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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 11 2020, 04:45
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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No, you dont those are all sources for fragments and i dont think it is a good idea to waste credits in the shop for them. Sooner or later they will pile up and you will have absolutly no use for them and the hath perk also isnt worth it imo.
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Jun 11 2020, 07:25
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b61616x
Newcomer
 Group: Members
Posts: 27
Joined: 11-October 13

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Has there been any studies on what the fastest way to get credits is? in the game, not otherwise? i know the higher difficulties give higher payouts, but has anyone determined what the highest reward/clear time strat is?
Hath perks are so extremely expensive...
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Jun 11 2020, 08:06
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Noni
Group: Catgirl Camarilla
Posts: 13,289
Joined: 19-February 16

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QUOTE(b61616x @ Jun 11 2020, 07:25)  Has there been any studies on what the fastest way to get credits is? in the game, not otherwise? i know the higher difficulties give higher payouts, but has anyone determined what the highest reward/clear time strat is?
Hath perks are so extremely expensive...
fastest way to get credits in the game: - play the highest difficulty that you can manage, but not so high that you die regularly - play a lot - all arena's every day, and RoB for the flying spaghetti noodle - then play some more - invest in training that increase drop rate (scav, archeo, quarter) - invest in hath perk 'postage paid' - play even more - open only new monster slots, don't upgrade any monsters with tokens - start investing in tokenizer, and open even more monster slots - get all chyst. perks and start grinding for crystals (but you are lv400-lv500 by then) -> sell crystal packs fastest way to get credits otherwise: 1. do bounties (learn editing & Japanese) 2. Get a good job in RL and buy BTC from your hard earned money -> sell gold stars (and get 1 yourself) 3. Run H@H
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Jun 11 2020, 08:09
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(b61616x @ Jun 11 2020, 06:25)  Has there been any studies on what the fastest way to get credits is? in the game, not otherwise? i know the higher difficulties give higher payouts, but has anyone determined what the highest reward/clear time strat is?
Hath perks are so extremely expensive...
It's pretty simplistic - as a general guideline, RoB (FSM) > REs > schoolgirl arenas > other arenas, high level to low > grindfest > item world. Play arenas on the highest difficulty you can manage without going insane and burning out. Grindfest and item world are basically on par if you don't have crystallizer perks / can't survive many rounds (IW is slightly easier). The best difficulty for grindfests varies depending on playstyle & build strength. 1H players generally are fine with PFUDOR, but an average mage is generally better off farming IWBTH (for raw credit profit).
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Jun 11 2020, 20:07
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zest01
Group: Members
Posts: 186
Joined: 6-December 11

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Hey there. I wanted to ask about the donations and confectionaries. At wiki 100$ donation level there is the 'all confectionaries' benefit note. Does that mean I get all the Yuletide Lottery cookies since 2013, which would give additional 120% EXP and 6 Hath extra to 100% EXP and 3 Hath bonus? This post has been edited by zest01: Jun 11 2020, 20:11
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Jun 11 2020, 20:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(zest01 @ Jun 11 2020, 20:07)  Hey there.
Hey. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(zest01 @ Jun 11 2020, 20:07)  I wanted to ask about the donations and confectionaries. At wiki 100$ donation there is the 'all confectionaries' benefit note. Does that mean I get all the Yuletide Lottery cookies since 2013, which would give additional 120% EXP and 7 Hath to 100% EXP and 3 Hath bonus? Yes, a Goldstar aka 100$ donation gives you all Yuletide Lottery cookies. This post has been edited by Uncle Stu: Jun 11 2020, 20:10
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Jun 11 2020, 21:41
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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artcit willow of destruction users, help me. additional CR worth a lack of EDB? in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD
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Jun 11 2020, 22:26
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jantch
Group: Gold Star Club
Posts: 3,703
Joined: 13-May 12

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QUOTE(Ikki Pop @ Jun 11 2020, 15:41)  artcit willow of destruction users, help me. additional CR worth a lack of EDB? in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD
For me, yes. I do have DDV and my play style probably makes a difference. I have a tendency to try to imperil everything before attacking, which results in me taking more damage in a IW or a fest, particularly with the LARD. Last spring I took a mediocre LAWD, that cost 1% as much as my pretty good LARD, forged it the same, and my arena times dropped about 6% to 7% - I've since forged the LAWD more. I don't know how I'd do in a full fest, since I usually quit after 300 - 500 rounds.
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Jun 11 2020, 22:49
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Ikki Pop @ Jun 11 2020, 19:41)  artcit willow of destruction users, help me. additional CR worth a lack of EDB? in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD
I ain't no specialist about Fire and Cold Willow, but yes, since EDB is quite small anyway, you have to give more importance to other things. If I were you, the two things I'd be watching first would be MDB and Depr Prof.
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Jun 11 2020, 23:05
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(Ikki Pop @ Jun 11 2020, 20:41)  artcit willow of destruction users, help me. additional CR worth a lack of EDB? in auction one with 95% Cold EDB, but in absolute numbers even that 95% kinda shitty i have credits but dont want wasteit cause feels like my current not so good LARD beats that LAWD
Depends what for - it's a massive gain for imperil users in fests, but in arenas, you're generally fine with LARD. For what it's worth, I 'upgraded' from a strong LSRD to a PAWD before I got a PSWD - and it was a pretty significant upgrade even despite the loss of prefix EDB. The 12%~ CR is worth around 100-150 turns in a full fest. That's a pretty serious turn saving for a mage. This post has been edited by lestion: Jun 11 2020, 23:07
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Jun 11 2020, 23:10
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b61616x
Newcomer
 Group: Members
Posts: 27
Joined: 11-October 13

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QUOTE(DJNoni @ Jun 11 2020, 00:06)  fastest way to get credits in the game: - play the highest difficulty that you can manage, but not so high that you die regularly - play a lot - all arena's every day, and RoB for the flying spaghetti noodle - then play some more - invest in training that increase drop rate (scav, archeo, quarter) - invest in hath perk 'postage paid' - play even more - open only new monster slots, don't upgrade any monsters with tokens - start investing in tokenizer, and open even more monster slots - get all chyst. perks and start grinding for crystals (but you are lv400-lv500 by then) -> sell crystal packs
fastest way to get credits otherwise: 1. do bounties (learn editing & Japanese) 2. Get a good job in RL and buy BTC from your hard earned money -> sell gold stars (and get 1 yourself) 3. Run H@H
Thank you. QUOTE(lestion @ Jun 11 2020, 00:09)  It's pretty simplistic - as a general guideline, RoB (FSM) > REs > schoolgirl arenas > other arenas, high level to low > grindfest > item world.
Play arenas on the highest difficulty you can manage without going insane and burning out.
Grindfest and item world are basically on par if you don't have crystallizer perks / can't survive many rounds (IW is slightly easier).
The best difficulty for grindfests varies depending on playstyle & build strength. 1H players generally are fine with PFUDOR, but an average mage is generally better off farming IWBTH (for raw credit profit).
thank you. if i need to use Draughts on cool down to survive the higher difficulties does that mean i should go lower?
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Jun 11 2020, 23:14
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(b61616x @ Jun 11 2020, 22:10)  thank you. if i need to use Draughts on cool down to survive the higher difficulties does that mean i should go lower?
No, draughts are very cheap, this is normal. Using potions is not a problem either. If you have to resort to elixirs (frequently) it might be time to go back down. Ohterwise, just play the highest difficulty that doesn't drive you insane with too much healing.
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Jun 11 2020, 23:14
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(b61616x @ Jun 11 2020, 23:10)  if i need to use Draughts on cool down to survive the higher difficulties does that mean i should go lower?
No, using draughts is fine, you should only start worrying when you have to start using Potion on a constant basis.
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Jun 12 2020, 01:47
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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thanks to all! looks like this: QUOTE(decondelite @ Jun 11 2020, 23:49)  If I were you, the two things I'd be watching first would be MDB and Depr Prof. is what i need to read 87% MDB, but 0% Depr and 2% CR, so dont worth it, better wait for PARD. what do you guys think, 100m will be enough?
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Jun 12 2020, 01:52
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b61616x
Newcomer
 Group: Members
Posts: 27
Joined: 11-October 13

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What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100. Regen says it last 21 turns but lasts like 40...
I would think something like this should be on the wiki but I didn't see anything
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Jun 12 2020, 02:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(b61616x @ Jun 12 2020, 01:52)  What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100. Regen says it last 21 turns but lasts like 40...
I would think something like this should be on the wiki but I didn't see anything
This is because the attack speed bonus and or the usage of the haste support spell. And here is the wiki page about this. https://ehwiki.org/wiki/Action_SpeedThis post has been edited by Uncle Stu: Jun 12 2020, 02:13
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Jun 12 2020, 02:17
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Nezu
Group: Catgirl Camarilla
Posts: 3,937
Joined: 29-January 12

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QUOTE(b61616x @ Jun 12 2020, 00:52)  What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100. Regen says it last 21 turns but lasts like 40...
I would think something like this should be on the wiki but I didn't see anything
The action speed page sort of covers it (it's really bloated and confusing, don't read too much into it). 'Turns' are player actions: using one attack or spell or item is one turn. Internally, every action costs 'time units'. These time units depend on what type of action it is, and your speed modifiers. When the game passes 100 time units, all buffs tick down by 1. The description for buffs is wrong when it says 'turns', but time units are not explained in the game anywhere, so it's really an approximation. (It would be correct if you had absolutely 0 speed, and you were only using autoattacks, though.)
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Jun 12 2020, 08:21
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b61616x
Newcomer
 Group: Members
Posts: 27
Joined: 11-October 13

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QUOTE(Uncle Stu @ Jun 11 2020, 18:10)  This is because the attack speed bonus and or the usage of the haste support spell. And here is the wiki page about this. https://ehwiki.org/wiki/Action_Speedthank you, i assumed it would be under the abilities section QUOTE(lestion @ Jun 11 2020, 18:17)  The action speed page sort of covers it (it's really bloated and confusing, don't read too much into it).
'Turns' are player actions: using one attack or spell or item is one turn.
Internally, every action costs 'time units'. These time units depend on what type of action it is, and your speed modifiers.
When the game passes 100 time units, all buffs tick down by 1.
The description for buffs is wrong when it says 'turns', but time units are not explained in the game anywhere, so it's really an approximation. (It would be correct if you had absolutely 0 speed, and you were only using autoattacks, though.)
thank you, that kinda clears it up
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Jun 12 2020, 08:41
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(b61616x @ Jun 11 2020, 23:52)  What determines how long an ability lasts? for example my protect says it lasts 30 turns but it actual lasts like 100. Regen says it last 21 turns but lasts like 40...
I would think something like this should be on the wiki but I didn't see anything
The main reason about that can be found there: https://ehwiki.org/wiki/Proficiencies#Effects
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