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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Feb 11 2020, 14:33
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waqi
Newcomer
 Group: Recruits
Posts: 10
Joined: 19-September 19

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Can someone tell me how to accurately identify the riddle master? Due to a lot of interference in the picture, I can only judge by the shape of the tail and hair, but many times I can't find the pony's tail and hair. I lost a lot of stamina because of this, which is really terrible.
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Feb 11 2020, 14:38
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(waqi @ Feb 11 2020, 15:33)  Can someone tell me how to accurately identify the riddle master? Due to a lot of interference in the picture, I can only judge by the shape of the tail and hair, but many times I can't find the pony's tail and hair. I lost a lot of stamina because of this, which is really terrible.
reposting my old scheme: Hat = Applejack Horn - Long Hair = Rarity - Short Hair = Twilight Sparkle Wings - Long Hair = Fluttershy - Short Hair = Rainbow Dash Otherwise = Pinkie Pie
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Feb 11 2020, 14:54
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waqi
Newcomer
 Group: Recruits
Posts: 10
Joined: 19-September 19

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QUOTE(Ikki Pop @ Feb 11 2020, 20:38)  reposting my old scheme:
Hat = Applejack
Horn - Long Hair = Rarity - Short Hair = Twilight Sparkle
Wings - Long Hair = Fluttershy - Short Hair = Rainbow Dash
Otherwise = Pinkie Pie
This is a great way to remember and save time viewing ponychart.jpg. But my trouble is that I can't find these features from the pictures at all. For me these pictures are almost disorganized. The Riddle master is used to distinguish humans from robots, and I am almost like a robot.
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Feb 11 2020, 15:35
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(waqi @ Feb 11 2020, 13:54)  But my trouble is that I can't find these features from the pictures at all. For me these pictures are almost disorganized.
Yeah, that is on purpose. For me it was also helpfull to remember that rarity's hair has volume, while fluttershy's doesnt. QUOTE(waqi @ Feb 11 2020, 13:54)  The Riddle master is used to distinguish humans from robots, and I am almost like a robot.
It gets easier later on. When you finally get used to them you notice in a single glance what pony it is.
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Feb 11 2020, 19:26
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Noni
Group: Catgirl Camarilla
Posts: 13,487
Joined: 19-February 16

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if you keep having trouble identifying ponies, then Hentaiverse is not the game for you... Most people get the hang of it after a couple of weeks though.
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Feb 11 2020, 19:31
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(DJNoni @ Feb 11 2020, 18:26)  Most people get the hang of it after a couple of weeks though.
Weeks? (IMG:[ invalid] style_emoticons/default/ohmy.gif) I mean of course weeks, it didnt took uncle months to get used to them. Of course not. (IMG:[ invalid] style_emoticons/default/ph34r.gif) This post has been edited by Uncle Stu: Feb 11 2020, 19:31
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Feb 11 2020, 23:15
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SivSilly
Group: Members
Posts: 244
Joined: 4-November 09

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Haven't the Pony pics been switched up a few times as well? I learned how to ID the ponies by a combination of hairstyle and butt insignias.
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Feb 12 2020, 00:49
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(DJNoni @ Feb 11 2020, 20:26)  if you keep having trouble identifying ponies, then Hentaiverse is not the game for you... Most people get the hang of it after a couple of weeks though.
The reason why I know the whole group of memory ponies, is because I am furry-fan I have been like 24 years, so when the series first appeared I was one of those who began to spread memes and other things about the series to gain fame, I see that it worked very well. The vast majority of lolicon lovers hate that series; I've never understood why, I just know they hate her. One of the reasons why I detest that gender to death is for the same reason. Anyway, the reason I fail is because I click or press the button too fast to choose the riddle pony, sometimes I don't like it for that reason how fast my internet works.
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Feb 13 2020, 00:04
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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Hi, mbation imperil question.
What do you do with that stray mob on position 4, 7, and 10 when you play imperil mage. Do you imperil them or do you not. If you do, can I see how do you set your monsterbation? I'm looking for the "least hassle' setting.
Thanks!
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Feb 13 2020, 00:10
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Shank
Group: Global Mods
Posts: 9,601
Joined: 19-May 12

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QUOTE(feathered @ Feb 12 2020, 22:04)  Hi, mbation imperil question.
What do you do with that stray mob on position 4, 7, and 10 when you play imperil mage. Do you imperil them or do you not. If you do, can I see how do you set your monsterbation? I'm looking for the "least hassle' setting.
Thanks!
This probably depends on preference. The way's I know of are: If you imperil a dead monster or a monster that doesn't exist (i.e imperilling mob 8 on a 5 monster round), still prepares imperil for you to then attack through clicking or hovering as you normally do. You can add it as an impulse option (I believe this is set up by default on mouse scrollwheel on versions that support impulse) You can add extra keybinds for the stragglers. I personally use a mix of the first two options, depending on my mood, but the extra keybinds is probably the most accurate and fastest if you get used to it. This post has been edited by Ubershank: Feb 13 2020, 00:12
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Feb 13 2020, 00:32
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(feathered @ Feb 13 2020, 01:04)  Hi, mbation imperil question.
What do you do with that stray mob on position 4, 7, and 10 when you play imperil mage. Do you imperil them or do you not. If you do, can I see how do you set your monsterbation? I'm looking for the "least hassle' setting.
Thanks!
my scheme: hoverplay not active at the beginning of each round attack - T3 T2 T1 rotation wheelup - imperil wheeldown - toggle hoverplay right click - cure so for 10 mobs: wheelup on 2, wheelup on 5, wheelup on 8, wheelup on 10, cure, wheeldown This post has been edited by Ikki Pop: Feb 13 2020, 00:35
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Feb 13 2020, 01:21
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(Ubershank @ Feb 13 2020, 00:10)  If you imperil a dead monster or a monster that doesn't exist (i.e imperilling mob 8 on a 5 monster round), still prepares imperil for you to then attack through clicking or hovering as you normally do.
This work wonderfully on melee style. I don't know why but mage with spell rotation on hover cannot do this. QUOTE(Ubershank @ Feb 13 2020, 00:10)  You can add it as an impulse option (I believe this is set up by default on mouse scrollwheel on versions that support impulse)
I tried to put in impulse thing into the setting, imagining it will insert one instance of imperil into spell rotation. But nope. Either it's not the intended behavior or something is wrong. Hence my interest in seeing others' setting. QUOTE(Ikki Pop @ Feb 13 2020, 00:32)  my scheme: hoverplay not active at the beginning of each round attack - T3 T2 T1 rotation wheelup - imperil wheeldown - toggle hoverplay right click - cure
so for 10 mobs: wheelup on 2, wheelup on 5, wheelup on 8, wheelup on 10, cure, wheeldown
I just tried this, it worked nice if I bind a key for ToggleHover. Wheel down ToggleHover is unreliable in my case.
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Feb 13 2020, 01:37
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Shank
Group: Global Mods
Posts: 9,601
Joined: 19-May 12

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QUOTE(feathered @ Feb 12 2020, 23:21)  I tried to put in impulse thing into the setting, imagining it will insert one instance of imperil into spell rotation. But nope.
That's pretty odd, I'm fairly sure it is supposed to add it into the spell rotation, I don't know why it isn't in your case. QUOTE(feathered @ Feb 12 2020, 23:21)  This work wonderfully on melee style. I don't know why but mage with spell rotation on hover cannot do this.
The reason is because when you cast a new spell it overwrites the imperil. Sorry about that, I'm only really familiar with melee, so I hadn't considered this problem when suggesting it. This post has been edited by Ubershank: Feb 13 2020, 01:56
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Feb 13 2020, 02:02
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(feathered @ Feb 13 2020, 02:21)  I just tried this, it worked nice if I bind a key for ToggleHover. Wheel down ToggleHover is unreliable in my case.
oh by the wayt, my scheme for keys: a - health draugh s - mana draugh d - regen f - arcane focus g - spirit draught (rarely use) z - toggle hover x - cure c - mana potion v - full cure / health potion (rarely use) b - spirit potion (very rarely use) works good, but i only play arenas for pffest it would be suicide This post has been edited by Ikki Pop: Feb 13 2020, 02:03
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Feb 13 2020, 04:38
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teenyman45
Group: Gold Star Club
Posts: 1,588
Joined: 12-July 10

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So do the XP boosting perks/cookies/training continue to affect proficiency gains after reaching level 500 or not?
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Feb 13 2020, 04:58
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Basara Nekki
Group: Gold Star Club
Posts: 7,741
Joined: 13-September 12

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QUOTE(teenyman45 @ Feb 12 2020, 23:38)  So do the XP boosting perks/cookies/training continue to affect proficiency gains after reaching level 500 or not?
Yes. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 15 2020, 02:09
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resident88
Group: Members
Posts: 570
Joined: 17-October 12

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I am around level 75 and use two-handed weapons. I will soon switch from heavy to light armor after looking at the wiki. Is there a suggested primary attributes spread guide for a strength build?
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Feb 15 2020, 08:35
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Noni
Group: Catgirl Camarilla
Posts: 13,487
Joined: 19-February 16

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QUOTE(resident88 @ Feb 15 2020, 01:09)  I am around level 75 and use two-handed weapons. I will soon switch from heavy to light armor after looking at the wiki. Is there a suggested primary attributes spread guide for a strength build?
You can read some tips on that in the wikiin short: you don't need INT, and STR/DEX/END are your friends.
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Feb 16 2020, 05:04
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resident88
Group: Members
Posts: 570
Joined: 17-October 12

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But not agility? "Mid-low" is a bit. How do I say, what does it even mean? Like half to 60% of what I have in strength? I finally won up to and including the level 70 round. Just cure and relying on the 2 attack skills was enough in the end. Edit: Easily won the level 80 round.
This post has been edited by resident88: Feb 16 2020, 05:25
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Feb 16 2020, 09:36
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Noni
Group: Catgirl Camarilla
Posts: 13,487
Joined: 19-February 16

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QUOTE(resident88 @ Feb 16 2020, 04:04)  But not agility? "Mid-low" is a bit. How do I say, what does it even mean? Like half to 60% of what I have in strength?
Fr 1h heavy, that would totally work. 40% would also totally work. It's not THAT important, you won't notice small changes. For AGI, it's like this. If you have trouble surviving, you can increase AGI a bit. If you can't die because of your parry and block, then you don't need AGI that much. Edit: For 2h, you need more AGI. This post has been edited by DJNoni: Feb 16 2020, 10:06
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