds it becomes clear I am not prepared to take that much.
What would you have done when you were, say, level 245? Simply flee? Just fight on, putting in as much effort as you can and hoping it’s your lucky day? Or first spend a number of your most valuable scrolls and elixirs to get further, then drop some Bubble-Gum to be ready to kick ass when you face the end bosses? (I’m currently enough of a pack rat to have extra slots for emergengy items.)
On a somewhat related note, I have begun to wonder about the usefulness of Health Draughts. Sure, playing on lower difficulties (one-handed + light armor), Protection + Shadow Veil + Health Draught is often a practical and inexpensive combo to keep me going, especially during the easier rounds of a challenge. As the things get tougher, I find myself investing mana in Regen. Then it strikes me that my Health Draught does not make much difference any more – Protection + Regen, even without the Shadow Veil, might be more than enough to keep my health bar maxed. 20 rounds earlier, while relying on the Health Draught, I had to pay attention, to be ready to cast Cure if need be.
Of course, these things will look vastly different when playing on PFUDOR all the time. But still, do you even bother to use any Healt Draughts when you’re more advanced? My current impression is that it might be a better idea to bazaar (almost) all of my Health Draughts, instead relying on Regen, Cure, Mana Draughts, plus the occasional Mana Potion. Maybe also a few Health Potions per Arena challenge, especially if there happen to be no Health Gem drops.
This post has been edited by Katajanmarja: Sep 29 2020, 14:01
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Sep 29 2020, 14:22
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Katajanmarja @ Sep 29 2020, 12:57)  What would you have done when you were, say, level 245? Simply flee?
Just fight on normally and die if/when it happens. The profit from a single arena is never going to offset multiple gums/vases. QUOTE(Katajanmarja @ Sep 29 2020, 12:57)  Of course, these things will look vastly different when playing on PFUDOR all the time. But still, do you even bother to use any Healt Draughts when you’re more advanced? My current impression is that it might be a better idea to bazaar (almost) all of my Health Draughts, instead relying on Regen, Cure, Mana Draughts, plus the occasional Mana Potion. Maybe also a few Health Potions per Arena challenge, especially if there happen to be no Health Gem drops.
High-level melee players tend to still use health draughts & regen concurrently; the damage intake is low enough for this to near-completely avoid curing (maybe altogether, with enough forging / the right setup), which speeds up real-time for Monsterbation users.
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Sep 29 2020, 14:38
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Katajanmarja
Group: Gold Star Club
Posts: 660
Joined: 9-November 13

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Thanks once again for helpful and patient answers. Like I told Sh‑, er, Angaver in the spring, my background is heavily in the realm of tabletop roleplaying, much less in videogames. That’s why adjusting my mindset to "just die and respawn, it’s merely a nuisance" is pretty hard.
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Sep 29 2020, 17:59
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Chaotic Paradox
Newcomer
 Group: Recruits
Posts: 13
Joined: 29-September 20

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Hi, new player here, my goal is to make lots of fat dough so I can buy the hath perks so I can browser porn even faster.
So far I have dumped all my stats into physical abilities and bought a katana so I can kill mobs by spam clicking on them.
I do plan to go fully physical, would this allow me to skip out on INT? Do I need combat spells to advance in the later levels?
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Sep 29 2020, 18:03
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Chaotic Paradox @ Sep 29 2020, 16:59)  Hi, new player here, my goal is to make lots of fat dough so I can buy the hath perks so I can browser porn even faster.
So far I have dumped all my stats into physical abilities and bought a katana so I can kill mobs by spam clicking on them.
I do plan to go fully physical, would this allow me to skip out on INT? Do I need combat spells to advance in the later levels?
You can skip int, yeah. At later levels you'll start using imperil, but that doesn't require int (although wis is useful for multiple reasons).
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Sep 29 2020, 20:07
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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It's been a while since I played hv, sorry if this is an obvious question.
What would be a better improvement; a.) 20 levels of forge in all five equipments (staff is already fully forged). 1. This is a mage set, full charged setup. 2. The set has already some forge levels (the least forged piece would be the shoes with 15 levels, and the robe has the highest with 30).
b.) Going from DD II to DD III.
Any feedback will be appreciated.
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Sep 29 2020, 20:47
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Xythy @ Sep 29 2020, 20:07)  a.) 20 levels of forge in all five equipments (staff is already fully forged).
Concentrate on PM, Evade and Agi. QUOTE(Xythy @ Sep 29 2020, 20:07)  b.) Going from DD II to DD III.
More damage is good, but when your PM and Evade is still low, it only helps you so far. I speak from experience. So when you have to choose, i say go for defense first, you will need it.
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Sep 29 2020, 20:49
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Xythy @ Sep 29 2020, 19:07)  It's been a while since I played hv, sorry if this is an obvious question.
What would be a better improvement; a.) 20 levels of forge in all five equipments (staff is already fully forged). 1. This is a mage set, full charged setup. 2. The set has already some forge levels (the least forged piece would be the shoes with 15 levels, and the robe has the highest with 30).
b.) Going from DD II to DD III.
Any feedback will be appreciated.
In all five? I think probably the forging in that case, but it's a close choice.
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Sep 30 2020, 01:24
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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QUOTE(Uncle Stu @ Sep 29 2020, 12:47)  Concentrate on PM, Evade and Agi. More damage is good, but when your PM and Evade is still low, it only helps you so far. I speak from experience. So when you have to choose, i say go for defense first, you will need it.
My physical mitigation is 66% and evade chance is 59.8%, low but good enough for arenas on pfudor. btw I don't play gf, and don't plan to do it in the future (I cleared it once with this set for the sake of doing it at least one time). But If I choose the forge, I would upgrade all stats (PM, MM, evade, speel damage etc.). QUOTE(lestion @ Sep 29 2020, 12:49)  In all five? I think probably the forging in that case, but it's a close choice.
Yes, all five and all stats, except prof stat since that is already forged to the limit.
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Sep 30 2020, 06:33
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luck-ass
Newcomer
  Group: Members
Posts: 61
Joined: 18-July 20

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Experts also recommend to raise the Power Level of your monsters to 100, to give him a little room to kill anyone
What is the power level and how to raise it? Thanks in advance
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Sep 30 2020, 08:10
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(luck-ass @ Sep 30 2020, 05:33)  Experts also recommend to raise the Power Level of your monsters to 100, to give him a little room to kill anyone
What is the power level and how to raise it? Thanks in advance
This is very old information. Do not bother raising your monsters to try to get kills. Power level is the number shown to the right of the monster race (ie 'Monster name Celestial 25') on the monster lab page. On a monster page, it's shown as 'Celestial Lvl 25' on the status bar at the top. It is sometimes referred to as PL ('power level'). You can raise power levels by feeding them crystals to raise their stats. A long time ago, it was possible to get your monsters into battles at fairly low levels, but these days, there are a lot of low level monsters. Very low level monsters sometimes still fight newbies, but when you raise them past 100, they rarely fight anyone due to the way the game chooses monsters for battles. A monster must be at least level 1500 now to fight high-level players, where most battles happen. Level 1500 costs about 12,000,000 credits worth of crystals (around 600 crystal packs). It is best to leave your monsters at low level and only feed them crystals to restore their morale. This post has been edited by lestion: Sep 30 2020, 08:24
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Sep 30 2020, 08:15
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BlueWaterSplash
Group: Members
Posts: 3,348
Joined: 15-March 11

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600,000 credits for PL 1500 that's it? Not a typo? How much was it for PL 2250 again?
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Sep 30 2020, 08:23
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(BlueWaterSplash @ Sep 30 2020, 07:15)  600,000 credits for PL 1500 that's it? Not a typo? How much was it for PL 2250 again?
That was a brainfart, and I replaced it with a typo - 1.2m, and it's actually 12m (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 30 2020, 09:57
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Chaotic Paradox
Newcomer
 Group: Recruits
Posts: 13
Joined: 29-September 20

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Ok so I have been trying to understand monster lab and I have some questions.
A monster has to have to be level 25 to start getting gifts?
If I want to maixmise gifts I should create as many level 25 monsters?
If I don't plan to level strong monsters, their race, skills and stats do not matter as the only way they can win is if other players retreat?
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Sep 30 2020, 10:07
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Chaotic Paradox @ Sep 30 2020, 08:57)  Ok so I have been trying to understand monster lab and I have some questions.
A monster has to have to be level 25 to start getting gifts?
If I want to maixmise gifts I should create as many level 25 monsters?
If I don't plan to level strong monsters, their race, skills and stats do not matter as the only way they can win is if other players retreat?
Correct on the first 2, the 3rd is up for debate. Those level 25s do get occasional kills, although I don't think the race etc matters at all at that level.
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Sep 30 2020, 10:17
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Chaotic Paradox
Newcomer
 Group: Recruits
Posts: 13
Joined: 29-September 20

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QUOTE(lestion @ Sep 30 2020, 16:07)  Correct on the first 2, the 3rd is up for debate. Those level 25s do get occasional kills, although I don't think the race etc matters at all at that level.
Thanks for the reply! I also forgot to ask, what about the scavenging chaos upgrade? It says it increases the gift factor by 2.5% and only costs 1 token for the first upgrade. I believe it should eventually be worth it to upgrade the monsters with it once buying new monster slots become too expensive?
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Sep 30 2020, 10:32
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Katajanmarja
Group: Gold Star Club
Posts: 660
Joined: 9-November 13

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QUOTE(lestion @ Sep 30 2020, 09:10)  This is very old information. Do not bother raising your monsters to try to get kills.
(...)
A long time ago, it was possible to get your monsters into battles at fairly low levels, but these days, there are a lot of low level monsters. Very low level monsters sometimes still fight newbies, but when you raise them past 100, they rarely fight anyone due to the way the game chooses monsters for battles. A monster must be at least level 1500 now to fight high-level players, where most battles happen. Level 1500 costs about 12,000,000 credits worth of crystals (around 600 crystal packs).
It is best to leave your monsters at low level and only feed them crystals to restore their morale.
Thank you very much for this one. I have invested very, very little in monsters so far. The main reason is that I feel about my monsters like I would feel about a Tamagotchi. (I never even entertained the idea of purchasing one.) Soon after I had created my first monster, I had to leave it starving, due to my offline life. The idea of a large horde of monsters that require edibles, cuisine, and happy pills on a regular basis is so unnerving that I prefer to be slow at obtaining rare materials. I, too, had been wondering whether I should still invest more into a small handful of monsters in order to get regular kills and thus make at least my tiny influx of rare materials manifold. Now I know better.
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Sep 30 2020, 10:32
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Chaotic Paradox @ Sep 30 2020, 10:17)  I also forgot to ask, what about the scavenging chaos upgrade? It says it increases the gift factor by 2.5% and only costs 1 token for the first upgrade.
I believe it should eventually be worth it to upgrade the monsters with it once buying new monster slots become too expensive?
Well there you have imo take in mind that a new monster slot, means a guaranteed additional gift from them at least every three days. While it may sound tempting to increase the gift factor with just a single token. Additional 2.5% gift chance doesnt mean much. I mean i can tell for sure that not even a gift factor of 135% does help you that much when it comes to additional gifts. So i would not recommend it to extend the time you need for another monster slot by any way. It will take long enough later on as it is.
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Sep 30 2020, 10:40
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Chaotic Paradox @ Sep 30 2020, 09:17)  Thanks for the reply!
I also forgot to ask, what about the scavenging chaos upgrade? It says it increases the gift factor by 2.5% and only costs 1 token for the first upgrade.
I believe it should eventually be worth it to upgrade the monsters with it once buying new monster slots become too expensive?
You're exactly right; this is remarked upon in this section of the wiki. Note that as Stu mentions it's a damn near completely unobservable difference, even over a full year.
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Sep 30 2020, 19:02
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needaname
Group: Gold Star Club
Posts: 1,554
Joined: 18-September 09

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So Bubblegum use is unsustainable, but reasonable for hitting grinding Prof. Sounds reasonable to me.
How much of a difference do Holy Mages experience between 1.0 Prof Factor and just below it? I'm still 6 effective Prof away from hitting that magic 1.0 despite using Prof Hat+Shoes..
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