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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 27 2020, 06:20
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Arkoniusx @ Feb 27 2020, 03:16)  Quick question, if I buy hath in the hath exchange, I am also discounted 1% of the total, or only the seller?
If you buy hath at 1000, you pay 1000, and the seller receives 990. (The seller pays the tax.) You pay only what is shown. This post has been edited by lestion: Feb 27 2020, 06:21
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Feb 27 2020, 10:19
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Ubershank @ Feb 25 2020, 05:17)  Regardless of whether you can reduce the loops or not, you'd never realistically design it that way. Though my brain which doesn't understand math very well could be malfunctioning making this statement wrong, the glt ticket holder you started calculating from would effect the total pool at the end too, depending on their ticket pool. You'd just do it the way that makes sense and have it as the current count.
It's not impossible if a simple if else on excel could do it :/ as what I shown, the increase would be smaller and smaller each iteration; after a few iteration it would be too small to matter (which then rendered as nothing by truncating), so always reaching 40k due to infinite increase loop when there are multiple glt holder is not true, though it would make a possibility that using glt somebody with lower starting ticket could have equal effective ticket number compared to people who buy more ticket and also having glt. edit : wait, npw that I think about it again, maybe in a very rare case when there are 10 or more people with glt and no buyer without glt, it might increase endlessly(?). edit : actually no, there is that double the amount limitation, so at worst it'll even out the effective ticket between everyone(?). QUOTE(lestion @ Feb 25 2020, 09:43)  Nah, it's just 10% of the purchased tickets. Here is the source. oh, I missed the post, and apparently I also missed the info that it's 10% of purchased ticket on the lottery page. This post has been edited by Fudo Masamune: Feb 27 2020, 10:44
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Feb 27 2020, 11:37
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Shank
Group: Global Mods
Posts: 9,365
Joined: 19-May 12

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QUOTE(Fudo Masamune @ Feb 27 2020, 08:19)  edit : actually no, there is that double the amount limitation, so at worst it'll even out the effective ticket between everyone(?).
Yeah, like I was saying, at 40k.
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Feb 27 2020, 21:56
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Look A Moth
Group: Members
Posts: 364
Joined: 8-August 14

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So outside of increasing the drop rate via hath perks whats the best tried and tested way of farming for the ever elusive blood tokens?
I need 5 more for the final trial.
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Feb 27 2020, 22:08
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Shank
Group: Global Mods
Posts: 9,365
Joined: 19-May 12

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QUOTE(Look A Moth @ Feb 27 2020, 19:56)  So outside of increasing the drop rate via hath perks whats the best tried and tested way of farming for the ever elusive blood tokens?
I need 5 more for the final trial.
Doing as many arena's as possible (from dwd backwards), for as many tokens as possible. There's a chance to drop tokens as an arena award.
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Feb 27 2020, 22:17
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Look A Moth @ Feb 27 2020, 19:56)  So outside of increasing the drop rate via hath perks whats the best tried and tested way of farming for the ever elusive blood tokens?
I need 5 more for the final trial.
The hath perks do not increase blood token drop rate (at least not significantly enough to notice). You just have to play more, for those. This post has been edited by lestion: Feb 27 2020, 22:17
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Feb 28 2020, 06:03
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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A little help here, this is my first good drop I've had since I started, and I want to send it to auction, however; I don't know how to do it, I want to send it to you Superlatanium but I don't know if it's a good idea or not to put a minimum price on it, and if so, since you know more, what a minimum price do you think it would be good if I put this equipment on it: Legendary Charged Cotton Gloves of The Heaven-sentThis post has been edited by Arkoniusx: Feb 28 2020, 06:06
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Feb 28 2020, 09:11
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Noni
Group: Catgirl Camarilla
Posts: 13,401
Joined: 19-February 16

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QUOTE(Arkoniusx @ Feb 28 2020, 05:03)  A little help here, this is my first good drop I've had since I started, and I want to send it to auction, however; I don't know how to do it, I want to send it to you Superlatanium but I don't know if it's a good idea or not to put a minimum price on it, and if so, since you know more, what a minimum price do you think it would be good if I put this equipment on it: Legendary Charged Cotton Gloves of The Heaven-sentThere is not a real risk of not setting a minimum, as this is a very good item and people are likely to fight over it. So, you can just send it to Superlatanium. If you are scared that you will get very unlucky, set a minimum bid. For this, 5m would still be cheap. Even 10m would do. But high start bids tend to scare away some bidders, don't know why. I mostly set minimum bids if I forged the item - I won't take less than the forging costs.
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Feb 28 2020, 12:57
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Benny-boy
Group: Gold Star Club
Posts: 1,957
Joined: 27-December 10

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Currently trying Mechanoid STR only build and was wondering - how many primary attribute upgrades monsters have? How many crystals do you need to max it from lvl 14? How useless this strategy is? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 28 2020, 14:45
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Noni
Group: Catgirl Camarilla
Posts: 13,401
Joined: 19-February 16

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QUOTE(Benny-boy @ Feb 28 2020, 11:57)  Currently trying Mechanoid STR only build and was wondering - how many primary attribute upgrades monsters have? How many crystals do you need to max it from lvl 14? How useless this strategy is? (IMG:[ invalid] style_emoticons/default/laugh.gif) With HV utils, you can simulate this easily. But yes, its a useless strategy
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Feb 28 2020, 15:35
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Benny-boy @ Feb 28 2020, 10:57)  Currently trying Mechanoid STR only build and was wondering - how many primary attribute upgrades monsters have? How many crystals do you need to max it from lvl 14? How useless this strategy is? (IMG:[ invalid] style_emoticons/default/laugh.gif) Going that far in the extreme is useless. However, giving more focus on purely offensive stats does seem to be more or less effective to gain wins and killing blows. If I refer to what I can see in my own lab, that is. In practice, it makes monsters stronger than the average of their PL, but probably slower/less tanky. I bet that a monster solely upgraded on it's PABs, zero elemental mits, would be extremely tough and successful. Why upgrading stats that will get negated by Imperil anyway, and barely change anything against melee attacks? Bringing back to zero those that are negative is pretty much the only real useful upgrade for those.
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Feb 28 2020, 17:37
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Benny-boy
Group: Gold Star Club
Posts: 1,957
Joined: 27-December 10

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QUOTE(decondelite @ Feb 28 2020, 15:35)  Going that far in the extreme is useless. However, giving more focus on purely offensive stats does seem to be more or less effective to gain wins and killing blows. If I refer to what I can see in my own lab, that is. In practice, it makes monsters stronger than the average of their PL, but probably slower/less tanky.
I bet that a monster solely upgraded on it's PABs, zero elemental mits, would be extremely tough and successful. Why upgrading stats that will get negated by Imperil anyway, and barely change anything against melee attacks? Bringing back to zero those that are negative is pretty much the only real useful upgrade for those.
All I can say is ~PL25 STR only mechanoid performed considerably better than other monsters, but after upgrading STR further he didn't get even 1 victory
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Feb 28 2020, 21:32
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(Arkoniusx @ Feb 28 2020, 07:03)  Investigating a little inside the record that I carry of all the Legendary equipment that I am obtaining, I realized why I had not asked for prices of this piece, it was because it was not obtained by a drop, it was obtained through the use of the Shrine, when I offered a Hinamatsuri Doll, and here is the proof: (IMG:[ ist6-2.filesor.com] https://ist6-2.filesor.com/pimpandhost.com/1/9/0/5/190548/9/1/M/J/91MJx/Legendary-Charged.png) (IMG:[ invalid] style_emoticons/default/happy.gif) This is one of the reasons why I like to be using the Shrine on a daily basis.
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Feb 28 2020, 22:45
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BlueWaterSplash
Group: Members
Posts: 3,416
Joined: 15-March 11

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QUOTE(decondelite)  giving more focus on purely offensive stats does seem to be more or less effective to gain wins and killing blows. In practice, it makes monsters stronger than the average of their PL, but probably slower/less tanky.
I bet that a monster solely upgraded on it's PABs, zero elemental mits, would be extremely tough and successful. Why upgrading stats that will get negated by Imperil anyway, and barely change anything against melee attacks? Bringing back to zero those that are negative is pretty much the only real useful upgrade for those. This is pretty much exactly how I raise my monsters. To use up the less desirable elemental crystals, I give them to my monster species that I deem less effective overall such as Avion, etc. That's up to a point. Eventually I balance them back somewhat, but I tend to greatly unbalance my monsters for most of their lives. I raised my Celestial with all Str, Dex, and End until it learned magic, then after that shifted to boosting Int and Wis.
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Feb 28 2020, 23:40
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Noni
Group: Catgirl Camarilla
Posts: 13,401
Joined: 19-February 16

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QUOTE(BlueWaterSplash @ Feb 28 2020, 21:45)  This is pretty much exactly how I raise my monsters. To use up the less desirable elemental crystals, I give them to my monster species that I deem less effective overall such as Avion, etc.
That's up to a point. Eventually I balance them back somewhat, but I tend to greatly unbalance my monsters for most of their lives. I raised my Celestial with all Str, Dex, and End until it learned magic, then after that shifted to boosting Int and Wis.
Please be aware that this is not the best advice we can give, as experts. Fact of the matter is, that wins/kills are mainly random, and optimizing for that has very long pay-back time. Best advice we can give is to just keep them low-level, and wait for the gifts every three days. Or when you're very rich, just make them high-level with everything you got, so you'll get gifts from players fleeing.
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Feb 29 2020, 00:37
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(DJNoni @ Feb 28 2020, 21:40)  Please be aware that this is not the best advice we can give, as experts. Fact of the matter is, that wins/kills are mainly random, and optimizing for that has very long pay-back time. Best advice we can give is to just keep them low-level, and wait for the gifts every three days. Or when you're very rich, just make them high-level with everything you got, so you'll get gifts from players fleeing.
Pretty much the only optimisation you can make for wins/kills is raising plvl so they fight more battles (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 29 2020, 00:39
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Win of such low monster a nothing but completly random. There are too many of them and not enough low level player who would encounter them. Any "tactic" of creating low level monster is imo only something for you to feel good about, but nothing that makes actually a difference.
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Feb 29 2020, 01:49
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(DJNoni @ Feb 28 2020, 21:40)  Please be aware that this is not the best advice we can give, as experts. Fact of the matter is, that wins/kills are mainly random, and optimizing for that has very long pay-back time. Best advice we can give is to just keep them low-level, and wait for the gifts every three days. Or when you're very rich, just make them high-level with everything you got, so you'll get gifts from players fleeing.
I've never intended to imply that it was a thing that would really buff the income. Because even by doing so, it won't change things much and the monster will likely bring his one gift per 3 day anyway.
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Feb 29 2020, 14:25
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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personally i still stick with the "PL50 monsters for 3day gifts only" philosophy. if any, i may start to make some PL25 ones to see if they are really better. though it'd mean grinding for tokens... (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Feb 29 2020, 15:39
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~Shyboy
Newcomer
  Group: Members
Posts: 80
Joined: 19-November 13

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I'm happy with my sssss2 (my only pl~400 I think). The rest are only Pl25~50. I never thought too much about Monlab just did that at random because cost became a bit too high to up many mobs. Should I keep at that them?
This post has been edited by ~Shyboy: Feb 29 2020, 15:39
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