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post Oct 26 2019, 14:42
Post #12761
mundomuñeca



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QUOTE(rynercall @ Oct 26 2019, 09:33) *

Hey so I been just doing the 200, 400, and 600 battle Arena, and I want to know how to increase my damage, output if I dont want to be a casual, how do I get better weapon,


QUOTE(Fudo Masamune @ Oct 26 2019, 10:21) *

there's almost nothing casual past mid-level (250+), everything you did here are masochism to a degree.
the biggest damage is playing mage, but that would meant an extra whipping, literally on your character, and figuratively on yourself.


This is a bit of a negativity excess, imho ... do you wanna scare noobs off the arena ? (IMG:[invalid] style_emoticons/default/laugh.gif)

Besides, arguing like that you could also argue that wishing to go on living with all the time and effort it takes, instead of going to sleep after having taken some pill and never wakeup again, is also a kind of masochism to a degree (IMG:[invalid] style_emoticons/default/tongue.gif)

It seems most of all people prefer to live and keep doing so, however. People can be strange that way (IMG:[invalid] style_emoticons/default/heh.gif)

But seriously, until around my level i.e. 300 or so, you shouldn't concentrate on damage too much.
Experimenting and learning about everything in the game, formulas, mechanics, what works and what not, slotting and improving abilities etc. etc. .... all this is just as important, and there is alot to learn, and it takes time. Before you start to really understand eveything, you (the (IMG:[invalid] style_emoticons/default/happy.gif) noob) will be much higher in level, and then you'll be better prepared to make costly choices without doing (too much) costly errors too (IMG:[invalid] style_emoticons/default/wink.gif)

That we all did, and sometimes still do, nevertheless (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Oct 26 2019, 18:24
Post #12762
Kradziej



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What is the best weapon combo for dual welding to speed up clear of last levels in arena? I'm using non-slaughter rapier/wakizashi right now and its about 6000 turns for DwD.
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post Oct 26 2019, 18:34
Post #12763
Nezu



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QUOTE(Kradziej @ Oct 26 2019, 17:24) *

What is the best weapon combo for dual welding to speed up clear of last levels in arena? I'm using non-slaughter rapier/wakizashi right now and its about 6000 turns for DwD.


Club slaughter main-hand, rapier balance off-hand is the optimal offensive combination (for arenas & REs).

We use rapier slaughter main-hand and wakizashi nimble offhand for defensive purposes (ie, grindfests and high-round PF IWs).
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post Oct 26 2019, 23:49
Post #12764
ikki.



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so, i got that katana from bazaar
1) is it good? or i just lost my credits?
2) in which build should i use it?
3) what IW should i do on it?
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post Oct 27 2019, 00:07
Post #12765
Nezu



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QUOTE(Ikki Pop @ Oct 26 2019, 22:49) *

so, i got that katana from bazaar
1) is it good? or i just lost my credits?
2) in which build should i use it?
3) what IW should i do on it?


Burden for katana isn't the worst thing in the world (slower attack speed = better use of bleeding wounds) but you will suffer a bit on survival. It'll probably be fine in arenas and REs either way, but if you wanted to IW with it, I'd suggest using a nimble wakizashi rather than balance. (I wouldn't recommend festing as niten at all.. lol)

IW is OP5/B4 for katanas, as far as I know.
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post Oct 27 2019, 02:53
Post #12766
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QUOTE(lestion) *
Club slaughter main-hand, rapier balance off-hand is the optimal offensive combination (for arenas & REs).

We use rapier slaughter main-hand and wakizashi nimble offhand for defensive purposes (ie, grindfests and high-round PF IWs).

Rapier + Wakizashi is also a desirable combination for higher arenas with larger mobs, low level 250~400 DW players have difficulty clearing those; School Girl arenas are much easier for them.

At some point I guess you won't need Rapier + Wakizashi anymore, but you can still switch to Wakizashi of Balance or Slaughter (less optimal).

In practice whenever I used DW I would just use whatever I found or could buy for cheap, but I guess the person who asked the question is truly specializing in DW so he shouldn't do that.
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post Oct 27 2019, 03:02
Post #12767
Nezu



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QUOTE(BlueWaterSplash @ Oct 27 2019, 01:53) *

Rapier + Wakizashi is also a desirable combination for higher arenas with larger mobs, low level 250~400 DW players have difficulty clearing those; School Girl arenas are much easier for them.

At some point I guess you won't need Rapier + Wakizashi anymore, but you can still switch to Wakizashi of Balance or Slaughter (less optimal).

In practice whenever I used DW I would just use whatever I found or could buy for cheap, but I guess the person who asked the question is truly specializing in DW so he shouldn't do that.


I played DW for a very long time, and even with an axe main-hand which I used before switching to club at 400~ (so, even worse defenses) I never felt survival was a significant hurdle in any of the arenas.

Like I say - rapier/waki is the defensive combo, which is generally unnecessary in most use cases.
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post Oct 27 2019, 07:50
Post #12768
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As a level 300 DW using rapier + waki of slaughter it wasn't difficult to survive any arenas, but it was uncomfortable enough that I didn't like doing the bigger non-SG ones. I chugged draughts and had to scramble occasionally.
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post Oct 27 2019, 16:28
Post #12769
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QUOTE(BlueWaterSplash) *
How long do status ailments from magic attack spells last? Is it the same 3 turns from Spike Shields, or does the duration get multiplied by up to 4x with proficiency like deprecating spells? What about Burning Soul and Ripened Soul from holy/dark mages? I know Vital Theft from Drain increases in duration with level and proficiency, but what about Ether Theft and Spirit Theft?

I'm not a mage but realized anyone can test this, so I tested a bit of this myself just now. I'm not sure if the duration is multiplied by proficiency but it's not the same with attack spells. T1 Elemental inflicts ailment 25% of the time according to wiki, and the duration at my level 379 displayed about 12 turns. T2 Elemental inflicts 50% of the time and the duration displayed 8 turns. T3 Elemental inflicts 75% of the time and the duration displayed 5 turns.

Wiki doesn't mention an ailment chance difference for Holy/Dark but I observed a duration difference. T1 Holy displays 9 turns, T2 Holy displays 6 turns , and T3 Holy displays 4 turns.
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post Oct 27 2019, 20:15
Post #12770
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the differences are because ailment duration scales with proficiency on a per-spell basis, and dark/holy have higher proficiency caps than elemental
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post Oct 28 2019, 00:07
Post #12771
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The supportive proficiency is useless? That hath perk that costs 1000.
Is the Cure bonus going to increase a lot?
Or the "proficiency factor" is maxed at 1 or something? It doesn't matter then? I don't understand the proficiency shenanigans.
Since I have 2 updated equip pieces that give proficiency instead of magical damage or whatever, what you guys think? I just don't understand proficiency very well.
Is it capped? Is my proficiency already maxed?
Should I keep updating +10% proficiency? I have it at 8. Assimilator.

This post has been edited by crazy3d: Oct 28 2019, 01:12
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post Oct 28 2019, 03:02
Post #12772
Uncle Stu



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QUOTE(crazy3d @ Oct 27 2019, 23:07) *

The supportive proficiency is useless?
Sure as sure it isnt.
QUOTE(crazy3d @ Oct 27 2019, 23:07) *

That hath perk that costs 1000.
Well, i would say that and what it actually does makes it a low priority perk imo. Nice to have, but sure as sure no must have. I plan to get it in the near future but it isnt even the next perk on my list.
QUOTE(crazy3d @ Oct 27 2019, 23:07) *

Is the Cure bonus going to increase a lot?
Cure bonus? I am quite sure there isnt any cure bonus from support prof. Afaik all that more support prof actually does is increase the number of rounds of a spell and by that decrease the number of times you actually have to recast it, or for spells used with IA also decrease the upkeep.
QUOTE(crazy3d @ Oct 27 2019, 23:07) *

Or the "proficiency factor" is maxed at 1 or something? It doesn't matter then? I don't understand the proficiency shenanigans.
Prof factor is only something for dark, holy or elemental. Because of the counter resist. But that is something that doesnt exist for support spells. So you can ignore that for it.
QUOTE(crazy3d @ Oct 27 2019, 23:07) *

Since I have 2 updated equip pieces that give proficiency instead of magical damage or whatever, what you guys think? I just don't understand proficiency very well.
Ehm, not sure what you mean with updated, but that is normal for cotton armor with the right prefix. Cotton of the Demon-fied allways gives you Forbidden prof, while Earth-walker gives your support prof and so on.
QUOTE(crazy3d @ Oct 27 2019, 23:07) *

Is it capped? Is my proficiency already maxed?
Of course prof is capped. Without any equipment all prof is capped at a total max of 600 at level 500. So because your level is just 427, i am sure as sure you didnt maxed your prof.
QUOTE(crazy3d @ Oct 27 2019, 23:07) *

Should I keep updating +10% proficiency? I have it at 8. Assimilator.
Well, that is up to you. Personally i dont really see the reason in train assimilator too much until you did reach level 500, because before that, all it does is only increase the max difference you can actually reach. I remember i did train two level around level 490 and i wasnt even able to increase the difference between my level and my prof by a whole level before i did reach 500. So unless you dont have anything better to spend your credits on, i would say 8 is allready quite good.
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post Oct 28 2019, 03:27
Post #12773
BlueWaterSplash



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QUOTE(sickentide) *
the differences are because ailment duration scales with proficiency on a per-spell basis, and dark/holy have higher proficiency caps than elemental

Thanks, I understand it now! Very interesting, this should improve the viability of the Paradise Lost 1H holyfiremage-darkcoldwarrior style at level 500. Because you'll have 500~600 Divine proficiency your Breached Defense will last much longer, approaching 12 turns. Even if it runs out you can recast it once or twice and it will still invest fewer turns than Imperil. It could be the ultimate evolution of 1H melee...

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post Oct 28 2019, 03:28
Post #12774
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QUOTE(Uncle Stu @ Oct 27 2019, 20:02) *

Sure as sure it isnt.
Well, i would say that and what it actually does makes it a low priority perk imo. Nice to have, but sure as sure no must have. I plan to get it in the near future but it isnt even the next perk on my list.
Cure bonus? I am quite sure there isnt any cure bonus from support prof. Afaik all that more support prof actually does is increase the number of rounds of a spell and by that decrease the number of times you actually have to recast it, or for spells used with IA also decrease the upkeep.
Prof factor is only something for dark, holy or elemental. Because of the counter resist. But that is something that doesnt exist for support spells. So you can ignore that for it.
Ehm, not sure what you mean with updated, but that is normal for cotton armor with the right prefix. Cotton of the Demon-fied allways gives you Forbidden prof, while Earth-walker gives your support prof and so on.
Of course prof is capped. Without any equipment all prof is capped at a total max of 600 at level 500. So because your level is just 427, i am sure as sure you didnt maxed your prof.
Well, that is up to you. Personally i dont really see the reason in train assimilator too much until you did reach level 500, because before that, all it does is only increase the max difference you can actually reach. I remember i did train two level around level 490 and i wasnt even able to increase the difference between my level and my prof by a whole level before i did reach 500. So unless you dont have anything better to spend your credits on, i would say 8 is allready quite good.


Do you recommend reaching 500 fast? What perks do you recommend aswell? Thanks for saving me from spending millions in Assimilator too!
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post Oct 28 2019, 03:42
Post #12775
BlueWaterSplash



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Aha, this may really be a great style. Look at how many turns my non-Imperil rapier style typically takes in my Haste tests: it's 15~18 turns per round. With a slightly stronger player and Haste (amazing in this scenario) the Holy/Dark/Fire/Cold 1H mage-warrior may just barely be able to clear everyone out in just 1 casting of Paradise Lost at the beginning of each round before Breached Defense wears out!
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post Oct 28 2019, 04:01
Post #12776
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QUOTE(crazy3d @ Oct 28 2019, 02:28) *

Do you recommend reaching 500 fast?
Well, i would have a few hentai verse updates ago. But i admit, i am not sure if it is still an actually good advice today. It has its benefits of course, but also its drawbacks. And even with 427 allready reached, it would you still take a while to reach the 500, so... can i answer with maybe? I will just answer with maybe. (IMG:[invalid] style_emoticons/default/laugh.gif)
QUOTE(crazy3d @ Oct 28 2019, 02:28) *

What perks do you recommend aswell?
That depends what perks you allready have and how much you are willing and able to spend and of course what and how you play. Personally for me was the Long Gone Before Daylight perk one of the best investments i did in this game. But for someone who doesnt use any ED and dont plan to change that anytime soon, it would be only a way to waste 2000 hath. Extra Strength Formula and That's Good Eatin' is imo a good way to decrease to cost to feed your monster, but if you havent enough monster it really could take a while for those to pay off. Dark Descent is imo a must have if you IW your own equipment. Especially if you are really stuborn with your IW results and want something like Jugg5Holy5 on a armor. But, if you dont care about your IW, or if you prefer to use IW service, just another way to waste 2000 hath. So, yeah. Again i am not sure what to tell you here. A bit more information would be helpfull to decide what perks are actually to be recommended for you.
QUOTE(crazy3d @ Oct 28 2019, 02:28) *

Thanks for saving me from spending millions in Assimilator too!
You are welcome.

Well, assimilator is imo anyway only something you should really invest a lot of credits if you are a) allready level 500 and you really dont want to play for weeks for another prof level or (IMG:[invalid] style_emoticons/default/cool.gif) are a mage, because the prof factor actually can make a difference for you. While as 1H as an an example. A single level of prof only gives you 4 more damage, a for more HP and that is it for most of the time. I mean with enough prof level you also gain additional block chance and crushing, slashing and piercing mitigations, which is something nice. And Alltogether i allready got 2224 additional damage just from prof, so it isnt completly worthless. But only in the longrun. Single prof level mean literally no difference to a meele player.
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post Oct 28 2019, 04:36
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QUOTE(Uncle Stu @ Oct 27 2019, 21:01) *

Well, i would have a few hentai verse updates ago. But i admit, i am not sure if it is still an actually good advice today. It has its benefits of course, but also its drawbacks. And even with 427 allready reached, it would you still take a while to reach the 500, so... can i answer with maybe? I will just answer with maybe. (IMG:[invalid] style_emoticons/default/laugh.gif)
That depends what perks you allready have and how much you are willing and able to spend and of course what and how you play. Personally for me was the Long Gone Before Daylight perk one of the best investments i did in this game. But for someone who doesnt use any ED and dont plan to change that anytime soon, it would be only a way to waste 2000 hath. Extra Strength Formula and That's Good Eatin' is imo a good way to decrease to cost to feed your monster, but if you havent enough monster it really could take a while for those to pay off. Dark Descent is imo a must have if you IW your own equipment. Especially if you are really stuborn with your IW results and want something like Jugg5Holy5 on a armor. But, if you dont care about your IW, or if you prefer to use IW service, just another way to waste 2000 hath. So, yeah. Again i am not sure what to tell you here. A bit more information would be helpfull to decide what perks are actually to be recommended for you.
You are welcome.

Well, assimilator is imo anyway only something you should really invest a lot of credits if you are a) allready level 500 and you really dont want to play for weeks for another prof level or (IMG:[invalid] style_emoticons/default/cool.gif) are a mage, because the prof factor actually can make a difference for you. While as 1H as an an example. A single level of prof only gives you 4 more damage, a for more HP and that is it for most of the time. I mean with enough prof level you also gain additional block chance and crushing, slashing and piercing mitigations, which is something nice. And Alltogether i allready got 2224 additional damage just from prof, so it isnt completly worthless. But only in the longrun. Single prof level mean literally no difference to a meele player.


Ah ok, I am an elec mage with Redwood of Destruction. 2 equipment pieces are for proficiency aka of the elementalist prefix. Here's some data:

41 strength 40 dexterity 891 agility 521 endurance 1090 intelligence 1093 wisdom Effective Proficiency 408 one-handed 408 two-handed 408 dual wielding 456 staff 457 cloth armor 408 light armor 408 heavy armor 884 elemental 408 divine 408 forbidden 501 deprecating 524 supportive

I don't use ed's, or need to save from feeding monsters because I only have 6 level 690. 3 already maxed out and trying to max the others. I have Daemon Duality level 2, Tokenizer level 2, the one for crystals level 2, elementalist, the one for exp level 1, just more hp perk and no mana, resplendent regeneration, and can't think of more. I was thinking of getting daemon duality level 3, the supportive proficiency perk and crystalium level 3.
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post Oct 28 2019, 04:57
Post #12778
Uncle Stu



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So you only have six monster? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 28 2019, 07:14
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QUOTE(Uncle Stu @ Oct 27 2019, 21:57) *

So you only have six monster? (IMG:[invalid] style_emoticons/default/huh.gif)


Indeed. (IMG:[invalid] style_emoticons/default/sad.gif) No suggestions? lol
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post Oct 28 2019, 07:25
Post #12780
Nezu



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QUOTE(crazy3d @ Oct 28 2019, 05:14) *

Indeed. (IMG:[invalid] style_emoticons/default/sad.gif) No suggestions? lol


Unlock as many slots as you can. It is not worth fully chaos upgrading monsters unless they are PL1500+ (see sssss2's excellent data on the rate at which monsters of various PLs actually appear in battle for a level 500 player, and know that the monster PL cap is reached much much earlier than that for players!).

You can get a few extra gifts out of some of the low levels of scavenger, but it's less efficient than just having another monster for guaranteed gift every 3 days until you have almost all slots unlocked. They do not bring gifts more regularly unless they win battles - and that's not even 100% chance of a gift - just makes them bring some faster, sometimes. My 1500s bring them once a day, and MAYBE twice sometimes. Even the 2250 is only 2 times a day if lucky.

This post has been edited by lestion: Oct 28 2019, 07:29
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