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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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May 19 2020, 11:25
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Matsuoka1
Newcomer
 Group: Recruits
Posts: 11
Joined: 29-April 20

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should i play IW at my level now? the equipment quality are mostly ex
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May 19 2020, 17:22
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Nezu
Group: Catgirl Camarilla
Posts: 3,931
Joined: 29-January 12

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QUOTE(neogdoma @ May 19 2020, 07:17)  ... Worth or not?
Good enough if you're using 5 radiants, but elementalist generally won't compare to a standard redwood 4+1 (or willow 4+1, for grindfests) unless you have the base prof to support it. QUOTE(Matsuoka1 @ May 19 2020, 10:25)  should i play IW at my level now? the equipment quality are mostly ex
Sure. If you've done all the daily arenas, and you still want to play more, IW is not a bad choice. However - early grindfest is a little easier, if you just want to play a few hundred rounds. (A full IW is easier than a full grindfest). This post has been edited by lestion: May 19 2020, 17:22
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May 20 2020, 00:18
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dibdib
Group: Members
Posts: 274
Joined: 4-August 10

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Are Paladins (1H Heavy Power + Imperil + Holy spells) good for fast play on my level (300-350)? Especially for the last 3 arenas? (I can play it at IWBH but it's awfully slow... The game for Dovahkin title was about 2 hours... 40-50min if I play on hard.) And if yes is it a good idea to invest in secondary Holy abilities like Holy Imperil and Soul Fire?
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May 20 2020, 00:33
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(dibdib @ May 20 2020, 00:18)  Are Paladins (1H Heavy Power + Imperil + Holy spells) good for fast play on my level (300-350)? Especially for the last 3 arenas? (I can play it at IWBH but it's awfully slow... The game for Dovahkin title was about 2 hours... 40-50min if I play on hard.) And if yes is it a good idea to invest in secondary Holy abilities like Holy Imperil and Soul Fire?
Ehm, it is never a good idea to actually mix melee with magic damage. When you play 1H, the only reason to cast holy or any other magic is to gain some prof for that magic. But it will never make you play the game in any way, better, more save, or faster. You are mostly just wasting your mana and your time. You should use holy imperil when you have a holy elemental strike on your weapon, either by itself, trought IW or from a infusion, but if not, it doesnt mean anything. Because like i allready said, with power armor you will never be able to actually kill monster with magic. Even a 1H mage, does use a weapon that gives him EDB of the element he is playing, and no power armor at all. They dont even use force shield but buckler. iirc the best would be a mythril buckler of barrier. And i am sure they feather weight their weapon and shield everytime before they play. So please, dont mix it, it is not worth it. No matter what your level is.
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May 20 2020, 01:08
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BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

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After probing a bit more, although I have most of the timing and ailment duration rules figured out for attack speed, and also for haste, when stacked I found some things I can't predict yet. I think I can solve this with brute force testing of individual scenarios but it's better to find general rules that apply to everything. So it might be a while before I post my findings, or I might start without having figured everything out. QUOTE(dibdib)  Are Paladins (1H Heavy Power + Imperil + Holy spells) good for fast play on my level (300-350)? Especially for the last 3 arenas?
And if yes is it a good idea to invest in secondary Holy abilities like Holy Imperil and Soul Fire? Imperil can be fine at those lower levels, but holy debuffs probably won't be helpful until near level 500. A few people may still use holy debuffs for proficiency gain, but I wouldn't unless I actually thought they helped me. If you are not yet playing everything on Pfudor though, it is probably too early for you to start using Imperil style, which is very mana intensive. You should just get stronger with regular ways until you can clear everything fast and easily. Unless you are using shortsword which is more optimized for imperil play, in which case you may try to use imperil as early as possible, but it's still not a requirement. Holy imperil is not for holy spells, but for Imperil. As long as you use imperil, you should train holy and dark imperil, if you have enough credits. Soul fire is for holy spells and is probably not worth it.
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May 20 2020, 01:17
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dibdib
Group: Members
Posts: 274
Joined: 4-August 10

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Thanks! I only started imperil monsters outside PFUDOR RE and bosses a week ago:) I think about holy spells less as a way to kill more like a way to drop monster mitigation more. But it seams to be quite a wasteful way.
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May 20 2020, 01:23
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(dibdib @ May 20 2020, 01:17)  Thanks! I only started imperil monsters outside PFUDOR RE and bosses a week ago:) I think about holy spells less as a way to kill more like a way to drop monster mitigation more. But it seams to be quite a wasteful way.
Imperil is fine, and your level doesnt matter too much. I mean of course your will miss a few cast and monster will resist even more, but that is something that doesnt really change for melee, it gets better, but some will still be a miss and some will still be resisted, so i would suggest not to try to imperil all monster when the number is too big. Just imperil a few, this will allready speed up your clearing speed. And the debuff from holy just doesnt last long enough to be really of use for any melee style.
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May 20 2020, 02:06
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neogdoma
Group: Gold Star Club
Posts: 237
Joined: 21-January 14

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1. Keep monsters at PL250 and sell cyrstals 2. Upgrade monsters
Which choice is better?
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May 20 2020, 02:18
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Mikle3000
Group: Gold Star Club
Posts: 198
Joined: 21-February 14

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Is it necessary to go through arenas and rings of blood at maximum difficulty or does this only affect the experience gained, but not the credits and drop? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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May 20 2020, 02:38
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(neogdoma @ May 20 2020, 02:06)  1. Keep monsters at PL250 and sell cyrstals 2. Upgrade monsters
Which choice is better?
Tbh in absolutly most cases it is keep them low and sell the crystals, i mean sure, you could level them up and get them more win/kills and higher chance for HG Mats, but overall, this is a really, really, long term investion and depending on how much crystals you actually would invest, it could actually take years for them to pay you back in materials and bindings. QUOTE(Mikle3000 @ May 20 2020, 02:18)  Is it necessary to go through arenas and rings of blood at maximum difficulty or does this only affect the experience gained, but not the credits and drop? (IMG:[ invalid] style_emoticons/default/unsure.gif) Tbh, the difficulty does not matter much for Ring of Blood, so those you really should do at a difficulty you are absolutly sure you will beat them and not waste those blood tokens. For arena on the other hand, yes, it does matter. Difficulty affect nearly everything, from XP, to crystal multiplicator and credit multiplicator. The only thing that does stays the same is the arena clear bonus. Those will allways be what you read there and has nothing to do with difficulty. But would i because of this say it is necessary to clear them on the highest difficulty? No, it would be better if you could, but if you think the game is too hard, reduce the difficulty and make sure you play on that difficulty you feel good with.
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May 20 2020, 02:50
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(neogdoma @ May 20 2020, 09:06)  1. Keep monsters at PL250 and sell cyrstals 2. Upgrade monsters
Which choice is better?
1 for short-medium term. 2 for veeeeeeeeeeery loooooooooooong term. I believe it also depends on how fast you could reach the said point. I mean, if you could make a monster reach a mid/high grade PL cutoff point in just one day or two, I believe it's better to upgrade them first, as they'll start "making profit" soon, but if it took you weeks or even months to get one monster to pl 250, even selling the crystals per piece or keep them for making more pl 25 monsters might be better. QUOTE(Mikle3000 @ May 20 2020, 09:18)  Is it necessary to go through arenas and rings of blood at maximum difficulty or does this only affect the experience gained, but not the credits and drop? (IMG:[ invalid] style_emoticons/default/unsure.gif) difficulty affect credits multiplier and equipment quality drop.
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May 20 2020, 03:23
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BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

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QUOTE(Uncle Stu)  And the debuff from holy just doesnt last long enough to be really of use for any melee style. At higher level (and proficiency) the holy debuffs last longer. If you also use haste, they can last long enough to kill all the monsters at maximum proficiency. You might be able to try using this style, but it would also be better if you are full slaughter with DD9, to help the debuff last long enough. The tier 1 and tier 2 holy spell debuffs last longer, however you will not inflict as many of them. So the paladin holy style doesn't work well I suspect until you are level 500 and can use the tier 3.
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May 20 2020, 05:26
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(BlueWaterSplash @ May 20 2020, 03:23)  At higher level (and proficiency) the holy debuffs last longer.
Doesnt mater because it still doesnt last long enough. QUOTE(BlueWaterSplash @ May 20 2020, 03:23)  If you also use haste,
Something you really shouldnt as 1H at higher level. QUOTE(BlueWaterSplash @ May 20 2020, 03:23)  they can last long enough to kill all the monsters at maximum proficiency.
You know i will just ignore the simple fact that he sure as sure isnt even close maximum prof. But there is still the fact with even with the prof of my holy mage set, i dont get more as 17 turns out of the Breached Defense debuff. For just a small round that could be enough together with imperil. But the debuf is still small compared to imperil. And you would either not be able to kill them fast enough before it rounds out long before you killed them all, or you would just waste turns, because just imperil them is much faster. QUOTE(BlueWaterSplash @ May 20 2020, 03:23)  You might be able to try using this style, but it would also be better if you are full slaughter with DD9, to help the debuff last long enough.
In theory, i could yes, but i wouldnt. The mitigation reduction is too small to even matter. I mean as 1H you would had to cast the spell multiple times to even prog all monster with the debuff. So yeah, wasted turns imo. Just use imperil and you will be fine. QUOTE(BlueWaterSplash @ May 20 2020, 03:23)  The tier 1 and tier 2 holy spell debuffs last longer, however you will not inflict as many of them. So the paladin holy style doesn't work well I suspect until you are level 500 and can use the tier 3.
Tier 3? Are you high? Do you really suggest 1H to use Tier 3 Holy Spells? Aka something that does even cost my holy mage set +100 mana to cast? Paladin style doesnt work in this game as it is right now.
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May 20 2020, 08:43
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(dibdib @ May 19 2020, 22:18)  Are Paladins (1H Heavy Power + Imperil + Holy spells) good for fast play on my level (300-350)? Especially for the last 3 arenas? (I can play it at IWBH but it's awfully slow... The game for Dovahkin title was about 2 hours... 40-50min if I play on hard.) And if yes is it a good idea to invest in secondary Holy abilities like Holy Imperil and Soul Fire?
What you call "paladin" is basically how I play PFFEST as 1H but... the players who are able to do that are very, very few. It's simply too mana intensive for the vast majority, on top of tanking more incoming damage than regular 1H. If you use holy spells on top of Imperil, then yes both abilities are useful. Though Soul Fire won't change things much and is very expensive in terms of ability points (a total of 32 for all 3 levels, and you need at least the first two levels in order for it to proc decently). In all cases, don't count on the holy spells to deal damage, but do use them mostly for the Breached Defense status. Of course, having a Hallowed weapon should increase the damage subtantially, but that still won't do much and it's very optional. QUOTE(BlueWaterSplash @ May 20 2020, 01:23)  At higher level (and proficiency) the holy debuffs last longer. Wrong. Breached Defense has a static duration, depending on the tier of the holy spell used. Only Soul Fire's duration varies depending on the proficiency. BTW, when casting Paradise Lost as 1H (with no haste), one already loses around 1/3 of the Breached Defense's duration due to the long spell's action time alone. It leaves 6-7 turns left to attack the monsters that have been inflicted with it. Needless to say, monsters that got inflicted with Breached Defense, but not Imperil, are top priority. I have a sword, a shield, I cast Imperil and holy spells... Wait a minute... I'm a Paladin when I play 1H?! This post has been edited by decondelite: May 20 2020, 08:53
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May 20 2020, 09:27
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BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

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I think it was lestion that made me aware that the duration of Breached Defense supposedly varies with proficiency up to a point where it caps. I had only initially noted that the duration of my Breached Defense varied based on the tier of spell used. QUOTE(Uncle Stu)  Doesnt mater because it still doesnt last long enough.
<Haste> you really shouldnt as 1H at higher level.
even with the prof of my holy mage set, i dont get more as 17 turns out of the Breached Defense debuff...Just use imperil and you will be fine. With holy proficiency 600 and full slaughter DD9 and haste, the Breached Defense should do a better job lasting. Most level 500 players won't be there, but it's something to work up to. Even if it wears off, your PA can take over in the later rounds anyway. The Tier 3 holy debuff supposedly has 3 times the inflict chance that's why it's the best choice despite the cost (which is still only similar to 2 imperils I think). Level 500 Paradise style is probably faster than non-imperil style. The bigger question is how it compares to Imperil style. Or whether it helps Imperil style when used together. It only needs to save you 1 turn to break even, ignoring turns/second. You shouldn't recast Paradise Lost as that wastes its ability to target everyone. It probably has to cool down anyway. In my opinion the question of whether or not to use Haste at level 500 is not yet settled. I'm confident it's minimally harmful at worst for 1H rapier non-imperil styles, and possibly even slightly beneficial, even in arenas. Also, Swift Strike Lv.1 or Lv.2 (or enough Agility to grant 0.5 attack speed) is possibly going to emerge as the best 1H potency after I post my new findings. Probably being better than Haste, due to glitches.
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May 20 2020, 09:35
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dibdib
Group: Members
Posts: 274
Joined: 4-August 10

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QUOTE(decondelite @ May 20 2020, 09:43)  I have a sword, a shield, I cast Imperil and holy spells... Wait a minute... I'm a Paladin when I play 1H?!
Probably (IMG:[ invalid] style_emoticons/default/smile.gif) Holy spells, regen, Holy or Infused with Divinity Sword... What else you need to be called Paladin? (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 20 2020, 09:51
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(BlueWaterSplash @ May 20 2020, 09:27)  snip
*sigh* Would you please theorize in the HV Research Thread? Something that may be, somehow when max prof and level 500 and DD9 and fully forged peerl power of slaughter set could perhaps save you some turns -something i highly doubt- is completly irrelevant for the people who ask there questions here. Because in their case, it wont work. Any possible saved turn, would be eaten up by casting holy spells and using mana draught and potions without any problem, in the end, your suggestion and your theory, would only make them slower in time and turns. So please, i beg you, when you answer questions here, do it with what you actually know, not with something you think could maybe work. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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May 20 2020, 13:40
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Shaky_hands @ May 20 2020, 12:39)  Hello there!
Hi. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Shaky_hands @ May 20 2020, 12:39)  Then got my hands on legendaries and not sure which would be the best to soulfuse and upgrade in IW for a long-tern:
The of the Illithid Suffixe is literally useless. So i wouldnt suggest to waste any time, effort or credits on weapons with it. Anything but Vampire and Banshee would be better. QUOTE(Shaky_hands @ May 20 2020, 12:39)  Heard that bleeding wound may be viable after all. With the use of power armor the damage output doesn't seem to be different that much at first glance. Wonder what is the expert opinion on axes right now.
Well, iirc with enough forging and DD axe is faster in normal arena, but slower during SG arenas. So even when it wouldnt be otherwhise the weapon i would suggest, at least for damage your axe is fine. But you should keep in mind, that the lack of parry will of course decrease your defense a bit. Especially when you switch from a nimble rapier to a axe should the difference be quite noticeble.
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May 20 2020, 13:54
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Shaky_hands
Newcomer
 Group: Members
Posts: 47
Joined: 24-June 15

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