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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jan 24 2020, 07:49
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Arkoniusx @ Jan 24 2020, 06:36)  (IMG:[ invalid] style_emoticons/default/mellow.gif) I guess it must be that last mentioned by feathered since in fact I am doing more damage with the balance boots when I am with the spirit activated, and since the one-handed fighting style is based on having the spirit activated regularly, I think I will be wearing the balance boots. The balance boots have overall less damage. And what i did compare were the stats of their respective level. But the protection has even a lower level. So lets have a look how the stats would look at level 500. Pro Attack Damage 414.47 Attack Crit Chance 1.38% Str 85.8 Dex 76.35 Bal Attack Damage 395.56 Attack Crit Chance 5.33% Str 74.85 Dex 70.8 So the only comparsion the balance does win is crit chance with 3.95% more. But in the end that isnt the actual difference, because the additional Str and dex would you also give some crit chance. While also giving you more additional damage and in case of the dex even additional parry. And speaking parry, counter attacks dont care about crit chance, only about damage. So imo sure as sure the protection boots are the better item.
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Jan 24 2020, 07:50
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(lestion @ Jan 24 2020, 07:37)  Which stats are you having trouble understanding? Are you talking about the HVUtils table with monster resists, prof factor, mitigation reduction etc?
Yep. I especially confused with the numbers to the right of mitigation 50%, 60%, so on. What does that number represent? With what I have to compare them. If my magic score and arcane score is higher, should I be happy or not?
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Jan 24 2020, 08:27
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(feathered @ Jan 24 2020, 05:50)  Yep. I especially confused with the numbers to the right of mitigation 50%, 60%, so on. What does that number represent? With what I have to compare them. If my magic score and arcane score is higher, should I be happy or not?
Starting with the left side: Magic score is based on magic damage, EDB and crit chance. Arcane score is similar, except a different formula that may be more accurate to the max amount of damage you could do (before spell modifier). I think. (The exact formula is as follows - maybe sssss2 knows why he did this, but I don't) CODE arcane_score = md*1.25 * (1 + edb) * (1 + (1-(1-crit_chance/100)*(1-0.1)) * (crit_bonus/100+(_player.level>=405?0.15 : _player.level>=365?0.14 : _player.level>=325?0.12 : _player.level>=285?0.10 : _player.level>=245?0.08 : _player.level>=205?0.06 : _player.level>=175?0.03 : 0 ))); Information about prof factor can be found on the wiki. The counter-resists: base CR is the amount that applies to any spell (the source of this is willow/oak staffs, and penetrator IW). The two different school-based CRs are a combination of the base CR and the specific CR you gain from proficiency in those schools. (The cap is around 84%, if you're wondering, with 1.0 prof factor, peerless staff CR, and pen5). Cure bonus is also prof based - it's how much bonus you get to your cure spell from supportive prof... Now for the right side: Base resist is how much resist% monsters have. The average is slightly outdated (it's currently ~21.6% according to recent tests) but it still suffices. Deprecating resist isn't a different type of resist, it's the chance they will resist a deprecating spell (ie, base resist modified by your deprecating CR). Fire, cold, elec etc resist are the same. Damage reduction is a clever mathematical model for the average overall damage reduction monsters get against your spells. (Internally, resist chance is rolled 3 times, and the reduction is based on how many successes there were). Note that the minimum, average and maximum here are for the minimum etc types of monster resist - they're all averages. (Because the minimum damage reduction is obviously 0%, and the maximum is 75%). I do not understand the exact math behind this (binomial distribution... I am not a mathematician, learning this was difficult for me), or how he managed to simplify it so well, but my simulations of a hundred million casts for various resist rates agrees with his numbers. Finally, the mitigation values is a bit complicated to explain, but simple to understand once you get it. Each row is the monster's mitigation against your element. For example, mitigation 50% is a monster that has 50 wind resist (if you are a wind mage). Mitigation 75% has 75 wind resist. The damage numbers are based on 3 things: your base damage (arcane score), then your mitigation reduction, and then the monster average damage reduction. To demonstrate with an example... my HVUtils says I have 44,230 arcane score and 73.92% mitigation reduction. My damage against monsters with 70% mitigation would be therefore 44,230, and against 75% mitigation, 43,752. Then, after monster resist rolls, the damage is as follows: against 70% mitigation monsters with 13.6% resist, my average damage is 41,767. Against 75% mitigation monsters with 27.1%, my average damage is 38,986. Sorry, this post got quite long, and this is a somewhat complicated topic, so if I didn't explain anything clearly please ask me and I will try to re-do it in a different way.
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Jan 24 2020, 08:50
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(lestion @ Jan 24 2020, 08:27)  The damage numbers are based on 3 things: your base damage (arcane score), then your mitigation reduction, and then the monster average damage reduction.
Can I summarize as thus? "Numbers to the right of 'Mitigation x%' illustrate the damage you'll inflict against monster that has such mitigation. The bigger those number the faster you can kill them. It's ultimately means you should only be unhappy if those numbers are exceedingly low."
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Jan 24 2020, 09:14
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Noni
Group: Catgirl Camarilla
Posts: 13,401
Joined: 19-February 16

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QUOTE(feathered @ Jan 24 2020, 07:50)  Can I summarize as thus? "Numbers to the right of 'Mitigation x%' illustrate the damage you'll inflict against monster that has such mitigation. The bigger those number the faster you can kill them. It's ultimately means you should only be unhappy if those numbers are exceedingly low."
You can see it like that for arena's. For IW and PFFEST, you would need to take your defense into account to be able to say that you will kill them faster.
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Jan 24 2020, 10:07
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(lestion @ Jan 24 2020, 08:27)  Sorry, this post got quite long, and this is a somewhat complicated topic, so if I didn't explain anything clearly please ask me and I will try to re-do it in a different way.
Thank you very much for sparing the time. I imagine typing all of this costs you more than idle thought, thanks to that it gives me information I seek. If you plan to copy-paste it to answer other askers, can I suggest adding term 'composite number (no benchmark provided)' on magic/arcane score and on the right side of n% mitigation? I love getting technical, but I think it's more helpful if you said something like "You'd want that number to be around xxx to survive xxfest, bigger than that is always better." Once again, thank you. QUOTE(DJNoni @ Jan 24 2020, 09:14)  You can see it like that for arena's. For IW and PFFEST, you would need to take your defense into account to be able to say that you will kill them faster.
Excellent. Thank you!
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Jan 24 2020, 10:37
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(feathered @ Jan 24 2020, 08:07)  Thank you very much for sparing the time. I imagine typing all of this costs you more than idle thought, thanks to that it gives me information I seek. If you plan to copy-paste it to answer other askers, can I suggest adding term 'composite number (no benchmark provided)' on magic/arcane score and on the right side of n% mitigation? I love getting technical, but I think it's more helpful if you said something like "You'd want that number to be around xxx to survive xxfest, bigger than that is always better." Once again, thank you. Excellent. Thank you!
Surviving fests is complicated business; we simply don't know the numbers. Additionally, your stats on the sheet do not reflect your ability to survive entirely - your play behaviour does, too. For example: I cannot reliably survive pfests without using 1) scroll buffs, past ~round 400, 2) scrolls of life (starting ~800), and 3) spirit elixirs. My gear is fully forged, generally high quality, everything has Jug5, etc... but I am also only DD2. DD levels also modify how certain gear affects your play quality. For example - for imperil mages, charged generally offers better turn counts, because it saves more time on healing actions than it loses on damage difference. But I recently switched my radiant robe to a much better charged one... and became not insignificantly slower. (This could be because I didn't hit a good cast speed breakpoint, or simply because my DD level is too low to afford losing that much damage.) There are so many factors to consider that there is no easy way to take a number and say 'okay, you can do x difficulty fests now'. Unfortunately, it must be discovered by the player themselves. Still, a mage who cannot clear pfest, despite following all the advice, can always come to this thread and ask 'is my gear too bad for this?'...
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Jan 25 2020, 01:47
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(AhumanRS @ Jan 24 2020, 23:22)  Should I of been playing at this difficulty before?
Well, that is something that isnt so easy to answer. For something like that i would suggest to just try out yourself. See what difficulty you can handle and feel actually comfortable with. QUOTE(AhumanRS @ Jan 24 2020, 23:22)  What level should I of been playing PFUDOR at? I don't know what the recommended difficulties are for the levels.
Imo, there arent recommended difficulties for levels. It all depends on how good your equipment is. And even then, i couldnt just look at your equipment and tell you if you are able to or not. QUOTE(AhumanRS @ Jan 24 2020, 23:22)  I may try Eternal Darkness at PFUDOR. Should I wait until I get better equipment drops?
I say give it try. If it is too hard, you know. If you can manage it, well you also know. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 25 2020, 05:33
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(AhumanRS @ Jan 25 2020, 07:22)  I usually play arena challenges at Nintendo difficulty, but I decided to try the hardest difficulty. I enchanted all of my gear with the featherweight shards for 1 hour, and then went afk for 3 hours. I assumed I was going to be screwed, but I managed to finish the arena without even almost dying. Should I of been playing at this difficulty before? I run dual wield with light armor, except all of my armor is at exquisite and I have 1 superior. What level should I of been playing PFUDOR at? I don't know what the recommended difficulties are for the levels. I may try Eternal Darkness at PFUDOR. Should I wait until I get better equipment drops? [ cdn.discordapp.com] https://cdn.discordapp.com/attachments/4401...040/unknown.pngThank you to whoever moved this for me (IMG:[ invalid] style_emoticons/default/biggrin.gif) generally speaking you should play highest difficulty possible which is comfortable for you to play. If you could play PF comfortably (i.e not healing and drinking potion every round, doesn't take too long that it annoy you, etc) then it's time to play PF. though, you should be able to play RE on PF by now. when I were your level I check it by doing the lower level on PF one by one from the start, and gradually drop the difficulty when I felt that the last arena run were too hard. I did that every 10-15 level. This post has been edited by Fudo Masamune: Jan 25 2020, 05:34
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Jan 25 2020, 19:22
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AhumanRS
Group: Members
Posts: 796
Joined: 4-January 19

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Thanks
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Jan 26 2020, 14:03
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neogdoma
Group: Gold Star Club
Posts: 237
Joined: 21-January 14

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Jan 26 2020, 15:24
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(neogdoma @ Jan 26 2020, 13:03)  Hm, that depends. Personally i wouldnt. Is there a reason you want to use a shielding plate instead of a power armor?
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Jan 27 2020, 09:39
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e_hentai_1
Group: Gold Star Club
Posts: 195
Joined: 20-February 10

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Hello, I'm currently playing DW Rapier/Wakizashi and just got this. [221871307] Legendary Tempestuous Wakizashi of the Nimble (Level 289, ADB 95%, Parry 39%)It's the first piece of equipment I think might be worth soulfusing and forging. I haven't forged any equipment yet so I'm not too familiar with the process.
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Jan 27 2020, 11:19
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(e_hentai_1 @ Jan 27 2020, 08:39)  Hello, I'm currently playing DW Rapier/Wakizashi and just got this.
Yup, seems good enough. Graz. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(e_hentai_1 @ Jan 27 2020, 08:39)  It's the first piece of equipment I think might be worth soulfusing and forging. I haven't forged any equipment yet so I'm not too familiar with the process.
When it comes to soulfusing it is allways a good rule of thumb to ask yourself, is this an item you will or want to replace in the near future? If the answer is no, i would say soulfuse it. And in the end everything that is worth soulfusing is worth forging. Just keep in mind, that all upgrades after the first five cost bindings. And remember, you can save some credits when you go to a shop with clipper service in WTS and buy your catalyst there.
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Jan 27 2020, 16:56
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e_hentai_1
Group: Gold Star Club
Posts: 195
Joined: 20-February 10

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QUOTE(Uncle Stu @ Jan 27 2020, 04:19)  Yup, seems good enough. Graz. (IMG:[ invalid] style_emoticons/default/happy.gif) When it comes to soulfusing it is allways a good rule of thumb to ask yourself, is this an item you will or want to replace in the near future? If the answer is no, i would say soulfuse it. And in the end everything that is worth soulfusing is worth forging. Just keep in mind, that all upgrades after the first five cost bindings. And remember, you can save some credits when you go to a shop with clipper service in WTS and buy your catalyst there. Gotcha, thanks! Sounds like a good rule of thumb with soulfusing. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 28 2020, 01:06
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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how much do you think a Legendary zircon force shield of stoneskin is worth at least? (IMG:[ invalid] style_emoticons/default/dry.gif) Forget it, I think I already have the one I need in my hands. This post has been edited by Arkoniusx: Jan 28 2020, 01:31
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Jan 28 2020, 01:42
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Arkoniusx @ Jan 28 2020, 00:06)  how much do you think a Legendary zircon force shield of stoneskin is worth at least? (IMG:[ invalid] style_emoticons/default/dry.gif) Forget it, I think I already have the one I need in my hands. not optimal block and PABs. i wouldn't soulfuse it yet, but decent for self-use for a while
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Jan 28 2020, 01:49
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Arkoniusx
Group: Members
Posts: 1,607
Joined: 21-December 08

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QUOTE(Scremaz @ Jan 28 2020, 02:42)  not optimal block and PABs. i wouldn't soulfuse it yet, but decent for self-use for a while
I soulfuse myself with the garbage, I don't plan on having decent equipment for the one-handed fighting style, because it's not my main fighting style. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jan 28 2020, 14:38
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(Arkoniusx @ Jan 27 2020, 23:49)  I soulfuse myself with the garbage, I don't plan on having decent equipment for the one-handed fighting style, because it's not my main fighting style. (IMG:[ invalid] style_emoticons/default/mellow.gif) 
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