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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jul 7 2020, 00:15
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lolgay6
Newcomer
 Group: Members
Posts: 34
Joined: 30-June 20

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I feel like with the 1H build (Wakizashi + Shield) I'm doing much less damage than with the 2H build (Katana). I feel like with the 1H build Nintendo is my comfortable spot right now where I can basically just use draughts and never use potions at all.
With the 2H build I could comfortably clear 70 rounds on Hell but I couldn't do Nintendo at all (even with pots). But I think I was doing Hell faster with 2H than I am now doing with 1H.
With the 1H build I can comfortably clear 70 rounds on Nintendo and even IWBTH (but then I have to use some pots).
I went through 20 rounds or so on PFUDOR but had to chug a LOT of potions constantly.
I think on IWBTH it was taking me 2-4x as long as Hell and I had to use mana potions every few rounds.
On PFUDOR I was chugging a mana potion almost every round and often health potions and sometimes elixir pots too which I never need on IWBTH. PFUDOR was taking me 2-3x as long as IWBTH.
Is it really worth it to spend maybe 5-8x as much time (and a heck of a lot more potions) to do Arena on PFUDOR instead of Hell?
EDIT: I just got defeated in a random encounter on PFUDOR difficulty. Random encounters seem to be much harder than the early Arena rounds??
This post has been edited by lolgay6: Jul 7 2020, 01:58
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Jul 7 2020, 08:32
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(lolgay6 @ Jul 6 2020, 23:15)  I feel like with the 1H build (Wakizashi + Shield) I'm doing much less damage than with the 2H build (Katana). I feel like with the 1H build Nintendo is my comfortable spot right now where I can basically just use draughts and never use potions at all.
With the 2H build I could comfortably clear 70 rounds on Hell but I couldn't do Nintendo at all (even with pots). But I think I was doing Hell faster with 2H than I am now doing with 1H.
With the 1H build I can comfortably clear 70 rounds on Nintendo and even IWBTH (but then I have to use some pots).
I went through 20 rounds or so on PFUDOR but had to chug a LOT of potions constantly.
I think on IWBTH it was taking me 2-4x as long as Hell and I had to use mana potions every few rounds.
On PFUDOR I was chugging a mana potion almost every round and often health potions and sometimes elixir pots too which I never need on IWBTH. PFUDOR was taking me 2-3x as long as IWBTH.
Is it really worth it to spend maybe 5-8x as much time (and a heck of a lot more potions) to do Arena on PFUDOR instead of Hell?
EDIT: I just got defeated in a random encounter on PFUDOR difficulty. Random encounters seem to be much harder than the early Arena rounds??
Yes - at low levels, 2H is relatively strong. Some say it's the best style to play while you're levelling up! 1H can only really start to shine when it has enough block/parry chance, which can be difficult to get at low level. It starts to be better around level 300. The gap between difficulties narrows as you improve. Yes, it's worth playing on PFUDOR - the legendary drop rate on all lower difficulties is basically incomparable, and at Hell it may as well be insignificant. But you should still consider your sanity as an important resource, and play the highest difficulty you have the patience to do consistently. Keeping up with your daily arenas is a good way to profit long-term - you may not get amazing drops, but the trophies add up to something, among other things you can sell. Random encounters can be harder because of the number of monsters. Arenas tend to start with 3 (or even fewer). REs can have up to 10.
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Jul 8 2020, 05:31
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Zeroneos
Group: Members
Posts: 128
Joined: 3-January 09

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QUOTE(lolgay6 @ Jul 7 2020, 05:15)  I feel like with the 1H build (Wakizashi + Shield) I'm doing much less damage than with the 2H build (Katana). I feel like with the 1H build Nintendo is my comfortable spot right now where I can basically just use draughts and never use potions at all.
With the 2H build I could comfortably clear 70 rounds on Hell but I couldn't do Nintendo at all (even with pots). But I think I was doing Hell faster with 2H than I am now doing with 1H.
With the 1H build I can comfortably clear 70 rounds on Nintendo and even IWBTH (but then I have to use some pots).
I went through 20 rounds or so on PFUDOR but had to chug a LOT of potions constantly.
I think on IWBTH it was taking me 2-4x as long as Hell and I had to use mana potions every few rounds.
On PFUDOR I was chugging a mana potion almost every round and often health potions and sometimes elixir pots too which I never need on IWBTH. PFUDOR was taking me 2-3x as long as IWBTH.
Is it really worth it to spend maybe 5-8x as much time (and a heck of a lot more potions) to do Arena on PFUDOR instead of Hell?
EDIT: I just got defeated in a random encounter on PFUDOR difficulty. Random encounters seem to be much harder than the early Arena rounds??
As a fellow newbie at this game. I suggest you start to save up to get 21 different figurine and unlock Orbital Friendship Cannon (short for OFC). Whenever you are on RE, try to survive by first casting: Protection --> Spark of Life (assuming you don't have IA) or Regen, after those, try to survive and build up your overcharge gauge. Around 220 gauge, activate your spirit mode and use OFC to blast all enemies using void damage. Worked much in my favor even on PFUDOR. And assuming you're still within 200-300, you don't really need to bump your difficulty that high. Play the difficulty you're most comfortable with first then you move up slowly to higher difficulty. Higher difficulty only yield you more exps. Magnificent and legendary are still very scarce even with PFUDOR (honestly playing on PFUDOR most of the time only gained me total of 2 legendaries so far).
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Jul 11 2020, 09:45
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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I am trying to find an easy way to tell if an equipment is worth considering without looking through all its stats. I found PXP0 can somewhat be used for this purpose. I read through Wiki but still have some questions.
1. Is PXP0 generated first and used as an input to roll the stats or it's calculated from the stats to represent how good the overall stats are? Or it's something else?
2. If PXP0 is the input to roll the stats, is there any known formula? If it's calculated from the stats, I also would like to know if there is any known formula.
3. Is there a way to know the PXP0 of a fully IW-ed equipment?
I know there are many things other than PXP0 to consider like the prefix/suffix, or the stats that corresponds to the prefix/suffix (e.g. for power of slaughter of the same PXP0, 0% ADB and 100% ADB definitely have different value). I just want to know how useful it is to look at the PXP0 for sanity checking before looking at other stats.
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Jul 11 2020, 10:08
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(eomivan @ Jul 11 2020, 08:45)  I am trying to find an easy way to tell if an equipment is worth considering without looking through all its stats. I found PXP0 can somewhat be used for this purpose. I read through Wiki but still have some questions.
1. Is PXP0 generated first and used as an input to roll the stats or it's calculated from the stats to represent how good the overall stats are? Or it's something else?
2. If PXP0 is the input to roll the stats, is there any known formula? If it's calculated from the stats, I also would like to know if there is any known formula.
3. Is there a way to know the PXP0 of a fully IW-ed equipment?
I know there are many things other than PXP0 to consider like the prefix/suffix, or the stats that corresponds to the prefix/suffix (e.g. for power of slaughter of the same PXP0, 0% ADB and 100% ADB definitely have different value). I just want to know how useful it is to look at the PXP0 for sanity checking before looking at other stats.
To all 3: no, these things are unknown. PXP0 is related to the internal quality mechanism; it was notoriously complicated back in the days of old. These days it's a slightly more straightforward system, but the PXP0 calculation seems to remain. That said... you should probably not be considering PXP as a good measure of equipment quality in the slightest. Like you said - the most important things are prefix/suffix first, and then whether the stats of primary importance (usually ADB, EDB, or MDB for destruction staffs) are high, followed by high value defensive ones (evade/pmit) and PABs (int, wis, etc). You can 'sanity check' primarily by excluding anything that isn't at least magnificent with a good name, and later on it'll be legendaries alone. You can use HVUtils to help filter things like this. This post has been edited by lestion: Jul 11 2020, 10:10
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Jul 12 2020, 16:26
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animarum
Group: Gold Star Club
Posts: 146
Joined: 29-March 10

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What is a good stat distribution for a caster build?
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Jul 12 2020, 16:41
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(animarum @ Jul 12 2020, 15:26)  What is a good stat distribution for a caster build?
For fests: something like endurance > agi > int=wis > dex (for parry), no str needed For arenas only: int=wis > end > agi > dex They should all be a little above your level or equal to it.
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Jul 13 2020, 22:55
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b61616x
Newcomer
 Group: Members
Posts: 27
Joined: 11-October 13

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i bought 2 innate arcanas but my auto cast slots are not showing up. it definitely shows i have them purchased, but in the settings it says i do not. am i doing something wrong?
edit- never mind, it just took over an hour to show up
This post has been edited by b61616x: Jul 14 2020, 00:11
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Jul 13 2020, 23:53
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PlotThickens
Lurker
Group: Recruits
Posts: 8
Joined: 24-July 12

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If my main concern is getting more credits and my main limitation is time spent playing, should I be sticking to the high level arenas? And is this Exquisite Ethereal Katana of Slaughter good enough to continue using or should I be aiming for an upgrade in the near future?
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Jul 14 2020, 00:11
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(b61616x @ Jul 13 2020, 22:55)  am i doing something wrong?
You sure do, you are not patient. (IMG:[ invalid] style_emoticons/default/wink.gif) Give it a bit time and they will appear. That time can be up to 24 hours, dont worry, that can happen. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(PlotThickens @ Jul 13 2020, 23:53)  If my main concern is getting more credits and my main limitation is time spent playing, should I be sticking to the high level arenas?
That is a weird question, when your level isnt even high enough to play what i would call high level arenas aka the SG arenas. Tbh, i am not so sure about higher income with the other second page arenas. I mean sure, overall they will give you more credits for clearing them, but they also will take more time. I would say test it. See how much you get get in a timeframe of lets say 1 hour from the first and the second page and compare. QUOTE(PlotThickens @ Jul 13 2020, 23:53)  And is this Exquisite Ethereal Katana of Slaughter good enough to continue using or should I be aiming for an upgrade in the near future? Level 166 while you at the same time are level 212. Yes, replace it asap, you have completly outlevel it.
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Jul 14 2020, 13:35
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4126
Group: Members
Posts: 679
Joined: 19-July 12

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usually what did you do with equipment that cant go to auction, like this one for example. Salvage it or what ?
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Jul 14 2020, 13:36
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Bazaar it.
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Jul 14 2020, 19:08
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Ser6IjVolk
Group: Members
Posts: 924
Joined: 5-July 08

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Are HP/MP tank the only Item World equipment stat bonuses that are worth getting, or is there any merit in getting the random resistances (probably not, since void damage exists)? But if so, are there some specific desirable resistances and why? I'm considering doing some IW grinding again, but remembering how many hours and shards I spent trying to get specifically HP tank really turns me off.
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Jul 14 2020, 19:20
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Ser6IjVolk @ Jul 14 2020, 19:08)  Are HP/MP tank the only Item World equipment stat bonuses that are worth getting, or is there any merit in getting the random resistances (probably not, since void damage exists)?
That depends on what you are actually playing. Cap is imo absolutly useless when you play melee and only a little bit usefull when you play mage. And yes, imo it can make a huge difference to get elemental resistances. And what has void damage to do with that? Only two monster are able to deal void damage, and even those two can only have one attack with it. So the large majority of attacks that deal damage to you, are slash, pierc, crush or elemental damage. QUOTE(Ser6IjVolk @ Jul 14 2020, 19:08)  But if so, are there some specific desirable resistances and why? I'm considering doing some IW grinding again, but remembering how many hours and shards I spent trying to get specifically HP tank really turns me off.
Well this again does depend. Usually i would say fire mitigation is good. But what when you allready have a high fire mitigation, but absolutly no cold and holy mitigation? So i would say, try to spread the mitigations, so that you dont really hava a too big whole in your defences. But in the end it is most of the time not worth it to actually go for Jugg5 and 5 of a specific elemental mitigation. I did that one for a jugg5holy5, took me more than 300 reforges. But after that doing PFest became easier, so it was worth it for me. For most people it probably wont be worth it.
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Jul 14 2020, 19:28
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Ser6IjVolk @ Jul 14 2020, 17:08)  Are HP/MP tank the only Item World equipment stat bonuses that are worth getting, or is there any merit in getting the random resistances (probably not, since void damage exists)? But if so, are there some specific desirable resistances and why? I'm considering doing some IW grinding again, but remembering how many hours and shards I spent trying to get specifically HP tank really turns me off.
Contrarily to what you imagine, MP tank is actually the most useless of the potencies. For melee players, they are usually preferred in that order: Jug >> Holy/Fire/Dark > Elec/Wind/Cold >> Cap For mages, it goes this way: Jug >> Holy/Fire > Elec/Wind/Cold >> Cap > Dark (Dark being last for mages because no monster can ever use Dark attacks, due to it being used only as SP attacks) Mages using Jug5Cap5 is only for the MP tank e-peenis contest. Having a higher MP tank through Capacitor is almost entirely useless, due to it only ever being remotely useful to have very slightly more efficiency in using a Mana Elixir, which happens once every blue moon. This post has been edited by decondelite: Jul 14 2020, 19:30
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Jul 14 2020, 20:50
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eomivan
Group: Members
Posts: 194
Joined: 27-November 11

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QUOTE(decondelite @ Jul 15 2020, 01:28)  Contrarily to what you imagine, MP tank is actually the most useless of the potencies. For melee players, they are usually preferred in that order: Jug >> Holy/Fire/Dark > Elec/Wind/Cold >> Cap For mages, it goes this way: Jug >> Holy/Fire > Elec/Wind/Cold >> Cap > Dark (Dark being last for mages because no monster can ever use Dark attacks, due to it being used only as SP attacks)
Mages using Jug5Cap5 is only for the MP tank e-peenis contest. Having a higher MP tank through Capacitor is almost entirely useless, due to it only ever being remotely useful to have very slightly more efficiency in using a Mana Elixir, which happens once every blue moon.
I'm not sure I understand the difference. If "no monster can ever use Dark attacks", then shouldn't it be applicable to both melee and mages? Why would melee players want Dark resistance?
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Jul 14 2020, 21:08
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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No, because while mages never receive any SP attacks (due to being too fast at killing monsters), melee do tank the said SP attacks. That's why mages never receive Dark attacks, while melee do. Furthermore, Dark is the only type that can be chosen for Undead as SP attack, which makes it one of the preferred mitigations to have as melee.
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Jul 16 2020, 16:38
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Endlesstrike
Group: Members
Posts: 161
Joined: 30-March 14

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Hello, I have a question. 1. Should I finish the entire arena or should I stop at a certain stage because the rest is not so stamina efficient for me?
2. Let's say I finish my arena daily routine, what should I do next to get more money? I've never able to complete Grindfest before, I stop at around round 500 - 700 if memory serve.
3. I think that buying a new equipment is a waste of credit, as my equipment while not particularly great, were decent enough to let me complete pfudor on arena. Should I distribute my credit toward completing my training? Or hath perk maybe? If it's hath perk which one? I have the essential IIRC, like Innate Arcana and Vigorous Vitality
4. Where is the best place to farm token(chaos or blood)? On that matter, should I try to get Tokenizer then?
Thank you for reading this, more so if anyone answering it.
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Jul 16 2020, 16:51
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Scremaz
Group: Gold Star Club
Posts: 24,308
Joined: 18-January 07

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QUOTE(Endlesstrike @ Jul 16 2020, 16:38)  1. Should I finish the entire arena or should I stop at a certain stage because the rest is not so stamina efficient for me?
2. Let's say I finish my arena daily routine, what should I do next to get more money? I've never able to complete Grindfest before, I stop at around round 500 - 700 if memory serve.
3. I think that buying a new equipment is a waste of credit, as my equipment while not particularly great, were decent enough to let me complete pfudor on arena. Should I distribute my credit toward completing my training? Or hath perk maybe? If it's hath perk which one? I have the essential IIRC, like Innate Arcana and Vigorous Vitality
4. Where is the best place to farm token(chaos or blood)? On that matter, should I try to get Tokenizer then?
1. you can naturally recover 1 stamina point per hour, so i'd say whatever doesn't make you go past that threshold is fine. or whatever doesn't make you go below 80 stamina, eventually. for max revenue and higher token chance, i'd suggest you to start from highest arenas 2. RoB. one round, granted trophies and almost granted tokens 3. may we see your gears and know your perks/training trees? btw, enigma energizer is cheap and gives a decent boost, when it shows up. vigorous vitality, extra strength, thinking cap, IA3 should all be good while staying on the cheap side. tokenizer 1 and DD1 are a bit more expensive, but still nice to have 4. high level arenas? regardless of difficulty you'll have one when you finish it. otherwise, people with high tokenizer levels can drop something like a dozen for full PFfest, but personally after having spent 8500 hath i'd expect 1-2 per day directly in my inbox
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Jul 16 2020, 17:08
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Endlesstrike @ Jul 16 2020, 15:38)  4. Where is the best place to farm token(chaos or blood)? On that matter, should I try to get Tokenizer then?
After completing arenas (for clear bonuses), there is no specific way to farm tokens: just killing monsters in any mode will suffice. Tokenizer increases the chances of chaos tokens, but blood token rates are unaffected. You should consider Tokenizer if you have the credits for it & you don't have every monster slot unlocked.
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