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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jun 11 2020, 04:45
Post #14261
Uncle Stu



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No, you dont those are all sources for fragments and i dont think it is a good idea to waste credits in the shop for them. Sooner or later they will pile up and you will have absolutly no use for them and the hath perk also isnt worth it imo.
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post Jun 11 2020, 07:25
Post #14262
b61616x



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Has there been any studies on what the fastest way to get credits is? in the game, not otherwise?
i know the higher difficulties give higher payouts, but has anyone determined what the highest reward/clear time strat is?

Hath perks are so extremely expensive...
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post Jun 11 2020, 08:06
Post #14263
Noni



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QUOTE(b61616x @ Jun 11 2020, 07:25) *

Has there been any studies on what the fastest way to get credits is? in the game, not otherwise?
i know the higher difficulties give higher payouts, but has anyone determined what the highest reward/clear time strat is?

Hath perks are so extremely expensive...

fastest way to get credits in the game:
- play the highest difficulty that you can manage, but not so high that you die regularly
- play a lot - all arena's every day, and RoB for the flying spaghetti noodle
- then play some more
- invest in training that increase drop rate (scav, archeo, quarter)
- invest in hath perk 'postage paid'
- play even more
- open only new monster slots, don't upgrade any monsters with tokens
- start investing in tokenizer, and open even more monster slots
- get all chyst. perks and start grinding for crystals (but you are lv400-lv500 by then) -> sell crystal packs

fastest way to get credits otherwise:
1. do bounties (learn editing & Japanese)
2. Get a good job in RL and buy BTC from your hard earned money -> sell gold stars (and get 1 yourself)
3. Run H@H

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post Jun 11 2020, 08:09
Post #14264
Nezu



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QUOTE(b61616x @ Jun 11 2020, 06:25) *

Has there been any studies on what the fastest way to get credits is? in the game, not otherwise?
i know the higher difficulties give higher payouts, but has anyone determined what the highest reward/clear time strat is?

Hath perks are so extremely expensive...


It's pretty simplistic - as a general guideline, RoB (FSM) > REs > schoolgirl arenas > other arenas, high level to low > grindfest > item world.

Play arenas on the highest difficulty you can manage without going insane and burning out.

Grindfest and item world are basically on par if you don't have crystallizer perks / can't survive many rounds (IW is slightly easier).

The best difficulty for grindfests varies depending on playstyle & build strength. 1H players generally are fine with PFUDOR, but an average mage is generally better off farming IWBTH (for raw credit profit).
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post Jun 11 2020, 20:07
Post #14265
zest01



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Hey there.
I wanted to ask about the donations and confectionaries. At wiki 100$ donation level there is the 'all confectionaries' benefit note. Does that mean I get all the Yuletide Lottery cookies since 2013, which would give additional 120% EXP and 6 Hath extra to 100% EXP and 3 Hath bonus?

This post has been edited by zest01: Jun 11 2020, 20:11
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post Jun 11 2020, 20:10
Post #14266
Uncle Stu



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QUOTE(zest01 @ Jun 11 2020, 20:07) *

Hey there.
Hey. (IMG:[invalid] style_emoticons/default/happy.gif)
QUOTE(zest01 @ Jun 11 2020, 20:07) *

I wanted to ask about the donations and confectionaries. At wiki 100$ donation there is the 'all confectionaries' benefit note. Does that mean I get all the Yuletide Lottery cookies since 2013, which would give additional 120% EXP and 7 Hath to 100% EXP and 3 Hath bonus?
Yes, a Goldstar aka 100$ donation gives you all Yuletide Lottery cookies.

This post has been edited by Uncle Stu: Jun 11 2020, 20:10
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post Jun 11 2020, 20:13
Post #14267
zest01



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Thank you for confirmation (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 11 2020, 21:41
Post #14268
ikki.



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artcit willow of destruction users, help me. additional CR worth a lack of EDB?
in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty
i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD
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post Jun 11 2020, 22:26
Post #14269
jantch



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QUOTE(Ikki Pop @ Jun 11 2020, 15:41) *

artcit willow of destruction users, help me. additional CR worth a lack of EDB?
in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty
i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD

For me, yes. I do have DDV and my play style probably makes a difference. I have a tendency to try to imperil everything before attacking, which results in me taking more damage in a IW or a fest, particularly with the LARD.

Last spring I took a mediocre LAWD, that cost 1% as much as my pretty good LARD, forged it the same, and my arena times dropped about 6% to 7% - I've since forged the LAWD more. I don't know how I'd do in a full fest, since I usually quit after 300 - 500 rounds.
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post Jun 11 2020, 22:49
Post #14270
KitsuneAbby



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QUOTE(Ikki Pop @ Jun 11 2020, 19:41) *

artcit willow of destruction users, help me. additional CR worth a lack of EDB?
in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty
i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD

I ain't no specialist about Fire and Cold Willow, but yes, since EDB is quite small anyway, you have to give more importance to other things. If I were you, the two things I'd be watching first would be MDB and Depr Prof.
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post Jun 11 2020, 23:05
Post #14271
Nezu



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QUOTE(Ikki Pop @ Jun 11 2020, 20:41) *

artcit willow of destruction users, help me. additional CR worth a lack of EDB?
in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty
i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD


Depends what for - it's a massive gain for imperil users in fests, but in arenas, you're generally fine with LARD.

For what it's worth, I 'upgraded' from a strong LSRD to a PAWD before I got a PSWD - and it was a pretty significant upgrade even despite the loss of prefix EDB.

The 12%~ CR is worth around 100-150 turns in a full fest. That's a pretty serious turn saving for a mage.

This post has been edited by lestion: Jun 11 2020, 23:07
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post Jun 11 2020, 23:10
Post #14272
b61616x



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QUOTE(DJNoni @ Jun 11 2020, 00:06) *

fastest way to get credits in the game:
- play the highest difficulty that you can manage, but not so high that you die regularly
- play a lot - all arena's every day, and RoB for the flying spaghetti noodle
- then play some more
- invest in training that increase drop rate (scav, archeo, quarter)
- invest in hath perk 'postage paid'
- play even more
- open only new monster slots, don't upgrade any monsters with tokens
- start investing in tokenizer, and open even more monster slots
- get all chyst. perks and start grinding for crystals (but you are lv400-lv500 by then) -> sell crystal packs

fastest way to get credits otherwise:
1. do bounties (learn editing & Japanese)
2. Get a good job in RL and buy BTC from your hard earned money -> sell gold stars (and get 1 yourself)
3. Run H@H


Thank you.

QUOTE(lestion @ Jun 11 2020, 00:09) *

It's pretty simplistic - as a general guideline, RoB (FSM) > REs > schoolgirl arenas > other arenas, high level to low > grindfest > item world.

Play arenas on the highest difficulty you can manage without going insane and burning out.

Grindfest and item world are basically on par if you don't have crystallizer perks / can't survive many rounds (IW is slightly easier).

The best difficulty for grindfests varies depending on playstyle & build strength. 1H players generally are fine with PFUDOR, but an average mage is generally better off farming IWBTH (for raw credit profit).


thank you. if i need to use Draughts on cool down to survive the higher difficulties does that mean i should go lower?
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post Jun 11 2020, 23:14
Post #14273
Nezu



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QUOTE(b61616x @ Jun 11 2020, 22:10) *

thank you. if i need to use Draughts on cool down to survive the higher difficulties does that mean i should go lower?


No, draughts are very cheap, this is normal. Using potions is not a problem either. If you have to resort to elixirs (frequently) it might be time to go back down. Ohterwise, just play the highest difficulty that doesn't drive you insane with too much healing.
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post Jun 11 2020, 23:14
Post #14274
Uncle Stu



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QUOTE(b61616x @ Jun 11 2020, 23:10) *

if i need to use Draughts on cool down to survive the higher difficulties does that mean i should go lower?
No, using draughts is fine, you should only start worrying when you have to start using Potion on a constant basis.
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post Jun 12 2020, 01:47
Post #14275
ikki.



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thanks to all!

looks like this:
QUOTE(decondelite @ Jun 11 2020, 23:49) *
If I were you, the two things I'd be watching first would be MDB and Depr Prof.

is what i need to read

87% MDB, but 0% Depr and 2% CR, so dont worth it, better wait for PARD. what do you guys think, 100m will be enough?
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post Jun 12 2020, 01:52
Post #14276
b61616x



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What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100.
Regen says it last 21 turns but lasts like 40...

I would think something like this should be on the wiki but I didn't see anything
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post Jun 12 2020, 02:10
Post #14277
Uncle Stu



The new barely sober barely sane but fully grumpy edition
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QUOTE(b61616x @ Jun 12 2020, 01:52) *

What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100.
Regen says it last 21 turns but lasts like 40...

I would think something like this should be on the wiki but I didn't see anything
This is because the attack speed bonus and or the usage of the haste support spell.

And here is the wiki page about this.
https://ehwiki.org/wiki/Action_Speed

This post has been edited by Uncle Stu: Jun 12 2020, 02:13
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post Jun 12 2020, 02:17
Post #14278
Nezu



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QUOTE(b61616x @ Jun 12 2020, 00:52) *

What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100.
Regen says it last 21 turns but lasts like 40...

I would think something like this should be on the wiki but I didn't see anything


The action speed page sort of covers it (it's really bloated and confusing, don't read too much into it).

'Turns' are player actions: using one attack or spell or item is one turn.

Internally, every action costs 'time units'. These time units depend on what type of action it is, and your speed modifiers.

When the game passes 100 time units, all buffs tick down by 1.

The description for buffs is wrong when it says 'turns', but time units are not explained in the game anywhere, so it's really an approximation. (It would be correct if you had absolutely 0 speed, and you were only using autoattacks, though.)
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post Jun 12 2020, 08:21
Post #14279
b61616x



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QUOTE(Uncle Stu @ Jun 11 2020, 18:10) *

This is because the attack speed bonus and or the usage of the haste support spell.

And here is the wiki page about this.
https://ehwiki.org/wiki/Action_Speed

thank you, i assumed it would be under the abilities section

QUOTE(lestion @ Jun 11 2020, 18:17) *

The action speed page sort of covers it (it's really bloated and confusing, don't read too much into it).

'Turns' are player actions: using one attack or spell or item is one turn.

Internally, every action costs 'time units'. These time units depend on what type of action it is, and your speed modifiers.

When the game passes 100 time units, all buffs tick down by 1.

The description for buffs is wrong when it says 'turns', but time units are not explained in the game anywhere, so it's really an approximation. (It would be correct if you had absolutely 0 speed, and you were only using autoattacks, though.)


thank you, that kinda clears it up
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post Jun 12 2020, 08:41
Post #14280
KitsuneAbby



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QUOTE(b61616x @ Jun 11 2020, 23:52) *

What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100.
Regen says it last 21 turns but lasts like 40...

I would think something like this should be on the wiki but I didn't see anything

The main reason about that can be found there:
https://ehwiki.org/wiki/Proficiencies#Effects
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