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post Jun 12 2020, 11:34
Post #14281
BlueWaterSplash



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QUOTE(friggo @ electric boogaloo) *
So, uh, I think I'm back.

Welcome back. Since the last time I saw you I think I know who your picture is now. Is it meat meat?

Also my sword especially wants to welcome you back so I give you poking. Stab.

(IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 12 2020, 17:29
Post #14282
friggo



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QUOTE(BlueWaterSplash @ Jun 12 2020, 11:34) *

Welcome back. Since the last time I saw you I think I know who your picture is now. Is it meat meat?


It is, indeed. Shame how the manga ended though. Nikumi still best girl.

QUOTE(BlueWaterSplash @ Jun 12 2020, 11:34) *
Also my sword especially wants to welcome you back so I give you poking. Stab.


U-Uwu? (IMG:[invalid] style_emoticons/default/blink.gif)

...

Another random general question as well: I've kinda forgotten all about the in-game economy and such, so I was wondering what junk items should I salvage and what should I sell. Mag and above = salvage? Anything below mag = sell?
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post Jun 12 2020, 17:49
Post #14283
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QUOTE(friggo @ Jun 12 2020, 17:29) *

Mag and above = salvage? Anything below mag = sell?
No, there is no point in salvaging anything Mag and Leg that doesnt give you HGC or HGW. HGL and HGM are so cheap that those items would be worth more in the bazaar as the materials you would get after salvaging them.
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post Jun 12 2020, 17:57
Post #14284
friggo



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QUOTE(Uncle Stu @ Jun 12 2020, 17:49) *

No, there is no point in salvaging anything Mag and Leg that doesnt give you HGC or HGW. HGL and HGM are so cheap that those items would be worth more in the bazaar as the materials you would get after salvaging them.


Thanks, that's exactly the info I was looking for.

Just thought of another thing: Are any monster traits other than Scavenging worth upgrading with chaos tokens?
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post Jun 12 2020, 18:01
Post #14285
Uncle Stu



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QUOTE(friggo @ Jun 12 2020, 17:57) *

Are any monster traits other than Scavenging worth upgrading with chaos tokens?
When you allready have opened all slots, yes. If you still have slots to open, no.
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post Jun 12 2020, 18:40
Post #14286
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QUOTE(Uncle Stu @ Jun 12 2020, 18:01) *

When you allready have opened all slots, yes. If you still have slots to open, no.


Thanks a bunch.

Alright, last question for today: I just realized I've got trillions of unused XP from all the daily login bonuses, so... what's the suggested stat distribution for a holy mage build? Boost INT and WIS equally? Put 0 into STR? How much into Endurance? etc.
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post Jun 12 2020, 18:44
Post #14287
Noni



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QUOTE(friggo @ Jun 12 2020, 18:40) *

Thanks a bunch.

Alright, last question for today: I just realized I've got trillions of unused XP from all the daily login bonuses, so... what's the suggested stat distribution for a holy mage build? Boost INT and WIS equally? Put 0 into STR? How much into Endurance? etc.

END & AGI higest, INT & WIS just below, No strenght what so ever, dex if you have trouble surviving
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post Jun 12 2020, 21:35
Post #14288
BlueWaterSplash



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QUOTE(friggo @ electric boogaloo) *
It is, indeed. Shame how the manga ended though. Nikumi still best girl.

U-Uwu? (IMG:[invalid] style_emoticons/default/blink.gif)

I didn't know there was a manga, just happened to watch the series on cartoon network up until wherever they are at.

Check my signature. The sword I'm using, you don't recognize it anymore? Haha.
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post Jun 12 2020, 22:26
Post #14289
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Question for more experienced mages. How frequently do you cast "cure"?


When I do random encounters on pfudor, I basically cast cure every time it comes off of cooldown and with higher monster counts (8+) I'm finding it often isn't enough. Is that to be expected as a mage or should I be doing lower difficulties?
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post Jun 12 2020, 22:31
Post #14290
KitsuneAbby



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QUOTE(tbarim @ Jun 12 2020, 20:26) *

Question for more experienced mages. How frequently do you cast "cure"?
When I do random encounters on pfudor, I basically cast cure every time it comes off of cooldown and with higher monster counts (8+) I'm finding it often isn't enough. Is that to be expected as a mage or should I be doing lower difficulties?

Forge your equipment. If it's out of your reach, then maging is not for you.
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post Jun 12 2020, 22:50
Post #14291
Uncle Stu



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QUOTE(tbarim @ Jun 12 2020, 22:26) *

Question for more experienced mages. How frequently do you cast "cure"?
Mage is this games glass cannon for a reason.
QUOTE(tbarim @ Jun 12 2020, 22:26) *

When I do random encounters on pfudor, I basically cast cure every time it comes off of cooldown and with higher monster counts (8+) I'm finding it often isn't enough. Is that to be expected as a mage or should I be doing lower difficulties?
TBH if you allready have problems with RE, mage may not be the battle style for you atm. It needs a lot of forging and a lot of investing into equipment. Did you IW your staff? Do you have the needed prof factor?
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post Jun 12 2020, 23:11
Post #14292
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QUOTE(tbarim @ Jun 13 2020, 05:26) *

Question for more experienced mages. How frequently do you cast "cure"?
When I do random encounters on pfudor, I basically cast cure every time it comes off of cooldown and with higher monster counts (8+) I'm finding it often isn't enough. Is that to be expected as a mage or should I be doing lower difficulties?


on IWGF once every 3-4 round in average
on PFGW once every round in average
but that's being "inaccurate" as the majority of the cure would be on the last hundred round out of 1000 rounds.
on PFDWD... last time I bother take a clear summary screenshoot (sep 2019). 7 full cure and 1 cure over 150 rounds.

You could try invest some on dex to boost your parry. But, like it or not you need to compensate your low level with substantial investment in equip if you wants to play mage comfortably. well, that or decrease your difficulty. But if you need to decrease the difficulty for RE, then it would be better to just do it using melee, it's just one round anyway.
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post Jun 12 2020, 23:37
Post #14293
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QUOTE(Fudo Masamune @ Jun 12 2020, 16:11) *

on IWGF once every 3-4 round in average
on PFGW once every round in average
but that's being "inaccurate" as the majority of the cure would be on the last hundred round out of 1000 rounds.
on PFDWD... last time I bother take a clear summary screenshoot (sep 2019). 7 full cure and 1 cure over 150 rounds.

You could try invest some on dex to boost your parry. But, like it or not you need to compensate your low level with substantial investment in equip if you wants to play mage comfortably. well, that or decrease your difficulty. But if you need to decrease the difficulty for RE, then it would be better to just do it using melee, it's just one round anyway.



Does dex make that much of a difference for a mage? I have 0 points in it so far.
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post Jun 12 2020, 23:53
Post #14294
KitsuneAbby



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QUOTE(tbarim @ Jun 12 2020, 21:37) *

Does dex make that much of a difference for a mage? I have 0 points in it so far.

DEX provides Parry. Parry gives almost as much defense as Evade for a mage. Therefore it's crucial to invest points in DEX.
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post Jun 12 2020, 23:58
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It should also be pointed out that the game wants you to have balanced stats; when you have one stat lower than the others, it uses a trivial amount of your total available exp points to raise it up. So if dex even had the tiniest bit of usefulness, you would not want to keep it at 0. You can essentially raise it to 250 or 300 for free without sacrificing more than 1 or 2 points in your other stats.
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post Jun 13 2020, 00:10
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QUOTE(decondelite @ Jun 13 2020, 00:53) *

DEX provides Parry. Parry gives almost as much defense as Evade for a mage. Therefore it's crucial to invest points in DEX.

What are priorities here?
For example, in my mage so far effective INT and WIS are more than twice my level, AGI is slighty less twice my level, END and DEX are my level and some. Seems to be suboptimal, right?

And second question - what are base rules of mage forging? Forge 5 everything and?
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post Jun 13 2020, 00:23
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QUOTE(dibdib @ Jun 13 2020, 00:10) *

Seems to be suboptimal, right?
Yup.
QUOTE(dibdib @ Jun 13 2020, 00:10) *

And second question - what are base rules of mage forging? Forge 5 everything and?
(IMG:[invalid] style_emoticons/default/laugh.gif) That works maybe for other styles, but you have to reach your prof factor and without a good chunk of Spell Damage Bonus, you are not a glass cannon but a glass butter knife. Just look at prices for Phazon and HGC atm, that alone should tell you how important forging is.
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post Jun 13 2020, 00:35
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QUOTE(Uncle Stu @ Jun 13 2020, 01:23) *

Yup.
(IMG:[invalid] style_emoticons/default/laugh.gif) That works maybe for other styles, but you have to reach your prof factor and without a good chunk of Spell Damage Bonus, you are not a glass cannon but a glass butter knife. Just look at prices for Phazon and HGC atm, that alone should tell you how important forging is.

Well, my prof already capped (IMG:[invalid] style_emoticons/default/smile.gif) for my level. Was my first priority.
My question is more about: after Prof and staff MDB&EDB, forge Phase or go for cottons PABs or accuracy&crit or damage mitigation or ...?
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post Jun 13 2020, 00:55
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QUOTE(dibdib @ Jun 12 2020, 22:10) *

What are priorities here?
For example, in my mage so far effective INT and WIS are more than twice my level, AGI is slighty less twice my level, END and DEX are my level and some. Seems to be suboptimal, right?

And second question - what are base rules of mage forging? Forge 5 everything and?

The balance in stats that one should look for depends entirely on one's preference and setup. Only for this reason, it's impossible to tell you "this will be better for you", and you will need to build up your own experience to decide what's best for you.

But as a guideline, at least I can tell you this much: reasoning around "X times the level" is empirical and ignores the very reason why one has to choose what stats to upgrade. Namely, your limited amount of XP to invest. A good start point that takes that into account would be to have a reasoning around "how effective the XP investment will be". In particular, that way of thinking has its first root in a very simple thing: the amount of XP needed to increase a stat by 1 point, which is independant from your equipment's bonuses. The second root lies in the actual usefulness of the said stat regarding the playstyle. For instance, 0% of what STR provides is useful to mages (no, increasing the SP pool with STR is not useful at all), 33-50% (roughly) of what DEX provides is useful (we only need the Parry), and then 100% of AGI, END, INT and WIS are useful.

I'll spare you all the details (even though it's interesting), but a quite obvious application of all that theory is that if you're suffering high damage, perhaps increasing your defense will be more effective than increasing your damage output, especially when the cost of a single point in those defensive stats is lower than the one in the offensive stats. But maybe at some point the offensive stats will be cheap enough, compared to the defensive stats, that it may be worth it again to invest in those to kill the monsters faster, thus avoid tanking the dangerous attacks and increasing your survivability.

Since a mage's issue is mostly the attacks that hurt like hell, the #1 most efficient stat to negate that is END, therefore it's the one that should get the highest cost of XP/point. Then AGI, then DEX. Only then INT and WIS can do with the leftover XP. Your spells will be powerful enough to send the monsters to Oblivion anyway. I'm not saying that this is the best way to invest points, but this is a good start to get a grasp of it, and then you'll get the hang of it and fiddle by yourself.

Regarding the forging of a mage set, again there is no absolute rule, everything depends on what you have chosen as your mage set. When it comes to an "optimal" setup designed to work when max forged, obviously having it only Forge 5 will perform extremely bad due to the lack of proficiency. But if you decided to use 1 more Cotton than the optimum, then you do can afford keeping it at Forge 5, but then you'll also have way less maximum damage output.

TL;DR
As I was saying in a previous post, just forge your set in the areas where it's lacking. And especially proficiency, if your proficiency factor doesn't allow you to negate the monsters specific mitigations. If you want to save up on forge costs, you have to know that the staff is less expensive to forge, thanks to the price of HGW that is much lower than HGC, and also because it doesn't require phazons.
After proficiency... simply upgrade where it's the least expensive (but useful: don't go wasting on MMit, magical accuracy or resist), and prioritize the robe first.

This post has been edited by decondelite: Jun 13 2020, 00:57
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post Jun 13 2020, 00:57
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Uncle Stu



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QUOTE(dibdib @ Jun 13 2020, 00:35) *

Well, my prof already capped (IMG:[invalid] style_emoticons/default/smile.gif) for my level. Was my first priority.
Yeah, that wont be enough. I got the holy prof perk and did fully forge my staff and two cloth pieces and i still did need a while before i did the prof factor of 1.0 i needed. But i guess you play elemental mage?
QUOTE(dibdib @ Jun 13 2020, 00:35) *

My question is more about: after Prof and staff MDB&EDB, forge Phase or go for cottons PABs or accuracy&crit or damage mitigation or ...?
Forge your cloth prof until you did reach the prof factor you need. For elemental mage it is 0.7 iirc. You get that my take your effective prof, remove your level, in your case would that be 333 and divide that by 500. Also you cant forge crit on your cloth or phase pieces. Not even Mystic do allow that. Also keep in mind you only need 200% mage acc, more as that doesnt mean anything. But yeah, if you lack forge it. But also evade EDB, PM, Int, Agi and Wis. Ignore resist and MM, when you dont do something absolutly wrong magic damage is a non-issue for mages, so dont waste credits on that. Oh and nearly forgot Crushing Mitigation, it isnt as important as evade, PM and Agi, but imo it will still help you to heal a bit less if you forge it enough.
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