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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 10 2018, 00:58
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quitetanky
Group: Members
Posts: 370
Joined: 19-March 17
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QUOTE 2h light is a literal waste of time unless you want to each use frd and play pfudor and your damage isn't good enough. Based on my experience frenzied blows are super op tho. They can be used against groups of monters at the beginning and then do considerable amounts of damage when focused, which works wonders against SGs. Correct me if I'm wrong. This post has been edited by quitetanky: Feb 10 2018, 00:58
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Feb 10 2018, 01:06
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(quitetanky @ Feb 9 2018, 23:58) Based on my experience frenzied blows are super op tho. They can be used against groups of monters at the beginning and then do considerable amounts of damage when focused, which works wonders against SGs. Correct me if I'm wrong.
have you ever tried with spirit stance, btw?
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Feb 10 2018, 01:11
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quitetanky
Group: Members
Posts: 370
Joined: 19-March 17
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QUOTE have you ever tried with spirit stance, btw? I did, yes. I cannot maintain it for too long though. Also spirit stance doesn't help with survivability when entering new round.
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Feb 10 2018, 02:26
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11
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How would I calculate starting PXP for an equipment?
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Feb 10 2018, 02:33
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12
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QUOTE(TygerTyger @ Feb 10 2018, 01:26) How would I calculate starting PXP for an equipment?
PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1) Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x. So, you've got PXP(x) and x, from that formula you can get PXP(1) [the starting PXP] Protip: Use wolframalpha.com to solve that (IMG:[ invalid] style_emoticons/default/heh.gif) Example: You've unlocked the first potency, it takes 515 pxp to go to next level, you punch into wolfram: 515 = x * (1 +x/1000)^(2-1) x is PXP(1) and the result, it will have to be rounded This post has been edited by gianfrix94: Feb 10 2018, 02:52
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Feb 10 2018, 02:58
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TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11
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QUOTE(gianfrix94 @ Feb 10 2018, 11:33) PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1) Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x. So, you've got PXP(x) and x, from that formula you can get PXP(1) [the starting PXP] Protip: Use wolframalpha.com to solve that (IMG:[ invalid] style_emoticons/default/heh.gif) Example: You've unlocked the first potency, it takes 515 pxp to go to next level, you punch into wolfram: 515 = x * (1 +x/1000)^(2-1) x is PXP(1) and the result, it will have to be rounded Ah I see thanks.
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Feb 10 2018, 03:10
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09
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QUOTE(quitetanky @ Feb 9 2018, 17:58) Based on my experience frenzied blows are super op tho. They can be used against groups of monters at the beginning and then do considerable amounts of damage when focused, which works wonders against SGs. Correct me if I'm wrong. QUOTE(quitetanky @ Feb 9 2018, 18:11) I did, yes. I cannot maintain it for too long though. Also spirit stance doesn't help with survivability when entering new round. That's dual wield - dw. 2h is estoc/longsword/mace. BTW with dual wield you end a round with stance on so frenzy can kill five monsters on the first turn of the new round. If it's not a guaranteed kill, add imperil or lower the difficulty (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 10 2018, 03:15
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14
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QUOTE(quitetanky @ Feb 9 2018, 17:11) I did, yes. I cannot maintain it for too long though. Also spirit stance doesn't help with survivability when entering new round.
You are not supposed to maintain it. I always used spirit stance along with Frenzy Blows. Just toggle it on before using the skill and toggle it back off right after. Imho, DW is all about using Frenzy Blows, so you need to maximize its damage in order to have the highest total damage output. I usually save my charges to use Frenzy Blows with spirit stance. When it focuses on one target, with imperil, Konata can be taken out with 1 shot, and 2 shot for other SGs (1 shot if crit sometimes). This post has been edited by qwertypls: Feb 10 2018, 09:36
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Feb 10 2018, 03:32
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sv24
Group: Members
Posts: 221
Joined: 5-May 12
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Yesterday evening someone told me to go 1h / shield and earlier on today this happened the interference boosterAs far far as I remember force/dampening on shield are the ones you should have, but then again +30 interference is making me doubt, with featherweight shard it had 15%, am I just panicking or is that how it shoud be? On the side note since [wts] is dead right now, anyone who could sell me x2 ED?
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Feb 10 2018, 03:39
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reality_marble
Group: Gold Star Club
Posts: 1,475
Joined: 31-August 13
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are you really casting that much to even bother? ╮(︶▽︶)╭
i might be kinda forgetful, but i recall that when i mained 1H I had 99 problems, but mana wasn't one ヽ(*・ω・)ノ or at least nothing a mana potion here and there couldn't fix
This post has been edited by reality_marble: Feb 10 2018, 03:39
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Feb 10 2018, 03:40
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14
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QUOTE(sv24 @ Feb 9 2018, 19:32) As far far as I remember force/dampening on shield are the ones you should have, but then again +30 interference is making me doubt, with featherweight shard it had 15%, am I just panicking or is that how it shoud be?
On the side note since [wts] is dead right now, anyone who could sell me x2 ED?
That's just how force shield is. It's a trade off, and you cast less spells. The other alternative is to find a shield of barrier, even though the block is lower. I suppose u may put ur request on [WTB] instead. This post has been edited by qwertypls: Feb 10 2018, 03:41
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Feb 10 2018, 03:55
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sv24
Group: Members
Posts: 221
Joined: 5-May 12
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QUOTE(quitetanky @ Feb 10 2018, 00:11) I did, yes. I cannot maintain it for too long though. Also spirit stance doesn't help with survivability when entering new round.
I am no expert on things but I know what works for me. Abilities: Better spirit pots (keep draught at all times and don't let it go dangerously low so ''Stronger Spirit'' ability doesn't troll you taking spirit points to keep ''Spark of Life'' active at all times. ''A'' key is the keybind for healing, if normal cure is on cooldown it will use next option as healing like potion (I for instance didn't know until sometime) so you can bind either imperil on alt+2 for more dmg on stuff, or weaken that does wonders especially in rounds fully packed with mobs. Another thing that I do, is pressing D before entering spirit stance when I face another round of mobs so I don't drop to spark of life activation (altho many times I live on the edge and forget that). Second option is to activate spirit stance with current's round last mob being on low hp and then just whipping half of the next round with spirit stanced frienzied blows. Keeping eye out for monsters with high level or crushing/piercing damage is also good so you get rid of them before they wipe the floor with you releasing 5 spirit attacks at once. Right now I'm boosting ''Slow'' ability because ''Better MagNet'' is pretty much useless hitting only 1 mob and having unbearable cooldown. And it does help a lot especially on strong monsters that don't release sp or even mp attack right after their gauge is full.
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Feb 10 2018, 04:02
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sv24
Group: Members
Posts: 221
Joined: 5-May 12
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QUOTE(reality_marble @ Feb 10 2018, 02:39) are you really casting that much to even bother? ╮(︶▽︶)╭
i might be kinda forgetful, but i recall that when i mained 1H I had 99 problems, but mana wasn't one ヽ(*・ω・)ノ or at least nothing a mana potion here and there couldn't fix
I am casting quite a lot but only when I struggle trough difficult and long IW, or TT&TT: weaken, imperil on everything, silence on tree/noodly/unicorn and then face roll time. In general just imperil to speed things up. >I suppose u may put ur request on [WTB] instead. shopkeeper's are asleep xD
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Feb 10 2018, 04:05
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12
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QUOTE(sv24 @ Feb 10 2018, 03:02) >I suppose u may put ur request on [WTB] instead. shopkeeper's are asleep xD
You got Precursor Artifacts? I'm trading right now (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 10 2018, 04:07
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17
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Assuming same quality of legend shadowdancer, do agile ones or savage ones worth more in terms of DW players? Also I am curious how they choose among savage power of balances, power of slaughters and shades to maximize Arena speed.
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Feb 10 2018, 04:16
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qwertypls
Group: Members
Posts: 269
Joined: 3-November 14
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QUOTE(-vincento- @ Feb 9 2018, 20:07) Assuming same quality of legend shadowdancer, do agile ones or savage ones worth more in terms of DW players? Also I am curious how they choose among savage power of balances, power of slaughters and shades to maximize Arena speed.
I think you only need to have one or two pieces of "balance," because accuracy >200% is useless. Then for the rest, probably you just go for damage, and in the case of power armor for 1H, I think you only need like 170% of accuracy, cuz you still have overwhelming strikes. So probably 1 piece of power of balance is more than enough. This post has been edited by qwertypls: Feb 10 2018, 04:21
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Feb 10 2018, 04:17
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sv24
Group: Members
Posts: 221
Joined: 5-May 12
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QUOTE(gianfrix94 @ Feb 10 2018, 03:05) You got Precursor Artifacts? I'm trading right now (IMG:[ invalid] style_emoticons/default/laugh.gif) I got what I needed right now thanks bruh, and no I really need them to keep my numbers of lasts elixirs because why would it ever be something useful, also all last 7 stat +1's were all to int or wisdom. fml (IMG:[ invalid] style_emoticons/default/cry.gif)
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Feb 10 2018, 04:21
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(sv24 @ Feb 10 2018, 08:32) Yesterday evening someone told me to go 1h / shield and earlier on today this happened the interference boosterAs far far as I remember force/dampening on shield are the ones you should have, but then again +30 interference is making me doubt, with featherweight shard it had 15%, am I just panicking or is that how it shoud be? On the side note since [wts] is dead right now, anyone who could sell me x2 ED? Interference is for mages. I got 124.x interference and 64.x burden and I got no problems at all as long as my buffs are on (SS, protect, and regen). But as experts said, way too low burden and casting haste are not good for 1h+shield. In my case, my overcharge is finite and I have to recharge 2-3 times in 90-110 rounds. But casting too many debuffs are really that good? Sorry, I only have imperil till now...
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Feb 10 2018, 04:29
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sv24
Group: Members
Posts: 221
Joined: 5-May 12
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QUOTE(igs88 @ Feb 10 2018, 03:21) Interference is for mages. I got 124.x interference and 64.x burden and I got no problems at all as long as my buffs are on (SS, protect, and regen). But as experts said, way too low burden and casting haste are not good for 1h+shield. In my case, my overcharge is finite and I have to recharge 2-3 times in 90-110 rounds.
But casting too many debuffs are really that good? Sorry, I only have imperil till now...
If I get 2 more tokens of blood I'll show you what I mean
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Feb 10 2018, 04:34
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(sv24 @ Feb 10 2018, 09:29) If I get 2 more tokens of blood I'll show you what I mean
If you said RoB, that's another story, but still, I barely debuffing except SG although it's only imperil.. (IMG:[ invalid] style_emoticons/default/tongue.gif) But why don't you maximizing veil/haste/heartseeker? they last longer than debuffing in only 1 round and recast in the next round...
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