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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jun 26 2020, 20:46
Post #14421
Ser6IjVolk



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Is getting the last tier of Innate Arcana worth it if you're missing all the other battle perks? What do you even put in there, Spirit Shield? How good is it, since I barely ever use it (1H Rapier Power Heavy PFUDOR). What is even the recommended sequence for all the rest of the combat-related perks after you get all Arcana?
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post Jun 26 2020, 21:49
Post #14422
BlueWaterSplash



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All tiers of Innate Arcana are useful, it's just a question of how much credits they cost. You don't need to slot anything in them; having more levels of Innate Arcana saves mana in the ones you do use. For 1H, you should only need to use 3 most of the time.

Since you asked about Spirit Shield, I assume you are not currently using it. There is some debate about what are the best defensive buffs to use with 1H. I would say that you should be using Protection, Spark of Life (probably), and choose 1 of Spirit Shield, Haste, or Shadow Veil according to your preference.

If you are currently using Haste + Shadow Veil as it currently sounds, you should try removing one and see if you feel tough enough. Because Haste and Shadow Veil make 1H clear slightly slower, and it's worse if they are together. If you use just one, the loss in clear speed is small.

QUOTE(neogdoma) *
So ward/protect is better than slaughter in GF?
And which elemtal is better to ethereal rapiar IW10?

Hard to say what is better, but in Item World and probably Grindfest (I don't do it), Warding/Protection will help more than in arenas, because they help you survive. But if you are tough enough and have forging, then Slaughter should be faster, especially at high level.

In my opinion Slaughter doesn't help with survival as much as Warding/Protection, but depending on how strong you are, Slaughter does help you survive by killing enemies faster. (In contrast Warding/Protection can help you clear faster in IW/GF, by curing less). If you have a rapier, you can kill enemies individually in IW/GF to make things a lot easier, and Slaughter can further help with this.

If you use a shortsword, you should not kill enemies individually no matter what, and this is why Warding/Protection can be extra desirable for shortsword players. At level 500 though, probably even a shortsword player would prefer to switch to full forged Slaughter in all tasks.

As for preferred element, my thoughts are still evolving. But assuming you want to choose an element, I currently recommend dark/holy if you are primarily going to be playing non-imperil style. If you are going to be playing full-imperil style then cold/wind (I have revised this, as I now think wind is just as good as cold, with elec/fire not far behind).

If you are going to be playing one-imperil style (my current preference, though it's not particularly great, just saves mana and is relatively easy to do) then I think you can choose any element.
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post Jun 26 2020, 21:51
Post #14423
Shank



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for 1h, it's just mana efficiency really, you can have them and leave them empty, and still get the mana reduction.

When you say "What do you even put in there, Spirit Shield?", it kind of reads like you're using the other 4 slots, which means you also have shadow veil and haste in there. If I'm wrong feel free to ignore this, but if you do then it might be worth swapping shadow veil for spirit shield, since spirit shield will give you decent def without compromising your damage like shadow veil does (unless you're talking about fests, in which case probably ok to have shadow veil on)
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post Jun 26 2020, 22:36
Post #14424
Ser6IjVolk



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QUOTE(BlueWaterSplash @ Jun 26 2020, 22:49) *

For 1H, you should only need to use 3 most of the time.

Since you asked about Spirit Shield, I assume you are not currently using it.


Ah, sorry, I was playing around with the Arcana settings and compounded with me not playing for a while now got confused as a result. My slots are Protect, Spark, Haste and Spirit Shield. I remember hearing something about Shadow being bad for heavy shield builds because it slows your clear time down too much without offering much protection. But you're saying that even Haste is just training wheels? I assume it exchanges safety for clear speed? What's the effect of Spirit Shield on clear time vs safety then? Am I correct to assume that Spirit Shield out of the three lets you clear fastest while offering the least safety? And that you only ever need to use all three is if you're struggling with dying? So I should remove Haste if I want to try to go for faster clears at the expense of more chance of failing to clear?
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post Jun 26 2020, 23:26
Post #14425
BlueWaterSplash



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If you pretty much never Cure, then you may opt to remove Haste. It will only improve your clear times a very tiny amount in my opinion (there is some minor disagreement over exactly how much).

If you Cure sometimes in arenas, then you should probably leave Haste on. Not only will it greatly reduce the rate of damage you take, but it will even improve your clear time by preventing Cures.

I personally have a bias and like Haste, so even though I never Cure in arenas, I still use Haste and I do not use Spirit Shield. However later on I may change, as Spirit Shield drains less spirit on a high level player. Part of this is due to a high level player simply taking less damage, but the Spirit Shield drain formula also explicitly contains the player's level in it.

If you decide to keep Haste on, you may want to try removing Spirit Shield and seeing if you can still survive. Likewise, if you decide to keep Spirit Shield on, you definitely should at least try to remove Haste and see if you still feel safe.
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post Jun 27 2020, 01:06
Post #14426
TeKett



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What is a good tip for getting more dmg as a mage? Since reaching 250 i dont deal any damage, takes 6h to do 100 rounds on x10, no joke.

This post has been edited by TeKett: Jun 27 2020, 01:08
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post Jun 27 2020, 01:16
Post #14427
Nezu



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QUOTE(TeKett @ Jun 27 2020, 00:06) *

What is a good tip for getting more dmg as a mage? Since reaching 250 i dont deal any damage, takes 6h to do 100 rounds on x10, no joke.


Please post your equipment, your proficiency, and what spells you're using when you play.
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post Jun 27 2020, 17:58
Post #14428
hentailover6983



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For IW, will I get the same bonuses on an armor/weapon piece every time or will they be different after I reforge them with amnesia shards?

For example, my Legendary Amber Power Gauntlets of Slaughter currently has LV. 4 Capacitor, LV. 5 Fireproof and LV 1 Holyproof.

If I were to use amnesia shards on it, will the upgrades/enchantments be different? Or will they be these three effects but with different levels? And is it based on the roll of a die?
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post Jun 27 2020, 18:01
Post #14429
Shank



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It's random every time. You can get between 2-3 total potencies, and those potencies will be random each time you do it.

Edit: For the mechanics and what potencies you can get, there's this page: https://ehwiki.org/wiki/Item_World

This post has been edited by Ubershank: Jun 27 2020, 18:04
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post Jun 27 2020, 18:08
Post #14430
Maharid



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@hentailover6983: Every time you reforge you get different stats, if you get the same is just bad luck and you have to reforge again.

Aimo for Juggernaut 5 and any elemental mitigation (from better to worse Holy, Elec, Fire, Cold, Dark, Wind) and try to NOT get Capacitor that is funamentally useless.

@BlueWaterSplash: I concour, having Haste is fundamentally useful only if you get a lot of damage and you have to cure frequently or it have not real benefit on 1H, it can even be detrimental if you don't have enought Block\Parry.

Qith Haste there are less counterattack and Spirit Stance drain more fast\increase more slowly so it need more attention and more action to optimize the fight, if someone prefer to be active it can be good.

Iif someone prefer to surf through round with the seller effert possible using Haste is not a good idea (again, unlsess heavy healing is needed).

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post Jun 29 2020, 23:35
Post #14431
EternalBankay



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where do you get 4 low-grade metals at, I salvaged so many good things and only got scrap or high grade metal and wood, and in the shop there is high and mid grade metal but not low grade

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post Jun 29 2020, 23:54
Post #14432
Uncle Stu



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QUOTE(EternalBankay @ Jun 29 2020, 23:35) *

where do you get 4 low-grade metals at,
Well LG Mats including metal is something you allways get from your monster unless you did level them up above PL 750. Dont you have monster to bring them?
QUOTE(EternalBankay @ Jun 29 2020, 23:35) *

I salvaged so many good things and only got scrap or high grade metal and wood,
You get LG metal from salvaging superior grade 1H weapons, 2h weapons, plate armor and power armor, but i would suggest to not salvage superior equipment, it is cheaper to bazaar those and buy them from a shop if you actually need.
QUOTE(EternalBankay @ Jun 29 2020, 23:35) *

and in the shop there is high and mid grade metal but not low grade
Well that is not true, at least my shop has quite a few LG materials and i doubt that i am the only one who sells them.
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post Jun 30 2020, 00:01
Post #14433
Shank



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For materials at a pinch, you might also consider the HVMarket. For low grade metals alone, it currently holds 6,832 (some as low as 24 credits each)
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post Jun 30 2020, 00:13
Post #14434
EternalBankay



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QUOTE(Uncle Stu @ Jun 30 2020, 00:54) *

Well LG Mats including metal is something you allways get from your monster unless you did level them up above PL 750. Dont you have monster to bring them?
You get LG metal from salvaging superior grade 1H weapons, 2h weapons, plate armor and power armor, but i would suggest to not salvage superior equipment, it is cheaper to bazaar those and buy them from a shop if you actually need.
Well that is not true, at least my shop has quite a few LG materials and i doubt that i am the only one who sells them.


>Well that is not true, at least my shop has quite a few LG materials and i doubt that i am the only one who sells them.

sorry I meant the game shop, the bazaard item shop thingy, before there wasnt but now I looked up and there are 14 low grad metals. I didnt know it was user powered I thought it was a default thing, my bad

>Dont you have monster to bring them?
No... I dont have a chaos token to get a monster yet, I havent played this game that much, I am level 68 but only have 4 arenas unlocked to play, maybe I sold them for credits before idk, like, I used to play every once in a while every year and lose after a few waves of monsters, for the last 10 years I guess, but yesterday I figured I had like hundred of thousands of points to put into my character and a few things to give to the shrine for good items, and now I oneshot every monster which is kinda fun I guess
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post Jun 30 2020, 00:15
Post #14435
EternalBankay



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QUOTE(Ubershank @ Jun 30 2020, 01:01) *

For materials at a pinch, you might also consider the HVMarket. For low grade metals alone, it currently holds 6,832 (some as low as 24 credits each)


I will take a look at that, thank you, thanks for the low grade too. Btw how does those figurines look like in the game, can I have a screenshot or something
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post Jun 30 2020, 07:33
Post #14436
Noni



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QUOTE(EternalBankay @ Jun 30 2020, 00:15) *

I will take a look at that, thank you, thanks for the low grade too. Btw how does those figurines look like in the game, can I have a screenshot or something

Attached Image

I sent you one so you can see for yourself. This game does not have fancy graphics. You'll need to imagine for yourself how that figurine looks
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post Jun 30 2020, 10:21
Post #14437
uareader



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How much dexterity do you (experts) put on your mage?
I think having more than 0% of parry chance is good (to have one more roll to get out of trouble), but considering it can't reach significantly high values, then where to stop?

This post has been edited by uareader: Jun 30 2020, 10:21
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post Jun 30 2020, 10:53
Post #14438
KitsuneAbby



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QUOTE(uareader @ Jun 30 2020, 08:21) *

How much dexterity do you (experts) put on your mage?
I think having more than 0% of parry chance is good (to have one more roll to get out of trouble), but considering it can't reach significantly high values, then where to stop?

I'd recommend DEX=AGI-20: that's where DEX is at half the cost of AGI, while AGI is twice more useful. Basically, Parry is as effective as Evade (for pages), but AGI also gives PMit.
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post Jun 30 2020, 15:00
Post #14439
Fudo Masamune



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QUOTE(uareader @ Jun 30 2020, 17:21) *

How much dexterity do you (experts) put on your mage?
I think having more than 0% of parry chance is good (to have one more roll to get out of trouble), but considering it can't reach significantly high values, then where to stop?


you could reach 20% parry with mere 450+50 dex (+50 from artifact PAB bonus). 450 PAB is pretty cheap for lvl 500 to the point that that might just a little over the excess exp you can't allocate anymore because the rest cost too much (other than str of course).
you could push to 25% with 575+50, but that quite possibly means that your dex might be the highest of your PAB distribution.
somewhere between them would be fine, tweak it to your own need for defense.
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post Jun 30 2020, 20:35
Post #14440
EternalBankay



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QUOTE(DJNoni @ Jun 30 2020, 08:33) *

Attached Image

I sent you one so you can see for yourself. This game does not have fancy graphics. You'll need to imagine for yourself how that figurine looks

I see. Thanks a lot. Still a cool thing to have for its rarity so if you want it back let me know
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