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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post May 12 2020, 02:10
Post #14021
BlueWaterSplash



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The style specific bonuses are more misleading because they max out before level 300 or something, and don't really apply. Especially that DW offhand strike chance. Nearly everyone is better off not seeing that. It's better to rather just focus on offhand strike coming from offhand weapon accuracy.

Accuracy is also kind of useless, and while I tend to forget about parry, a lot of people will say defenses don't matter at high level. I do look to dexterity for parry benefit on weapon rolls, but for a body build I think parry could be ignored for the purposes of dexterity weighting.
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post May 14 2020, 05:29
Post #14022
spqr98



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What equipment should I salvage and what equipment should i sell it on the equipment bazaar?

I know I should be salvaging Magnificent or above cotton & staff, but don't know what to do with others.
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post May 14 2020, 05:38
Post #14023
Meight



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Mag cotton and staff can be worth something at your level if the cotton is mag charged of elemental/demon/heaven. Staff if it has a good prefix/suffix for the staff. Cloth and Wood are worth salvaging for. All others are bazaar. Remember that useless mag/legendary shields also give wood though.

This post has been edited by Meight: May 14 2020, 05:40
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post May 14 2020, 08:55
Post #14024
KitsuneAbby



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Except Legendary Force Shield should rather be bazaared, instead of salvaged.
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post May 14 2020, 18:12
Post #14025
Evyy



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Returnee here, it's better to spread evenly my stats rather than focusing on a particular stat right? (Of course melee user don't use int, mage don't use str ...)
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post May 14 2020, 18:21
Post #14026
Uncle Stu



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QUOTE(Evyy @ May 14 2020, 18:12) *

(Of course melee user don't use int, mage don't use str ...)
That is not the whole truth. While Str for mage is indeed completly useless, some cheap -and by cheap i mean really cheap- points in Int can be used to gain some additional SP and be usefull for 1H. And i can allready hear them typing. But Uncle SP dont mean anything because they are all the time used percentual. Yeah, no that is wrong, because that would ignore the fact, that SP are also used during Spirit Stance, something that 1H is usually in 99% of the time. So having some there dont hurt. But like i said, cheap Int points.
QUOTE(Evyy @ May 14 2020, 18:12) *

it's better to spread evenly my stats rather than focusing on a particular stat right?
I would say that depends. Personally i have in my 1H set a few more points in Dex as in Str. While Str is as high as End, Wis is lower as Str and End and Agi is lower as Wis. Tbh when you dont play as mage having your Wis as high as Str, Dex, or End is a mistake. And as 1H you dont really want as much Agi as you would as a DW as an example.
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post May 14 2020, 20:59
Post #14027
Evyy



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@Uncle Stu

Thanks. What would be the best use for blood token, hoard until I get 10 for the last arena? TIA
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post May 14 2020, 21:03
Post #14028
Shank



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QUOTE(Evyy @ May 14 2020, 19:59) *

What would be the best use for blood token, hoard until I get 10 for the last arena? TIA

Do all ring of blood arenas once for first clear bonus credits, then fsm is best for credits. It works out more per blood token, due to how valuable the noodly appendage is.

This post has been edited by Ubershank: May 14 2020, 21:04
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post May 14 2020, 21:31
Post #14029
Uncle Stu



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Additional to the post from Ubershank i want to mention that it is also not the worst idea to do the Konata RoB in the hope to trade one Blood Token for a Chaos Token to unlock more monsterstlot.
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post May 14 2020, 21:37
Post #14030
Shank



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Might be value in doing that if you have a very small monsterlab, but once it takes tens and hundreds of tokens to create a new slot, it might get very difficult to recoup the costs of losing those noodlies back (even more so if you're not a gold star)
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post May 14 2020, 21:51
Post #14031
Uncle Stu



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Not everyone get the five tokens for the FSM that fast. So it is imo a good alternative. Also someone who has allready such a big monsterlab that single token dont matter at all, should know for himself what to do with bloodtoken.
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post May 14 2020, 22:05
Post #14032
ikki.



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i have scavenger 50 and Tokenizer III, i clear all arenas daily and sometimes don't get 5 blood tokens for daily FSM. poor low-levels... HV is pain.
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post May 15 2020, 03:22
Post #14033
Nezu



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QUOTE(Ikki Pop @ May 14 2020, 21:05) *

i have scavenger 50 and Tokenizer III, i clear all arenas daily and sometimes don't get 5 blood tokens for daily FSM. poor low-levels... HV is pain.


Well, tokenizer doesn't affect blood token drops, so they don't really have it that much worse than you (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 15 2020, 10:29
Post #14034
k1863162



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i'm planning to invest in Tokenizer II but it will cost me more than a half of my resources is it worth it?
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post May 15 2020, 12:05
Post #14035
Nezu



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QUOTE(k1863162 @ May 15 2020, 09:29) *

i'm planning to invest in Tokenizer II but it will cost me more than a half of my resources is it worth it?


Generally yeah but it's a really long term investment - getting the monster lab slots unlocked ASAP is important, though.
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post May 16 2020, 17:26
Post #14036
Evyy



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I've been doing IW on normal difficulty, is it worth doing on higher difficulty?

For info, I'm using 2H build, superior tier estoc (I'm IWing a magnificent estoc) and legendary leather set. I have autocast set to Spark Life that has yet to trigger in my last 9 IW runs since replaying HV.
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post May 16 2020, 17:43
Post #14037
Noni



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QUOTE(Evyy @ May 16 2020, 17:26) *

I've been doing IW on normal difficulty, is it worth doing on higher difficulty?

For info, I'm using 2H build, superior tier estoc (I'm IWing a magnificent estoc) and legendary leather set. I have autocast set to Spark Life that has yet to trigger in my last 9 IW runs since replaying HV.

If you don't get spark of life, try higher difficulty. That will speed up the IW process enormously. After you get IW 10, go back to doing arena's - they are much better for exp and income.
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post May 17 2020, 08:00
Post #14038
BlueWaterSplash



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I discovered a bunch of different layered glitches with Haste and Swift Strike, beyond what I found last week. My testing is mostly done but I'm waiting to train Imperil to 3 targets for my upcoming Imperil tests, and also for bug combination with Swift Strike. I'll probably make lengthy posts in the Research thread for the next couple weeks.

Haste glitches are all positive and make it better than it should be. There is no drawback except that experimental Haste comparisons already unknowingly benefited from all such glitches, therefore Haste isn't going to improve, and Swift Strike is only going to look worse in comparison.

Swift Strike glitches will either make it worse or better. Although I have all the raw data I haven't yet calculated their overall impact on performance. But if you understand them you can make Swift Strike better, maybe just less bad, or perhaps surpassing Butcher. The glitches are basically:

1) Burden allows you to erase some of your unwanted Swift Strike defense while maintaining its offensive benefits at an unreduced level, within limitations.
2) You can cast Imperil and Paradise Lost to make the positive offensive benefits of Swift Strike several times stronger than they are supposed to be.

These glitches have fixed magnitude and can engage regardless of how much Swift Strike you have, therefore Swift Strike Lv.1 or Lv.2 are most likely to threaten Butcher for 1H supremacy. Higher levels may function more like Haste. You can also get these powers by raising Agility to get 0.5 action speed but the added evade will negate the benefit.
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post May 17 2020, 16:25
Post #14039
Nezu



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QUOTE(BlueWaterSplash @ May 17 2020, 07:00) *

I discovered a bunch of different layered glitches with Haste and Swift Strike, beyond what I found last week. My testing is mostly done but I'm waiting to train Imperil to 3 targets for my upcoming Imperil tests, and also for bug combination with Swift Strike. I'll probably make lengthy posts in the Research thread for the next couple weeks.

Haste glitches are all positive and make it better than it should be. There is no drawback except that experimental Haste comparisons already unknowingly benefited from all such glitches, therefore Haste isn't going to improve, and Swift Strike is only going to look worse in comparison.

Swift Strike glitches will either make it worse or better. Although I have all the raw data I haven't yet calculated their overall impact on performance. But if you understand them you can make Swift Strike better, maybe just less bad, or perhaps surpassing Butcher. The glitches are basically:

1) Burden allows you to erase some of your unwanted Swift Strike defense while maintaining its offensive benefits at an unreduced level, within limitations.
2) You can cast Imperil and Paradise Lost to make the positive offensive benefits of Swift Strike several times stronger than they are supposed to be.

These glitches have fixed magnitude and can engage regardless of how much Swift Strike you have, therefore Swift Strike Lv.1 or Lv.2 are most likely to threaten Butcher for 1H supremacy. Higher levels may function more like Haste. You can also get these powers by raising Agility to get 0.5 action speed but the added evade will negate the benefit.


Please PM me with your discoveries here, because I've done a lot of research into action speed this year and either you've magically found the missing keys, or you've fallen into the same mistakes I did (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 19 2020, 08:17
Post #14040
neogdoma



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Attached Image
Worth or not?
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