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post Oct 9 2019, 11:18
Post #12701
-vincento-



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QUOTE(Arkoniusx @ Oct 9 2019, 11:46) *

-snip-

You reminds me of an IW request I had. The last potency of that peerless savage arcanist was over 9k exp. I did 5*100 rounds to get from IW9 to IW10...
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post Oct 9 2019, 20:46
Post #12702
Arkoniusx



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I have a question, I have all these Legendary weapons and these 3 magnificent, I would like to know what combination would be used for the Dual wielding fighting style, and also which of those weapons would be more useful for the one-handed fighting style.

What happens is that now I share the same weapon in those 2 fighting styles, and I don't want to be constantly repairing the same rapier for overuse, because in fact I only use the one-hand fighting style for IW and the randoms encounters:

Legendary Ethereal Club of the Illithid

Legendary Demonic Shortsword of Balance

Legendary Tempestuous Shortsword of Switfness

Legendary Ethereal Wakizashi of Balance

Magnificent Shocking Axe of Slaughter

Magnificent Artic Club of the Vampire

Magnificent Hallowed Rapier of Slaughter

*I clarify that I can Soulfuse with any of these weapons, because I have enough Soulfragments to do it.

This post has been edited by Arkoniusx: Oct 9 2019, 20:48
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post Oct 9 2019, 20:51
Post #12703
Nezu



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QUOTE(Arkoniusx @ Oct 9 2019, 19:46) *

I have a question, I have all these Legendary weapons and these 3 magnificent, I would like to know what combination would be used for the Dual wielding fighting style, and also which of those weapons would be more useful for the one-handed fighting style.

What happens is that now I share the same weapon in those 2 fighting styles, and I don't want to be constantly repairing the same rapier for overuse, because in fact I only use the one-hand fighting style for IW and the randoms encounters:

...


At your level, almost all of these are easily outclassed by the many legendary items you now have access to (see Decondelite's auctions).

The Mag Hallowed Slaughter rapier is still usable (for either 1H or DW) but should be easily replaceable by a legendary slaughter rapier or shortsword, of any ADB%.

Vampire, Illithid and Banshee are undesirable by any conventional player, though some people will collect them... that tends to be peerlesses, though, or specific desired prefix+weapontype combinations.

Shortswords and wakizashis of balance are serviceable DW off-hands, but you should be gravitating towards either Slaughter club + balance rapier (if you mostly only play arenas) or Slaughter rapier + nimble wakizashi (if you do a lot of high-round IWs, or grindfests).

If you absolutely had to choose from ONLY these options, I would use the Slaughter rapier for 1H, and the Illithid club + Shortsword of Balance offhand for DW, but these are not really very good weapons at all..

This post has been edited by lestion: Oct 9 2019, 20:54
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post Oct 9 2019, 21:46
Post #12704
Arkoniusx



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Currently I already have my combination for the Dual wielding style, although Depending on how well the club does in the IW and what potencies get it, I may change the Illthid Axe that I currently I'm using right now, for the Club.

Thank you Lestion, just asking, because do I have those weapons to spare, and I would like to create another person with a new combination of weapons, otherwise; I think you are very right with the rapier for the one-handed style.

(IMG:[invalid] style_emoticons/default/sleep.gif) I do not plan to buy anything from anyone, until I have money to waste, until then I will buy weapons, and that they have exactly the prefix and suffix I want for my DW arcanist fighting style, I think that will be more or less by level 400. AND YES, I play in the PFUDOR Difficulty already In the 2 fighting style.

This post has been edited by Arkoniusx: Oct 9 2019, 21:50
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post Oct 10 2019, 01:15
Post #12705
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How does the math for the Shock Shield's 10% evade and resist reduction work? If it is additive, that would be awesome. (Monster with 20% resist chance would become 10% resist). If it is multiplicative, that would be a much weaker effect. (Monster with 20% resist chance would become 18% resist).

What about the math for the holy mage's Breached Defense? The wiki says 10% mitigation reduction. I recently calculated that most monsters have 70%~75% PMit (and probably similar for MMit) at level 500. The math question is the same but because the amount of natural mitigation is far higher the result won't change as much either way. Additively, 70% MMit would drop to 60%, while multiplicatively it would drop to 63%.

This post has been edited by BlueWaterSplash: Oct 10 2019, 01:21
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post Oct 10 2019, 07:03
Post #12706
Arkoniusx



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QUOTE(Uncle Stu @ Oct 7 2019, 01:16) *

That is how "this" market works. And not even that is absolutly true. I did see multiple times when people did buy something in other shops for a higher price while the same thing did just pille up in mine. And i didnt say anything about informed customer. But when people see too many times ED getting selled for much lower as 100k, they dont want themself to be the stupid one and refuse to pay 100k.


Ok, energy drink's prices are already getting ridiculous, now they are starting to buy them in 80k to resell, I do not understand at all the logic of why it is being devalued, because if the logic is correct, they should also be devaluing the bindings of Slaugther and the bindings of cheetah.

The latter more than anything, because according to what this user said:

QUOTE(Kradziej @ Oct 7 2019, 01:27) *

Its so stupid that only one playstyle is viable in this game, why bother creating all these fighting styles when people will use only one because its easier to grind with it

I will probably change to DW if I drop good rapier or smth, for now niten


It is very clear that the vast majority of those who are here play the one-handed fighting style and the Mage style, there should not be so much demand currently for those Bindings and according to the logic of energy drinks, should already be worth less, especially with the fact that for the style of one-handed fighting having more agility is counterproductive.

So the truth as I mentioned in another topic is time for fighting styles to improve, so that it stops happening, this ridiculous rise and fall in prices in certain things, and not in others.

Because the truth, they no longer follow a logic, but only prices are being thrown just because, if so; I will wait for the bindings of slaugther worth 50k or less, to start buying them; I say, since I see that in many stores there are not lowering the 98K and nobody buys them, and still they do not fall in price.

This post has been edited by Arkoniusx: Oct 10 2019, 07:09
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post Oct 10 2019, 08:13
Post #12707
Nezu



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QUOTE(Arkoniusx @ Oct 10 2019, 06:03) *

Because the truth, they no longer follow a logic, but only prices are being thrown just because, if so; I will wait for the bindings of slaugther worth 50k or less, to start buying them; I say, since I see that in many stores there are not lowering the 98K and nobody buys them, and still they do not fall in price.


This is primarily because BoS are in stable, high demand enough that they still sell at those prices without question. Energy drinks, however... there just aren't that many people chugging them. They can still sell, but with so many piling up in people's inventories and relatively few buyers, there is low competition between buyers to raise the price, but high competition between sellers to lower it (so they can find any buyer).

Short version... an item is worth nothing at all if you can't sell it. You can only sell something for as much as the buyers are willing to pay.
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post Oct 10 2019, 08:52
Post #12708
nʞɐɾouɐɯ∀



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I'm trying to compare which of these helmets would be better:

Legendary Savage Shade Helmet of the Fleet
Legendary Amber Shade Helmet of the Fleet

They have as high difference between ADB stats as it gets, but maybe Savage prefix is worth it anyway? Currently my attack base damage is 6250, 53% crit chance and 66% crit bonus damage. Do I understand it correctly that the savage helmet would decrease my damage (at level ~350) by around 30-40, but that +3% crit chance would effectively give me around 6200 * 3% * 53% = 98 additional base attack damage on average?

This post has been edited by Liexxio: Oct 10 2019, 10:34
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post Oct 10 2019, 09:28
Post #12709
Uncle Stu



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QUOTE(Liexxio @ Oct 10 2019, 08:52) *

They have as high difference between ADB stats as it gets, but maybe Savage prefix is worth it anyway?
Imo not with such a high difference. Hm, evade is nearly the same. PM, MM and Agi are also nearly equal. If i were you, i would use the amber helmet.
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post Oct 10 2019, 10:49
Post #12710
nʞɐɾouɐɯ∀



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Thanks for your reply, Uncle. Can you give me some hard arguments for amber helmet, though?

I might be doing the math wrong, but I think savage one does more damage on average and even level scaling won't help, since it'd theoretically get worse after more than lvl 500. And the savage one has tiny bit better mitigations/evade, but no elemental mitigation. Maybe there is something else I am missing, though.

This post has been edited by Liexxio: Oct 10 2019, 12:27
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post Oct 10 2019, 13:42
Post #12711
sickentide



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QUOTE(lestion @ Oct 10 2019, 08:13) *

This is primarily because BoS are in stable, high demand enough that they still sell at those prices without question.

and also because of the difference in production: EDs come from grinding inside the daily stamina window, which can fluctuate with user activity, and BoS come from the lab with its stable output
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post Oct 10 2019, 15:12
Post #12712
-vincento-



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QUOTE(Liexxio @ Oct 10 2019, 14:52) *

I'm trying to compare which of these helmets would be better:

Legendary Savage Shade Helmet of the Fleet
Legendary Amber Shade Helmet of the Fleet

They have as high difference between ADB stats as it gets, but maybe Savage prefix is worth it anyway? Currently my attack base damage is 6250, 53% crit chance and 66% crit bonus damage. Do I understand it correctly that the savage helmet would decrease my damage (at level ~350) by around 30-40, but that +3% crit chance would effectively give me around 6200 * 3% * 53% = 98 additional base attack damage on average?

Savage gives you crit damage, not crit chance. Shadowdancers offer crit chance if I'm not mistaken.
6250, 53% crit chance and 66% crit bonus
For convenience, I'm not putting decimcals. Stats for calculations are adjusted to your level.
average expected damage output= Prob(crit)*Damge(crit)+Prob(not crit)*Damage(not crit)=6250*53%*1.66+6250*47%*1=8436.25
expected output for savage=6217*53%*1.69+6217*47%*1=8490.5

So on avergae, absence of skills, the savage one is slightly better.

This post has been edited by -vincento-: Oct 10 2019, 15:20
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post Oct 10 2019, 16:07
Post #12713
Uncle Stu



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QUOTE(Liexxio @ Oct 10 2019, 10:49) *

Thanks for your reply, Uncle. Can you give me some hard arguments for amber helmet, though?

I might be doing the math wrong, but I think savage one does more damage on average and even level scaling won't help, since it'd theoretically get worse after more than lvl 500. And the savage one has tiny bit better mitigations/evade, but no elemental mitigation. Maybe there is something else I am missing, though.

You mean numbers like -vincento- did? No, sorry, i am not that kind of player. But the all other important stats are are so near to each other, but the difference of damage is so big, that i would use the amber helmet.
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post Oct 11 2019, 08:06
Post #12714
nʞɐɾouɐɯ∀



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Yeah, Uncle, I meant like vincento. Thank you anyway!

I see I screwed up my calculations assuming there'd be no damage without crit -.-" Thanks a lot vincento. There's 1.5 difference between their ADBs, so the relative damage output of the amber one will get greater by that much every 16.66 levels, I think. So it'll never beat a difference of over ~20 measured at my level.

However, good point on abilities. I am using niten now, so my only skills are Skyward Sword and Orbital Friendship Cannon. The average damage from both of them wouldn't change much due to high cooldown.
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post Oct 12 2019, 07:54
Post #12715
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I just got a Level 100 Legendary Ethereal Axe of Slaughter. Since it was only level 100 when I obtained it, does that mean that it's pointless to make it better via soulfusing and the item world since it will have less potential than items generated at a higher level? That's typically how it works in most games, but I'm not 100% sure if Soulfusing will make it viable. I'm getting the feeling it won't because I only need Mid-grade Metal to upgrade it currently, but if it only uses High Grade Metal after a certain amount of upgrades I could understand.

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post Oct 12 2019, 08:01
Post #12716
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QUOTE(darkenedluigi @ Oct 12 2019, 12:54) *

I just got a Level 100 Legendary Ethereal Axe of Slaughter. Since it was only level 100 when I obtained it, does that mean that it's pointless to make it better via soulfusing and the item world since it will have less potential than items generated at a higher level? That's typically how it works in most games, but I'm not 100% sure if Soulfusing will make it viable. I'm getting the feeling it won't because I only need Mid-grade Metal to upgrade it currently, but if it only uses High Grade Metal after a certain amount of upgrades I could understand.


if you soulfuse it the level will follow your level as you level up.
on the other hand if you soulfuse higher level equipment, it would also "level down" to your level before gradually level up again following your level.
basically the soulbound label means it's level = it's owner's level.

potency upgrade from IW is a "fixed random" regardless equipment quality.
whether it's a lvl 1 or lvl 500, a crude or a peerless, any equip could have 10 level of potency upgrade.
what potency upgrade you could have is assigned randomly from allowed potency pool.
https://ehwiki.org/wiki/Item_World#Potencies

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post Oct 12 2019, 08:03
Post #12717
Noni



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QUOTE(darkenedluigi @ Oct 12 2019, 07:54) *

I just got a Level 100 Legendary Ethereal Axe of Slaughter. Since it was only level 100 when I obtained it, does that mean that it's pointless to make it better via soulfusing and the item world since it will have less potential than items generated at a higher level? That's typically how it works in most games, but I'm not 100% sure if Soulfusing will make it viable. I'm getting the feeling it won't because I only need Mid-grade Metal to upgrade it currently, but Idk if the materials quality increases


- Souldbind will make it scale with your level. That means if you are level 500, that axe would have the stats of a level500 axe. It has the same potential as items generated at higher level.
- However. This is a good item, but not an item you will be using at level 500. Or at level 250 for that matter. Why? Because axe has no good parry. That means it does far less damage than rapier or shortsword.
- What to do with it then? 1. Don't soulfuse, use it for a while, until it gets too far (>40) levels below your level. 2. Then sell it for a shitload of credits. 3. Buy something more useful with those credits.
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post Oct 13 2019, 14:11
Post #12718
unnoticed demon



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At what level sould you have the ability to do Triple Trio And The Tree on PFUDOR?
I am trying to work out if my character is well set up.

Does Crystal pack mean the same in WTB/WTS as the shrine 1000 crystals?

Also Monster Lab and bindings where can I read up on the drop rates?

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post Oct 13 2019, 18:28
Post #12719
Noni



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QUOTE(unnoticed demon @ Oct 13 2019, 14:11) *

At what level sould you have the ability to do Triple Trio And The Tree on PFUDOR?
I am trying to work out if my character is well set up.

Does Crystal pack mean the same in WTB/WTS as the shrine 1000 crystals?

Also Monster Lab and bindings where can I read up on the drop rates?

try it. It's pretty hard to get through. It's easier just to play RoB FSM

No. A pack is 1000 crystals of every kind. All, 1000 times.

Wiki
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post Oct 13 2019, 18:56
Post #12720
unnoticed demon



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QUOTE(DJNoni @ Oct 13 2019, 19:28) *

try it. It's pretty hard to get through. It's easier just to play RoB FSM

No. A pack is 1000 crystals of every kind. All, 1000 times.

Wiki


All ready did it on my first attempt.
That why I wasn't sure if it was good, nothing to measure it against. (IMG:[invalid] style_emoticons/default/heh.gif)
Good to know my character is well set up.

Crystals, ah that make more sense.

The wiki doesn't say much on the rates of drops on bindings.
Thats why I was asking if there was anything else.

Thanks for the help.

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