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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 10 2018, 04:55
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quitetanky
Group: Members
Posts: 370
Joined: 19-March 17
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Spirit - FB - Spirit: how do you even bind that? (On top of that my problem is that i play on tablet, most of the time i do have mouse, but i never have keyboard, since i keep screen quite close. So all my binds are on m2, m3, mwup, mwdwn.) And it takes 3 moves, 3 moves you get attacked on. Even if it ends up saving total moves per round my concern here is that it could end up being slower in real time if you need to stop hover attacks: the way im playing now, FB sometimes ends up second or third move because i have slow reactions, so i don't know how to chain Spirit - FB - Spirit perfectly without using some super fancy single bind. And getting stanced on last turn seems even harder (read: slower). Also, for a baseline, i cant get enough overcharge to maintain constant spam of FB. If i'm using FB somewhat optimally (on the right occasion but still fairly often) i can still get to and maintain max overcharge, which supposedly gives me more damage. Going Spirit - FB - Spirit would mean i'll have to make attacks even less frequent and that i probably won't be able to have enough overcharge on the start of every round. Any solutions for that?
Imperil on first move doesn't seem feasible for me: i'l have to stop hoverplay, and also it will only affect max of 3 targets. And you get attacked before you follow that up. Also getting faster imperil (which i cant get rn) would give it 0 cd, which makes it impossible to put it in any of Strongest[] binds, which i should totally be using against SGs, rn i just tend to wait a little to build up penetrated armor. Whats up with weaken or slow? Those seems to me like completely useless spells. Sleep/confuse were my saviors during 170-190 PFUDOR difficulty spike, since theyre cheap in terms of AP and get 3 targets starting from 170 lvl (i used confuse if i missed most sleep targets). Silence is fantastic after lvl 215. So why weaken or slow? Am I not getting something?
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Feb 10 2018, 05:26
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
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QUOTE(igs88 @ Feb 10 2018, 03:34) If you said RoB, that's another story, but still, I barely debuffing except SG although it's only imperil.. (IMG:[ invalid] style_emoticons/default/tongue.gif) And some day even that will stop when you finaly notice, that using imperil did take you longer as it helps you to kill them faster. Like i did. I did try around a week ago to play DwD without imperil and until now i am on average a whole minute faster without imperil. Boy was i supprised. (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Uncle Stu: Feb 10 2018, 05:27
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Feb 10 2018, 05:42
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09
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QUOTE(quitetanky @ Feb 9 2018, 21:55) snip I only use keyboard and mouse so I can't help you there. If you're determined to use dw on mobile, you'll probably have to use dual rapier or rapier/waki. Either way, you shouldn't be getting beaten up as badly as you make it seem even against a screen full of monsters. I have 49% parry with a balance rapier, 56 with junk nimble rapier, 66 with nimble waki. 50% is enough to give you a few turns of peace, which one can easily get with Rr/Rw. Weaken is useless wtffff?? Free 50 PERCENT damage reduction AND no crits, useless?? Kids today (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Slow is actually good if the attack speed is high enough, but there are enough spells that work with everything to bother giving up a slot+ap for one specific case. Not worth it.
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Feb 10 2018, 05:52
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14
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QUOTE(quitetanky @ Feb 9 2018, 20:55) snip I don't bind that. I play on a laptop which has a keyboard. I bind FB as "B," so I can either spam "SBs," or click on the skill bar. If you spam FB frequently and without using spirit stance, the damage won't be as high, imo. Of course you will consume 1 or less charge when spirit stance, but the damage increased should be worth it. The total turn counts will be reduced, even though you attack a few times less, get less charges, and use FB less often. I think I usually deplete my charges at the beginning and then I'll save up to a moderate amount at the end of the round if I need to. Use AOEs at the beginning, and use normal attacks more often towards the end if you are concerned about charges. Yeah, for me, when I don't have enough charges and facing against a massive army (eg. IW, PFest, etc.) at the beginning of a round, I may cast sleep or confusion or both if I feel desperate. But usually I can manage to save up enough charges at the end of a round in order not to put myself into a dicey position, just try not to overkill or overextend. In terms of coding imperil, this should give you a better idea: https://forums.e-hentai.org/index.php?s=&am...t&p=5058919I don't know how you would do that on a tablet tho. For other spells, I have heard weaken is good, but I've not heard about slow. I don't think it's that useful. Also, try to use less spells as DW, since you are not a mage and have no casting speed bonus. Usually, imperil is the only deprecating spell that I'll use, even though it's on SGs only. This post has been edited by qwertypls: Feb 10 2018, 09:38
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Feb 10 2018, 06:21
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chemistamu
Group: Gold Star Club
Posts: 398
Joined: 20-April 15
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I roughly calculated the crit chance with Legendary ethereal Katana&Wasaki of balance+ full shade shadow dancer set is ~0.75 with heartseeker buff
from wiki Phys. Crit Chance = (1 - 0.95 * (3750 / (3750 + DEX + STR / 2))) * (1 - proficiency_bonus) * (1 - main_hand_Attack_Crit_Chance) * (1 - off_hand_Attack_Crit_Chance) * (1 - helmet_Attack_Crit_Chance) * ... * (1 - feet_Attack_Crit_Chance) * Max(1 - (Max(Burden - 70, 0) * 0.02)^1.5, 0)
And as crits always activate its procs Does critic attack over come parry and block from monsters?
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Feb 10 2018, 06:28
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14
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QUOTE(chemistamu @ Feb 9 2018, 22:21) Does critic attack over come parry and block from monsters? I suppose only "Overpower" does it. I maybe wrong tho.
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Feb 10 2018, 06:29
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UnknowDestroyer
Group: Gold Star Club
Posts: 250
Joined: 4-August 12
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QUOTE(chemistamu @ Feb 10 2018, 11:21) I roughly calculated the crit chance with Legendary ethereal Katana&Wasaki of balance+ full shade shadow dancer set is ~0.75 with heartseeker buff
from wiki Phys. Crit Chance = (1 - 0.95 * (3750 / (3750 + DEX + STR / 2))) * (1 - proficiency_bonus) * (1 - main_hand_Attack_Crit_Chance) * (1 - off_hand_Attack_Crit_Chance) * (1 - helmet_Attack_Crit_Chance) * ... * (1 - feet_Attack_Crit_Chance) * Max(1 - (Max(Burden - 70, 0) * 0.02)^1.5, 0)
And as crits always activate its procs Does critic attack over come parry and block from monsters?
Parry is prioritized before damage so crit can be parried. Only OC skills go over it.
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Feb 10 2018, 06:38
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(Uncle Stu @ Feb 10 2018, 10:26) And some day even that will stop when you finaly notice, that using imperil did take you longer as it helps you to kill them faster. Like i did. I did try around a week ago to play DwD without imperil and until now i am on average a whole minute faster without imperil. Boy was i supprised. (IMG:[ invalid] style_emoticons/default/unsure.gif) So what uncle wanted to say is debuff is no longer needed? Actually I felt the same few days ago, but more cure of course. 5-10 times in 100 rounds...
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Feb 10 2018, 06:42
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
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QUOTE(igs88 @ Feb 10 2018, 05:38) So what uncle wanted to say is debuff is no longer needed? Actually I felt the same few days ago, but more cure of course. 5-10 times in 100 rounds...
Actually i wanted to say, that when you reach a certain damage, even imperil on SG is no longer needed. I just have no idea what damage that could be, because i noticed it just recently. So are you telling me, that you allready did reach that damage? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Feb 10 2018, 07:12
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09
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People were just telling me how wrong I was for not using imperil (IMG:[ invalid] style_emoticons/default/laugh.gif) Don't you need imperil for the ofc rounds? One minute of savings isn't very convincing, though. I could do that by rearranging skills on the quick bar (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 10 2018, 07:19
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(Uncle Stu @ Feb 10 2018, 11:42) Actually i wanted to say, that when you reach a certain damage, even imperil on SG is no longer needed. I just have no idea what damage that could be, because i noticed it just recently. So are you telling me, that you allready did reach that damage? (IMG:[ invalid] style_emoticons/default/unsure.gif) Nope, I'm still on 6500 damage, but cast imperil one till three times per round is taking my time. And sometimes when SG resist it, that's frustrating... So I just attack them regularly like always... (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 10 2018, 07:31
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
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QUOTE(qw3rty67 @ Feb 10 2018, 06:12) People were just telling me how wrong I was for not using imperil (IMG:[ invalid] style_emoticons/default/laugh.gif) Don't you need imperil for the ofc rounds? One minute of savings isn't very convincing, though. I could do that by rearranging skills on the quick bar (IMG:[ invalid] style_emoticons/default/smile.gif) OFC rounds? (IMG:[ invalid] style_emoticons/default/huh.gif) Against SG's? (IMG:[ invalid] style_emoticons/default/unsure.gif) Well, those dont really exist in the last threee arenas. I mean sometimes you get an oportunity when the SG are allready weakened enough so you can just blast them into smithereens and by that save a few turns. But in general it would be just a waste of spirit charge to use the OFC against them. QUOTE(igs88 @ Feb 10 2018, 06:19) Nope, I'm still on 6500 damage, but cast imperil one till three times per round is taking my time. And sometimes when SG resist it, that's frustrating... So I just attack them regularly like always... (IMG:[ invalid] style_emoticons/default/biggrin.gif) Ah, 6500 damage, that was around the first time i did wrote my damage down. At the same time i made it up to round 603 in Hellfest. Good times. There was still so much to reach, so much to accomplish. I am actually a bit envious of you. Btw with regulary you mean of course still use vital strike right?
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Feb 10 2018, 07:47
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09
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QUOTE(Uncle Stu @ Feb 10 2018, 00:31) OFC rounds? (IMG:[ invalid] style_emoticons/default/huh.gif) Against SG's? (IMG:[ invalid] style_emoticons/default/unsure.gif) Well, those dont really exist in the last threee arenas. I mean sometimes you get an oportunity when the SG are allready weakened enough so you can just blast them into smithereens and by that save a few turns. But in general it would be just a waste of spirit charge to use the OFC against them. Now you're confusing me. Why would you not use ofc when it wipes a round in 1-4 turns? This is with 1h, right? So it's not like you're losing anything by using it.
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Feb 10 2018, 08:27
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(Uncle Stu @ Feb 10 2018, 12:31)
Ah, 6500 damage, that was around the first time i did wrote my damage down. At the same time i made it up to round 603 in Hellfest. Good times. There was still so much to reach, so much to accomplish. I am actually a bit envious of you. Btw with regulary you mean of course still use vital strike right?
Nope, just "attack" +heartseeker +haste (IA2) and spirit stance, I use so many buffs like SS, protect, and regen and those two... Sometimes veil but seldomly.. So for me, no debuffs no special moves... (IMG:[ invalid] style_emoticons/default/biggrin.gif) And my "mistake" is ethereal slaughter I guess, because my burden is way too low. I don't have much time/credit and soulfrags for my demonic slaughter... (IMG:[ invalid] style_emoticons/default/cry.gif)
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Feb 10 2018, 08:28
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
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Not in the SG arenas. SG dont really care that much about a OFC right in the face. And of course i would loose something by using it, because i had to get some charge again to use Vital strike against the SG to kill them faster.
igs88 you really should use Vital Strike against SG's. Get at least one penetrated armor effect on them whait a counter attack that stuns them and give them hell with a hard vital strike and watch them bleed out. Without the need of shield bash to use first, it speeds those SG arenas so much. That i am quite about that 10bo did change that.
This post has been edited by Uncle Stu: Feb 10 2018, 08:31
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Feb 10 2018, 08:40
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(Uncle Stu @ Feb 10 2018, 13:28)
igs88 you really should use Vital Strike against SG's. Get at least one penetrated armor effect on them whait a counter attack that stuns them and give them hell with a hard vital strike and watch them bleed out. Without the need of shield bash to use first, it speeds those SG arenas so much. That i am quite about that 10bo did change that.
I'll try it... That's new for me... Thanks uncle... (IMG:[ invalid] style_emoticons/default/biggrin.gif) Edit : I tried it on RoB SG, and they sliced like a pudding... Thanks uncle.. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Oo.. I want some pudding right now... (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by igs88: Feb 10 2018, 08:48
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Feb 10 2018, 08:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
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Feb 10 2018, 11:12
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(qwertypls @ Feb 10 2018, 03:16) I think you only need to have one or two pieces of "balance," because accuracy >200% is useless. Then for the rest, probably you just go for damage, and in the case of power armor for 1H, I think you only need like 170% of accuracy, cuz you still have overwhelming strikes. So probably 1 piece of power of balance is more than enough.
Power of Balance is useless, unless you're a low level player, or you want to play Power 2H with a Slaughter weapon, in which case I'd say that playing a Balance 2H with Protection/Slaughter armor is smarter.
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Feb 10 2018, 11:22
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(-vincento- @ Feb 10 2018, 03:07) Assuming same quality of legend shadowdancer, do agile ones or savage ones worth more in terms of DW players?
Assuming no particular styles like frd 2h, i'd go with savage as much as possible
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Feb 10 2018, 12:42
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13
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QUOTE(quitetanky @ Feb 10 2018, 00:55) Whats up with weaken or slow? Those seems to me like completely useless spells
slow was very useful to me for the same thing you said about sleep/confuse and as far as I remember, it also is the first defensive deprec spell you can use for 3 targets making 3 mons go from normal └( ̄▽ ̄; )┐=3=3=3=3=3=3 to slow ヽ( ̄д ̄; )ノ=3 was the bonus I needed to survive that same difficulty spike you talked earlier This post has been edited by reality_marble: Feb 10 2018, 12:43
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