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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 12 2018, 22:12
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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Made a pair of salvaging tests:
324 pxp condition around 80% bazaar price: 1442 buyback price: 42110 ratio: ~29
316 pxp condition around 80% bazaar price: 1491 buyback price: 42645 ratio: ~28.5
327 pxp bazaar price: condition 70% -> 1488 bazaar price: condition 100% -> 2111 buyback price: 52780 ratio: ~25
So i'd say, if you want to discover the real buyback price, you have to estimate the cost at full bazaar price (100% conditon), so, for an example, if you got the item at condition y, with bazaar price x, the buyback price after salvaging will be: (100/y)*x*5*5
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Feb 12 2018, 22:24
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balengooo
Group: Gold Star Club
Posts: 361
Joined: 14-April 13

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Yes, that's definitely the right way it works. So it's clear that the situations in wich it's useful as a substitute for reforging are very limited: no access to Dark Descent perk/service and very late failure of the IW process.
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Feb 12 2018, 22:24
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(balengooo @ Feb 12 2018, 21:05)  The selling cost was 2190 c. Very strange.... now it's 4280.
QUOTE(balengooo @ Feb 12 2018, 21:10)  Before selling it was 51%, now it's 100%.
so cost decreases linearly with condition, uh?
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Feb 12 2018, 22:32
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Feb 12 2018, 21:24)  so cost decreases linearly with condition, uh?
Yeah, bazaar selling price does pretty much that
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Feb 13 2018, 03:44
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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So it's condition, not quality (IMG:[ invalid] style_emoticons/default/smile.gif) Now that decon has a real weapon, he'll post results, right?
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Feb 13 2018, 06:23
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sssss2
Group: Gold Star Club
Posts: 4,029
Joined: 11-April 14

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What's the exact type of coupons in Item Inventory? Trophy, or other?
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Feb 13 2018, 06:42
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jantch
Group: Gold Star Club
Posts: 3,722
Joined: 13-May 12

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QUOTE(sssss2 @ Feb 12 2018, 23:23)  What's the exact type of coupons in Item Inventory? Trophy, or other?
Assuming that you mean these it looks like it's trophy.
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Feb 13 2018, 06:46
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sssss2
Group: Gold Star Club
Posts: 4,029
Joined: 11-April 14

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QUOTE(jantch @ Feb 13 2018, 13:42)  Assuming that you mean these it looks like it's trophy. That's what I want to know (IMG:[ invalid] style_emoticons/default/smile.gif) Thanks
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Feb 13 2018, 11:16
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(sssss2 @ Feb 13 2018, 05:23)  What's the exact type of coupons in Item Inventory? Trophy, or other?
QUOTE(jantch @ Feb 13 2018, 05:42)  Assuming that you mean these it looks like it's trophy. Trophies to trade or shrine for gears, with tiers and such, yep.
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Feb 13 2018, 14:54
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Setton-san
Group: Members
Posts: 674
Joined: 15-April 13

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Why did people suddenly stopped buying trophies?
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Feb 13 2018, 15:16
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13

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No one knows, but it was too (」°ロ°)」 expensive for the benefit it generates.
Pay 950c, receive 500c worth of shrined trophies, receive a 250c equipment to sell to bazaar. 200c were lost in transaction and that 500c is only useful ╮(︶▽︶)╭ for a peerless bonus drop when it reaches 10 million and you have the Follower of Snowflake hath perk, which costs 50k and few people has. It is not like every peerless plain leather boots of dampenign is going to be useful, the chance of getting a very nice drop are few and kinda not worth the money.
Maybe when jac drop prices someone else start buying something again.
This post has been edited by reality_marble: Feb 13 2018, 15:17
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Feb 13 2018, 15:21
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Also dont let us forget that every peerl you get with FoS is soulbound therefore no chance in hell to make profit with them. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 13 2018, 16:20
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(jantch @ Feb 12 2018, 20:42)  Assuming that you mean these it looks like it's trophy. There's also a platinum for top 3. 
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Feb 13 2018, 17:10
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Ea-Moon
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15

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So, going off the Drop Rolls wiki page, which may or may not be inaccurate, but is accurate as far as I know... If I'm reading this right, the maximum normal drop rate (ie. not in an RE or Clear Bonus round) would be 30% with full Scavenger and a minimum monster Power Level of 1250. For those of us in the higher levels we'd never face a PL monster that low, so we'd get the full 15% bonus there. With full Archaeologist, your odds of getting an Artifact are 0.4% of any drop. So with a drop rate of 30%, the odds of any monster dropping an Artifact is 0.12%. Meanwhile, the odds of getting an Energy Drink when you have all your PABs is supposed to be 20%. So the odds of a monster dropping an artifact that nets you an ED is 0.024%. Which brings me to Grindfest. I assume Grindfest would be about 8000 monsters over the full 1000 rounds. The first 50 rounds or so it slowly scales up from 1-3 monsters until you start having 7-9 monsters all the time (10 only happens I think if you have a Boss or SG show up), and from what I've seen in deeper rounds 8 or 9 are definitely more common than 7. So again, if all my math is correct and loot rolls are correct, then per Grindfest, you should get 8000 * 0.00024 = 1.92 Energy Drinks. Meanwhile, a Grindfest that you start with 79 or less Stamina would consume 21 points of Stamina (1 point of Stamina per 50 rounds plus the 1 Stamina used to start GF), the equivalent of 2.05 ED. So I guess I can see how people who run lots of Grindfests would need Energy Drinks, though LGBD would give you 20 points back on your first ED instead of 10.
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Feb 13 2018, 17:51
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(gianfrix94 @ Feb 12 2018, 23:32)  QUOTE(Scremaz @ Feb 12 2018, 23:24)  so cost decreases linearly with condition, uh?
Yeah, bazaar selling price does pretty much that Not exactly. Bazaar buy/sell cost decreases linearly (approximately) from full price at 100% condition to what you could call a "stop price" at 50% condition. This is not always exactly half the full price, I think it takes in consideration costs for repairing valued at bazaar prices of material, but I couldn't come up with a formula working for all cases (rares also change things a bit, it seems). Going lower then 50% condition however changes how it works, and it's NOT alinear relation. I know because a few month ago I bought from Bazaar a weapon at 0% (yes, ZERO percent) condition, but the price was NOT zero ! Just FYI (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 13 2018, 18:20
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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0 condition? is it reachable? i thought 1 was the minimum...
however, possibly a linear relation with not-nil starting price - aka y = m*x + q rather than a mere y = m*x ?
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Feb 13 2018, 19:26
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Scremaz @ Feb 13 2018, 19:20)  0 condition? is it reachable? i thought 1 was the minimum...
Perhaps it was 1, i don't recall well 'cause it was a few months ago. I am sure I posted about it asking why someone would play to exaust his equip, i think in the old Ask-the-experts thread, and you yourself (iirc) answered my question. QUOTE however, possibly a linear relation with not-nil starting price - aka y = m*x + q rather than a mere y = m*x ?
It could be, I didn't put much effort in it tbh, and now I don't even have the data I collected anymore, sorry (IMG:[ invalid] style_emoticons/default/sad.gif) Edit: anyway, if someone is interested in what happens below 50% condition, he just have to do a bit of experiments with some throw-away equip (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by mundomuñeca: Feb 13 2018, 19:31
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Feb 13 2018, 19:47
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(mundomuñeca @ Feb 13 2018, 18:26)  Edit: anyway, if someone is interested in what happens below 50% condition, he just have to do a bit of experiments with some throw-away equip (IMG:[ invalid] style_emoticons/default/wink.gif) conditions decrease in a linear way, till reaching 0 (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 13 2018, 20:02
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Scremaz @ Feb 13 2018, 20:47)  conditions decrease in a linear way, till reaching 0 (IMG:[ invalid] style_emoticons/default/duck.gif) I know (IMG:[ invalid] style_emoticons/default/duck.gif) I meant interested in seeing how the buy/sell cost relation vs condition is below 50%, like has the function graph a knee, or is linear with a 0-condition minimum cost like you suggested.
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Feb 14 2018, 02:32
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chemistamu
Group: Gold Star Club
Posts: 398
Joined: 20-April 15

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What is the best prof rate of elemental mages? Current set give me ~1.8 times my level And some one says thats too high
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