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post Feb 8 2018, 01:28
Post #1301
Uncle Stu



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QUOTE(quitetanky @ Feb 8 2018, 00:14) *

Is arena "A Rolling Stone" worth stam? It appears that it and earlier arenas don't have token drop bonus, which, i suspect, could be tied to fact that first ring of blood starts from lvl 50.
Also why would T&T be better than any of lvl 50-180 arenas? Is it just because sapling? or are endround drops somehow better?

What do you actually mean by worth the stamina? I mean rolling stone just like all the other low level arenas have a lower chance to get a token drop as arena clear bonus, but of course they can still have a token as drop and as arena clear bonus. And they need much less stamina as the longer arenas.

And imo i wouldnt call T&T actually better, but compared to Eve of Death and End of Days it drops overall more money. Here i show you.

110
10.584 - 14.576

100
9.411 - 14.800

90
7.971 - 11.507

These are the credit gains of those arenas without clear bonus. As you can see, T&T can actually give you even more pure credit drops as End of Days. And yes those numbers are taken from pfudor but as comparison they are good enough. Also just to tell you this, i clear every day, every arena. So i dont actually think too much about what arena is worth the stamina. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 8 2018, 01:57
Post #1302
quitetanky




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I can't get a single token as arena clear bonus on low lvl arenas, while ones that are lvl 50 and up drop those pretty frequently. I do, however, have very limited experience, thats why i am asking.

End of days has less regular monsters tho and has SGs that drop trophies on top of that.
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post Feb 8 2018, 03:11
Post #1303
Ea-Moon



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QUOTE(quitetanky @ Feb 8 2018, 01:57) *

I can't get a single token as arena clear bonus on low lvl arenas, while ones that are lvl 50 and up drop those pretty frequently. I do, however, have very limited experience, thats why i am asking.

End of days has less regular monsters tho and has SGs that drop trophies on top of that.


Tokens do drop on lower arenas, but not as much. I think it's only 100 round arena and up that has guaranteed token drops now (it used to be 90 but I know I haven't gotten clear Token drop on 90 recently).

As for earlier arenas, it's 90% anecdotal and 10% evidence based since I only have like 5 days worth of data, but in 5 days of clearing out every arena I obtained 2 Legendary Clear bonuses from the first page arenas - one from 15 arena and one from 45. This was on PFUDOR, which of course increases quality of drops, and supposedly there's a minuscule chance to get a Legendary Clear drop from First Blood at Normal difficulty.

EDIT: Of course, as far as drops on average and EXP goes, you can't beat later arenas. The later, the better. The exception is 125 for EXP, since it has fewer monsters than 100 spread over the same amount of rounds. 498 monsters * 2.0 EXP bonus = 996 for 100-round, vs 443 * 2.5 = 1107 for 125-round

This post has been edited by Ea-Moon: Feb 8 2018, 03:14
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post Feb 8 2018, 03:16
Post #1304
Uncle Stu



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Dont forget the influence of quartermaster. Higher Quartermaster means more equip drops, means higher chance to get a Leg drop.
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post Feb 8 2018, 08:55
Post #1305
KitsuneAbby



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QUOTE(quitetanky @ Feb 8 2018, 00:14) *

Is arena "A Rolling Stone" worth stam? It appears that it and earlier arenas don't have token drop bonus, which, i suspect, could be tied to fact that first ring of blood starts from lvl 50.
Also why would T&T be better than any of lvl 50-180 arenas? Is it just because sapling? or are endround drops somehow better?

Does overpower count on offhand weapon? Additive?


All arenas do have a potential arena token drop. It's just that the higher amount of rounds, the higher the probability to get one, and the higher the quality roll of the end of arena bonus equipment drop.

As for T&T, the Sapling ain't worth much: you'll get garbage out of it most of the time. It's even arguable that it'd be the "best" arena out of the lot: it really depends on your considerations. If you take the guarantted Mag+ drop, PFUDOR DwD is the best one, if you consider the highest XP/round (monster/round) ratio, the 60, 65 and 70 rounds ones are the best.

Overpowered on offhand weapon: it does count. It's neither additive or multiplicative, it's layered with the main hand: you can get a maximum of 1-(1-0.2)*(1-0.2)=36% counter-parry with Overpower 5 in both hands. Knowing that Overpower is (by far) the best potency for playstyles that don't use stun. So of course you'd need 2xOP5 to get the best results as a DW, given that you use neither FRD nor a Club.
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post Feb 8 2018, 12:45
Post #1306
hentailover6983



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I'm actually curious how the daily lotteries work. When a person is chosen for any of the lottery rewards, how are they delivered to the people who won them?
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post Feb 8 2018, 12:47
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I was wondering if casting haste is useful in a 1h-shield build?
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post Feb 8 2018, 12:59
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igs88



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QUOTE(wintercastle @ Feb 8 2018, 17:47) *

I was wondering if casting haste is useful in a 1h-shield build?


For me yes, haste is useful because I can attack twice in some turns.
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post Feb 8 2018, 13:03
Post #1309
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QUOTE(wintercastle @ Feb 8 2018, 13:47) *

I was wondering if casting haste is useful in a 1h-shield build?

It provides more survivability, but your clearspeed will drop a little bit and you will not maintain permanent spirit stance.

This post has been edited by Spermokloun: Feb 8 2018, 13:12
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post Feb 8 2018, 13:52
Post #1310
Dead-ed



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QUOTE(hentailover6983 @ Feb 8 2018, 03:45) *

I'm actually curious how the daily lotteries work. When a person is chosen for any of the lottery rewards, how are they delivered to the people who won them?

They just show up in inventory. No doorbell, no phone, no mail call, that's it. I suggested to add notification but it's apparently not important.
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post Feb 8 2018, 14:47
Post #1311
doom9ra



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Hi guys!

Have a few questions:
1)I just tried to calculate monster PL cost... mb i did something wrong,but i get 19kk to PL 1500,something wrong?
2)what about recoupment from investing in monsters PL?
3)Few days ago saw mage's clearspeed,that was impressive,im playing 1h/shield in power set,i don't think that my gear is "total thresh",but ....mages that clear all wave from 2-3 skills...is it kind .... khm...unfair?
4)mb im doing something wrong with heavy 1h?But i have awful clearspeed(~50min for "A Dance with Dragons" arena on PFUDOR.
(IMG:[image.prntscr.com] https://image.prntscr.com/image/v2eG5KdgRpiAiOhN8qrRoA.jpeg)

https://hentaiverse.org/equip/81782207/e1a31ede3b
https://hentaiverse.org/equip/83303084/1e0085ce50



p.s. As always,sry for bad english^_^

This post has been edited by doom9ra: Feb 8 2018, 14:53
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post Feb 8 2018, 14:59
Post #1312
Scremaz



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QUOTE(doom9ra @ Feb 8 2018, 13:47) *

1)I just tried to calculate monster PL cost... mb i did something wrong,but i get 19kk to PL 1500,something wrong?
2)what about recoupment from investing in monsters PL?
3)Few days ago saw mage's clearspeed,that was impressive,im playing 1h/shield in power set,i don't think that my gear is "total thresh",but ....mages that clear all wave from 2-3 skills...is it kind .... khm...unfair?
4)mb im doing something wrong with heavy 1h?But i have awful clearspeed(~50min for "A Dance with Dragons" arena on PFUDOR.
(IMG:[image.prntscr.com] https://image.prntscr.com/image/v2eG5KdgRpiAiOhN8qrRoA.jpeg)

https://hentaiverse.org/equip/81782207/e1a31ede3b
https://hentaiverse.org/equip/83303084/1e0085ce50

1. doesn't seem so strange to me, given how much it costs to pl2250.
2. basically non-existant. you should really wonder whether you want to keep it at high PL for, uh... bragging rights? or keep an army of low-PL ones. i use to suggest the latter, due to the low payback time.
3. for a mage to reach that level of performance, a big initial investment and a certain gameplay is needed. way bigger than melee's counterpart. so, i think that's only the bare minimum one expect to see. cannot deny it's quite OP though.
4. doesn't even seem too bad to me. maybe a bit improvable, but not so bad either. what's your tps?
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post Feb 8 2018, 15:03
Post #1313
doom9ra



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QUOTE(Scremaz @ Feb 8 2018, 15:59) *

4. doesn't even seem too bad to me. maybe a bit improvable, but not so bad either. what's your tps?



My tps 2.7-3,depends on how much attention i invest in(to?) game




p.s. thanks for answer,fast as always^_^

This post has been edited by doom9ra: Feb 8 2018, 15:04
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post Feb 8 2018, 15:06
Post #1314
Scremaz



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QUOTE(doom9ra @ Feb 8 2018, 14:03) *

My tps 2.7-3,depends on how much attention i invest in(to?) game

so line is good. well, i guess you'll see a bit of improvement by upgrading your gears little by little, but for now it's not so strange, really. at least, it's not like my times are *so* better (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 8 2018, 15:35
Post #1315
doom9ra



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QUOTE(Scremaz @ Feb 8 2018, 16:06) *

so line is good. well, i guess you'll see a bit of improvement by upgrading your gears little by little, but for now it's not so strange, really. at least, it's not like my times are *so* better (IMG:[invalid] style_emoticons/default/laugh.gif)


okay,thanks,i'll try to endure it.

What about clear speed at ur level?what is ur base attack and crit stats?
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post Feb 8 2018, 16:01
Post #1316
Scremaz



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QUOTE(doom9ra @ Feb 8 2018, 14:35) *

What about clear speed at ur level?what is ur base attack and crit stats?

on my 1H set:
9742 ADB
44.4 / +70% crit

as for clear speed, check it here: https://forums.e-hentai.org/index.php?s=&am...t&p=5032113. mind that i didn't use OFC regularly, so maybe a 100-200 turns could be shaved.

but don't take me as a benchmark, i'm notoriously "just dancing around in the game" (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 8 2018, 16:08
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doom9ra



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QUOTE(Scremaz @ Feb 8 2018, 17:01) *

on my 1H set:
9742 ADB
44.4 / +70% crit

as for clear speed, check it here: https://forums.e-hentai.org/index.php?s=&am...t&p=5032113. mind that i didn't use OFC regularly, so maybe a 100-200 turns could be shaved.

but don't take me as a benchmark, i'm notoriously "just dancing around in the game" (IMG:[invalid] style_emoticons/default/laugh.gif)


nice tests!cool!

now i understood...i've never used imperil ... should i?

This post has been edited by doom9ra: Feb 8 2018, 16:10
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post Feb 8 2018, 16:16
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QUOTE(doom9ra @ Feb 8 2018, 08:08) *

nice tests!cool!

now i understood...i've never used imperil ... should i?


Maybe. My 1H clear the last SG arena with 6.4k turns as well while using imperil, without OFC.
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post Feb 8 2018, 18:26
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QUOTE(doom9ra @ Feb 8 2018, 21:08) *

nice tests!cool!

now i understood...i've never used imperil ... should i?

Imperil is great to use on bosses, not to mention you can also reduce enemy dark/holy mitigation if you happen to use dark/holy weapon/infusion/magic mmm...
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post Feb 8 2018, 20:47
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Cryosite



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QUOTE(hentailover6983 @ Feb 8 2018, 02:45) *

I'm actually curious how the daily lotteries work. When a person is chosen for any of the lottery rewards, how are they delivered to the people who won them?


As others said, they just turn up in your inventory. I won two and had no idea until I went to my equipment inventory and found a random peerless katalox staff soulbound to me. That prompted me to look around a bit more, and found some shade shoes. After a little bit of confusion, I checked the lottery pages back quite a ways (it was December when I discovered them in inventory; I had won them in November).

Now, if I participate in a lottery, which is nearly every day, I check the previous lottery to see who won while buying today's ticket.

QUOTE(wintercastle @ Feb 8 2018, 02:47) *

I was wondering if casting haste is useful in a 1h-shield build?



QUOTE(igs88 @ Feb 8 2018, 02:59) *

For me yes, haste is useful because I can attack twice in some turns.


Haste is not a good buff in 1H+heavy build. It is good for all other builds, and it can act like a crutch early on for 1H+heavy.

When you take an action, the game advances some "time." How much time advances is based on how slow your action is. Casting Heartseeker, for example, is super slow. Potions take no time (they're instant). How slow your regular attack is is based on your attack speed, which Haste increases.

How many opponents get to attack you between turns is based on how fast they are, and how much time you give them due to your own slowness/fastness.

You still take the same amount of attacks to reduce their HP to zero, no matter how fast you are. But how many times the opponents get to attack you is reduced the faster you are. So speed is a defensive, not an offensive benefit.

1h+heavy is the tankiest build, and cares less about being hit than other builds. It also gains offense the more of enemy attacks are blocked/parried rather than evaded or outsped. Your hp, mitigations, block, and parry should be high enough to keep you alive in whatever difficulty you're fighting in. If they're not enough, you could use haste to become a little more durable, true, but you could also reduce the difficulty.

The more of your survival that denies counter attacks from happening, the less offense you're getting. You also get less Overcharge, which can keep you from being in Spirit Stance 24/7. So Haste actually significantly reduces your offense, thus slowing down how long it takes to clear.

As backwards as it may sound, Haste actually is worse for you in 1h+heavy.
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