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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 26 2020, 01:31
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Shank
Group: Global Mods
Posts: 9,165
Joined: 19-May 12

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power (of ward/prot). Forged enough you'll survive well enough. You might have more mitigations with plate, but it'll be so slow you'll hate every moment of it. Thats assuming you are 1h, based on the fact that you are asking about heavy.
This post has been edited by Ubershank: Jun 26 2020, 01:33
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Jun 26 2020, 03:45
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neogdoma
Group: Gold Star Club
Posts: 237
Joined: 21-January 14

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QUOTE(Ubershank @ Jun 25 2020, 23:31)  power (of ward/prot). Forged enough you'll survive well enough. You might have more mitigations with plate, but it'll be so slow you'll hate every moment of it. Thats assuming you are 1h, based on the fact that you are asking about heavy.
So ward/protect is better than slaughter in GF? And which elemtal is better to ethereal rapiar IW10? This post has been edited by neogdoma: Jun 26 2020, 03:52
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Jun 26 2020, 04:15
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(neogdoma @ Jun 26 2020, 03:45)  So ward/protect is better than slaughter in GF?
Yes. QUOTE(neogdoma @ Jun 26 2020, 03:45)  And which elemtal is better to ethereal rapiar IW10?
If you want a specific element on your rapier, dont use an enthereal one. And no, IW for a specific element is just not worth it.
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Jun 26 2020, 04:46
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neogdoma
Group: Gold Star Club
Posts: 237
Joined: 21-January 14

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QUOTE(Uncle Stu @ Jun 26 2020, 02:15)  Yes. If you want a specific element on your rapier, dont use an enthereal one. And no, IW for a specific element is just not worth it.
So use infusion in GF?
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Jun 26 2020, 04:47
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(neogdoma @ Jun 26 2020, 10:45)  So ward/protect is better than slaughter in GF?
I believe this is the same question as whether haste/veil is useful for 1h, it's useful to some point until you graduate from being "squishy". warding/protection give more defense which give a more comfortable seamless less-cure-play on late round. Depends on each individual whatever you choose may or may not actually matters. I mean 1h-shield is a playstyle with inherently good defense that at some point you could just use whatever and shrug. At the same time, replacing some of your equipment to slaughter might also doesn't matter at all when your primary damage comes from OFC and your OFC could wipe everything already that increasing mere few hundreds of atk wouldn't give noticeable speed up to your clear time. QUOTE(neogdoma @ Jun 26 2020, 10:45)  And which elemtal is better to ethereal rapiar IW10?
For SG arena keep at IW9 then use holy+dark infusion if you wants to minmax, for other whatever is fine (or follow daily element). But I think in the end the difference between element is not that great to the extent that you have to aim for specific element. Basically holy/dark is handy for SG, but it isn't something you have to scratch your head bald when you don't have one. This post has been edited by Fudo Masamune: Jun 26 2020, 04:48
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Jun 26 2020, 09:44
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Dopplegard
Lurker
Group: Recruits
Posts: 6
Joined: 24-June 20

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I have a question about agility on low level melee builds, is it any usefull to spend points on it?
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Jun 26 2020, 09:46
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Dopplegard
Lurker
Group: Recruits
Posts: 6
Joined: 24-June 20

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QUOTE(Dopplegard @ Jun 26 2020, 02:44)  I have a question about agility on low level melee builds, is it any usefull to spend points on it?
i also wanted to ask about dext for mages on low levels, the same question please.
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Jun 26 2020, 09:46
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Dopplegard @ Jun 26 2020, 09:44)  I have a question about agility on low level melee builds, is it any usefull to spend points on it?
Yes it is. Depending on what style you play it is more or less usefull, but usefull nonetheless. QUOTE(Dopplegard @ Jun 26 2020, 09:46)  i also wanted to ask about dext for mages on low levels, the same question please.
You really shouldnt play mage on low levels. This post has been edited by Uncle Stu: Jun 26 2020, 09:47
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Jun 26 2020, 10:19
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Dopplegard
Lurker
Group: Recruits
Posts: 6
Joined: 24-June 20

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QUOTE(Uncle Stu @ Jun 26 2020, 02:46)  Yes it is. Depending on what style you play it is more or less usefull, but usefull nonetheless. You really shouldnt play mage on low levels.
wow that was fast, thanks. I have a few questions; about the monster lab, like if there's a statistics chart on recomended builds for each type, i've been looking at the wiki and can't seem to find one and of there's a cript for it. thanks in advance.
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Jun 26 2020, 10:42
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Dopplegard @ Jun 26 2020, 10:19)  wow that was fast, thanks. I have a few questions; about the monster lab, like if there's a statistics chart on recomended builds for each type, i've been looking at the wiki and can't seem to find one and of there's a cript for it.
thanks in advance.
You dont find anything because in the end it doesnt really matter. Even more so because you monster will be small and not be encountered by most people. So i suggest to just concentrade on as many monster as you can by unlocking monsterslots, dont waste any tokens into monster themself and use crystals only so save some happy pills, upgrading their PL doesnt matter at all before PL 500 and even after that it only matters little, so dont bother until you have increase your income by a lot.
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Jun 26 2020, 10:47
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Fudo Masamune @ Jun 26 2020, 02:47)  -snip- You're completely outdated regarding the methods used to clear PFFEST... First learn who uses Protection+Warding, and why they do it. Because, plot twist: it's not your typical hurr-durr rapier player. And it's not only a matter of healing less.
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Jun 26 2020, 12:35
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Zeroneos
Group: Members
Posts: 128
Joined: 3-January 09

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Which is the best 1H weapon for my current level? I've been told that rapier is better choice since it has mitigation reduction skill and it will be worth it in long run, but personally I found currently axe/sword outshine my rapier damage even without the mitigation.
In what level you really really need to use rapier?
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Jun 26 2020, 13:16
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Zeroneos @ Jun 26 2020, 10:35)  Which is the best 1H weapon for my current level? I've been told that rapier is better choice since it has mitigation reduction skill and it will be worth it in long run, but personally I found currently axe/sword outshine my rapier damage even without the mitigation.
In what level you really really need to use rapier?
For now, the monsters mitigations are not too problematic for you. It will start becoming troublesome past Lvl300, when both their mitigations and HP become higher. The Penetrated Armor of rapiers is useful to get rid of the PMit, that is true. But... it takes time (or luck) to proc it and benefit from its effect. And it basically works only against your main attack's target, not against the monsters you counter-attack. That's the way to go if you want to play 100% braindead and not make any input besides "attack, attack". That's the traditional, "old-fashioned" way of playing 1H. It works, but its actual efficiency is limited. The current trend is leaning more and more to cast Imperil on all the monsters to get rid of the PMit before attacking. In which case, the weapon's proc doesn't matter, since the monsters will die in the blink of an eye anyway. In such a situation, all 1H weapons do work well, but rapiers and shortswords are preferred because they provide a good amount of Parry (unlike Axe/Club), without going overkill and sacrificing ADB (wakizashi). So basically, one does not "really really" need to use a rapier. It's more like it's the weapon of choice if you don't want to boher casting at all, but that way of playing is clearly not the fastest one can get.
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Jun 26 2020, 13:48
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Zeroneos
Group: Members
Posts: 128
Joined: 3-January 09

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QUOTE(decondelite @ Jun 26 2020, 18:16)  For now, the monsters mitigations are not too problematic for you. It will start becoming troublesome past Lvl300, when both their mitigations and HP become higher.
The Penetrated Armor of rapiers is useful to get rid of the PMit, that is true. But... it takes time (or luck) to proc it and benefit from its effect. And it basically works only against your main attack's target, not against the monsters you counter-attack. That's the way to go if you want to play 100% braindead and not make any input besides "attack, attack". That's the traditional, "old-fashioned" way of playing 1H. It works, but its actual efficiency is limited.
The current trend is leaning more and more to cast Imperil on all the monsters to get rid of the PMit before attacking. In which case, the weapon's proc doesn't matter, since the monsters will die in the blink of an eye anyway. In such a situation, all 1H weapons do work well, but rapiers and shortswords are preferred because they provide a good amount of Parry (unlike Axe/Club), without going overkill and sacrificing ADB (wakizashi).
So basically, one does not "really really" need to use a rapier. It's more like it's the weapon of choice if you don't want to boher casting at all, but that way of playing is clearly not the fastest one can get.
Basically 1H/heavy imperil variation. But won't you get drained of your mana very quickly since late round arena can consist of 8-9 enemies? Always needed on mana draught buff?
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Jun 26 2020, 13:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Zeroneos @ Jun 26 2020, 13:48)  Basically 1H/heavy imperil variation. But won't you get drained of your mana very quickly since late round arena can consist of 8-9 enemies? Always needed on mana draught buff?
Draught arent really that expansive, also it gets better when you get higher tier equipment, which means less interference and also more dep prof which means monster do resist it a little bit less. Also at least the SG arenas work more like by the time you need to kill the SG all other monster are either allready dead or close to it.
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Jun 26 2020, 13:55
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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You drop way more mana draughts than needed, really. If you have an excessive mana consumption, that's where featherweight shards kick in to reduce your interference. With a fully optimized setup, it's even possible to cast 3 times Imperil per round, plus Wrath of Thor, plus Paradise Lost, yet barely needing one mana potion every 50-200 rounds.
So no, unless you're having a very bad time to survive, you won't have mana issues as Imp 1H.
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Jun 26 2020, 14:01
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Zeroneos
Group: Members
Posts: 128
Joined: 3-January 09

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All this time I have been playing wrongly by blindingly just attack and use charged skill then. Thanks for the suggestion guys (IMG:[ invalid] style_emoticons/default/biggrin.gif). I'll learn to play with imperil from now on.
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Jun 26 2020, 14:11
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Zeroneos @ Jun 26 2020, 14:01)  All this time I have been playing wrongly by blindingly just attack and use charged skill then.
What about the OFC? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jun 26 2020, 14:22
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Zeroneos
Group: Members
Posts: 128
Joined: 3-January 09

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QUOTE(Uncle Stu @ Jun 26 2020, 19:11)  What about the OFC? (IMG:[ invalid] style_emoticons/default/unsure.gif) I got OFC already, but most of the time I only use it on late round where the enemies started appearing above 6+. Up until now I can't play above Nintendo...
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Jun 26 2020, 14:29
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Seems about right, i just wanted to make sure.
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