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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Aug 7 2020, 21:55
Post #14641
KitsuneAbby



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QUOTE(DJNoni @ Aug 7 2020, 17:11) *
Alternatively - a bit more cumbersome: I use HV Utils on mobile, I select the item from equip inventory, then I click 'wts code' button, then I copy that code to the legendary drop forum, and then I post it there, then I click the link on the forum, and THEN the live percental ranges on my mobile shows me the percental ranges.

The legend says that Hentaiverse got two updates in the meantime. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 8 2020, 09:26
Post #14642
Zeroneos



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Anyone can give advice for me what should I improve? Hath perks priorities or any feedbacks on what I'm doing daily on HV? Thank you before (IMG:[invalid] style_emoticons/default/biggrin.gif)

1. A 1H+Imperil style, can clear all PFUDOR on arena on my current level.
2. Only clears 2nd page of arena daily since I don't have a lot of time to play
3. Almost never IW and grindfest, maybe in weekend if I have enough time I will start considering hellfest?
4. Daily earning maybe only ranged 200k-300k. Somehow it's only once per week I get at least 1 legendary and the rest is magnificent. I had all my drop rate abilities thing to at least 1/2 from max level. I've seen a lot of people posting their legendary drops quite easily, even almost daily. Yet I hardly dropped any. Do I need to do all arena to improve my chances?
5. Current hath perks: Postage Paid, Vigorous Vitality, IA III.
6. All equipment are still unforged at lv 350 except weapon at lv5. Around what level my base equipment won't hold against PFUDOR enemies?
7. Current monster lab is at 13 slot. All of them are around lv 150-lv 200.

Sorry for lots of questions and any feedback are very much appreciated at this point. Thank you!

This post has been edited by Zeroneos: Aug 8 2020, 09:29
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post Aug 8 2020, 09:47
Post #14643
Nezu



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QUOTE(Zeroneos @ Aug 8 2020, 08:26) *

Anyone can give advice for me what should I improve? Hath perks priorities or any feedbacks on what I'm doing daily on HV? Thank you before (IMG:[invalid] style_emoticons/default/biggrin.gif)

1. A 1H+Imperil style, can clear all PFUDOR on arena on my current level.
2. Only clears 2nd page of arena daily since I don't have a lot of time to play
3. Almost never IW and grindfest, maybe in weekend if I have enough time I will start considering hellfest?
4. Daily earning maybe only ranged 200k-300k. Somehow it's only once per week I get at least 1 legendary and the rest is magnificent. I had all my drop rate abilities thing to at least 1/2 from max level. I've seen a lot of people posting their legendary drops quite easily, even almost daily. Yet I hardly dropped any. Do I need to do all arena to improve my chances?
5. Current hath perks: Postage Paid, Vigorous Vitality, IA III.
6. All equipment are still unforged at lv 350 except weapon at lv5. Around what level my base equipment won't hold against PFUDOR enemies?
7. Current monster lab is at 13 slot. All of them are around lv 150-lv 200.

Sorry for lots of questions and any feedback are very much appreciated at this point. Thank you!


On point 3: only play as much as you want to - don't burn out and lose interest. HV is a marathon, not a sprint (IMG:[invalid] style_emoticons/default/smile.gif)
4 - Near daily legendaries would be people with very high drop trainings who complete as many random encounters per day as they can (up to 24). REs have the highest drop rate in the game per round. Besides that, the 3 longest arenas have high legendary rate on their clear bonus.
5 - Aim for DD1 if you want faster clears (since time seems to be an issue for you). It's expensive but one of the most valuable perks you can get, especially as a melee player.
6 - In arenas and REs your base equipment will always be fine - in fact survival gets easier as you level up - but it will get much slower. Upgrades are mostly for IW/GF survival, and mitigating how much levelling increases monster HP.
7 - Don't worry about the monster lab, it is extremely expensive and the payoff is too long to be worth it (multiple years, and getting worse with time). Unlock as many monsters as you can and leave them at level 25 for the free gift every 3 days, and use crystals to keep their morale up while the costs are still low.

This post has been edited by lestion: Aug 8 2020, 09:48
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post Aug 8 2020, 10:09
Post #14644
Zeroneos



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QUOTE(lestion @ Aug 8 2020, 14:47) *

On point 3: only play as much as you want to - don't burn out and lose interest. HV is a marathon, not a sprint (IMG:[invalid] style_emoticons/default/smile.gif)
4 - Near daily legendaries would be people with very high drop trainings who complete as many random encounters per day as they can (up to 24). REs have the highest drop rate in the game per round. Besides that, the 3 longest arenas have high legendary rate on their clear bonus.
5 - Aim for DD1 if you want faster clears (since time seems to be an issue for you). It's expensive but one of the most valuable perks you can get, especially as a melee player.
6 - In arenas and REs your base equipment will always be fine - in fact survival gets easier as you level up - but it will get much slower. Upgrades are mostly for IW/GF survival, and mitigating how much levelling increases monster HP.
7 - Don't worry about the monster lab, it is extremely expensive and the payoff is too long to be worth it (multiple years, and getting worse with time). Unlock as many monsters as you can and leave them at level 25 for the free gift every 3 days, and use crystals to keep their morale up while the costs are still low.


Thanks for very qualitative feedback! Although continuing from your feedback, I still want to clarify something else...

3. Luckily I'm still very interested in playing HV since I never got to do a lot of stuff yet such as IW or grindfest and trying to play different class build (mage should be the last right?)
4. Even though I don't have lots of time, I managed to clear all RE everyday until they are exhausted (every 30 min-ish and you just need to spare 1 minute to do it) yet I still almost never seen legendary drop. My drop abilities are at:
>Scavenger: 35/50
>Luck of the Draw: 15/25
>Quartermaster: 10/25
>Archaeologist: 5/10
Right now I'm just too poor to continue these, so I figure might as well continue these later when I got past lv400?

5. With current hath price at 3620avg, it would take around 7mil~ish to get DD. Here's hoping I get some very good legendary charged phase mage stuff to sell (IMG:[invalid] style_emoticons/default/biggrin.gif) . If only my legendary drop rate luck wasn't so bad to begin with (IMG:[invalid] style_emoticons/default/cry.gif)
6. More of a reason to maxed out adept learner then. Thanks!
7. I thought higher level monster will bring you better materials? Playing this game so far, the best thing they brought for me is only 1 binding of protection, the rest are all low-med mats, never seen any high before...

Oh and also, is it better for me to shrine Precursor or sell it to other people? So far my intention to shrine precursor is to get that permanent stats. Almost never seen ED really dropped from Precursor anyways (IMG:[invalid] style_emoticons/default/sleep.gif)"

This post has been edited by Zeroneos: Aug 8 2020, 10:13
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post Aug 8 2020, 10:28
Post #14645
Nezu



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QUOTE(Zeroneos @ Aug 8 2020, 09:09) *

7. I thought higher level monster will bring you better materials? Playing this game so far, the best thing they brought for me is only 1 binding of protection, the rest are all low-med mats, never seen any high before...

Oh and also, is it better for me to shrine Precursor or sell it to other people? So far my intention to shrine precursor is to get that permanent stats. Almost never seen ED really dropped from Precursor anyways (IMG:[invalid] style_emoticons/default/sleep.gif)"


They do, but the crystal cost is exponential. I have invested ~800m worth of crystals into my monsters so far - with full chaos upgrades on almost all of my high-level ones - and my daily income averages somewhere around 600k value of stuff, optimistically. (It's roughly enough to full forge one item every 3 months!)

It's debatable. PABs (those permanent stats) do not matter that much, but it is nice to get them eventually - however, this can be a nice, predictable source of income for a newer player. ED rate (or any non-PAB rate) is unpredictable in small quantities of PAs, and the rate of PABs increases when you're missing many - decreasing the chance of getting energy drinks.
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post Aug 8 2020, 11:03
Post #14646
Zeroneos



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QUOTE(lestion @ Aug 8 2020, 15:28) *

They do, but the crystal cost is exponential. I have invested ~800m worth of crystals into my monsters so far - with full chaos upgrades on almost all of my high-level ones - and my daily income averages somewhere around 600k value of stuff, optimistically. (It's roughly enough to full forge one item every 3 months!)

It's debatable. PABs (those permanent stats) do not matter that much, but it is nice to get them eventually - however, this can be a nice, predictable source of income for a newer player. ED rate (or any non-PAB rate) is unpredictable in small quantities of PAs, and the rate of PABs increases when you're missing many - decreasing the chance of getting energy drinks.


That's new to me regarding those Precursors. So unlocking monster slot is basically just to give you passive random items every 3 days. Can those bindings dropped from very low level monster?
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post Aug 8 2020, 11:46
Post #14647
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QUOTE(Zeroneos @ Aug 8 2020, 12:03) *

Can those bindings dropped from very low level monster?

Yes.
By the way, does level influence rates for rares and bindings or quality of mats only?
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post Aug 8 2020, 11:47
Post #14648
Nezu



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QUOTE(Zeroneos @ Aug 8 2020, 10:03) *

That's new to me regarding those Precursors. So unlocking monster slot is basically just to give you passive random items every 3 days. Can those bindings dropped from very low level monster?


Yes, bindings & the rare upgrade materials like crystallized phazons have no power-level requirement. The only ways gifts are affected by power-level are access to mid- and high-grade materials, and cutoffs where low- and mid-grades are no longer given.

Monsters do not reliably get any battle appearances until somewhere around PL1500, so don't worry about optimizing your monsters for getting wins.

Regarding precursors, you can imagine it as normally being a dice roll 1-100:

1-20 = energy drink, 21-40 = hath, 41-60 = last elixir, and 61-100 = 1000x crystals (random type).

But when you have, say, 1 of each PAB left to get, it becomes:
1-20 = energy drink... etc... 101 = str, 102 = dex... etc.

When you have 2 of each, it'd then be:
101-102 = str, 103-104 = dex...

... and so on. Essentially if you were a level 500 player with 0 in any stat, you would have a 50/400 chance of getting each PAB to start with, and a 20/400 chance of getting an energy drink.

QUOTE(dibdib @ Aug 8 2020, 10:46) *

Yes.
By the way, does level influence rates for rares and bindings or quality of mats only?


No, rares + bindings drop at exactly the same rates regardless of level.

This post has been edited by lestion: Aug 8 2020, 11:52
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post Aug 8 2020, 12:06
Post #14649
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Thanks!
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post Aug 9 2020, 03:39
Post #14650
Zeroneos



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QUOTE(lestion @ Aug 8 2020, 16:47) *

Yes, bindings & the rare upgrade materials like crystallized phazons have no power-level requirement. The only ways gifts are affected by power-level are access to mid- and high-grade materials, and cutoffs where low- and mid-grades are no longer given.

Monsters do not reliably get any battle appearances until somewhere around PL1500, so don't worry about optimizing your monsters for getting wins.

Regarding precursors, you can imagine it as normally being a dice roll 1-100:

1-20 = energy drink, 21-40 = hath, 41-60 = last elixir, and 61-100 = 1000x crystals (random type).

But when you have, say, 1 of each PAB left to get, it becomes:
1-20 = energy drink... etc... 101 = str, 102 = dex... etc.

When you have 2 of each, it'd then be:
101-102 = str, 103-104 = dex...

... and so on. Essentially if you were a level 500 player with 0 in any stat, you would have a 50/400 chance of getting each PAB to start with, and a 20/400 chance of getting an energy drink.
No, rares + bindings drop at exactly the same rates regardless of level.


You answered every single thing of my questions clearly. Thanks a lot! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 9 2020, 16:53
Post #14651
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anyone know if I'm doing this right? im trying to level up my stats equally, i dont know if thats a good idea or not. I run light armor because I heard it was better and I have an exquisite estoc of slaughter because its the strongest i have atm
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post Aug 9 2020, 16:54
Post #14652
Uncle Stu



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QUOTE(Pzqmthm @ Aug 9 2020, 16:53) *

anyone know if I'm doing this right? im trying to level up my stats equally, i dont know if thats a good idea or not. I run light armor because I heard it was better and I have an exquisite estoc of slaughter because its the strongest i have atm
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You really dont need that much Str, put instead more into Dex and Agi and you really should get some Wis asap.
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post Aug 9 2020, 20:48
Post #14653
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So just how much faster is a well geared mage compared to a geared-out 1H heavy? Should I just start collecting a mage set instead of seeking late game heavy stuff? Should you only play 1H up to the point you can afford mage, basically, or do warriors particularly excel at something?

Also what exactly is "the dream" Rapier for 1H? Slaughter obviously, but Hallowed, Demonic or Ethereal? I've heard some years ago that the best option is Ethereal (ideally with holy/dark strike) but mostly at 9 or less potency so you don't risk getting elemental and just enchant it with holy and dark for use (I'm assuming because imperil has dark and holy damage synergy skills?). Is that still correct?
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post Aug 10 2020, 04:07
Post #14654
Nezu



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QUOTE(Ser6IjVolk @ Aug 9 2020, 19:48) *

So just how much faster is a well geared mage compared to a geared-out 1H heavy? Should I just start collecting a mage set instead of seeking late game heavy stuff? Should you only play 1H up to the point you can afford mage, basically, or do warriors particularly excel at something?

Also what exactly is "the dream" Rapier for 1H? Slaughter obviously, but Hallowed, Demonic or Ethereal? I've heard some years ago that the best option is Ethereal (ideally with holy/dark strike) but mostly at 9 or less potency so you don't risk getting elemental and just enchant it with holy and dark for use (I'm assuming because imperil has dark and holy damage synergy skills?). Is that still correct?


Depends how rich you are, and what sort of content you play.

Forged mages clear pfests in times between 6 and 7.5k turns, depending on DD level, equipment quality & play efficiency. The fastest 1H clears I've seen were around 14k turns. If I step down to IWBTH, I can fest in around 5.5k turns as holy, and there is still room for improvement.

On the other hand, in fests, 1H players can get their cures down to around 50 or even less, while mages are looking at more like 500.

In arenas, DWD times are often the gold standard for clear speed, and beginner mages can do these in somewhere around 2-3k turns, while richer mages can get it down to 1.5k, or even lower in the case of some holy/dark players. Curing is not a problem in DWD either way at high level, but lower level players may find their survival is not as good (especially without forging). It can be difficult to break into PF arenas.

I've never heard anyone who transitioned to mage (with appropriate investment), got it working, and then went back to playing melee, if that's any indicator of how it plays. But it can be very, very expensive to get it working. Decondelite often advises new mages not to salvage their 1H sets until they're able to start comfortably farming IWBTH fests or at least PF IWs, because the worst thing you can do is lock yourself out of income.

Element choices for rapiers (and shortswords!) depend again on what you plan to do. Holy and dark strikes are valuable for schoolgirl arenas, but they are the worst in fests due to imperil reducing mitigation less for those elements. Fire, cold, wind and elec are preferable there, and it doesn't really matter which. As you mentioned, ethereal is only really a choice for those who want to leave it at level 9 and use 2 infusions to get the 'optimal' strike choices for any content, but the gain is extremely minimal and may not be observable in terms of turns at all. (The loss of burden can also mean higher evade = fewer counters, although in fest/IW settings this rarely matters.)

Shortswords are also worth considering besides rapiers when playing imperil-style 1H (which is observably faster in all cases) due to their higher base ADB & parry.

This post has been edited by lestion: Aug 10 2020, 04:08
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post Aug 10 2020, 15:25
Post #14655
Zeroneos



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QUOTE(lestion @ Aug 10 2020, 09:07) *

Depends how rich you are, and what sort of content you play.

Forged mages clear pfests in times between 6 and 7.5k turns, depending on DD level, equipment quality & play efficiency. The fastest 1H clears I've seen were around 14k turns. If I step down to IWBTH, I can fest in around 5.5k turns as holy, and there is still room for improvement.

On the other hand, in fests, 1H players can get their cures down to around 50 or even less, while mages are looking at more like 500.

In arenas, DWD times are often the gold standard for clear speed, and beginner mages can do these in somewhere around 2-3k turns, while richer mages can get it down to 1.5k, or even lower in the case of some holy/dark players. Curing is not a problem in DWD either way at high level, but lower level players may find their survival is not as good (especially without forging). It can be difficult to break into PF arenas.

I've never heard anyone who transitioned to mage (with appropriate investment), got it working, and then went back to playing melee, if that's any indicator of how it plays. But it can be very, very expensive to get it working. Decondelite often advises new mages not to salvage their 1H sets until they're able to start comfortably farming IWBTH fests or at least PF IWs, because the worst thing you can do is lock yourself out of income.

Element choices for rapiers (and shortswords!) depend again on what you plan to do. Holy and dark strikes are valuable for schoolgirl arenas, but they are the worst in fests due to imperil reducing mitigation less for those elements. Fire, cold, wind and elec are preferable there, and it doesn't really matter which. As you mentioned, ethereal is only really a choice for those who want to leave it at level 9 and use 2 infusions to get the 'optimal' strike choices for any content, but the gain is extremely minimal and may not be observable in terms of turns at all. (The loss of burden can also mean higher evade = fewer counters, although in fest/IW settings this rarely matters.)

Shortswords are also worth considering besides rapiers when playing imperil-style 1H (which is observably faster in all cases) due to their higher base ADB & parry.


Sorry for jumping in...but do you have any recommendation for good starter mage gears/build and what to transition into in the future? I'm trying to collect proper mage set but I have 0 experience in mage and did not know which prefixes/suffixes I should gather. All I know is that people are either aiming for charged phase or radiant phase? For the staff it's either redwood/willow with destruction?

Gonna just collect mage stuff if I get lucky in drop and not to buy any since I've seen mage stuff in auction can even reach hundreds of mil, something which free player/non-hardcore player won't ever attained. Good starter cheap build that is sufficient in clearing at least IWBTH arena would be very nice (IMG:[invalid] style_emoticons/default/biggrin.gif). Thanks!

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post Aug 10 2020, 16:34
Post #14656
Nezu



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QUOTE(Zeroneos @ Aug 10 2020, 14:25) *

Sorry for jumping in...but do you have any recommendation for good starter mage gears/build and what to transition into in the future? I'm trying to collect proper mage set but I have 0 experience in mage and did not know which prefixes/suffixes I should gather. All I know is that people are either aiming for charged phase or radiant phase? For the staff it's either redwood/willow with destruction?

Gonna just collect mage stuff if I get lucky in drop and not to buy any since I've seen mage stuff in auction can even reach hundreds of mil, something which free player/non-hardcore player won't ever attained. Good starter cheap build that is sufficient in clearing at least IWBTH arena would be very nice (IMG:[invalid] style_emoticons/default/biggrin.gif). Thanks!


There are two types of sets (faster arenas vs better grindfest) - only holy uses the same set for both.

Here's a quick breakdown of what each part is, and what they're good for:

Staffs
Your element Willow of Destruction
- These staffs have counter-resist and deprecating prof, which massively reduce how many imperils are resisted. It makes it very good in grindfests and item world, where imperil can become the dominant term in your turn times.
- They come with elec, wind and dark spell damage bonus on them, but they are still best in grindfest for fire and cold mages also. These are always the best staff for dark mage, regardless of style, because they have especially high dark spell damage.
Your elementRedwood of Destruction
- These staffs don't have counter-resist, but they do have deprecating prof, which makes them still imperil viable.
- They have fire/cold/elec/wind damage on them, making them a tiny bit better for elec/wind in arenas, and a large amount better for fire/cold.
Hallowed Oak of Heimdall
- This is the holy staff. It has high holy spell damage, and counter-resist.
- It doesn't have deprecating prof, though, which makes holy imperil terrible, and makes it very hard to grindfest as a holy mage without incredible gear and perks.

There are other usable staffs (redwood with matching element suffix) but they are both rarer and slightly worse.

Clothes
Charged Phase of your element
- Cast speed is a defensive stat that basically makes you faster compared to monsters, making you take less attacks.
- This is the default option for grindfests, for elemental and dark mages.
- I don't know how good it can be for holy. sssss2 says it is slower, but it uses less consumables.
Radiant Phase of your element
- Increases damage more.
- Best option for holy players, always.
- Also good for all other types in arenas, where monster damage is not as high.
- As a starting mage, you might still find arenas dangerous on PFUDOR, especially before level 450+.
- In arenas, high-quality mystics are comparable with mid-tier radiants (but less consistent).
Cotton of proficiency
- Mages gain a lot of benefits from 'prof factor' - up to 25% cast speed and mana cost reduction, up to -50 to enemy mitigations, and up to 50% counter-resist - with the spells associated with that proficiency.
- This is calculated as (proficiency - level) / (level), capped at 1.0 (max bonuses)
- Imperil mages aim to hit the amount that reduces enemy mitigation against their element to 0. For elemental mages this is 0.79, while dark mages need 1.0.
- Non-imperil mages always want 1.0. It's better for damage than another phase. (Exception: holy/dark mages with the absurd base proficiency of 590, a peerless staff and a peerless robe, can play with slightly less than 1.0.)
- For almost every holy/dark mage, a 2-cotton setup using gloves and shoes is ideal. There is not really a 'beginner' holy mage, but a dark mage may consider a cap instead of shoes until they raise their base prof enough.
- Elemental mages can theoretically use shoes (with a peerless staff and 570+ base prof, with max-roll shoes), but the vast majority should use a more powerful slot (robe is the best for starters, or pants).
- When you see '3+2' or '4+1' for mages, this means 3 phases & 2 cottons (or 4 and 1, respectively).

Getting the correct equipment is not too expensive these days - it's the forging that kills. The hundreds-of-millions equipments you see are either peerless, or for holy mages. A fire/cold mage can expect to spend around 10m to collect a full set of fairly okay gear. Forging it, though... well, fully forging a staff costs about 15m, which isn't too bad. Full forging (only the relevant stats!) on a phase item costs 50m. A full set will cost upwards of 200m to forge. You don't need to fully forge your gear to play arenas. You will need to invest a ton if you want to play grindfests on PFUDOR, but IWBTH is more achievable.

Also, don't forget IW - all armors should have Juggernaut 5, and a staff should optimally have Penetrator 5 Spellweaver 4 (or Archmage 4 on a Destruction staff, if you feel comfortable with your defense - this is fine in arenas).

Proficiency perks and DD levels are also extremely valuable to mages and make the whole experience much easier. New mages should not play holy, and lower level mages should steer away from dark too (it's fine above 400, but a little harder to find the staff for). Wind and elec are more expensive than fire and cold. Cold has a very nice debuff and is often the go-to for beginners. You can pick whatever suits your budget. Don't pick around a drop (unless it's a good staff) - you'll have to buy the rest of the set anyway, and you could always sell that drop and buy something that suits you more.

This post has been edited by lestion: Aug 10 2020, 16:36
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post Aug 10 2020, 16:56
Post #14657
Zeroneos



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Now this is very comprehensive explanation of mage that I need. Saved it on my notepad so I can remember the stuff you mentioned. Thank you very much! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Although looking at the upgrade costs are very...unnerving. Is this one of the main reason why several lv 500 players are still on 1H playstyle because they are still building their mage? This seems only accomplish-able at the very endgame.
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post Aug 10 2020, 17:04
Post #14658
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Just dont go holy. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Aug 10 2020, 17:22
Post #14659
dibdib



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Level 447 (Dovahkiin)


QUOTE(lestion @ Aug 10 2020, 17:34) *

There is not really a 'beginner' holy mage

There is i. But after euphoria "imma mage" passed i see it WAS an error. Well, still better than 1H for me, but even with little experience i already see downsides... so switching to elemental for now.

@Uncle Stu and now i see it.

@Zeroneos you don't need full forging for arenas. Forging for my equips was about 10mil - staff and cottons only - but i can consistently clear arenas on PFUDOR. With cure-a-lot and elixirs on not SG arenas.

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post Aug 10 2020, 17:50
Post #14660
Nezu



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QUOTE(Zeroneos @ Aug 10 2020, 15:56) *

Now this is very comprehensive explanation of mage that I need. Saved it on my notepad so I can remember the stuff you mentioned. Thank you very much! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Although looking at the upgrade costs are very...unnerving. Is this one of the main reason why several lv 500 players are still on 1H playstyle because they are still building their mage? This seems only accomplish-able at the very endgame.


Pretty much. HV is very expensive. Monster labs do not give many rewards, no matter how much you invest. It takes me about 3 months to fully forge a single item, and due to binding overlap, I couldn't do multiple items at a time even if they use different materials. I have put 800m worth of crystals and rising into my monsters (IMG:[invalid] style_emoticons/default/tongue.gif)

But as mentioned, full forging is not a requirement for anything besides high-level PFests, you can get by with far less than that for other content.
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