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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Apr 15 2020, 23:38
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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just curious, why do other high level players buy energy drinks? I run a lot of grindfest and have pretty much always been able to replenish my energy with the artifacts that drop during the runs. if anything i get more than i use.
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Apr 15 2020, 23:45
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(jackalo @ Apr 15 2020, 23:38)  just curious, why do other high level players buy energy drinks? I run a lot of grindfest and have pretty much always been able to replenish my energy with the artifacts that drop during the runs. if anything i get more than i use.
Do you care about staying above 80 stamina all or at least most of the time? Because i assume that those who buy them do care about that and by that of course use a lot more ED for the same number of rounds as someone who doest care about that would need.
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Apr 16 2020, 00:10
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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QUOTE(Uncle Stu @ Apr 15 2020, 15:45)  Do you care about staying above 80 stamina all or at least most of the time? Because i assume that those who buy them do care about that and by that of course use a lot more ED for the same number of rounds as someone who doest care about that would need.
makes sense, completely forgot about bonus xp/prof above 80
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Apr 16 2020, 02:26
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(jackalo @ Apr 15 2020, 22:38)  just curious, why do other high level players buy energy drinks? I run a lot of grindfest and have pretty much always been able to replenish my energy with the artifacts that drop during the runs. if anything i get more than i use.
How many is 'a lot'? PA drop rate is roughly ~8.5 per fest (supported with sssss2's data from 20,000 pfests), with a 20% chance of an ED from each, and fests cost 21 stamina to complete (41 if you're above 80 for the entire duration). In other words that's a deficit of a little over 1.5 PAs for every run. You can usually replenish them with arena/RE income, but depending on how many you run per day... Mages can do fests extremely fast, and it is feasible for heavy grinders to easily run with an ED deficit. This post has been edited by lestion: Apr 16 2020, 02:26
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Apr 16 2020, 07:32
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Renkanalla
Newcomer
  Group: Members
Posts: 74
Joined: 23-April 16

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how does innate arcana mp reduction works?
is it adjusted to total slots of innate arcana i own? like, if i have 4 slots open then will the mana cost for all auto cast spells reduced by 40% for all of them or each slot reduces mp cost for different values like, 1st slot -10%, 2nd -20%, etc
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Apr 16 2020, 08:32
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BlueWaterSplash
Group: Members
Posts: 3,416
Joined: 15-March 11

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I believe they will all be 40% discounted.
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Apr 16 2020, 08:32
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Renkanalla @ Apr 16 2020, 07:32)  how does innate arcana mp reduction works?
is it adjusted to total slots of innate arcana i own? like, if i have 4 slots open then will the mana cost for all auto cast spells reduced by 40% for all of them or each slot reduces mp cost for different values like, 1st slot -10%, 2nd -20%, etc
It depends on how many perks you have. If you only have IA I the reduction is 10% if you have IA V the recuction is 50%. And it does not matter how many slots you use or dont use. The reduction for IA V is allways 50%.
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Apr 16 2020, 13:43
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SPoison
Group: Gold Star Club
Posts: 4,130
Joined: 20-July 10

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I've been thinking about potencies for 1h heavy, is there an analysis that explores the differences in loss and benefits for each potency? Such as how much parry a monster would need to have to make Overpower useless or how much crit chance a player needs in order to make fatality a better potency than others?
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Apr 16 2020, 17:51
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(SPoison @ Apr 16 2020, 12:43)  I've been thinking about potencies for 1h heavy, is there an analysis that explores the differences in loss and benefits for each potency? Such as how much parry a monster would need to have to make Overpower useless or how much crit chance a player needs in order to make fatality a better potency than others?
As discussed a little in the what have you accomplished thread... For 1H, it depends what you're doing. F5B4 is technically the optimum for raw damage output, and this will apply vs schoolgirls; however, depending on how fast you're killing them, you may find B5F4 is preferable because counters cannot crit. This holds up even with lower crit chance. Though you cannot raise your crit chance high enough to make fatality so much better than butcher that it's better even including counter-attacks. For fests/IW, Op5/B4 is optimal. This is based on a pretty simple assumption that the average monster has ~20% parry (the average is actually likely slightly higher, like resist chances). This post has been edited by lestion: Apr 16 2020, 17:52
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Apr 17 2020, 03:32
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Ea-Moon
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15

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So, when calculating the value of my drops, I realised I don't actually know how to value a Chaos Token.
So I figured I'd try to calculate a Chaos Token in the per-day profit I can obtain from it. However, this also becomes difficult to do, because the value of a Chaos Token decreases with every Monster Lab slot you unlock, and every chaos attribute you upgrade a certain monster by. So I decided to go with having a complete Monster Lab, for a total of 11440 Chaos Tokens. I have roughly 120 monsters under level 100, and eyeballing their individual per-day gifts, about 500-600 credits a day average. Some will occasionally get a Crystallized Phason or Binding of Slaughter, but that might be a couple of times a year per monster, with the oodles and oodles of low-grade materials bringing the daily average down. I'll go with 600.
However, I also have to deduct their food and Happy Pills. So with no Gold Star and no Hath Perks/training and using item store prices for food/pills, you have per monster:
-600 credits/day earnings -4 units of food a day (15c per Monster Chow) -1 Happy Pill every 7.5 days (2000c per Happy Pill)
The per day credits profit per monster would be 600 - (4*15) - (2000/7.5) = 273
With 100 monsters that require 114 Chaos Tokens on average to unlock
273 / 114.4 = ~2.4 credits a day per token
Now, if a player HAS Gold Star as well as Extra Strength Formula to double the effect of Happy Pills, and we use player shop prices for food and Happy Pills instead
-600 credits/day earnings -4 units of food a day (15c per Monster Chow) -1 Happy Pill every 7.5 days (1000c per Happy Pill)
The per day credits profit per monster would be 600 - (4*15) - (1000/15) = 473
But with 200 monsters instead of 100, each monster only requires 57.2 Chaos Tokens to unlock
473 / 57 = ~8.3 credits a day per token
This is some fairly rough math, but of course, Chaos Tokens become less valuable for every extra one you get. The very first Chaos Token you get unlocks a slot (or 2 with Gold Star), and would earn you 250/500 credits a day. The 250 Chaos Tokens you need to unlock the 100th Monster Lab slot are a lot less valuable for each token. Similar math can be done for Scavenger. If a monster earns 600 credits a day average, its first increase of Scavenger is a 1/40th increase for 1 Chaos Token, so about 15 credits a day value for that CT. The second upgrade would be about 7.5 credits a day for each CT (though you have to get up to Level 50 with a monster for that).
I do count monster feed and Happy Pills as a part of the cost, even if you never buy and and only use what you drop. This is because of opportunity cost - if I didn't have to feed them with my drops, I could have sold off my own drops to make credits. Extra Strength Formula pays off reasonably quick with a larger Monster Lab. At 500 Hath, that's about 1.9m credits, so you'd have to save on 1900 Happy Pills. You save about 67 credits per monster per day. If you had 200 monsters at Level 25, about 13,300 credits a day, which would be around 143 days to pay off ESF. I don't think any of the reduced Hunger drain training or Hath Perks would ever be really worth it.
Also, I think I recall someone a few years ago saying he deleted and re-made his Level 25 monsters when they get to 25% morale instead of using a Happy Pill. I think this can be done with 253 crystals, so ~450 credits worth as opposed to 3000 credits for 3 Happy Pills, or just 1 with ESF. However, I think that's simply too time-consuming a chore on average to save 2500 credits, at least compared to playing rounds.
I think this math is correct overall, unless I'm overlooking something extremely obvious. And of course, this only works for monsters under level 100. Higher level monsters will have different payback times on tokens, as well as if their individual Chaos attributes are also increased.
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Apr 17 2020, 11:31
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Katajanmarja
Group: Gold Star Club
Posts: 669
Joined: 9-November 13

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Hello, dear experts.
As you can see, my level is extremely low. Very few people like me seemingly come here to ask for advice, yet I think that was the original idea of this thread...
I have spent quite an amount of time browsing the wiki and, today, reading the first messages in this thread. Some experts say that even if reading the wiki is a good idea, one shoud balance it with the playing at first, otherwise it will just get too confusing. Heck, I think they are right.
Let’s say that I am not too ambitious with Hentaiverse. I want some credits, I want some pastime, I want some immersion, but that’s about it. Can I cause myself major damage by just taking it casually?
One of the first "Do’s and Don’ts" (No. 8, to be precise) is telling me: "Do not level up fast." As a matter of fact, I had guessed leveling up too fast might cause me trouble in the way described. But... what if it so happens I don’t feel like investing much time and thought into the game in the long run? Am I better off quitting it altogether than playing random encounters and the occasional arena challenge? In other words, if I level up too much without learning enough, will I end up getting beaten by all monsters all the time, with no more credit drops and no fun either?
No. 20 gives the advice: "Never sell anything to the bazaar." Well, yeah. I had kind of figured out that if the bazaar offers me 1 credit for a soul fragment while asking 1,000 credits for one, the deals must be worse than at your average currency exchange in real life.
However, nobody seems to mention what I should do with all the low-quality equipment that keeps piling up. "Crude rapier", "crude shortsword", two "crude wakizashis"... Who’s going to buy these if I put up a shop?
Why do crude weapons even exist in the first place? It may well be that I am missing something, but I cannot imagine any use for them, except one: somebody who is so new to E‑hentai that he or she has no credits at all has started playing in the unarmed style, then gets a crude weapon drop. In that case, it would of course be mighty helpful compared to nothing. Maybe also if a novice wants to change fighting style without investing any credits...
In all other cases, crude weapons seem like total junk to me; getting at least average equipment is not difficult. If the bazaar is not the right place for them, am I supposed to salvage them and sell the scrap metal to other players?
Thank you if you cared to read. Thank you twice if you care to answer.
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Apr 17 2020, 11:59
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  Can I cause myself major damage by just taking it casually?
if you end up outlevelling your gear, you can just bump down the difficulty. this will slow down your levelling on top of making your gear workable again. if you don't have the intent to make as much money as possible fast, you should be fine getting by this way QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  "Never sell anything to the bazaar."
decondelite's WTB is a good starting point to see what can be safely sold to the bazaar and what may be of use to others. for mag+ drops, best ask for a price check if you are unsure. some people are very meticulous about what they bazaar and what they salvage, but the only real important rule here is: mag+ clothes, staves and shields, if you are absolutely sure that they aren't worth selling to other players, are best salvaged rather than sold to the bazaar
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Apr 17 2020, 12:00
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  Hello, dear experts.
Hello. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  As you can see, my level is extremely low. Very few people like me seemingly come here to ask for advice, yet I think that was the original idea of this thread...
That depends, sometimes there are none questions for days and sometimes there are multiple questions in just a few hours. QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  Can I cause myself major damage by just taking it casually? Damage in what way? (IMG:[ invalid] style_emoticons/default/unsure.gif) QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  One of the first "Do’s and Don’ts" (No. 8, to be precise) is telling me: "Do not level up fast."
Yeah, personally if i were you, i would see more as suggestions as carved in stone rules you have to follow at all cost. And at your level, i would say just play the game and dont worry too much about it. Get your credits, have your fun and you will be fine. QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  In other words, if I level up too much without learning enough, will I end up getting beaten by all monsters all the time, with no more credit drops and no fun either?
No, you wont, so dont you worry. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  No. 20 gives the advice: "Never sell anything to the bazaar."
It does? Let me see myself. Oh, items. Items ≠ Equipment. And no you could sell those crappy equipments, or you could salvage them and sell the scraps. And of course save some credits because you wont at least buy so many to repair your own stuff. And no one is going to buy those. It is today hard enough to find buyer for a lot of Legendary equipment. There is absolutly no market for crude equipment at all. QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  Why do crude weapons even exist in the first place?
For the same reason why the lowest tier of equipment exist in any RPG game, because some tier has to be the lowest and if crude wouldnt exist you could ask the same question about fair. Btw i dont remember what it was called, but iirc there was once even a tier below crude long ago. QUOTE(Katajanmarja @ Apr 17 2020, 11:31)  Thank you
You are welcome. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Apr 17 2020, 13:23
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Katajanmarja @ Apr 17 2020, 10:31)  I have spent quite an amount of time browsing the wiki and, today, reading the first messages in this thread. Some experts say that even if reading the wiki is a good idea, one shoud balance it with the playing at first, otherwise it will just get too confusing. Heck, I think they are right.
Yep, you need to play around in the game to understand what the wiki says, and you need to come back to the wiki often to understand the changes in the game that come with leveling up. Until you become an expert yourself, you'll find that there will always be something for which you'll have to read the wiki again, or ask in this thread again; but gradually less with time. You can also play without bothering, though; it just means that your play will not be optimized, and on average your income will be lower while your expenses will be higher, probably also missing some opportunities (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Katajanmarja @ Apr 17 2020, 10:31)  Let’s say that I am not too ambitious with Hentaiverse. I want some credits, I want some pastime, I want some immersion, but that’s about it. Can I cause myself major damage by just taking it casually?
I think I've just above answered the question (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Katajanmarja @ Apr 17 2020, 10:31)  One of the first "Do’s and Don’ts" (No. 8, to be precise) is telling me: "Do not level up fast." -skip-
Like Uncle says, these are mostly generic guidance then rules; a lot of players nowadays prefer to level up fast, others would prefer to level up slow, but there are pros and cons in both situations so it's more a matter of personal preference. Besides, at low levels (say before 250) just playing a bit will get you up fast whatever you do; the speed will slow down only at higher levels. QUOTE(Katajanmarja @ Apr 17 2020, 10:31)  No. 20 gives the advice: "Never sell anything to the bazaar."
This is also guidance, to protect the unaware; it really means "if you're not sure of what you're doing, better not do it". There's no harm in keeping things, until you know better; then you will know what is better to sell in shops and for what prices, what is better to scrap, what is better to Bazaar. There's a script you can configure to help you for this purpose, but I don't use it so you better look in the scripts thread for that and then eventually ask explanations here again. QUOTE(Katajanmarja @ Apr 17 2020, 10:31)  However, nobody seems to mention what I should do with all the low-quality equipment that keeps piling up. "Crude rapier", "crude shortsword", two "crude wakizashis"... Who’s going to buy these if I put up a shop?
Nobody ever. Nor fair or average for that matter. If you go in the Poor Players' Club thread, I'm running a "gift season" giveaway with superiors and exquisites, and few people are asking even if they are free (IMG:[ invalid] style_emoticons/default/laugh.gif) Only exceptions would be some very old obsolete that don't drop anymore, for the collectors; but that is a complicate subject. QUOTE(Katajanmarja @ Apr 17 2020, 10:31)  -skip- In all other cases, crude weapons seem like total junk to me; getting at least average equipment is not difficult. If the bazaar is not the right place for them, am I supposed to salvage them and sell the scrap metal to other players?
Thank you if you cared to read. Thank you twice if you care to answer.
Some equips/armors can give you more if scraped for materials, other give more when bazaared. It's a bit complicated, but as I've told there's a script to help, and in doubt just keep it while you study or ask for advice. Value of the same item also depends on the level, so a magnificant that would be a nice piece with some value at L.100 would be bazaared as trash at L.330 for instance. Take your time to learn as much as you can, don't rush in it. If you make it become a core, you won't enjoy it. Good luck (IMG:[ invalid] style_emoticons/default/wink.gif)
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Apr 17 2020, 13:42
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mundomuñeca @ Apr 17 2020, 13:23)  It's a bit complicated
Imo it is not complicated at all. Average and below, salvage for scraps, superior or Exquisites bazaar. When it is useless but gives your HGW salvage, except force shields, usually they give you more credits from the bazaar as a HGW is usually worth now. When it gives HGM or HGL, bazaar, when it gives your HGC salvage. And that is all. There is nothing complicated about imo.
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Apr 17 2020, 14:32
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Katajanmarja
Group: Gold Star Club
Posts: 669
Joined: 9-November 13

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Well, that was fast. And all answers are probably worth more credits than I currently own, so I am offering you some warm thoughts instead. QUOTE(Uncle Stu @ Apr 17 2020, 13:00)  Damage in what way?
I believe you folks already answered my question, but there should be no harm in a further clarification. To me, "major damage" would mean ending up in a dead end: You cannot reach any goals with your player character any more. You cannot start over either. You had your chance playing Hentaiverse. Whatever you do, you are not going to gain anything from it any more (besides dawn rewards). "You were warned, but you did not pay attention." "Major damage" could also mean other things I have no idea of, but their negative impact on the player would be at least 70 % of what I just described. Probably worse than that. QUOTE(Uncle Stu @ Apr 17 2020, 13:00)  And of course save some credits because you wont at least buy so many to repair your own stuff.
I was curious about forging itself and, a bit later, the item world (which naturally led to defeats), so I have already repaired a few pieces of my equipment. Thanks to you, I now know I’m better off scrapping my weakest picks than buying materials – if I have a choice. QUOTE(Uncle Stu @ Apr 17 2020, 13:00)  There is absolutly no market for crude equipment at all. (...) some tier has to be the lowest and if crude wouldnt exist you could ask the same question about fair. Btw i dont remember what it was called, but iirc there was once even a tier below crude long ago.
I have played other RPGs, very different from this one, and started pondering about in-world inflation at an early phase. If I were a game designer, my answers to the inflation problem would be different from the mainstream, for I tend to see fantasy worlds in a different light. If you are interested in further details, we could perhaps continue in some other thread (Hentaiverse Chat??). But thanks, I think I can see now what Hentaiverse’s way of dealing with its own in-world inflation is. QUOTE(mundomuñeca @ Apr 17 2020, 14:23)  There's no harm in keeping things, until you know better
This was an especially valuable piece of info. I had been trying to find an answer to the question, "Is there some sort of penalty for having an inventory too large?" You have helped me realize that I must have at least some sort of shack in-world. Even in high fantasy, only Dennis Moore or Rinus Limpopop Quintz could wander around carrying all of the loot. QUOTE(mundomuñeca @ Apr 17 2020, 14:23)  If you go in the Poor Players' Club thread, I'm running a "gift season" giveaway with superiors and exquisites, and few people are asking even if they are free
I should have visited, but so far it had felt like too much out-of-character action to acquire in-world goods. Maybe at some point! This post has been edited by Katajanmarja: Apr 24 2020, 19:50
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Apr 17 2020, 16:28
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Katajanmarja @ Apr 17 2020, 21:32)  To me, "major damage" would mean ending up in a dead end: You cannot reach any goals with your player character any more. You cannot start over either. You had your chance playing Hentaiverse. Whatever you do, you are not going to gain anything from it any more (besides dawn rewards). "You were warned, but you did not pay attention."
there is no such thing, you should be able to restart naked from any level on low difficulty. also, "starting equipment" for any kind of playstyle are actually dirt cheap if you don't mind scourging here and there and waiting. (disclaimer : by starting equipment means it's possible to play, just not on high difficulty and it's not that comfortable)
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Apr 17 2020, 16:33
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Katajanmarja
Group: Gold Star Club
Posts: 669
Joined: 9-November 13

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QUOTE(Fudo Masamune @ Apr 17 2020, 17:28)  "starting equipment" for any kind of playstyle are actually dirt cheap if you don't mind scourging here and there and waiting. I do agree with that.
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Apr 17 2020, 16:49
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(Katajanmarja @ Apr 17 2020, 13:32)  I had been trying to find an answer to the question, "Is there some sort of penalty for having an inventory too large?"
There is a limit of 1000 equips/weapons in your inventory. If you fill it, you will not drop any equip/weapon in subsequent battles, until you empty it a bit. It's usually best to keep some space, like at least 100 or 200 places free or even more. QUOTE(Katajanmarja @ Apr 17 2020, 13:32)  I should have visited, but so far it had felt like too much out-of-character action to acquire in-world goods. Maybe at some point!
There are also other threads where beginners can ask for free equips, draughts and some credits; look around for offers, the Freeshop in WTS, etc. You should do it now, because those resources are usually limited to players below certain levels and after you scale up they are much less interesting anyway. This post has been edited by mundomuñeca: Apr 17 2020, 16:50
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Apr 17 2020, 21:49
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Katajanmarja
Group: Gold Star Club
Posts: 669
Joined: 9-November 13

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The help I received today was quite valuable, including what I got via Mooglemail. *bow* QUOTE(Uncle Stu @ Apr 17 2020, 13:00)  i dont remember what it was called, but iirc there was once even a tier below crude long ago.
Found it by accident, the category is called flimsy. There is also an obsolete category called fine, between average and superior. Never more shall I sing the song “My Fair Lady”, for now I know “My Average Lady” would be a compliment compared to the traditional lyrics. Are there EHWiki creators around? If yes, are you interested in some notes I might have about the wiki (outdated links, for example)? This post has been edited by Katajanmarja: Apr 17 2020, 21:54
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