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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Apr 24 2020, 13:21
Post #13861
Shank



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QUOTE(AtotehZ @ Apr 24 2020, 11:53) *

Now im confused. How would you level if not grindfest? The others seem to give way less experience.

You're probably imagining it, grindfest is far from the best for exp. Here's a list, with rewards and exp rates for each:
https://ehwiki.org/wiki/Battles#Battle_Modes
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post Apr 24 2020, 13:33
Post #13862
AtotehZ



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EDIT: Everything i wrote was wrong.

This post has been edited by AtotehZ: Apr 24 2020, 13:38
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post Apr 24 2020, 13:41
Post #13863
Shank



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QUOTE(AtotehZ @ Apr 24 2020, 12:33) *

That's weird, dunno what I'm doing wrong then.
I get 24k per round on hell from round 1 in grindfest.
I get 14k per round on hell from round 1 in lvl 120 arena, but the arena is a lot harder.

I know arena gets higher xp in the last 10 rounds or so, but the total over 60 rounds is lower. I dont know if I'm imagining it, but arena does seem to give better loot.
Is there something better than arena then?

Arenas are generally what everyone does first. If there's any exp discrepancies, it is likely just to do with amount of monsters in the round differing.

RE's are technically the best, but most people do those anyway. Other than that:

Everyone starts with arenas generally.
After arenas, it depends on what you want:
IW is better for exp, depending on the gear. I can't remember the PXP0 level off hand, but high pxp0 items get almost 1.3 exp mod, and don't cost a stamina to enter (though if you flee or lose, you use up the entire IW's worth of stamina, so its only worth it if you can complete it).
Grindfest is better for credits (this becomes more apparent as you get the crystal hath perks), but not only does it only have a 1x exp mod, it also costs 1 stamina to enter (the only battle mode that does I believe).

As a side note, if credits is your goal, when you get blood tokens, after doing each ROB once for the first time bonus, the most profit efficient one is FSM, the 5 token arena, you'll get more credits per blood token with that one compared to any other arena.
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post Apr 24 2020, 14:48
Post #13864
Noni



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QUOTE(AtotehZ @ Apr 24 2020, 13:33) *

EDIT: Everything i wrote was wrong.

We're here to help, don't worry about making mistakes! It's a game, meant for fun, and mistakes are part of the game play.

By the way, best way to get EXP is Random Encounters. In stead of grindfest, have you tried Random Encounters on higher difficulty? I could do Random Encounters at high difficulty before anything else, especially after I got the Orbital Friendship Cannon.
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post Apr 24 2020, 17:42
Post #13865
AtotehZ



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How do you trigger random encounters? I've never had one I don't think.

I looked at the news page as suggested to trigger dawn. Do random encounters happen when spamming arenas?
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post Apr 24 2020, 17:46
Post #13866
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Hello everyone,

I was wondering: is a legendary radiant with EDB < 5%, average stats and PAB < 30% (for each PAB on average) better than a peerless plain phase? Does it have more damage, or is the peerless better for the survivability?

Also, I read a long time ago that Mystic prefixe was useless for mage since when you crit a monster he's dead anyway. I think it's true for imperil play style or low difficulty, but is it true for no imperil play style? Does anyone have data on this?

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 24 2020, 17:56
Post #13867
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QUOTE(AtotehZ @ Apr 24 2020, 17:42) *

How do you trigger random encounters? I've never had one I don't think.

I looked at the news page as suggested to trigger dawn. Do random encounters happen when spamming arenas?


They happen when you refresh the news page, every 30 min (you must be logged in). There is a maximum of 24 RE / day. They also trigger in galleries I think you might miss them if you are watching galleries at the same time.
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post Apr 24 2020, 18:28
Post #13868
Uncle Stu



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QUOTE(tayulog @ Apr 24 2020, 17:46) *

Also, I read a long time ago that Mystic prefixe was useless for mage ...snip... Does anyone have data on this?
I disagree, mystic is a good prefix. And for data i would ask lestion, i am sure he has something about the usefullness of mestic pieces.
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post Apr 24 2020, 18:46
Post #13869
Nezu



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QUOTE(AtotehZ @ Apr 24 2020, 16:42) *

How do you trigger random encounters? I've never had one I don't think.

I looked at the news page as suggested to trigger dawn. Do random encounters happen when spamming arenas?


Random encounters occur the same way dawn does; they're generated on the news page and on galleries, once every 30 minutes. You can manage this with HVUtils.

QUOTE(tayulog @ Apr 24 2020, 16:46) *

Hello everyone,

I was wondering: is a legendary radiant with EDB < 5%, average stats and PAB < 30% (for each PAB on average) better than a peerless plain phase? Does it have more damage, or is the peerless better for the survivability?

Also, I read a long time ago that Mystic prefixe was useless for mage since when you crit a monster he's dead anyway. I think it's true for imperil play style or low difficulty, but is it true for no imperil play style? Does anyone have data on this?

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)


Mystic prefix being useless is a foolishly perpetuated myth by people who don't know what they're talking about. You crit quite often without killing - when you play non-imperil.

If you are playing imperil style, however (like everyone besides holy should be doing), then charged is preferable by far.

In terms of raw average damage, peerless plain phase is roughly equivalent to ~50% (on everything) mystic, or ~25% everything radiants.

90% mystics (which are relatively cheap these days) are equivalent to ~75% radiants.

These numbers assume the MDB on the radiants is forged to around 25 (beyond that point is insanity for the very small gains).

Final note: again, average damage calculations are mostly only useful for non-imperil, where overkill is significantly smaller. Imperil mages should be considering charged first, really strong radiants second (these are still pretty cheap compared to charged for elemental types). Do not bother thinking about holy unless you are really absurdly rich.

This post has been edited by lestion: Apr 24 2020, 18:48
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post Apr 24 2020, 20:54
Post #13870
AtotehZ



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I've been wondering if I'm building my character effectively. I think I have a good handle on it, but it's nice with a 2nd opinion:
(IMG:[i.imgur.com] https://i.imgur.com/Kk71EJe.png)

At the moment I'm using an axe, it was the highest damage weapon I could find.
I use protection, regen, haste, and sometimes cure.
I keep mana draught up all the time and hp/spirit draught when needed.
I only use the attacking abilities when needed.
The rest of my abilities are built around using these abilities, maxed out.

Anything you can recommend changing?

EDIT: Oh, and I got my first random encounter. It was over pretty quickly.

This post has been edited by AtotehZ: Apr 24 2020, 20:58
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post Apr 24 2020, 21:15
Post #13871
Nezu



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QUOTE(AtotehZ @ Apr 24 2020, 19:54) *
...


For 1H style, rapiers & shortswords are preferred weapons where possible: axes and clubs do not have parry. Shortswords have higher stats than rapiers, but a lot of people prefer the weapon proc on rapier (especially if they are playing non-imperil melee at high level).

I think ability usage is something you'll learn as you get higher level. 1H players make a lot of use of spirit stance, because they can generate enough overcharge to keep it up permanently (from counter-attacks, with decent block/parry). Another option is Orbital Friendship Cannon, which you might want to consider some time after you hit 250ish (until then, the game is still really fast and easy anyway).

Your PABs look fine. You don't need to stress about them very much. It doesn't make anywhere near as significant a difference as equipment or behaviour, and they are relatively easy to fix later.
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post Apr 24 2020, 21:22
Post #13872
AtotehZ



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QUOTE(lestion @ Apr 24 2020, 21:15) *

For 1H style, rapiers & shortswords are preferred weapons where possible: axes and clubs do not have parry. Shortswords have higher stats than rapiers, but a lot of people prefer the weapon proc on rapier (especially if they are playing non-imperil melee at high level).

I think ability usage is something you'll learn as you get higher level. 1H players make a lot of use of spirit stance, because they can generate enough overcharge to keep it up permanently (from counter-attacks, with decent block/parry). Another option is Orbital Friendship Cannon, which you might want to consider some time after you hit 250ish (until then, the game is still really fast and easy anyway).

Your PABs look fine. You don't need to stress about them very much. It doesn't make anywhere near as significant a difference as equipment or behaviour, and they are relatively easy to fix later.


I've mostly used spirit stance when my mana got lower than I liked. Then spirit stance + defend to get mana up a little. What you're saying though is that I'll have way more overcharge when using a rapier, so I'll see what that's about.
All the weapons I find are either level 50 or 200 or something like that. The axe I found was a godsend at level 100.
I want a decent rapier to try it out now.
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post Apr 24 2020, 21:28
Post #13873
Nezu



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QUOTE(AtotehZ @ Apr 24 2020, 20:22) *

I've mostly used spirit stance when my mana got lower than I liked. Then spirit stance + defend to get mana up a little. What you're saying though is that I'll have way more overcharge when using a rapier, so I'll see what that's about.
All the weapons I find are either level 50 or 200 or something like that. The axe I found was a godsend at level 100.
I want a decent rapier to try it out now.


I recommend reading over the wiki section on spirit. Defend consumes 25 overcharge to heal you for a % of your HP, Focus consumes overcharge to return mana, and spirit stance enhances physical damage & reduces mana costs a small amount.

Don't expect a miracle, but yes, parry helps a little with overcharge. You only receive OC for 1 counter per turn, though.
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post Apr 24 2020, 21:43
Post #13874
AtotehZ



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QUOTE(lestion @ Apr 24 2020, 21:28) *

I recommend reading over the wiki section on spirit. Defend consumes 25 overcharge to heal you for a % of your HP, Focus consumes overcharge to return mana, and spirit stance enhances physical damage & reduces mana costs a small amount.

Don't expect a miracle, but yes, parry helps a little with overcharge. You only receive OC for 1 counter per turn, though.


After reading about spirit a bit more and changing my gear(by some miracle I found a decent rapier) I went from doing fine, to completely mopping the floor with a difficulty higher than before.
I could keep spirit stance up for over 20 rounds in a row. And it only took 1-2 rounds to max it again.

Thanks.

This post has been edited by AtotehZ: Apr 24 2020, 21:45
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post Apr 25 2020, 00:26
Post #13875
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Any advice on a recommended EXP farming mechanism? I want to level up faster and increase my Credit income. (IMG:[invalid] style_emoticons/default/biggrin.gif) Thank you for your assistance, if any. It won't go in vain. (IMG:[invalid] style_emoticons/default/wub.gif) (IMG:[invalid] style_emoticons/default/wub.gif)
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post Apr 25 2020, 01:18
Post #13876
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QUOTE(FEU000 @ Apr 25 2020, 01:26) *

Any advice on a recommended EXP farming mechanism? I want to level up faster and increase my Credit income. (IMG:[invalid] style_emoticons/default/biggrin.gif) Thank you for your assistance, if any. It won't go in vain. (IMG:[invalid] style_emoticons/default/wub.gif) (IMG:[invalid] style_emoticons/default/wub.gif)


No is the contrary, you want to level up the less posible if you want to have mayor income of credits.
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post Apr 25 2020, 01:23
Post #13877
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QUOTE(FEU000 @ Apr 25 2020, 01:26) *

Any advice on a recommended EXP farming mechanism? I want to level up faster and increase my Credit income. (IMG:[invalid] style_emoticons/default/biggrin.gif) Thank you for your assistance, if any. It won't go in vain. (IMG:[invalid] style_emoticons/default/wub.gif) (IMG:[invalid] style_emoticons/default/wub.gif)


keep your stamina ≥80 keep track of random encounters when you are not afking, complete them on the highest but still beatable for you difficulty

This post has been edited by k1863162: Apr 25 2020, 01:32
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post Apr 25 2020, 04:23
Post #13878
AtotehZ



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I've gained 27 levels today(131 to 158) and just graduated to 10 moderation power (IMG:[invalid] style_emoticons/default/smile.gif) Feels good.
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post Apr 25 2020, 06:28
Post #13879
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QUOTE(Arkoniusx @ Apr 25 2020, 01:18) *

No is the contrary, you want to level up the less posible if you want to have mayor income of credits.


wait
if i unlock more arena entries from levelling up, don't i get extra credits income? from first clear bonus,trophies,etc
which means i get more credits compared to staying on low level/level less as possible

This post has been edited by Renkanalla: Apr 25 2020, 06:45
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post Apr 25 2020, 08:19
Post #13880
Arkoniusx



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QUOTE(Renkanalla @ Apr 25 2020, 07:28) *

wait
if i unlock more arena entries from levelling up, don't i get extra credits income? from first clear bonus,trophies,etc
which means i get more credits compared to staying on low level/level less as possible


NOT, is the contrary, believe me, when it comes to the reward the arenas give you the first time you complete them, those credits will disappear very soon when you have to start improving the equipment you are wearing, am I to assume that it is heavy power equipment?

Well, each level of improvement of each stat of that type of equipment in Legendary degree for the first 5 levels will cost you 8330 credits each, most of those equipments bring 11 stats, which would give the amount of 91630 credits only for the first level, since there are 5 levels that have to be improved before having to use bindings, that would give us a total of 458,150 credits.

And believe me, the time will come when it will be absolutely necessary to make that improvement so that the monsters are not constantly killing you,

Another thing to keep in mind is that when you have already claimed all the rewards that are in the game, you will totally depend on what you get in all your battles, and let's say that for some reason, throughout the week you get almost nothing (it happened to me) you will have to use those credits to repair your armor and buy potions, and this will become more and more constant.

And lastly, the most important reason why you should not level up quickly is that the vast majority of Legendary drops that you get when you advance from level 300 onwards, will become useless garbage that will usually become property of the bazaar, so yeahhhh ... don't level up quickly.

This post has been edited by Arkoniusx: Apr 25 2020, 08:21
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