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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Oct 28 2019, 07:32
Post #12781
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QUOTE(lestion @ Oct 28 2019, 00:25) *

Unlock as many slots as you can. It is not worth fully chaos upgrading monsters unless they are PL1500+ (see sssss2's excellent data on the rate at which monsters of various PLs actually appear in battle for a level 500 player, and know that the monster PL cap is reached much much earlier than that for players!).

You can get a few extra gifts out of some of the low levels of scavenger, but it's less efficient than just having another monster for guaranteed gift every 3 days until you have almost all slots unlocked. They do not bring gifts more regularly unless they win battles - and that's not even 100% chance of a gift - just makes them bring some faster, sometimes. My 1500s bring them once a day, and MAYBE twice sometimes. Even the 2250 is only 2 times a day if lucky.



About perks? What should I get? Is Daemon Duality 3 a good investment? Is crystalium 3? Is tokenyzer 3 a waste of money?
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post Oct 28 2019, 07:59
Post #12782
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QUOTE(crazy3d @ Oct 28 2019, 05:32) *

About perks? What should I get? Is Daemon Duality 3 a good investment? Is crystalium 3? Is tokenyzer 3 a waste of money?


These all depend on how much you play and what your personal interest lies in.

DD perks are a relatively small upgrade in actual clear speed if you are an imperil mage, but if you only play schoolgirl arenas, this is is probably the choice to make.

Crystarium perks pay off if you do a LOT of grindfests. Like, 500ish for the last one to pay off, if I recall. It's pretty long term. I unlocked Crystarium 5 as a priority, but I also play a ton of fests.

Tokenizer 3 is fantastic, but quite expensive, and the payoff is harder to quantify. If you do not have all your monster slots yet, unlocking them will be a lot faster with it, and this can bolster your regular income by quite a bit (it's still gonna take a pretty long time to pay off the cost of Tokenizer, though). But beyond that, chaos tokens are about as valuable as high level monsters are (which is to say - a lot by regular player income standards, but nowhere near proportionate to the investment, and the payoff is long-term again).

HV is a game about very long-term economic decisions. Decide whether you want to play a ton for a year, or if you just want to shave small amounts off your DWD times for dick measuring purposes. It's really up to you what the value is in that.

This post has been edited by lestion: Oct 28 2019, 08:02
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post Oct 28 2019, 22:15
Post #12783
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Best advice ever. I don't need anything else. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 29 2019, 08:46
Post #12784
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When should I use the infusion as a imperil mage? Don't really know how much it will help with clearing speed.
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post Oct 29 2019, 09:02
Post #12785
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QUOTE(mewsf @ Oct 29 2019, 06:46) *

When should I use the infusion as a imperil mage? Don't really know how much it will help with clearing speed.


DWD, and that's pretty much it. It's pretty expensive to use them for fests and fairly minimal benefit. (You could use them in the last 100-200 rounds if you like, but it won't improve your performance much, in my experience.)
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post Oct 29 2019, 09:13
Post #12786
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QUOTE(mewsf @ Oct 29 2019, 07:46) *

When should I use the infusion as a imperil mage? Don't really know how much it will help with clearing speed.

I would say only in last rounds of IW, or last 300 rounds of PFFEST. Because that's when you need all the help you can get. They work also against schoolgirls for a bit, but you have to use a lot to get through DWD on infusion
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post Oct 29 2019, 23:11
Post #12787
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A quick question about proficiency gains:

>The rate of gains is based on the amount of experience (including any bonuses to EXP gain) gained during battles where a proficiency is used in some way.

What happens if a character that still has some low proficiency stats hits lv 500 and stops receiving EXP? As I understand it, proficiency gains from a battle are a multivariable function that have the amount of EXP gained from that battle as one of the input multipliers. So when that EXP gain is 0 at lv500, wouldn’t the character get "stuck" at those low proficiency stats that they failed to properly level-up before hitting 500?
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post Oct 29 2019, 23:19
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QUOTE(Elevens @ Oct 30 2019, 04:11) *

A quick question about proficiency gains:

>The rate of gains is based on the amount of experience (including any bonuses to EXP gain) gained during battles where a proficiency is used in some way.

What happens if a character that still has some low proficiency stats hits lv 500 and stops receiving EXP? As I understand it, proficiency gains from a battle are a multivariable function that have the amount of EXP gained from that battle as one of the input multipliers. So when that EXP gain is 0 at lv500, wouldn’t the character get "stuck" at those low proficiency stats that they failed to properly level-up before hitting 500?


you still gain proficiency at lvl 500 up to 600 base proficiency
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post Oct 29 2019, 23:31
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QUOTE(Fudo Masamune @ Oct 29 2019, 22:19) *

you still gain proficiency at lvl 500 up to 600 base proficiency
It just gets harder and harder the higher the prof level is, just like it is to level up, only that after one did reach level 500, there wont be any prof gains from dawn.
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post Oct 30 2019, 01:06
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>you still gain proficiency at lvl 500 up to 600 base proficiency
 >It just gets harder and harder the higher the prof level is, just like it is to level up, only that after one did reach level 500, there wont be any prof gains from dawn.

Just to clarify, this likely means that, theoretically, a lv500 character with a lv400 prof can (slowly) grind that particular prof to its usual cap (i.e. 500×1.2=lv600 for Base Proficiencies and 1,000 for Effective Magic Proficiencies)?

That’s reassuring, if so, because without exp gains prof gains seemed to completely stall as well. Which would’ve been a sad thing to discover after reaching lv500.

Thanks for the answers!

This post has been edited by Elevens: Oct 30 2019, 01:07
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post Oct 30 2019, 01:12
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QUOTE(Elevens @ Oct 30 2019, 00:06) *

a lv500 character with a lv400 prof
Yeah, no, that isnt possible unless he would actually skip every single dawn since around level 400.
QUOTE(Elevens @ Oct 30 2019, 00:06) *

and 1,000 for Effective Magic Proficiencies)?
That may be the maximal possible prof for magic profs, but i guess that would include fully forged equipment bonus with peerl equipment and the perk. With actual prof gain, you max is no matter what prof just 600 at level 500.
QUOTE(Elevens @ Oct 30 2019, 00:06) *

That’s reassuring, if so, because without exp gains prof gains seemed to completely stall as well. Which would’ve been a depressing thing to discover after reaching lv500.
The prof cap was increased to a total max of 600 to give level 500 player something to reach. It wouldnt made much sense if it would be impossible for them to reach them wouldnt it? (IMG:[invalid] style_emoticons/default/wink.gif)
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post Oct 30 2019, 08:24
Post #12792
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QUOTE(Uncle Stu @ Oct 30 2019, 00:12) *

Yeah, no, that isnt possible unless he would actually skip every single dawn since around level 400.


Or if you started playing in an earlier version of the game, and reached 500 before dawns could bring prof higher than 400 (this happened to me).

At the moment I'm grinding holy proficiency (not needed, just because I can) - by playing Zebra Mage style. Dark mage with T3 holy mixed into it. Works just as well for IW and normal arena's, but does not work for SG (because of imperil) or last 500 rounds of PFFEST (because of low cast speed). My Holy prof started at about 400.
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post Oct 30 2019, 17:12
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QUOTE(Uncle Stu @ Oct 30 2019, 00:12) *

Yeah, no, that isnt possible unless he would actually skip every single dawn since around level 400.


This is the case for all my melee, divine, and forbidden profs. I hit level 500 soon after dawns started giving proficiency.
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post Oct 30 2019, 19:30
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QUOTE(DJNoni @ Oct 30 2019, 07:24) *

(this happened to me).

But it cant happen today including him.
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post Oct 31 2019, 12:00
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I just noticed that some of my monsters lost there names, is there some new rule on naming, or is this a feature I didn't know about?
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post Oct 31 2019, 13:42
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QUOTE(longhairdontcare @ Oct 31 2019, 17:00) *

I just noticed that some of my monsters lost there names, is there some new rule on naming, or is this a feature I didn't know about?


choose one from these two :

QUOTE('wiki')
After 90 days of starving a monster will cease to participate in battles and will be un-named.

QUOTE('wiki')
Names that are marked in red indicate that the monster is flagged for having an unacceptable name. Such monsters will not bring any gifts. Any monster flagged for over a month will be deactivated and unnamed. Renaming a monster removes the flag but does not retroactively bring any gifts that were lost due to being flagged.
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post Oct 31 2019, 16:24
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QUOTE(Fudo Masamune @ Oct 31 2019, 07:42) *

choose one from these two :

Thanks seems like it was the first
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post Oct 31 2019, 16:40
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And now i wonder, did the second actually ever happend? Do we know of at least one case? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 31 2019, 17:58
Post #12799
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QUOTE(Uncle Stu @ Oct 31 2019, 15:40) *

And now i wonder, did the second actually ever happend? Do we know of at least one case? (IMG:[invalid] style_emoticons/default/unsure.gif)

Yes tgre are repots of red monsters, no there are no reports yet of those dissapearing or being unnamed
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post Oct 31 2019, 19:01
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Infusions give +25%p EDB to spells, right?
Because in wiki what I read was infusions reduce elemental resistances
I'm a bit confused @_@

https://ehwiki.org/wiki/Damage
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