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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 14 2019, 01:33
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darkenedluigi
Lurker
Group: Recruits
Posts: 7
Joined: 2-September 17

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Does Heartseeker affect all Damage output, or only physical? It costs a bit over 1/6 of my mana for my Mage Build currently (I don't want to think about how much it would cost a Heavy Armor Build), but It's worth it if it increases spell damage as well.
This post has been edited by darkenedluigi: Nov 14 2019, 01:34
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Nov 14 2019, 01:36
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Nezu
Group: Catgirl Camarilla
Posts: 3,939
Joined: 29-January 12

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QUOTE(darkenedluigi @ Nov 13 2019, 23:33)  Does Heartseeker affect all Damage output, or only physical? It costs a bit over 1/6 of my mana for my Mage Build currently (I don't want to think about how much it would cost a Heavy Armor Build), but It's worth it if it increases spell damage as well.
The mage equivalent of Heartseeker is Arcane Focus - use that instead!
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Nov 14 2019, 11:08
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(DJNoni @ Nov 13 2019, 22:48)  The second SG arena is the least profitable.
What do you mean? Of course it is possible for Eternal Darkness to give you less credits as End of Days. But according to my data credit gains of those two does look like this. Eternal Darkness 12-420 - 19.919 16.169 End of Day 10.584 - 14.576 12.580 So, as you can see on average you still get more credits out of Ethernal Darkness. And if someone isnt actually behin XP or credits, but SG trophies, for whatever reason, Eternal Darkness is imo actually the best arena to go. It has just the lowest normal monster ratio to SG, so it actually should have the best outcome in trophies compared to invested time. Hm, Now i really have to take a closer look into this and getting some numbers to look at. But i guess i will compare turns to trophies and look at all three SG arenas.
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Nov 15 2019, 12:40
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//musubi
Newcomer
  Group: Gold Star Club
Posts: 52
Joined: 30-September 14

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1. which monster types are best, which damage types are best
2. is it possible to permanently keep spirit stance active? what would i need to do to accomplish this? more damage? energy drink for more overcharge regen?
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Nov 15 2019, 13:30
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(//musubi @ Nov 15 2019, 17:40)  1. which monster types are best, which damage types are best
2. is it possible to permanently keep spirit stance active? what would i need to do to accomplish this? more damage? energy drink for more overcharge regen?
1. it was once low PL giant to sealclub low level player, nowadays with the number of low level player dwindling down it isn't that lucrative anymore. AFAIK there's little research on high PL monsters type comparison simply because the research cost is astonishingly expensive. also, high PL monsters would just melt against most decent high level player anyway, so whichever it is it doesn't really matter. 2. for 1h, yes, by default you should be able to stay on perma spirit stance around lvl 300 - or "semi-perma" spirit stance when using OFC. For other, I don't believe it's possible, 5~10% OC comes from hitting the enemy physically and decrease by 10% per action on spirit stance, it doesn't matter how high your damage is, your OC will generally decrease if you only hit enemy once per action (off hand strike and domino strike doesn't count) and there's no known way to do more than one hit per action except from counter attack which is exclusively 1h playstyle. the OC regen from energy drink is 10%, technically it might put you on perma spirit stance for the duration of effect but spending 1 energy drink per 10 turn is simply impractical. This post has been edited by Fudo Masamune: Nov 15 2019, 13:32
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Nov 15 2019, 14:37
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fudo Masamune @ Nov 15 2019, 12:30)  AFAIK there's little research on high PL monsters type comparison simply because the research cost is astonishingly expensive. also, high PL monsters would just melt against most decent high level player anyway, so whichever it is it doesn't really matter.
Well, because of the limited monster types per round, i would actually dare to say, that best monster type is spread them as much as possible, because when you actually be able to make them big enough aka 1500 or above, your chance to have one of them part of a round when a player is killed or flee is much bigger that way as when you just use a just theoretical "best" monster type. QUOTE(Fudo Masamune @ Nov 15 2019, 12:30)  spending 1 energy drink per 10 turn is simply impractical.
(IMG:[ invalid] style_emoticons/default/laugh.gif) The thought alone to use ED to keep the stance going. (IMG:[ invalid] style_emoticons/default/laugh.gif) Oh, i laught so hard i nearly pucked. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Nov 16 2019, 07:17
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(//musubi @ Nov 15 2019, 11:40)  2. is it possible to permanently keep spirit stance active? what would i need to do to accomplish this? more damage? energy drink for more overcharge regen?
1h style, and potentially a shield with high enough block and/or a rapier with high enough parry
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Nov 18 2019, 15:02
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Jim Houseman
Newcomer
 Group: Members
Posts: 39
Joined: 18-August 19

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Excuse me Grandmasters, but i want to ask you something about Monster Lab.
First: I made a melee (i mean, melee only, no magic) monster and upgraded its Intelligence... is this completely worthless?
Second: I think that strong monster is, having strong combat capacity (chaos upgrades, STR and END) and low PL to have more chance to fight with low level players. Is my opinion right? I mean, should I keep its PL as lower as I can?
Third: Is... this primary attributes upgrade can't be canceled? If so (and i think so...), should i delete this one and create again? Fortunately it has just 120PL.
and Fourth: As you know now, i'm still noob about Monster Lab. I have no clear idea to how to make a strong monster. Which upgrades should i choise mainly, Primary Attributes or Elemental Mitigation? And should it be flat or have some big gap between attributes or mitigations? Let me listen your ideas please.
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Nov 18 2019, 15:15
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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forget about monster power and stats just spend chaos tokens only to unlock new slots and update monsters with crystals when morale is yellow
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Nov 18 2019, 15:50
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rynercall
Newcomer
 Group: Members
Posts: 33
Joined: 23-January 11

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Last time I posted Its seem that I was not able to convey what I mean, Im a really really casual player and only have been spamming LV 1-30 of THE ARENA for the past 3 years, meaning I earn 20 C, 200 C, 400 C, and 600 C respectievely from it.
My question was how do I play this to tackle the other arena lvl and move up.
I am a generic dual sword melee. that recently just been equiping myself with a twohanded sword. And I doesnt know how to distribute my point into which one. Please provide me a ratio for generic warrior build for lower level pre-100
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Nov 18 2019, 15:56
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(rynercall @ Nov 18 2019, 16:50)  Last time I posted Its seem that I was not able to convey what I mean, Im a really really casual player and only have been spamming LV 1-30 of THE ARENA for the past 3 years, meaning I earn 20 C, 200 C, 400 C, and 600 C respectievely from it.
My question was how do I play this to tackle the other arena lvl and move up.
I am a generic dual sword melee. that recently just been equiping myself with a twohanded sword. And I doesnt know how to distribute my point into which one. Please provide me a ratio for generic warrior build for lower level pre-100
try leather/shade armor and estoc of slaughter and don't fotget to activate right abilities
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Nov 18 2019, 15:56
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Noni
Group: Catgirl Camarilla
Posts: 13,399
Joined: 19-February 16

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QUOTE(Jim Houseman @ Nov 18 2019, 14:02)  Excuse me Grandmasters, but i want to ask you something about Monster Lab.
First: I made a melee (i mean, melee only, no magic) monster and upgraded its Intelligence... is this completely worthless?
It is, but not more worthless than any other upgrade. Theoretically, all it does is contribute a bit to the gift factor and the power level, because intelligence is not used by melee monsters. In practice, this monster will not be using anything in battle, as it is way too low level. This one will just give you a gift every three days. But so would a level 25 monster. QUOTE(Jim Houseman @ Nov 18 2019, 14:02)  Second: I think that strong monster is, having strong combat capacity (chaos upgrades, STR and END) and low PL to have more chance to fight with low level players. Is my opinion right? I mean, should I keep its PL as lower as I can?
Yes you should keep PL as low as you can. Because, the cost of high power level is far greater than the return in gifts. It is far, far better to use chaos tokens only to create new monsters. Use crystals to keep morale in the green. And only for that reason. This is the best strategy until you have very high income, and you want to use your monsters for 'showing off' purposes. By the way, this is best done with funny monster names. QUOTE(Jim Houseman @ Nov 18 2019, 14:02)  Third: Is... this primary attributes upgrade can't be canceled? If so (and i think so...), should i delete this one and create again? Fortunately it has just 120PL.
It can't be cancelled. But let it be. Deleting you monster won't give you back the Chaos Tokens nor the Crystals. They are gone. Forever. QUOTE(Jim Houseman @ Nov 18 2019, 14:02)  and Fourth: As you know now, i'm still noob about Monster Lab. I have no clear idea to how to make a strong monster. Which upgrades should i choise mainly, Primary Attributes or Elemental Mitigation? And should it be flat or have some big gap between attributes or mitigations? Let me listen your ideas please.
Even for the strongest monsters: it does not matter how they are upgraded. You get your 'wins' mainly from people fleeing. Or dying randomly. There is no such thing as a monster that kills more players. Just luck. So just upgrade them when the morale gets low, and not more than necessary. Really, it does not matter at all! QUOTE(rynercall @ Nov 18 2019, 14:50)  Last time I posted Its seem that I was not able to convey what I mean, Im a really really casual player and only have been spamming LV 1-30 of THE ARENA for the past 3 years, meaning I earn 20 C, 200 C, 400 C, and 600 C respectievely from it.
My question was how do I play this to tackle the other arena lvl and move up.
I am a generic dual sword melee. that recently just been equiping myself with a twohanded sword. And I doesnt know how to distribute my point into which one. Please provide me a ratio for generic warrior build for lower level pre-100
Dual wielding? or 2h? For dual wielding, you can use several combinations. Stun with club + parry with rapier, for instance. Check the HV advice page on the wiki. Link is in my signature. There is also advice on distribution of points. This post has been edited by DJNoni: Nov 18 2019, 16:01
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Nov 18 2019, 16:15
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rynercall
Newcomer
 Group: Members
Posts: 33
Joined: 23-January 11

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Is 2H good?
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Nov 18 2019, 16:25
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(rynercall @ Nov 18 2019, 21:15)  Is 2H good?
anything could work until around lvl 200. 2h is preferred because you don't really need extra survivability on low level and could use the cleaving attack to some extent. but it'll be a hard playstyle to work with around lvl 200-300 (and even more), moreover if you wants to play on high difficulty. so, yeah it's an ok playstyle to use, just don't get too attached with it.
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Nov 18 2019, 16:28
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(rynercall @ Nov 18 2019, 15:15)  Is 2H good?
I would assume with a good and heavy forged set around as good as any other melee style compared to mage. But, not that many people do actually play it, and for a low level player it is highly recommend to play it with leather and not with heavy. Otherwhise the lack of parry on the weapon together will no block and low evade and low resist chance will make it really hard to play on higher difficulties.
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Nov 19 2019, 07:33
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darkenedluigi
Lurker
Group: Recruits
Posts: 7
Joined: 2-September 17

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QUOTE(lestion @ Nov 13 2019, 18:36)  The mage equivalent of Heartseeker is Arcane Focus - use that instead!
Ah, thank you! I haven't unlocked that spell yet, but I'll keep my eye out for it! On a different note, I was wondering about Monsters. I have 3 monsters (Lv 46 Dragonkin, Lv 44 Sprite and Lv 36 Mechanoid), should I just focus on raising one of them, or continue a somewhat equal distribution? Also, does Battles Won and Killing Blows affect anything, or is it just a fun statistic? This post has been edited by darkenedluigi: Nov 19 2019, 07:37
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Nov 19 2019, 08:30
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Noni
Group: Catgirl Camarilla
Posts: 13,399
Joined: 19-February 16

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QUOTE(darkenedluigi @ Nov 19 2019, 06:33)  Ah, thank you! I haven't unlocked that spell yet, but I'll keep my eye out for it!
On a different note, I was wondering about Monsters. I have 3 monsters (Lv 46 Dragonkin, Lv 44 Sprite and Lv 36 Mechanoid), should I just focus on raising one of them, or continue a somewhat equal distribution? Also, does Battles Won and Killing Blows affect anything, or is it just a fun statistic?
As I wrote 3 posts earlier: you should keep PL as low as you can. Because, the cost of high power level is far greater than the return in gifts. It is far, far better to use chaos tokens only to create new monsters. Use crystals to keep morale in the green. And only for that reason. This is the best strategy until you have very high income, and you want to use your monsters for 'showing off' purposes. By the way, this is best done with funny monster names. Battles won and killing blows are just fun statistics, although you get an extra gift if your monster wins. But that is just random, and won't be (noticable) influenced by the upgrades.
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Nov 20 2019, 10:01
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zeek17
Lurker
Group: Lurkers
Posts: 3
Joined: 19-May 11

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I've got some equipment that's neither salvageable nor sellable. Not locked in. How the hell I supposed to get rid if them?
Also, around eight or so years ago there was userscript that showed in main battle window if there's powerbust item (mana gem, mystic gem, etc) avaible. Is there something similar now?
This post has been edited by zeek17: Nov 20 2019, 10:04
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Nov 20 2019, 10:28
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Noni
Group: Catgirl Camarilla
Posts: 13,399
Joined: 19-February 16

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QUOTE(zeek17 @ Nov 20 2019, 09:01)  I've got some equipment that's neither salvageable nor sellable. Not locked in. How the hell I supposed to get rid if them?
Also, around eight or so years ago there was userscript that showed in main battle window if there's powerbust item (mana gem, mystic gem, etc) avaible. Is there something similar now?
unequip them first. Then unlock them. Then sell or salvage. Everything can be sold or salvaged. Just not when equipped, or locked. Yes: Monsterbation script has that feature. Find it here: https://forums.e-hentai.org/index.php?showtopic=211039If you need help with the settings, we're here to assist you.
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Nov 20 2019, 10:43
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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You should also check all equipment slots of all personas.
Btw, this is also a good way to make sure you dont salvage something by mistake you just wanted to reforge, because as long an equipment is somewhere equipped, you cannot salvage it, but it is still possible to reforge it as long it is not locked.
This post has been edited by Uncle Stu: Nov 20 2019, 10:45
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