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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 24 2020, 21:09
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(Uncle Stu @ Sep 24 2020, 02:45)  Imo it is, and should be, i would suggest at least a two warding to three protection ratio. Dont you use monsterbation? (IMG:[ invalid] style_emoticons/default/unsure.gif) In case you are interesed those are the numbers i did use from my last 1H PFest.  Nope (IMG:[ invalid] style_emoticons/default/cool.gif) Below is mine, generated from my script This post has been edited by eomivan: Sep 24 2020, 21:11
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Sep 24 2020, 21:34
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BlueWaterSplash
Group: Members
Posts: 3,348
Joined: 15-March 11

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QUOTE(eomivan)  I'm considering whether I should also consider the goal to reduce unexpected death by mitigating the SP attacks that deal a lot of damage. After you are strong and high level unexpected death might not ever occur, but cures could still rarely occur, so my idea earlier was to measure damage by the amount of cures saved, which highly favors warding on a heavy armor player. Eventually at high level cures may not occur either though, in that case measuring the number of spirit shield triggers or the amount of SP used may be the last way to measure. However a high level player could have an unlimited amount of SP to work with so they may not care about that either. SP kind of increases with level faster than most other things (like MP, or reduction in damages taken, etc). At my current level my SP reserves have roughly become unlimited, but only if I don't use spirit shield.
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Sep 25 2020, 06:57
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(BlueWaterSplash @ Sep 24 2020, 12:34)  After you are strong and high level unexpected death might not ever occur, but cures could still rarely occur, so my idea earlier was to measure damage by the amount of cures saved, which highly favors warding on a heavy armor player.
Eventually at high level cures may not occur either though, in that case measuring the number of spirit shield triggers or the amount of SP used may be the last way to measure. However a high level player could have an unlimited amount of SP to work with so they may not care about that either.
SP kind of increases with level faster than most other things (like MP, or reduction in damages taken, etc). At my current level my SP reserves have roughly become unlimited, but only if I don't use spirit shield.
Yes, death is rare for 1H as long as one has auto-cast SoL, spirit shield and enough SP. It still happens though. I was recently killed because in one turn multiple attacks drained my SP and caused SoL to fail, then the next attack in the same turn took me out. So not to die implies less SP consumption. As for SP increase, increasing base SP will not help SoL and spirit shield. It only helps spirit stance which I don't think matters that much.
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Sep 25 2020, 12:13
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(eomivan @ Sep 25 2020, 05:57)  As for SP increase, increasing base SP will not help SoL and spirit shield. It only helps spirit stance which I don't think matters that much.
I think you're wrong there. At our levels at least. Because though there is no direct effect of Base SP on Sol or SS, there is the indirect effect of consuming less SP. SInce you will usually have them in IA rather then cast them when you deem necessary, there is a slow constant drain that may be completely compensated (depending on different factors) and give you even a (small) positive gain of SP. That means you would usually have the SP bar fully or almost fully replenished, and only when heavily hit will dip down somewhat, but will be quickly replenished in few turns eventually just using a Spirit Draught. EDIT: keeping the Spirit Bar full while using Spirit Stance means you minimize the risk of dieing like you just described to infinitesimal levels in 1H. I don't even remember the last time I died. I think that increasing Base SP is quite less important then HP or MP of course, but still very useful if you have the ability points to put in it; certainly much more useful then Better Spirit Pots. This post has been edited by mundomuñeca: Sep 25 2020, 12:17
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Sep 25 2020, 20:02
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BlueWaterSplash
Group: Members
Posts: 3,348
Joined: 15-March 11

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I realized everything about spirit drain, that is why I had said 'kind of'. Not too long ago I bought the suffusive spirit hath perk and it helped a lot with spirit drain (indirectly, for spirit shield). Also I'm confident that leveling up (which essentially has the same effect as suffusive spirit) in the end still helps your SP reserves a lot more than most other things (like MP).
That's why I personally recommend (others don't agree) not using spirit shield (for general arenas) and using haste instead (if necessary for your defense) while someone is below level 390 (or higher, if you prefer). The higher level you get, your spirit reserves really boost up quickly, and at level 390 is when you learn another level of spirit tank ability (which does help your spirit shield greatly).
As for "death" I was actually talking about just sparking, not actually dying haha. Eventually 1H will be too strong to even measure your damage by sparks (even in item world/grindfest). It's nice to see someone still report and think about death via spirit drain occuring, but usually 1H players who die that way are below level 300. :D
Either that or they were too stingy to keep their spirit bar high. I don't blame anyone for this. I've never kept my spirit bar maxed, and I've always played to the absolute stingiest of using spirit draught only if necessary (against others' recommendations). But I never once died due to SoL + SS drain either (though I build myself and play imagining that it is of core concern).
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Sep 26 2020, 01:08
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Chaisy
Group: Gold Star Club
Posts: 407
Joined: 3-August 12

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QUOTE(eomivan @ Sep 24 2020, 15:09)  Nope (IMG:[ invalid] style_emoticons/default/cool.gif) Below is mine, generated from my script  May I ask what level of Crystarium you and Stu (if he sees this) have? I'm trying to gauge whether to spend Hath there or not.
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Sep 26 2020, 04:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Chaisy @ Sep 26 2020, 01:08)  May I ask what level of Crystarium you and Stu (if he sees this) have?
I'm trying to gauge whether to spend Hath there or not.
Well, if you want ~80k crystals from a PFest, you need Crys V for it. But imo, allready Crys I is worth it even when you just dot arenas, of course the more you play, the more the Crys perks are worth it. And i because of the number of crystals, i would assume that eomivan dont has any level of crys. Oh, and dont you worry about me seeing a post here. Usually i read all of them. (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Uncle Stu: Sep 26 2020, 04:52
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Sep 26 2020, 05:10
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(Chaisy @ Sep 25 2020, 16:08)  May I ask what level of Crystarium you and Stu (if he sees this) have?
I'm trying to gauge whether to spend Hath there or not.
I don't have any Crystarium perk. QUOTE(mundomuñeca @ Sep 25 2020, 03:13)  I think you're wrong there. At our levels at least.
Because though there is no direct effect of Base SP on Sol or SS, there is the indirect effect of consuming less SP. SInce you will usually have them in IA rather then cast them when you deem necessary, there is a slow constant drain that may be completely compensated (depending on different factors) and give you even a (small) positive gain of SP. That means you would usually have the SP bar fully or almost fully replenished, and only when heavily hit will dip down somewhat, but will be quickly replenished in few turns eventually just using a Spirit Draught.
EDIT: keeping the Spirit Bar full while using Spirit Stance means you minimize the risk of dieing like you just described to infinitesimal levels in 1H. I don't even remember the last time I died.
I think that increasing Base SP is quite less important then HP or MP of course, but still very useful if you have the ability points to put in it; certainly much more useful then Better Spirit Pots.
Let me try to summarize: higher SP regeneration could yield positive SP gain even with spirit stance and that can add up over time. That is true. But my sense (I didn't do the math, so it may not be accurate) is that even if you have 0 SP regen, the SP consumption of spirit stance can be easily covered by using spirit draught occasionally. Most SP drains come from attacks, and I'm not sure how much benefit can be brought by increasing SP regen. QUOTE(BlueWaterSplash @ Sep 25 2020, 11:02)  I realized everything about spirit drain, that is why I had said 'kind of'. Not too long ago I bought the suffusive spirit hath perk and it helped a lot with spirit drain (indirectly, for spirit shield). Also I'm confident that leveling up (which essentially has the same effect as suffusive spirit) in the end still helps your SP reserves a lot more than most other things (like MP).
Why do you think the the suffusive spirit helped with the SP drain?
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Sep 26 2020, 06:06
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Just saying eomivan, but you could have just edit the first post instead of making three.
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Sep 26 2020, 06:48
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(Uncle Stu @ Sep 25 2020, 21:06)  Just saying eomivan, but you could have just edit the first post instead of making three.
Got it (IMG:[ invalid] style_emoticons/default/tongue.gif) Will do that next time.
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Sep 26 2020, 07:10
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Chaisy
Group: Gold Star Club
Posts: 407
Joined: 3-August 12

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QUOTE(Uncle Stu @ Sep 25 2020, 22:50)  Well, if you want ~80k crystals from a PFest, you need Crys V for it. QUOTE(eomivan @ Sep 25 2020, 23:10)  I don't have any Crystarium perk. Thanks guys! Helps me know how much that perk is worth!
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Sep 26 2020, 07:12
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Chaisy @ Sep 26 2020, 07:10)  Thanks guys! Helps me know how much that perk is worth!
Well if it helps, Crys V also means ~1.7 Crystal pack just from arena on PFUDOR every day. This post has been edited by Uncle Stu: Sep 26 2020, 07:13
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Sep 26 2020, 09:06
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BlueWaterSplash
Group: Members
Posts: 3,348
Joined: 15-March 11

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QUOTE(eomivan)  Why do you think the the suffusive spirit helped with the SP drain? It is as mundomuneca said, although you could think about it differently if you want. Your spirit drains due to two things: spirit shield and your spirit stance. How much drains from each can vary, but both contribute significantly. Suffusive spirit, or simply increasing your level, tremendously lowers your spirit stance drain. In turn, even though your spirit shield is not directly affected, you should notice that you have more spirit than you otherwise would. Sure, spirit draughts are easily enough to solve everything (unless you are under level 300 doing item world with subpar gear). But how often do you drink them, or want to drink them? That's up to you. Another way to look at this is to try to estimate how much spirit you lose from your spirit stance compared to your spirit shield. This will vary primarily by player level and equipment quality, and the difficulty (whether or not you are doing item world/grindfest). But even presuming you are doing item world, I found for me at our level 350~400 that actually spirit stance is draining more of your spirit than spirit shield, or about the same. If someone were level 2000 (or maybe level 500 is enough) then suffusive spirit might be redundant by then. This post has been edited by BlueWaterSplash: Sep 26 2020, 09:09
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Sep 26 2020, 11:18
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Katajanmarja
Group: Gold Star Club
Posts: 660
Joined: 9-November 13

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Good day, Experts. QUOTE(Katajanmarja @ Jun 9 2020, 23:54)  Having gotten past level 100, I’m starting to get acquainted with boss-class monsters.
In the Endgame arena, I was able to cope with a boss pretty well, even getting it stunned multiple times. However, Konata and her minion boss in the Ring of Blood seem unbeatable with any of the tactics I have learned so far.
That is what I was wondering about the last time I came here. Now I am past level 200 and have beaten Konata in the Ring of Blood on PFUDOR. I still spend most of my HV time playing difficulties between normal and Nintendo, though. The highest two require too much concentration to provide relaxation. If somebody is interested in what my main mistakes were back then (at least one was pretty funny) and what (not necessarily optimal) measures I took to fix the situation, I am ready to share. However, I have a few new questions in mind. Firstly: What is the main motivation to play Grindfest? I don’t think I’ve ever tried it. Everything I read about it hints at it being quite similar to Item World, just less rewarding and consisting of much longer battles. If I am going to spend such amounts of time on grind, why would I not prefer to harvest equipment potency experience at the same time? Are there some penalties I am unaware of if I do Item World without a pause? So far I have mostly just done one item world battle at a time between Random Encounters or Arena challenges. This post has been edited by Katajanmarja: Sep 26 2020, 11:20
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Sep 26 2020, 11:24
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Katajanmarja @ Sep 26 2020, 10:18)  Firstly: What is the main motivation to play Grindfest? I don’t think I’ve ever tried it. Everything I read about it hints at it being quite similar to Item World, just less rewarding and consisting of much longer battles. If I am going to spend such amounts of time on grind, why would I not prefer to harvest equipment potency experience at the same time? Are there some penalties I am unaware of if I do Item World without a pause? So far I have mostly just done one item world battle at a time between Random Encounters or Arena challenges.
Grindfest and IW have the same drop rates, except grindfest has massively increased crystal drops, a 5000 credit reward for finishing it, and costs 1 more stamina per 1000 rounds. This post has been edited by lestion: Sep 26 2020, 11:24
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Sep 26 2020, 11:29
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Katajanmarja
Group: Gold Star Club
Posts: 660
Joined: 9-November 13

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QUOTE(lestion @ Sep 26 2020, 12:24)  grindfest has massively increased crystal drops [and] a 5000 credit reward for finishing it
As 5000 is not a big reward for such an amount of time invested, the main motivation is to keep up and develop a good team of monsters, then? (Not to mention that somebody might, of course, enjoy a good long grind in itself. It’s just that I don’t.)
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Sep 26 2020, 11:51
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Katajanmarja @ Sep 26 2020, 11:29)  As 5000 is not a big reward for such an amount of time invested,
Well those are 5 additional k added to what you get also from a full fest. Also such amount of time? With the right equipment and perks, it is possible to do a while fest in ~ 1hour. So it is easy to do multiple fest per day. So now lets say one does 3 fest per day for whole year. That would be 1095k just from clear bonus in a year. I dont know how rich you are. But i wouldnt say no to 1M.
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Sep 26 2020, 11:54
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Katajanmarja @ Sep 26 2020, 10:29)  As 5000 is not a big reward for such an amount of time invested, the main motivation is to keep up and develop a good team of monsters, then?
(Not to mention that somebody might, of course, enjoy a good long grind in itself. It’s just that I don’t.)
You can of course also sell those crystals. With full crystarium perks, they're currently equivalent to a bit over 120k credits per fest.
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Sep 26 2020, 12:26
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Katajanmarja @ Sep 26 2020, 10:29)  As 5000 is not a big reward for such an amount of time invested, the main motivation is to keep up and develop a good team of monsters, then?
(Not to mention that somebody might, of course, enjoy a good long grind in itself. It’s just that I don’t.)
You don't need any grindfest to keep a monster lab full. Besides at your level all this is a moot point. Lestion and Uncle are not wrong in what they say, but they are telling you what a high level player experiences. It's not the same at lower levels. Even at my level (where the play is considerably faster and easier then at your) I never do GF, not even at low diff. It's simply too time consuming, too risky to finish it on PFUDOR or IWBTH, and not greatly rewarding on lower difficulties. Besides, if you don't play full day, doing a long GF means you miss some REs, which are very fast to do and have a very good drop at PFUDOR and a higher EXP gain (in case you want to do the leveling up faster). The main advantage of GF (and IW) is that they're not limited to one battle per day, contrary to Arenas and RoBs. But for easiness and quickness, the order in which many choose to play is almost invariably : 1st Lower arenas (many don't bother with these, but they are very quick and easy, and useful to farm tokens) 2nd RoBs (usually only FSM, unless you can farm more then 5 token/day) 3nd Higher Arenas 4th IW (if you have good items to IW) or GF 2nd and 3rd are often reversed though, for the simple reason that doing higher Arenas before RoB means you have the 5 tokens for FSM today instead of tomorrow. Though that is only a psychological effect, since the total token drops would be the same anyway (in the RNG average). Well, I think I have mentioned most of the important things to consider; it all sums up to "don't bother with grindfest until higher level". However, you can do a partial grindfest. Many do maybe 300-400-500 rounds then flee, instead of trying to complete all the 1000 rounds; you loose the end bonus drop and reward, of course (IMG:[ invalid] style_emoticons/default/wink.gif)
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Sep 26 2020, 15:04
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Katajanmarja
Group: Gold Star Club
Posts: 660
Joined: 9-November 13

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Thank you all for your good points.
Another question: Now that I have been able to do the vast majority of Arena and Ring-of-Blood challenges, it has stricken me that there are very few large clear bonuses ahead.
For a casual low-level player who usually does 0–15 Arena challenges plus a number of Random Encounters a day, an Arena first-clear bonus feels very rewarding, for instance: "Now I can finally afford a new battle inventory slot, while most of my daily income is usually spent on ability points!"
Once I have cleared both the toughest Arena and the toughest Ring of Blood, what could bring similar moments of reward?
This post has been edited by Katajanmarja: Sep 26 2020, 15:05
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