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post Feb 16 2020, 05:04
Post #13321
resident88



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But not agility? "Mid-low" is a bit. How do I say, what does it even mean? Like half to 60% of what I have in strength?
I finally won up to and including the level 70 round. Just cure and relying on the 2 attack skills was enough in the end.
Edit: Easily won the level 80 round.

This post has been edited by resident88: Feb 16 2020, 05:25
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post Feb 16 2020, 09:36
Post #13322
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QUOTE(resident88 @ Feb 16 2020, 04:04) *

But not agility? "Mid-low" is a bit. How do I say, what does it even mean? Like half to 60% of what I have in strength?


Fr 1h heavy, that would totally work. 40% would also totally work. It's not THAT important, you won't notice small changes. For AGI, it's like this. If you have trouble surviving, you can increase AGI a bit. If you can't die because of your parry and block, then you don't need AGI that much.

Edit: For 2h, you need more AGI.

This post has been edited by DJNoni: Feb 16 2020, 10:06
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post Feb 16 2020, 10:00
Post #13323
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QUOTE(DJNoni @ Feb 16 2020, 02:36) *

yeah, that would totally work. 40% would also totally work. It's not THAT important, you won't notice small changes. For AGI, it's like this. If you have trouble surviving, you can increase AGI a bit. If you can't die because of your parry and block, then you don't need AGI that much.

He's 2H, so no block. AGI should be fairly high, particulary since he's switching to light armor.
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post Feb 16 2020, 10:08
Post #13324
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Hi experts,

Could you please help with questions below:

1. What's the better (or more economic)monster lab strategy for common players(I mean who can't afford to upgrade their monters to high level, like 1000+ or so)

After reading the wiki, then I have some plans, could you please help choose the best one you think:

a. Keep the monster PL as low as possible. Just over PL25 and stop feeding crystals, only feed happy
pills. In this plan monsters cannot get high-grade materials, have lowest attributes, but they can
meet low level players which may lead a higher win rate.

b. Keep the monster PL over 200 and start feed happy pills. They have second skills.

c. Keep the monster PL over 400 and start feeding happy pills. They have spirit attacks, but higher food
cost.

d. Keep the monster PL over 500 and start feeding happy pills. They can bring back high-grade
materials.

e. Keep the monster PL over 750 and start feeding happy pills. Morale drain reduced by 3x and
low-grade materials can no longer be gifts, with highest food cost.

f. Keep feeding crystals until feeding pills is cheaper than crystals(which PL?).

g. Keep feeding crystals all the way.


P.S. The wiki "PL 250 Morale drain reduced by 2x" may be not correct.

I test my monsters last week, fed one's morale to 23800 and the other to 24000(full). And then I fed the second one to PL 256. Here is morale screenshot today , you can see the morale gap is still 200.
Attached Image
The PL 256 monster didn't have the "1/2 slower morale drain rate".

2. If you decide to make most new monsters to PL x(x depends on the result of quesion 1) and then only feed them pills, will you use only primary attributes crystals or only mitigation crystals or a mixture?

3. At PL x(x depends on the result of quesion 1), which kind of monsters do you suppose to have a higher win rate ?

I know the questions may be theoretical, but I hope you could share some experience about that.

Thanks in advance.(IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 16 2020, 10:27
Post #13325
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QUOTE(Bolide @ Feb 16 2020, 03:08) *

P.S. The wiki "PL 250 Morale drain reduced by 2x" may be not correct.

It's not. The morale drain starts slowing at 250, and increases by 1 approximately every 330 levels, so 2x at 580.
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post Feb 16 2020, 10:44
Post #13326
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QUOTE(Bolide @ Feb 16 2020, 08:08) *
...


In my experience nothing under 1500 makes any considerable difference to the gift rate, and it's only really the landmarks at 750 and 1500 that affect their gift make-up considerably, also (unlocking HG materials is still only extremely low rate, until mid-grades are removed from the pool entirely). However, I know Uncle Stu has upgraded as many of his to the 751~ range to eliminate low-grades and to increase his income slightly with mid-grades, to some success.

The way you choose to feed them is up to you. Managing them with crystals instead of happy pills is marginally cheaper but it's not like pills are that expensive (or hard to supply yourself with, if you don't have a full monster lab).

For your other questions: generally use both types of crystal to level monsters, because the crystal cost curve is exponential, so it quickly becomes more efficient to keep them balanced by cost rather than by any other metric.

And for monster type for win rate... don't worry about that. At low level it's pretty much totally down to luck. At very high level, celestials are dangerous to 1H players and giants to mages, but comparing the win rate on my 2250 giant (very high HP means they last longer and get more hits in against mages, and their basic attacks are the strongest of any monster) to my 2250 sprite (which has strong attacks & excellent crit rate, but awful HP that makes them very easily killed)... makes almost no difference at all. At 2250, when they're appearing in high-level battles constantly.

QUOTE(jantch @ Feb 16 2020, 08:27) *

It's not. The morale drain starts slowing at 250, and increases by 1 approximately every 330 levels, so 2x at 580.


Can you source this so I can correct the wiki?
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post Feb 16 2020, 10:47
Post #13327
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QUOTE(Bolide @ Feb 16 2020, 08:08) *

-snip-

Hi. (IMG:[invalid] style_emoticons/default/smile.gif)

1) It depends on your real objective. I'd generally advise either f or g, but by feeding just enough crystals to refill their morale. It's cool to be wanting to keep the costs at the lowest, but at some point one would really prefer dropping Mid-Grades fairly frequently instead of Low-Grades. You will just end up wanting to have an entire army that gets stronger and stronger anyway.

2) Mix of both. The cost of crystals per upgrade is not linear, so you'll have to balance them out anyway. Do keep in mind that while elemental upgrades seem cheaper, they are also twice less effective than primary upgrades when it comes to raising the PL.

3) Who cares? They are all punchbags anyway, and it is more likely that they will get their 1 gift every 3 days whatever specy they are. So just pimp them to be cute, stupid, aggressive, defensive or Snowflake knows what else, it won't make any noticeable difference.

This post has been edited by decondelite: Feb 16 2020, 10:48
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post Feb 16 2020, 15:16
Post #13328
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QUOTE(jantch @ Feb 16 2020, 16:27) *

-------



QUOTE(lestion @ Feb 16 2020, 16:44) *

----



QUOTE(decondelite @ Feb 16 2020, 16:47) *

----


Thanks for your guidance. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 16 2020, 17:18
Post #13329
mundomuñeca



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QUOTE(jantch @ Feb 16 2020, 10:27) *

QUOTE(Bolide @ Feb 16 2020, 10:08) *

P.S. The wiki "PL 250 Morale drain reduced by 2x" may be not correct.


It's not. The morale drain starts slowing at 250, and increases by 1 approximately every 330 levels, so 2x at 580.


Yes, Jantch and me had a brief exchange of posts about this problem a year ago or so.

I can confirm his findings, up to PL 350. From PL 25 to PL 250 the morale drain is absolutly constant, without any slowing.

However, perks do influence all the morale drain function; i.e. I got Extra Strength Formula and the drain was halved for all monsters without regards to their PL (which is very reasonable, imo). Or rather, the Pills have double effect on all monsters !

I also remember having read in experts' posts repeatedly that chaosing the monsters also lowers their drain rate, but I can't find this info in Wiki; I can't confirm if it is true or not (since I don't chaos them, still) and I've never seen a formula or something for how big (or little (IMG:[invalid] style_emoticons/default/heh.gif)) the effect is.

Perhaps someone with a better monster farm can say us all something about it ?

This post has been edited by mundomuñeca: Feb 16 2020, 17:22
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post Feb 16 2020, 17:34
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QUOTE(mundomuñeca @ Feb 16 2020, 16:18) *

I also remember having read in experts' posts repeatedly that chaosing the monsters also lowers their drain rate, but I can't find this info in Wiki;
You cant find something about it in the wiki, because this info is outdated. It was but is no longer true. Using chaos token on your monster has no effect on monster moral drain.
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post Feb 16 2020, 21:28
Post #13331
mundomuñeca



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QUOTE(Uncle Stu @ Feb 16 2020, 17:34) *

You cant find something about it in the wiki, because this info is outdated. It was but is no longer true. Using chaos token on your monster has no effect on monster moral drain.


Ah, OK. Thanks. Maybe then some old-hand gave such info in replies, without knowing it was no longer valid.

It's a pity, though ... with so many years needed to get the tokens, I feel chaosing the monsters should have some additional effect beside gift % and battle strength, like slowing their metabolism or possibly give a very small probability of receiving a Peerless as monster gift (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Feb 17 2020, 04:22
Post #13332
resident88



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So about 70%, maybe 80% of what I have in strength goes into agility after I go down to light armor.

The level 80 arena was weirdly easy. I now finished it twice and had at least 50% of my MP left.
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post Feb 18 2020, 15:22
Post #13333
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Hi experts,

I'm here again for some questions about mage.(IMG:[invalid] style_emoticons/default/smile.gif)

1. Phase armor choose

Now I'm wearing 4 plain phase(cold) + 1 cotton shoes due to budget reason, which kind of phase armors(mystic/radiant/charged/frugal)should I choose in the future as an element mage?

Please consider GF/IW/arena with one same set, thanks.

2. Priority of cloth armor attributes

When choosing cloth armors, what's the priority sequence of their attributes?

EDB, MDB(radiant), Cast speed(charged), PAB(Agi Int Wis), Evade, Magical Crit damage(mystic), PMI, MMI, (other attributes if important).

3. Does cast speed rolls affect much?

If the cast speed of a cloth armor rolls very low, like ~10%, will it affect much eventually?

Since CS cannot be forged and it's important for mages, I'm just not sure if CS rolls affect much in hard challenges like GF.

Thanks in advance. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Feb 18 2020, 15:57
Post #13334
Nezu



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QUOTE(Bolide @ Feb 18 2020, 13:22) *

Hi experts,

I'm here again for some questions about mage.(IMG:[invalid] style_emoticons/default/smile.gif)

1. Phase armor choose

Now I'm wearing 4 plain phase(cold) + 1 cotton shoes due to budget reason, which kind of phase armors(mystic/radiant/charged/frugal)should I choose in the future as an element mage?

Please consider GF/IW/arena with one same set, thanks.

2. Priority of cloth armor attributes

When choosing cloth armors, what's the priority sequence of their attributes?

EDB, MDB(radiant), Cast speed(charged), PAB(Agi Int Wis), Evade, Magical Crit damage(mystic), PMI, MMI, (other attributes if important).

3. Does cast speed rolls affect much?

If the cast speed of a cloth armor rolls very low, like ~10%, will it affect much eventually?

Since CS cannot be forged and it's important for mages, I'm just not sure if CS rolls affect much in hard challenges like GF.

Thanks in advance. (IMG:[invalid] style_emoticons/default/tongue.gif)


1) This depends largely on your proficiency & gear quality. At very high base prof (like... your level x 1.16~) you can achieve 0.79 prof factor using shoes, but for most lower level mages, I really recommend considering something like pants or even robe of the elementalist to achieve this much faster (especially since you won't have an amazing roll on your staff most likely either).

For the other slots... it depends on your DD level, also. At low levels of DD, my personal tests find radiants and charged to be very similar in terms of performance. At higher DD levels, charged takes the lead in fests and IWs. (Radiant + mystic will beat it in arenas & ROB). Mystic is approachable as a budget option (if you won't be forging higher than ~15, it will perform similarly to or better than radiants, according to Ming's testing).

If you want to use the same set for everything, I recommend leaning towards charged pieces, and using any prefix on the cotton elementalist piece - just aim for very high prof and good evade on that one.

2) My personal evaluation is something like EDB > evade > agility > int & wis > pmit > mdb/cs > everything else, for armor pieces. There are no strict weights I can give for this - but I wouldn't use a 99% EDB with 10% evade over 90% EDB with 90% evade. Some balance is important.

3) CS rolls (and MDB rolls on radiants) do not matter strongly. There is not a huge amount of variance on anything (maybe robe). Cast speed works essentially in breakpoints - if you don't have enough to be faster than 1 whole monster attack, it is worthless (of course monsters have varying speeds and the action speed formula is a little inexact, so I can't tell you specific amounts you should aim for). They are nice to have high rolls on, but I do not factor them strongly into pricing (except very high EDB radiant heimdalls, where the MDB can affect value perception).

You will get a bunch of different answers to this question and probably several mages will contradict each other. Take everything with a pinch of salt & learn for yourself - we all have biases based on our personal experiences and we all want to feel the things we prioritised were what contributed to our successes. Unfortunately, very few people (if any) have meaningful data to back up minute adjustments to their stats without tainting it with other stats adjusting at the same time (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 18 2020, 20:20
Post #13335
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QUOTE(Bolide @ Feb 18 2020, 14:22) *

Hi experts,

I'm here again for some questions about mage.(IMG:[invalid] style_emoticons/default/smile.gif)

1. Phase armor choose

Now I'm wearing 4 plain phase(cold) + 1 cotton shoes due to budget reason, which kind of phase armors(mystic/radiant/charged/frugal)should I choose in the future as an element mage?

Please consider GF/IW/arena with one same set, thanks.

2. Priority of cloth armor attributes

When choosing cloth armors, what's the priority sequence of their attributes?

EDB, MDB(radiant), Cast speed(charged), PAB(Agi Int Wis), Evade, Magical Crit damage(mystic), PMI, MMI, (other attributes if important).

3. Does cast speed rolls affect much?

If the cast speed of a cloth armor rolls very low, like ~10%, will it affect much eventually?

Since CS cannot be forged and it's important for mages, I'm just not sure if CS rolls affect much in hard challenges like GF.

Thanks in advance. (IMG:[invalid] style_emoticons/default/tongue.gif)


My advice is that you take what you can afford. All items you will use as starting mage will get replaced eventually. Your end set will look like this: willow of destruction, charged cotton shoes of elementalist, rest charged phase of your element.

So, because you won't buy the end gear now, it doesn't really matter what you use. Even frugal, although that sucks.

Tip: start with finding a staff.

For phase: EDB is most important. Rest is nice to have. From these, evade is best. Cast speed is not important, every charged piece helps.

This post has been edited by DJNoni: Feb 18 2020, 20:23
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post Feb 19 2020, 01:35
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Quick question, is it forbidden to have a signature with Hardcore material on it?
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post Feb 19 2020, 01:56
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QUOTE(Arkoniusx @ Feb 18 2020, 23:35) *

Quick question, is it forbidden to have a signature with Hardcore material on it?

wrong board, site discussion and help desk is probably more appropriate

afaik though, so long as it's not too extreme it's probably fine. Animated is generally not allowed in sigs. Users are able to disable sigs and avatars if they don't want to see adult material.

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post Feb 19 2020, 02:07
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Quick question: If I have a fully upgraded Legendary-tier Rapier, or at least invest some Bindings of Slaughter and others into it, should I remain using it and just sell off a Peerless Rapier or should I just hold onto it for later investment (like Item World and Upgrades)?
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post Feb 19 2020, 02:14
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QUOTE(hentailover6983 @ Feb 19 2020, 00:07) *

Quick question: If I have a fully upgraded Legendary-tier Rapier, or at least invest some Bindings of Slaughter and others into it, should I remain using it and just sell off a Peerless Rapier or should I just hold onto it for later investment (like Item World and Upgrades)?

Assuming both rapiers are the type of rapier you want (i.e slaughter for 1h), I'd upgrade the peerless, since your top tier legendary one probably isn't top tier in EVERY stat

edit:This response is just assuming you want to continue playing HV with the style you are in.

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post Feb 19 2020, 08:56
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QUOTE(hentailover6983 @ Feb 19 2020, 00:07) *

Quick question: If I have a fully upgraded Legendary-tier Rapier, or at least invest some Bindings of Slaughter and others into it, should I remain using it and just sell off a Peerless Rapier or should I just hold onto it for later investment (like Item World and Upgrades)?

The real question is: are you prepared to lose a bit of money in selling the Legendary rapier, since the vast majority of players neglect the price of forging? That is, I'm assuming you haven't soulfused it.
Otherwise, the second other real question is: do you really need/want the peerless rapier, or do you need its worth in money?
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