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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 13 2018, 18:20
Post #1481
Scremaz



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0 condition? is it reachable? i thought 1 was the minimum...

however, possibly a linear relation with not-nil starting price - aka y = m*x + q rather than a mere y = m*x ?
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post Feb 13 2018, 19:26
Post #1482
mundomuñeca



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QUOTE(Scremaz @ Feb 13 2018, 19:20) *

0 condition? is it reachable? i thought 1 was the minimum...


Perhaps it was 1, i don't recall well 'cause it was a few months ago. I am sure I posted about it asking why someone would play to exaust his equip, i think in the old Ask-the-experts thread, and you yourself (iirc) answered my question.

QUOTE

however, possibly a linear relation with not-nil starting price - aka y = m*x + q rather than a mere y = m*x ?


It could be, I didn't put much effort in it tbh, and now I don't even have the data I collected anymore, sorry (IMG:[invalid] style_emoticons/default/sad.gif)

Edit: anyway, if someone is interested in what happens below 50% condition, he just have to do a bit of experiments with some throw-away equip (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by mundomuñeca: Feb 13 2018, 19:31
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post Feb 13 2018, 19:47
Post #1483
Scremaz



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QUOTE(mundomuñeca @ Feb 13 2018, 18:26) *

Edit: anyway, if someone is interested in what happens below 50% condition, he just have to do a bit of experiments with some throw-away equip (IMG:[invalid] style_emoticons/default/wink.gif)

conditions decrease in a linear way, till reaching 0 (IMG:[invalid] style_emoticons/default/duck.gif)
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post Feb 13 2018, 20:02
Post #1484
mundomuñeca



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QUOTE(Scremaz @ Feb 13 2018, 20:47) *

conditions decrease in a linear way, till reaching 0 (IMG:[invalid] style_emoticons/default/duck.gif)


I know (IMG:[invalid] style_emoticons/default/duck.gif)

I meant interested in seeing how the buy/sell cost relation vs condition is below 50%, like has the function graph a knee, or is linear with a 0-condition minimum cost like you suggested.
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post Feb 14 2018, 02:32
Post #1485
chemistamu



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What is the best prof rate of elemental mages?
Current set give me ~1.8 times my level
And some one says thats too high
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post Feb 14 2018, 03:26
Post #1486
Scremaz



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QUOTE(chemistamu @ Feb 14 2018, 01:32) *

What is the best prof rate of elemental mages?
Current set give me ~1.8 times my level
And some one says thats too high

1.69 should be enough to reduce all mitigations to 0 when stacking with imperil.
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post Feb 14 2018, 05:18
Post #1487
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https://forums.e-hentai.org/index.php?act=S...highlite=factor
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post Feb 14 2018, 07:28
Post #1488
chemistamu



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QUOTE(Scremaz @ Feb 14 2018, 02:26) *

1.69 should be enough to reduce all mitigations to 0 when stacking with imperil.


Thanks for reply
when I do some caculation, I am still confused..

from wiki
Imperiled
-50% Physical Mitigation
-50% Magical Mitigation
-40% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 10 turns

Mitigation reduction = (prof_factor ^ 1.5) * 50
when prof factor=0.69
migitation reduction=28.65
when prof factor=0.8
migitation reduction=35.77

As an ice mage player
from monster bations script I can see most of the monsters (giant celest undead diamond)
have cold mitigation between 65-78 ...
using the formula..
65*(1-0.4)=39.....

And more over can we reduce monster 's specific migitation to less than 0?

This post has been edited by chemistamu: Feb 14 2018, 07:30
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post Feb 14 2018, 08:17
Post #1489
Noni



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QUOTE(chemistamu @ Feb 14 2018, 06:28) *

Thanks for reply
when I do some caculation, I am still confused..

from wiki
Imperiled
-50% Physical Mitigation
-50% Magical Mitigation
-40% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 10 turns

Mitigation reduction = (prof_factor ^ 1.5) * 50
when prof factor=0.69
migitation reduction=28.65
when prof factor=0.8
migitation reduction=35.77

As an ice mage player
from monster bations script I can see most of the monsters (giant celest undead diamond)
have cold mitigation between 65-78 ...
using the formula..
65*(1-0.4)=39.....

And more over can we reduce monster 's specific migitation to less than 0?

we can't reduce monster's specific mitigation to less thatn 0.

0.68 is enough for elemental mage. Has been tested countless times.
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post Feb 14 2018, 09:09
Post #1490
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I remember specific mit are applied additively. Its almost a bug.
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post Feb 14 2018, 09:26
Post #1491
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What makes Savage power armors so desirable? I've looked up and it seems they only have a small addition % of crit bonus, like only an extra 3% respect the regular power armors.
3% percent doesn't seem that much, it's just like one extra level of Fatality potency.
It seems even a full set of 5 Savage pieces wouldn't add that much.

Also, why Savage + Slaughter seems to be the most wanted one? Shouldn't Savage + Balance do a better combination?
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post Feb 14 2018, 09:33
Post #1492
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QUOTE(Void Domain @ Feb 14 2018, 08:09) *
I remember specific mit are applied additively. It's working as intended.


Fixed it for you. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 14 2018, 09:34
Post #1493
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QUOTE(Paff444 @ Feb 14 2018, 08:26) *

What makes Savage power armors so desirable? I've looked up and it seems they only have a small addition % of crit bonus, like only an extra 3% respect the regular power armors.
3% percent doesn't seem that much, it's just like one extra level of Fatality potency.
It seems even a full set of 5 Savage pieces wouldn't add that much.

Also, why Savage + Slaughter seems to be the most wanted one? Shouldn't Savage + Balance do a better combination?

Yes, it is the crit damage bonus that makes them so desirable. You have to look at it that way, how many level of fatality can you have? The max is 5 and when your damage is high enough, i am talking about endgame damage, you actually want only 4 fatality to get Butcher up to 5. So when you have allready high damage, what would you also want? That this damage is of course increased by a high crit damage bonus. Therefore you want savage. Which is in the end better for a 1H player as some random elemental mitigation.

And you want as absolute endgame gear of course Savage + Slaughter, because bonus crit damage + high damage means when you actually do a crit, it really hurts. And i guess you ask about balance because of the increase crit chance, but in the end those crit chance is overall a much smaller additional damage as you get with slaughter.

Does this answer your question? (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 14 2018, 09:38
Post #1494
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QUOTE(Paff444 @ Feb 14 2018, 14:26) *

What makes Savage power armors so desirable? I've looked up and it seems they only have a small addition % of crit bonus, like only an extra 3% respect the regular power armors.
3% percent doesn't seem that much, it's just like one extra level of Fatality potency.
It seems even a full set of 5 Savage pieces wouldn't add that much.

Also, why Savage + Slaughter seems to be the most wanted one? Shouldn't Savage + Balance do a better combination?


Slaughter suffix increase ADB by 1.4x times. The increase will make even a bigger difference after being forged to a high level. And since there're only limited way to increase your crit damage, crit build with Balance won't out damage Slaughter build.

As for Savage, with block/parry, 1h heavy already have enough defensive power, so Savage will give them the needed damage to boost their speed, especially so when you can crit 1hko a SG.
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post Feb 14 2018, 09:39
Post #1495
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please check this important notice
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post Feb 14 2018, 10:13
Post #1496
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QUOTE(DJNoni @ Feb 14 2018, 14:39) *


Somehow i update the script to the new one and it broke. And it works fine when it revert to my old backup.
(IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by UnknowDestroyer: Feb 14 2018, 10:14
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post Feb 14 2018, 11:51
Post #1497
Scremaz



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QUOTE(UnknowDestroyer @ Feb 14 2018, 09:13) *

Somehow i update the script to the new one and it broke. And it works fine when it revert to my old backup.
(IMG:[invalid] style_emoticons/default/cry.gif)

any errors? also, you may want to report this to sickentide's thread
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post Feb 14 2018, 13:17
Post #1498
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Whats the base and whats max parry chance for monsters?

P.S. RIP channeling alert, you will be missed.
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post Feb 14 2018, 13:22
Post #1499
Scremaz



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QUOTE(quitetanky @ Feb 14 2018, 12:17) *

P.S. RIP channeling alert, you will be missed.

you can still use the background color alert. that won't stop your hovering, but if you pick the right color it'll be hard to miss - and allowed.
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post Feb 14 2018, 16:38
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Can you explain me, why are prefixed weapons so overestimated (especially dark, holy, etherial ones)? I mean the cost of enchantment is almost nothing in comparison with the cost of some decent weapon, thus the only thing that matters is adb and crit bonuses (for 1H). Am I wrong or maybe miss something?

This post has been edited by Kokoko_777: Feb 14 2018, 17:40
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