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post Feb 14 2018, 03:26
Post #1486
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QUOTE(chemistamu @ Feb 14 2018, 01:32) *

What is the best prof rate of elemental mages?
Current set give me ~1.8 times my level
And some one says thats too high

1.69 should be enough to reduce all mitigations to 0 when stacking with imperil.
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post Feb 14 2018, 05:18
Post #1487
qw3rty67



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https://forums.e-hentai.org/index.php?act=S...highlite=factor
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post Feb 14 2018, 07:28
Post #1488
chemistamu



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QUOTE(Scremaz @ Feb 14 2018, 02:26) *

1.69 should be enough to reduce all mitigations to 0 when stacking with imperil.


Thanks for reply
when I do some caculation, I am still confused..

from wiki
Imperiled
-50% Physical Mitigation
-50% Magical Mitigation
-40% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 10 turns

Mitigation reduction = (prof_factor ^ 1.5) * 50
when prof factor=0.69
migitation reduction=28.65
when prof factor=0.8
migitation reduction=35.77

As an ice mage player
from monster bations script I can see most of the monsters (giant celest undead diamond)
have cold mitigation between 65-78 ...
using the formula..
65*(1-0.4)=39.....

And more over can we reduce monster 's specific migitation to less than 0?

This post has been edited by chemistamu: Feb 14 2018, 07:30
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post Feb 14 2018, 08:17
Post #1489
Noni



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QUOTE(chemistamu @ Feb 14 2018, 06:28) *

Thanks for reply
when I do some caculation, I am still confused..

from wiki
Imperiled
-50% Physical Mitigation
-50% Magical Mitigation
-40% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 10 turns

Mitigation reduction = (prof_factor ^ 1.5) * 50
when prof factor=0.69
migitation reduction=28.65
when prof factor=0.8
migitation reduction=35.77

As an ice mage player
from monster bations script I can see most of the monsters (giant celest undead diamond)
have cold mitigation between 65-78 ...
using the formula..
65*(1-0.4)=39.....

And more over can we reduce monster 's specific migitation to less than 0?

we can't reduce monster's specific mitigation to less thatn 0.

0.68 is enough for elemental mage. Has been tested countless times.
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post Feb 14 2018, 09:09
Post #1490
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I remember specific mit are applied additively. Its almost a bug.
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post Feb 14 2018, 09:26
Post #1491
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What makes Savage power armors so desirable? I've looked up and it seems they only have a small addition % of crit bonus, like only an extra 3% respect the regular power armors.
3% percent doesn't seem that much, it's just like one extra level of Fatality potency.
It seems even a full set of 5 Savage pieces wouldn't add that much.

Also, why Savage + Slaughter seems to be the most wanted one? Shouldn't Savage + Balance do a better combination?
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post Feb 14 2018, 09:33
Post #1492
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QUOTE(Void Domain @ Feb 14 2018, 08:09) *
I remember specific mit are applied additively. It's working as intended.


Fixed it for you. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 14 2018, 09:34
Post #1493
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QUOTE(Paff444 @ Feb 14 2018, 08:26) *

What makes Savage power armors so desirable? I've looked up and it seems they only have a small addition % of crit bonus, like only an extra 3% respect the regular power armors.
3% percent doesn't seem that much, it's just like one extra level of Fatality potency.
It seems even a full set of 5 Savage pieces wouldn't add that much.

Also, why Savage + Slaughter seems to be the most wanted one? Shouldn't Savage + Balance do a better combination?

Yes, it is the crit damage bonus that makes them so desirable. You have to look at it that way, how many level of fatality can you have? The max is 5 and when your damage is high enough, i am talking about endgame damage, you actually want only 4 fatality to get Butcher up to 5. So when you have allready high damage, what would you also want? That this damage is of course increased by a high crit damage bonus. Therefore you want savage. Which is in the end better for a 1H player as some random elemental mitigation.

And you want as absolute endgame gear of course Savage + Slaughter, because bonus crit damage + high damage means when you actually do a crit, it really hurts. And i guess you ask about balance because of the increase crit chance, but in the end those crit chance is overall a much smaller additional damage as you get with slaughter.

Does this answer your question? (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 14 2018, 09:38
Post #1494
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QUOTE(Paff444 @ Feb 14 2018, 14:26) *

What makes Savage power armors so desirable? I've looked up and it seems they only have a small addition % of crit bonus, like only an extra 3% respect the regular power armors.
3% percent doesn't seem that much, it's just like one extra level of Fatality potency.
It seems even a full set of 5 Savage pieces wouldn't add that much.

Also, why Savage + Slaughter seems to be the most wanted one? Shouldn't Savage + Balance do a better combination?


Slaughter suffix increase ADB by 1.4x times. The increase will make even a bigger difference after being forged to a high level. And since there're only limited way to increase your crit damage, crit build with Balance won't out damage Slaughter build.

As for Savage, with block/parry, 1h heavy already have enough defensive power, so Savage will give them the needed damage to boost their speed, especially so when you can crit 1hko a SG.
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post Feb 14 2018, 09:39
Post #1495
Noni



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please check this important notice
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post Feb 14 2018, 10:13
Post #1496
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QUOTE(DJNoni @ Feb 14 2018, 14:39) *


Somehow i update the script to the new one and it broke. And it works fine when it revert to my old backup.
(IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by UnknowDestroyer: Feb 14 2018, 10:14
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post Feb 14 2018, 11:51
Post #1497
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QUOTE(UnknowDestroyer @ Feb 14 2018, 09:13) *

Somehow i update the script to the new one and it broke. And it works fine when it revert to my old backup.
(IMG:[invalid] style_emoticons/default/cry.gif)

any errors? also, you may want to report this to sickentide's thread
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post Feb 14 2018, 13:17
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Whats the base and whats max parry chance for monsters?

P.S. RIP channeling alert, you will be missed.
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post Feb 14 2018, 13:22
Post #1499
Cleavs



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QUOTE(quitetanky @ Feb 14 2018, 12:17) *

P.S. RIP channeling alert, you will be missed.

you can still use the background color alert. that won't stop your hovering, but if you pick the right color it'll be hard to miss - and allowed.
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post Feb 14 2018, 16:38
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Can you explain me, why are prefixed weapons so overestimated (especially dark, holy, etherial ones)? I mean the cost of enchantment is almost nothing in comparison with the cost of some decent weapon, thus the only thing that matters is adb and crit bonuses (for 1H). Am I wrong or maybe miss something?

This post has been edited by Kokoko_777: Feb 14 2018, 17:40
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post Feb 14 2018, 17:50
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QUOTE(Kokoko_777 @ Feb 14 2018, 15:38) *

Can you explain me, why prefixed weapons are so overestimed (especially dark, holy, etherial ones)? I mean the cost of enchantment is almost nothing in comparison with the cost of some decent weapon, thus the only thing that matters is adb and crit bonuses (for 1H). Am I wrong or maybe miss something?

Well, in the end everyone wants Leg or even Peerl gear. In that tier afaik there dont drop any weapons without prefix, you want that allready fixed elemental strike as good as it can be. And SG, who take quite a bit of damage to die, are quite weak against holy and dark, those are quite usefull for them. Btw also very popular is Cold. And Ethereal weapon are only overrated for 1H, because they dont have any burden, they are quite good for DW. Also iirc in early versions of the game it was only possible to get void damage with a Ethereal weapon. So i guess that is also a reason why some people see them as that good.
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post Feb 14 2018, 18:30
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I didn't mean endgame legs or pearless gears, my post was mostly about mag/mag+ (with adb rolls of average-tier leg) that can be viable even on 300+ lvls and still can be non-prefixed. And I still dont understand why someone even bother with the type of additional strike since he can easily enchant weapon with any type of strike he wants (against SG, matching spike shield or whatever).
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post Feb 14 2018, 18:31
Post #1503
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QUOTE(Uncle Stu @ Feb 14 2018, 16:50) *

Also iirc in early versions of the game it was only possible to get void damage with a Ethereal weapon. So i guess that is also a reason why some people see them as that good.

relic-of-the-past effect is always actual, yep.
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post Feb 14 2018, 18:39
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Why do people use prof gloves? Nobody use prof shoes like me?
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post Feb 14 2018, 18:40
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QUOTE(Kokoko_777 @ Feb 14 2018, 17:30) *

I didn't mean endgame legs or pearless gears, my post was mostly about mag/mag+ (with adb rolls of average-tier leg) that can be viable even on 300+ lvls and still can be non-prefixed. And I still dont understand why someone even bother with the type of additional strike since he can easily enchant weapon with any type of strike he wants (against SG, matching spike shield or whatever).

But Mag weapons (what is mag+ (IMG:[invalid] style_emoticons/default/unsure.gif) ) are cheap compare to Leg ones, and you can allready get bad Leg ones for the price of a coffee and the love of god. So it is imo quite easy to cover up the whole cost of the weapon in infusions in just a short time. Money someone could spend better. I mean you have to remember, a single infusion only halts 15 minutes. And when it is gone, it is gone and reducing the damage quite a bit. Also every infusion you use is an infusion you cant sell. And imo it is allready hard enough to get credits as a low lvl player, there is no reason to waste it even more by using something, you could make money with. And also true is most low lvl player dont have the money to train Scavenger to a level that would allow them to preserved the needed pile of infusions to get them running during all the daily battles and that for everyday. So i understand it completly why someone would not be really happy with a weapon without prefix.

QUOTE(as013 @ Feb 14 2018, 17:39) *

Why do people use prof gloves? Nobody use prof shoes like me?

Dont know, do give gloves a better prof bonus? Are they more common with prof bonus and therefore cheaper?

This post has been edited by Uncle Stu: Feb 14 2018, 18:41
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