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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 8 2020, 09:26
Post #13281
Arkoniusx



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QUOTE(DJNoni @ Feb 8 2020, 10:00) *

you do that in the WTB, by making a [WTT] thread. Something like: "[WTT] your Leg. Power helmet for my Leg. Power Boots"

But in my experience, this won't get much response. It's faster for everybody to just sell what you want to sell and buy what you want to buy. Why should it necessarily be the same person who wants your shoes and who wants to sell a nice helmet? Experts advice: don't do it the hard way when you can do it the easy way.


Thanks, but... The boots have some value? Because I don't know if they have some kind of value, also how much a legendary power helmet cost?
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post Feb 8 2020, 09:47
Post #13282
Nezu



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QUOTE(Arkoniusx @ Feb 8 2020, 07:26) *

Thanks, but... The boots have some value? Because I don't know if they have some kind of value, also how much a legendary power helmet cost?


Not much, and very little. You're talking about legendary items with no particular prefix or even suffix, and even at your level, they are relatively plentiful (seriously, just go see decondelite's auctions!).

Maybe a couple hundred thousand at most... legendary items are plentiful in modern HV. It's only really very specific ones with high rolls that are worth much anymore.

Not to mention you're only 12 levels off being able to soulfuse any equipment in the game. At 500, even savage power of protection / warding is basically impossible to sell unless the rolls are very high (like... 90%+ ADB, for a start), in which case it might be worth a whole 50k at Super's auctions. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by lestion: Feb 8 2020, 09:49
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post Feb 8 2020, 15:33
Post #13283
Elevens



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1) Is there a way to completely disabe / freeze the EXP reward part of the Dawn of a New Day event? So that it won’t get triggered when an e-h gallery page (or the news page) is visited?
1.2) The wiki says that the amount of EXP that triggering this event gives is "5% of the required EXP for next level". Does that mean that if a lv499 character kept triggering this event for ~20 days, they’d accumulate the required amount of EXP for reaching lv500 even if they did nothing else (no battles, etc)?

2) Is there a way to disable the experience bonus that activates once the user makes a post on the forums (+100%, active for 30 Days)?
2.2) Does this bonus activate only when making regular forum posts, or even sending private messages to other users will also trigger it?

3)
>Monsters can be further upgraded using chaos tokens. This will not change the monster's PL but does increase its "chaos level".
How does this "chaos level" work? Does it in some manner get added to the monster’s level to determine the range of player levels for encountering said monster, or what?

This post has been edited by Elevens: Feb 8 2020, 15:33
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post Feb 8 2020, 15:49
Post #13284
Uncle Stu



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QUOTE(Elevens @ Feb 8 2020, 14:33) *

1) Is there a way to completely disabe / freeze the EXP reward part of the Dawn of a New Day event?
No, you get a dawn, you get the full reward.
QUOTE(Elevens @ Feb 8 2020, 14:33) *

2) Is there a way to disable the experience bonus that activates once the user makes a post on the forums (+100%, active for 30 Days)?
Sure, dont make a post for 30 days.
QUOTE(Elevens @ Feb 8 2020, 14:33) *

2.2) Does this bonus activate only when making regular forum posts, or even sending private messages to other users will also trigger it?
I have no idea.
QUOTE(Elevens @ Feb 8 2020, 14:33) *

3)
How does this "chaos level" work? Does it in some manner get added to the monster’s level to determine the range of player levels for encountering said monster, or what?
There gets nothing added. PL and used tokens are completly unrelated. The only connection is the higher the PL the more token you could spend on a monster. Tbh, i dont even get who ever did came up with "chaos level". There is no level and the only thing that all chaos upgrades have in common is that they all increase your gift factor. Scavenger by 2.5% and everythingelse by 0.5%.
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post Feb 8 2020, 21:59
Post #13285
Elevens



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>Sure, dont make a post for 30 days.
Well, that’s obvious. I meant any solution that would allow posting without getting stuck with the bonus.

Thanks for the answers.
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post Feb 8 2020, 22:09
Post #13286
Uncle Stu



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QUOTE(Elevens @ Feb 8 2020, 20:59) *

I meant any solution that would allow posting without getting stuck with the bonus.
When you post, you get the bonus. When you dont post you dont get the bonus. What isnt obvious about this?
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post Feb 8 2020, 22:26
Post #13287
Shank



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QUOTE(Elevens @ Feb 8 2020, 19:59) *

>Sure, dont make a post for 30 days.
Well, that’s obvious. I meant any solution that would allow posting without getting stuck with the bonus.

Thanks for the answers.

There isn't a method I know of, short of keeping yourself at low enough stamina that you don't get experience at all. As for your PM question, I don't know the answer, but I might suggest you use moogle mail or karma messages instead of PM's if you are concerned about it

Edit: Probably should have mentioned, you also won't get drops if you drop your energy that low, though I don't mean for anyone to take that line seriously anyway.

This post has been edited by Ubershank: Feb 9 2020, 04:39
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post Feb 10 2020, 04:08
Post #13288
eramosat



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Is replacing this rapier

Legendary Shocking Rapier of Balance


with this rapier

Legendary Shocking Rapier of Balance


a good idea? I think it is, looking for advice. I'm a DW Light player, pretty much all the time, and am unlikely to purchase an Ethereal Rapier anytime, as I'm fairly poor, and also inefficient. Killing speed is what I lack right now, and the drop in Parry I figure to be well offset by additional damage. Am I overlooking anything in making the switch? Is it a slam dunk?

Note: I already swapped it out for this Slaughter Rapier...

Legendary Fiery Rapier of Slaughter


and salvaged it's bits, so sorry, original question is now moot for me. But if you have opinions, like to hear them. I have been wedded to the Balance rapier for a long time in my DW, but not sure it's that necessary any longer, who knows what combinations work well later on. Need to work on the Offhand Strike Chance, but not wiki formula is right, is it this?

Offhand Strike Chance = 50 + (DEX + AGI) * 0.01 + DW / 20 + Offhand_Accuracy / 2


Because my math suggests a lot closer to 95% than the 89% I'm receiving.





This post has been edited by eramosat: Feb 10 2020, 05:04
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post Feb 10 2020, 05:40
Post #13289
Uncle Stu



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QUOTE(eramosat @ Feb 10 2020, 03:08) *

so sorry, original question is now moot for me.
Ehm, okay... (IMG:[invalid] style_emoticons/default/mellow.gif)

QUOTE(eramosat @ Feb 10 2020, 03:08) *

But if you have opinions, like to hear them.
About what now? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 10 2020, 05:59
Post #13290
Nezu



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QUOTE(eramosat @ Feb 10 2020, 02:08) *

Need to work on the Offhand Strike Chance, but not wiki formula is right, is it this?

Offhand Strike Chance = 50 + (DEX + AGI) * 0.01 + DW / 20 + Offhand_Accuracy / 2
Because my math suggests a lot closer to 95% than the 89% I'm receiving.


The formula is (more or less) correct - it might be inaccurate to the degree of ~1%.

About your rapiers - for DW, it really depends what content you're playing.

For arenas & REs, the most offensive combination is club of slaughter main hand & rapier of balance off hand. It does not matter what element they are (although demonic & hallowed are preferable against schoolgirls, and ethereal can be min-maxed by allowing you to leave it at IW9 and use two infusions to control both elemental strikes). I do not advise using a slaughter rapier in the off-hand.

Comparing between the two balance rapiers, you will not notice the significant difference I think you are hoping for. Invest in forging your gear a little (especially your main-hand weapon). Forging to 5 is extremely cheap, and getting to 15~ is about 50% of the total benefit from forging, without breaking the bank.

DW players may prefer slaughter rapier main-hand & wakizashi of the nimble off-hand for grindfests, and possibly for IW (although even 100-round IWs are easier than fests to complete, and for me, a club of slaughter & rapier of nimble was comfortable enough).

This post has been edited by lestion: Feb 10 2020, 06:01
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post Feb 10 2020, 06:09
Post #13291
eramosat



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QUOTE(Uncle Stu @ Feb 9 2020, 22:40) *

Ehm, okay... (IMG:[invalid] style_emoticons/default/mellow.gif)

About what now? (IMG:[invalid] style_emoticons/default/unsure.gif)


Sorry for the waste of your time.
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post Feb 10 2020, 06:11
Post #13292
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QUOTE(eramosat @ Feb 10 2020, 05:09) *

Sorry for the waste of your time.
It is my time, i waste it all the time. (IMG:[invalid] style_emoticons/default/happy.gif) I am just not sure what you want to know. So did lestion answer your question, or is there somethingelse?
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post Feb 10 2020, 06:16
Post #13293
Dead-ed



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QUOTE(eramosat @ Feb 9 2020, 20:08) *

Offhand Strike Chance = 50 + (DEX + AGI) * 0.01 + DW / 20 + Offhand_Accuracy / 2
Because my math suggests a lot closer to 95% than the 89% I'm receiving.

To make it simple,

75%, which is the cap + (offhand weapon accuracy / 2)

With your slaughter rapier it'd be 75% + (28ish% / 2) = 89%
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post Feb 10 2020, 06:19
Post #13294
eramosat



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QUOTE(lestion @ Feb 9 2020, 22:59) *

The formula is (more or less) correct - it might be inaccurate to the degree of ~1%.

About your rapiers - for DW, it really depends what content you're playing.

For arenas & REs, the most offensive combination is club of slaughter main hand & rapier of balance off hand. It does not matter what element they are (although demonic & hallowed are preferable against schoolgirls, and ethereal can be min-maxed by allowing you to leave it at IW9 and use two infusions to control both elemental strikes). I do not advise using a slaughter rapier in the off-hand.

Comparing between the two balance rapiers, you will not notice the significant difference I think you are hoping for. Invest in forging your gear a little (especially your main-hand weapon). Forging to 5 is extremely cheap, and getting to 15~ is about 50% of the total benefit from forging, without breaking the bank.

DW players may prefer slaughter rapier main-hand & wakizashi of the nimble off-hand for grindfests, and possibly for IW (although even 100-round IWs are easier than fests to complete, and for me, a club of slaughter & rapier of nimble was comfortable enough).


If you don't mind...say a little more about why you would not use a slaughter rapier offhand, for arenas and REs? I gained a significant damage from switching, say 3%. And gave up, to what I can see, 2.5% parry and more importantly 10% offhand strike chance. If it's just blunt math, just say so, I operate on a much more casual scale.

QUOTE(Dead-ed @ Feb 9 2020, 23:16) *

To make it simple,

75%, which is the cap + (offhand weapon accuracy / 2)

With your slaughter rapier it'd be 75% + (28ish% / 2) = 89%

thank you, did not understand the cap on those first factors

QUOTE(Uncle Stu @ Feb 9 2020, 23:11) *

It is my time, i waste it all the time. (IMG:[invalid] style_emoticons/default/happy.gif) I am just not sure what you want to know. So did lestion answer your question, or is there somethingelse?

Oh, I'm getting there. stay tuned. :-)
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post Feb 10 2020, 06:57
Post #13295
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QUOTE(eramosat @ Feb 9 2020, 22:21) *

thank you, did not understand the cap on those first factors

Bonus from attributes & dw proficiency is limited to 75%.
Read the notes below every formula in the wiki carefully.
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post Feb 10 2020, 08:24
Post #13296
Noni



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QUOTE(eramosat @ Feb 10 2020, 05:19) *

...


If you want to respond to 3 separate replies, please use the [+quote] button on each of those replies, then press [reply]. If it is an afterthought, please use [edit], rather than posting a new reply.
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post Feb 10 2020, 08:24
Post #13297
Nezu



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QUOTE(eramosat @ Feb 10 2020, 04:19) *

If you don't mind...say a little more about why you would not use a slaughter rapier offhand, for arenas and REs? I gained a significant damage from switching, say 3%. And gave up, to what I can see, 2.5% parry and more importantly 10% offhand strike chance. If it's just blunt math, just say so, I operate on a much more casual scale.


Generally the off-hand damage penalty is the main reason we don't use slaughter in that slot, and yes, as you mentioned - the off-hand strike chance. The other thing is crit chance, which isn't negligible either! Especially since DW aims to have a full set of savage shadowdancer, and two weapons to get Fatality from...

For REs, you will probably find it doesn't really matter. For arenas, the longer format helps normalize the variation you'll see around critical strikes, making it a much more reliable way to improve damage.
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post Feb 10 2020, 11:17
Post #13298
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The godslayer title shows + 10% damage. But wiki says it only affects physical damage.

So which is it? Overall or physical only damage?
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post Feb 10 2020, 14:14
Post #13299
Shank



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QUOTE(BL.Kunkka @ Feb 10 2020, 09:17) *

The godslayer title shows + 10% damage. But wiki says it only affects physical damage.

So which is it? Overall or physical only damage?

This is just an assumption so don't quote me on it, but considering all the mages that have godslayer title rather dovakhin, I'm assuming it's all damage, or at least all direct attacks, not sure about procs.
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post Feb 10 2020, 17:03
Post #13300
Fudo Masamune



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QUOTE(Ubershank @ Feb 10 2020, 21:14) *

This is just an assumption so don't quote me on it, but considering all the mages that have godslayer title rather dovakhin, I'm assuming it's all damage, or at least all direct attacks, not sure about procs.


even if it didn't give the damage bonus for mage, the 3% evade is more welcome than a skill which mage should never use anyway.
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