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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 27 2020, 11:37
Post #13383
Shank



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QUOTE(Fudo Masamune @ Feb 27 2020, 08:19) *

edit : actually no, there is that double the amount limitation, so at worst it'll even out the effective ticket between everyone(?).

Yeah, like I was saying, at 40k.
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post Feb 27 2020, 21:56
Post #13384
Look A Moth



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So outside of increasing the drop rate via hath perks whats the best tried and tested way of farming for the ever elusive blood tokens?

I need 5 more for the final trial.
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post Feb 27 2020, 22:08
Post #13385
Shank



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QUOTE(Look A Moth @ Feb 27 2020, 19:56) *

So outside of increasing the drop rate via hath perks whats the best tried and tested way of farming for the ever elusive blood tokens?

I need 5 more for the final trial.

Doing as many arena's as possible (from dwd backwards), for as many tokens as possible. There's a chance to drop tokens as an arena award.
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post Feb 27 2020, 22:17
Post #13386
Nezu



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QUOTE(Look A Moth @ Feb 27 2020, 19:56) *

So outside of increasing the drop rate via hath perks whats the best tried and tested way of farming for the ever elusive blood tokens?

I need 5 more for the final trial.


The hath perks do not increase blood token drop rate (at least not significantly enough to notice). You just have to play more, for those.

This post has been edited by lestion: Feb 27 2020, 22:17
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post Feb 28 2020, 06:03
Post #13387
Arkoniusx



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A little help here, this is my first good drop I've had since I started, and I want to send it to auction, however; I don't know how to do it, I want to send it to you Superlatanium but I don't know if it's a good idea or not to put a minimum price on it, and if so, since you know more, what a minimum price do you think it would be good if I put this equipment on it:

Legendary Charged Cotton Gloves of The Heaven-sent

This post has been edited by Arkoniusx: Feb 28 2020, 06:06
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post Feb 28 2020, 09:11
Post #13388
Noni



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QUOTE(Arkoniusx @ Feb 28 2020, 05:03) *

A little help here, this is my first good drop I've had since I started, and I want to send it to auction, however; I don't know how to do it, I want to send it to you Superlatanium but I don't know if it's a good idea or not to put a minimum price on it, and if so, since you know more, what a minimum price do you think it would be good if I put this equipment on it:

Legendary Charged Cotton Gloves of The Heaven-sent

There is not a real risk of not setting a minimum, as this is a very good item and people are likely to fight over it. So, you can just send it to Superlatanium. If you are scared that you will get very unlucky, set a minimum bid. For this, 5m would still be cheap. Even 10m would do. But high start bids tend to scare away some bidders, don't know why.

I mostly set minimum bids if I forged the item - I won't take less than the forging costs.
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post Feb 28 2020, 12:57
Post #13389
Benny-boy



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Currently trying Mechanoid STR only build and was wondering - how many primary attribute upgrades monsters have? How many crystals do you need to max it from lvl 14? How useless this strategy is? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 28 2020, 14:45
Post #13390
Noni



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QUOTE(Benny-boy @ Feb 28 2020, 11:57) *

Currently trying Mechanoid STR only build and was wondering - how many primary attribute upgrades monsters have? How many crystals do you need to max it from lvl 14? How useless this strategy is? (IMG:[invalid] style_emoticons/default/laugh.gif)

With HV utils, you can simulate this easily. But yes, its a useless strategy
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post Feb 28 2020, 15:35
Post #13391
KitsuneAbby



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QUOTE(Benny-boy @ Feb 28 2020, 10:57) *

Currently trying Mechanoid STR only build and was wondering - how many primary attribute upgrades monsters have? How many crystals do you need to max it from lvl 14? How useless this strategy is? (IMG:[invalid] style_emoticons/default/laugh.gif)

Going that far in the extreme is useless.
However, giving more focus on purely offensive stats does seem to be more or less effective to gain wins and killing blows. If I refer to what I can see in my own lab, that is.
In practice, it makes monsters stronger than the average of their PL, but probably slower/less tanky.

I bet that a monster solely upgraded on it's PABs, zero elemental mits, would be extremely tough and successful. Why upgrading stats that will get negated by Imperil anyway, and barely change anything against melee attacks? Bringing back to zero those that are negative is pretty much the only real useful upgrade for those.
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post Feb 28 2020, 17:37
Post #13392
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QUOTE(decondelite @ Feb 28 2020, 15:35) *

Going that far in the extreme is useless.
However, giving more focus on purely offensive stats does seem to be more or less effective to gain wins and killing blows. If I refer to what I can see in my own lab, that is.
In practice, it makes monsters stronger than the average of their PL, but probably slower/less tanky.

I bet that a monster solely upgraded on it's PABs, zero elemental mits, would be extremely tough and successful. Why upgrading stats that will get negated by Imperil anyway, and barely change anything against melee attacks? Bringing back to zero those that are negative is pretty much the only real useful upgrade for those.


All I can say is ~PL25 STR only mechanoid performed considerably better than other monsters, but after upgrading STR further he didn't get even 1 victory
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post Feb 28 2020, 21:32
Post #13393
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QUOTE(Arkoniusx @ Feb 28 2020, 07:03) *


Investigating a little inside the record that I carry of all the Legendary equipment that I am obtaining, I realized why I had not asked for prices of this piece, it was because it was not obtained by a drop, it was obtained through the use of the Shrine, when I offered a Hinamatsuri Doll, and here is the proof:

(IMG:[ist6-2.filesor.com] https://ist6-2.filesor.com/pimpandhost.com/1/9/0/5/190548/9/1/M/J/91MJx/Legendary-Charged.png)

(IMG:[invalid] style_emoticons/default/happy.gif) This is one of the reasons why I like to be using the Shrine on a daily basis.
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post Feb 28 2020, 22:45
Post #13394
BlueWaterSplash



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QUOTE(decondelite) *
giving more focus on purely offensive stats does seem to be more or less effective to gain wins and killing blows. In practice, it makes monsters stronger than the average of their PL, but probably slower/less tanky.

I bet that a monster solely upgraded on it's PABs, zero elemental mits, would be extremely tough and successful. Why upgrading stats that will get negated by Imperil anyway, and barely change anything against melee attacks? Bringing back to zero those that are negative is pretty much the only real useful upgrade for those.

This is pretty much exactly how I raise my monsters. To use up the less desirable elemental crystals, I give them to my monster species that I deem less effective overall such as Avion, etc.

That's up to a point. Eventually I balance them back somewhat, but I tend to greatly unbalance my monsters for most of their lives. I raised my Celestial with all Str, Dex, and End until it learned magic, then after that shifted to boosting Int and Wis.
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post Feb 28 2020, 23:40
Post #13395
Noni



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QUOTE(BlueWaterSplash @ Feb 28 2020, 21:45) *

This is pretty much exactly how I raise my monsters. To use up the less desirable elemental crystals, I give them to my monster species that I deem less effective overall such as Avion, etc.

That's up to a point. Eventually I balance them back somewhat, but I tend to greatly unbalance my monsters for most of their lives. I raised my Celestial with all Str, Dex, and End until it learned magic, then after that shifted to boosting Int and Wis.

Please be aware that this is not the best advice we can give, as experts. Fact of the matter is, that wins/kills are mainly random, and optimizing for that has very long pay-back time. Best advice we can give is to just keep them low-level, and wait for the gifts every three days. Or when you're very rich, just make them high-level with everything you got, so you'll get gifts from players fleeing.
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post Feb 29 2020, 00:37
Post #13396
Nezu



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QUOTE(DJNoni @ Feb 28 2020, 21:40) *

Please be aware that this is not the best advice we can give, as experts. Fact of the matter is, that wins/kills are mainly random, and optimizing for that has very long pay-back time. Best advice we can give is to just keep them low-level, and wait for the gifts every three days. Or when you're very rich, just make them high-level with everything you got, so you'll get gifts from players fleeing.


Pretty much the only optimisation you can make for wins/kills is raising plvl so they fight more battles (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 29 2020, 00:39
Post #13397
Uncle Stu



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Win of such low monster a nothing but completly random. There are too many of them and not enough low level player who would encounter them. Any "tactic" of creating low level monster is imo only something for you to feel good about, but nothing that makes actually a difference.
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post Feb 29 2020, 01:49
Post #13398
KitsuneAbby



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QUOTE(DJNoni @ Feb 28 2020, 21:40) *

Please be aware that this is not the best advice we can give, as experts. Fact of the matter is, that wins/kills are mainly random, and optimizing for that has very long pay-back time. Best advice we can give is to just keep them low-level, and wait for the gifts every three days. Or when you're very rich, just make them high-level with everything you got, so you'll get gifts from players fleeing.

I've never intended to imply that it was a thing that would really buff the income. Because even by doing so, it won't change things much and the monster will likely bring his one gift per 3 day anyway.
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post Feb 29 2020, 14:25
Post #13399
Cleavs



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personally i still stick with the "PL50 monsters for 3day gifts only" philosophy. if any, i may start to make some PL25 ones to see if they are really better.

though it'd mean grinding for tokens... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 29 2020, 15:39
Post #13400
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I'm happy with my sssss2 (my only pl~400 I think).
The rest are only Pl25~50. I never thought too much about Monlab just did that at random because cost became a bit too high to up many mobs. Should I keep at that them?

This post has been edited by ~Shyboy: Feb 29 2020, 15:39
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post Feb 29 2020, 17:47
Post #13401
Noni



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QUOTE(~Shyboy @ Feb 29 2020, 14:39) *

I'm happy with my sssss2 (my only pl~400 I think).
The rest are only Pl25~50. I never thought too much about Monlab just did that at random because cost became a bit too high to up many mobs. Should I keep at that them?


Fine to keep them as they are. Or only feed crystals when the morale is too low
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post Feb 29 2020, 20:29
Post #13402
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QUOTE(Scremaz @ Feb 29 2020, 12:25) *

personally i still stick with the "PL50 monsters for 3day gifts only" philosophy. if any, i may start to make some PL25 ones to see if they are really better.

though it'd mean grinding for tokens... (IMG:[invalid] style_emoticons/default/unsure.gif)

I'd keep an army of PL250 if I were you. This is the limit to keep on feeding with chow while minimizing the usage of happy pills. They even bring in Mid-Grades.
You can even upgrade their Gift Factor a lit a bit if you have excess tokens!

This post has been edited by decondelite: Feb 29 2020, 20:30
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