QUOTE(Bolide @ Mar 22 2020, 10:24)

Hi experts,
I noticed that there were legendary charged cotton * of the
Curse-weaver in auctions, but I was told that curse-weaver suffix armors should be salvaged by some experienced players before.
So I'm confused about what the "curse-weaver" equipments used for?
Should the charged/frugal/plain curse-weaver equipments be auctioned or salvaged or used(for what fight style)?
Thanks in advance. (IMG:[
invalid]
style_emoticons/default/smile.gif)
The short version: unless you are very, very, very sure, do not use them.
Long version: depending on an absolute ton of variables (mage element, the quality of your curse-weaver piece, your deprecating base prof, your DD level, quality of alternative pieces... etc) some small turn savings can be made in grindfests by optimising your imperil count.
My current setup involves using
curse-weaver shoes along with elementalist gloves. At my base prof, I am able to reach a bit over >0.79 prof factor this way, and I just about hit deprecating 1.0.
For me, this means I save about 50-100 turns per fest compared to using my
charged mjolnir shoes. However, I have tested this extensively.
For reference: the rest of my gear is a
PSWD,
radiant cap,
charged robe,
radiant pants, and these are my
prof gloves.
When I was DD2, it was roughly comparable either way. No strong result either way. At DD6, it favours the setup with a curse-weaver piece. I project that at higher DD levels it will continue to do so, but there is another important factor to note:
Currentely, my base depr prof is
just enough for me to hit 1.0 with this setup. But going
over 1.0 is wasteful - you get nothing extra from it. So if my base prof were higher, I'd be getting a comparatively smaller benefit from the shoes, compared to just using a regular setup. Very high prof players (590+) will probably find that it swings back in favour of regular shoes again.
Also worth noting that this is with extremely excellent shoes all-round - near lmax proficiency, high evade, high agility, solid int/wis. A weaker piece would not bring the same benefit.
Finally to note - it might be worth considering shoes or gloves in some very specific circumstances, but all other curse-weaver slots are too wasteful and not recommended.
In short: it might apply that there are some cases where curse-weaver is a very small optimisation in grindfest (and IW) if you are elec/wind, with high enough damage that imperil is the dominant part of your turn-counts. It is not viable for 3+2 holy/dark (holy imperil is miserable anyway). It might be viable for a 3+1+1 dark setup using robe at very very high base prof. Fire/cold I cannot guarantee its worth (you'll have lower EDB than elec/wind and would likely lose too much damage except maybe at DD9).
This is a messy post, sorry if it's a bit confusing.